Procedural Planet ShaderTexture's Used: 1. Base Color/Diffuse MAP ( 2048*1024 ) 2. Roughness MAP ( 2048*1024 ) 3. Bump/Normal MAP ( 2048*1024 ) 4. Emission MAP ( 2048*1024 ) 5. Clouds MAP ( 2048*1024 )
HDRi used Veil NebulaSUN Texture's : 1. BaseColor/Diffuse MAP ( 2048*1024 ) 2. Bump MAP ( Proceduraly ) ( 2048*1024 )
Created in Blender 2.80Render Engine Supported 1. Cycles 2. EEVEE
Project File of the Rendered ImagesReady for 3D Animation & Rendering
All Texture are Packed in .blend File