DESCRIPTION

Model Astronaut space helmet sp-4, which is suitable for interior visualization in combination with other elements.

  • Including file formats:
  • max(2013), fbx, obj, 3ds
  • Total polygons: 15301
  • Total vertices: 15734

All textures are baked and non-overlapping.Textures resolution 4096x4096 jpg.

  • Including maps:
  • Base color (albedo)
  • Normal
  • Metalness
  • Occlusion
  • Roughness
  • Glossiness

The average size of the model is 30 cm. The model consists of one mesh.

The model Astronaut space helmet sp-4 is located in zero coordinates. UVW mapping created, all textures are in the zip archiveThe model Astronaut space helmet sp-4 was created in 3Ds Max and textured in 3D coat. Previews of the model Astronaut space helmet sp-4 are made in the Marmoset Toolbag program.

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Astronaut space helmet sp-4 3D model

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File formats
OBJ
OBJ | 2 files<br />File Size: 2.28 MB
MAX
Autodesk 3ds Max<br />File Size: 2.5 MB
FBX
Autodesk FBX<br />File Size: 1.06 MB
3DS
3D Studio<br />File Size: 929 KB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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15301 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 15734 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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