Ragdoll dismemberment system for Unity3D 3D model

This system allows to dismember any skinned mesh without additional preparation in external 3D software.

  • This system is suitable for games with suit customization (when character consists from several skinned meshes, that can be equipped/unequipped in runtime).
  • LOD group auto-duplication for fragments (if skinned mesh has LOD group)
  • Hierarchycal dismemberment (a dismembered arm can be dismembered again in elbow joint)
  • Supports any kind of ragdoll (human, robot, animal etc.)
  • Effects customization (broken electronics for robots, green meat for aliens etc.)

    Contains example scene with configured human and dog.
    You can either buy ready models or order new ones, and we will make them specially for you. If you have questions or would like to order a model or animation, please contact us info@animus.digital
    More info on our official site animus.digital
    Thank you for buying our products!
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Ragdoll dismemberment system for Unity3D
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Response 80% in 42.3h
3D model formats
  • Unity 3D (.unitypackage, .prefab)721 MB
  • 3D Studio (.3ds) -
  • Autodesk FBX (.fbx) -
  • OBJ (.obj, .mtl) -
  • Stereolithography (.stl) -
3D model details
  • Publish date2018-11-30
  • Model ID#1832286
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry -
  • Polygons 0
  • Vertices -
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used