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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Polys: 12,634\n- Tris: 24,717\n- Verts: 12,574 \n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"3D model Military Bag 4 - All MH Bodies - UE5 Skeletons -","url":"https://www.cgtrader.com/3d-models/character/clothing/military-bag-4-all-mh-bodies-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/izyQwykCmykx2K9c3bMtLkLi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/4_military_bag-3d-model-fdd33ea278.jpg","gridUrl":"https://media.cgtrader.com/variants/izyQwykCmykx2K9c3bMtLkLi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/4_military_bag-3d-model-fdd33ea278.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/izyQwykCmykx2K9c3bMtLkLi/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/4_military_bag-3d-model-fdd33ea278.webp","width":306},{"url":"https://media.cgtrader.com/variants/izyQwykCmykx2K9c3bMtLkLi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/4_military_bag-3d-model-fdd33ea278.webp","width":612},{"url":"https://media.cgtrader.com/variants/izyQwykCmykx2K9c3bMtLkLi/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/4_military_bag-3d-model-fdd33ea278.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/military-bag-4-all-mh-bodies-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5688069/fdd33ea278/military-bag-4-all-mh-bodies-ue5-skeletons-rigged-3d-model-fdd33ea278.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7505157","type":"listingItem","attributes":{"id":7505157,"title":"Casual Male Character Rigged and Animated","price":10.0,"description":"A stylized 3D model of a bearded male traveler wearing a casual jacket, cargo pants, boots, and a backpack. 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n2. (New version - UE 5.1) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Male Metahuman (Normal/Average)\n\nThe difference between the first version and the new version. Download the version you need. Enjoy :)\nhttps://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\u003e - PLAY/MODULAR (New version - UE 5.1) - https://www.youtube.com/watch?v=xXzKXkmsaQw\n- Play (First version - UE 5.0) - https://www.youtube.com/watch?v=m7GSY6l-ba0\u0026feature=youtu.be\n- Live Link Face (For both UE versions) - https://www.youtube.com/watch?v=5lhqPh1arc4\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n\nDETAILS:\n\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Yes) For test only\n- Cloth Simulation (No)\n- Number of Animations:(5)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 87,480\n- Tris: 173,598\n- Verts: 87,298\n\nGeometry only body\nLOD 0\n- Polys: 22,672\n- Tris: 45,328\n- Verts: 23,383\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris: 70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 18\n- Number of Textures: 41\n\nTexture Resolutions:\n- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One","imageAlt":"3D asset Man in Winter Outfit 4 - 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Autumn 2 - Modular - Rigged","price":79.2,"description":"Realistic 3D model of Man - Autumn 2 - Modular - Rigged\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=7Hs2sLa9HJg\n- Live Link Face https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n____________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\nDETAILS:\n\n- 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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All MH Bodies - UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Backpack 50 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/-wFDL8IMR8Q\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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This highly detailed character features pale green skin, a malicious grin, and a massive worn leather backpack perfect for hoarding loot. Wearing mismatched scavenged armor, including a wooden barrel lid and rusted metal pauldron, this goblin is ideal as a low-level mob, a sneaky thief NPC, or an ambient creature in RPGs, dungeon crawlers, and survival games. Built to production-ready standards, it is fully optimized for seamless integration into Unreal Engine, Unity, and other major real-time rendering engines.\n\nKey Features:\n\nAAA-quality character sculpting with rich storytelling elements, showcasing scavenged survival gear, bone ornaments, and thick leather straps.\n\nUltra-high-resolution 8K PBR textures capturing incredible fidelity in the distressed leather backpack, weathered wood, and rusted metal armor.\n\nClean, optimized quad-based topology ensuring smooth and realistic deformations during combat and locomotion.\n\nA unique, hunched silhouette that instantly reads as a classic fantasy scavenger or rogue enemy.\n\nTechnical Specifications:\n\nRigged: Yes (Standard Humanoid)\n\nAnimated: Yes (Baked at 30 FPS)\n\nGeometry: Quad-based\n\nUV Mapped: Yes (Non-overlapping)\n\nTextures: 8K High-Res PBR (Base Color, Normal, Roughness, Metallic)\n\nFolder Structure \u0026 Easy Integration:\nThis asset package is highly optimized for game engine integration and maximum software compatibility. 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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All MH Bodies - UE5 Skeletons - Rigged","price":19.2,"description":"- Realistic 3D model of Military bag 5 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/iEEtwxJuMQQ\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your female Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n- https://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n________________________________\n\n- 2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n________________________________\n\n- The difference between the first version and the new version\n- https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n________________________________\n\n- PLAY/MODULAR (New version - UE 5.1-5.2) https://www.youtube.com/watch?v=_b1VIeMPmx8\n- Play (First version - UE 5.0)  https://www.youtube.com/watch?v=rii4OrUWlEo\n- Live Link Face (For both UE versions) https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n________________________________\n\nGENERAL:\n\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 56,122\n- Tris:  111,078\n- Verts: 56,144\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 16\n- Number of Textures: 41\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Vertices : 9,166\n- Polygons : 9,365\n\n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"3D asset Backpack 152 - All MH Bodies - UE5 Skeletons -","url":"https://www.cgtrader.com/3d-models/character/clothing/backpack-152-all-mh-bodies-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/p78HMun1rvXsmMsNc1kFd1SU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0_cj.jpg","gridUrl":"https://media.cgtrader.com/variants/p78HMun1rvXsmMsNc1kFd1SU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0_cj.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/p78HMun1rvXsmMsNc1kFd1SU/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/0_cj.webp","width":306},{"url":"https://media.cgtrader.com/variants/p78HMun1rvXsmMsNc1kFd1SU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0_cj.webp","width":612},{"url":"https://media.cgtrader.com/variants/p78HMun1rvXsmMsNc1kFd1SU/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/0_cj.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/backpack-152-all-mh-bodies-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5691685/ddb0e0443e/backpack-152-all-mh-bodies-ue5-skeletons-rigged-3d-model-ddb0e0443e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7589112","type":"listingItem","attributes":{"id":7589112,"title":"Stylized School Boy 3D Character Young Student with Backpack","price":21.99,"description":"Add a cheerful and friendly child character to your game or animation project with this stylized school boy 3D character. 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Male Metahuman (Normal/Average)\n\nThe difference between the first version and the new version. Download the version you need. 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Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n__________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Yes)\n- Cloth Simulation (No)\n- Number of Animations:(5)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\n___________________\n\nGeometry Outfit\nLOD 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