











This Blender project showcases a detailed 3D model of a football (soccer ball) with two distinct versions: a clean, untextured model and a dirty variant utilizing Blender's built-in procedural materials. The scene also features two types of grass: one generated using Blender's hair particle system with a simple material shader, and another using plane-based grass textures downloaded from online sources. This file is perfect for users looking to explore different modeling and texturing approaches within Blender, including procedural workflows and particle systems.
Available File Formats:
These formats support compatibility across a wide range of 3D software, making this project suitable for rendering, animation, game development, or educational purposes.