DESCRIPTION

Update V3.0 (25.07. 2024):

  • Added Blender support :
    • Blender project (made in 3.5)
    • textures are loaded individually, not as UDIM, but texture naming scheme supports loading as UDIM
    • renamed objects according to my new standards
    • model parts have assigned materials named Col_One_UDIM number + Col_One_Windows
  • removed bump maps and replaced them with normal maps
  • renamed textures to fit my new standard - diffuse > baseColor
  • rebaked some baseColor, normal and roughness textures
  • joined some object parts
  • model re-exported as OBJ and FBX

Colonial One ship as seen in Battlestar Galactica. A highly detailed and textured model, that is very close to the TV show original, which was originally built by Zoic Studios. Included are:

  • Show accurate model with 356k polygons
  • OBJ, FBX and Blend
  • Fully UV mapped with UDIM support
  • A set of Diffuse, Roughness and Normal map textures in 4096x4096 resolution

Let me know if you find issue. I will do my best to fix them.

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Battlestar Galactica - Colonial One 3D model

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Native file format
BLEND
Size: 193 MB
Renderer: Cycles | 3.5
Exchange formats
OBJ
OBJ | 3 files<br />File Size: 250 MB
FBX
Autodesk FBX | 2 files<br />File Size: 214 MB
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