DESCRIPTION

High-poly, ultra-realistic racing helmet model in 2017 style. (There is no rear spoiler on the real helmet, but it is INCLUDED in the scene.)

If you open the native *.max file -, versions with lower/higher polycount can be generated easily with increasing/decreasing subdivision level. The subdivision modifier is NOT applied by default for the *.3ds, *.obj, and *.fxb versions, so you should add it manually to increase polycount. (For 3DS Max users I suggest to use MeshSmooth or TurboSmooth Lvl1 or Lvl2 depending on the polycount of the object.)

Mesh Totals (without subdivision):Polys: 11 009Verts: 12 453

Every object of the helmet is mapped and textured. There are two high-resoltion textures: the first one is 4096x1024, the second one is 2048x2048, so it's perfect for extreme closeups. Besides them there are other generic textures for the HANS and the Tear-Off layer, also in Hi-Res. The textures are in TGA 24bit format.

With the help of the included PSD textures you can alter the livery or create your own design for the helmet easily! The PSD template contains additional branding and logos for a more realistic look.

The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them.

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Arai GP-6 RC 2017 style Racing helmet 3D model

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File formats
OBJ
OBJ | 2 files<br />File Size: 5.99 MB
MAX
Autodesk 3ds Max<br />Version: 2015 - Renderer: Default (Scanline)<br />File Size: 3.38 MB
OTHER
Other | 4 files<br />File Size: 12.7 MB
TEXTURES
Textures<br />Version: PSD Templates<br />File Size: 7.59 MB
3DS
3D Studio<br />File Size: 2.93 MB
FBX
Autodesk FBX<br />File Size: 3.36 MB
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3D Features
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The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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UV Mapping
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Plugins Used
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3D printing
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Model is not 3D printable
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Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
11009 polygons
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/ 11453 vertices
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Unwrapped UVs
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