{"listingPage":true,"listingPagePreloaded":true,"params":{"rigged":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"vfx","file_types":null},"browser_attributes":{"title":" Rigged Vfx 3D Models","description":"Browse rigged Vfx 3D models ready for animation, ideal for game development and production pipelines.\n","free_to_premium":{"prefix":"Do you need something special? 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itemscope=\"itemscope\" title=\"Vfx  3D models\" id=\"048352568098e4c8d073ee524148a84f\" href=\"/3d-models/vfx\"\u003e\u003cspan itemprop=\"name\"\u003eVfx  3D models\u003c/span\u003e\u003c/a\u003e\u003cmeta itemprop=\"position\" content=\"2\" /\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/div\u003e","breadcrumbsType":"Browse by type","rootPath":"/rigged-3d-models/vfx","validBrowserType":[{"tag":"Low-poly Vfx","category_url":"/low-poly-3d-models/vfx"},{"tag":"Rigged Vfx","category_url":"/rigged-3d-models/vfx"},{"tag":"Animated Vfx","category_url":"/animated-3d-models/vfx"},{"tag":"3D printed 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VFX Collection","price":9.99,"description":"51 VFX | RENDER-READY\n\nAS SIMPLE AS A PLANE\n\nEach VFX is an Image-As-Plane, easy to move around and scale.\n\nThe VFX are HD and at 30FPS to ensure the best visual quality.\n\nThis is a collection of 51 high resolution visual effects that you can import in your project as a transparent video. \n\nImport any of the clips into your project and use the alpha channel to get maximum flexibility and enjoy the 30fps rate for extreme visual smoothness.\n\nIf you are a Blender User, enjoy the automated movements of the image-as-plane. Each plane follows the camera movements to always ensure the perfect view of the effects.\n\n\nNOTES:\n\nThe 3D models have a mid-poly definition and PBR materials\n\nwith texture sets designed to be fully compatible with most 3D software and major game engines.\n\nEach pack comes with 3D models in BLEND and FBX formats.\n\nThe FBX format ensures the import of any model of your favorite engine.\n\nUV Mapping is optimized for each model and materials feature\n\nthe standard PBR Metalness-Rougness system consisting of the following textures:\n\nBaseColor, AmbientOcclusion, Metallic, Roughness, Specular, HeightMap,\n\nNormalMapDirectX, NormalMapOpenGL. Opacity and Emission where necessary.\n\nAvailable also multi-channel textures ARM (used for Unreal Engine and GameGuru Max),\n\nSmoothness URP and MaskMap HDRP (for Unity).\n\nUse NormalMapOpenGL (+Y) for Blender, Maya, Unity, Cinema 4D, Arnold, Octane.\n\nUse NormalMapDirectX (-Y) for 3D Studio Max, Unreal Engine, Cry Engine, Twinmotion,\n\nGameGuru Max, S2 Engine, V-Ray, Corona.\n\nAvailable extensions: .blend, .fbx (scale 1).\n\nCompatible with Blender, Maya, 3DS Max, Cinema4D, Unreal Engine, Unity, Cry Engine, Twinmotion, S2 Engine HD, GameGuru Max, Arnold, Octane, V-Ray, Corona. \n\n\nPICTURE PERFECT\n\nThe VFX planes are tracked to the camera to match the movements.\n\nWherever you position the Camera, the planes will always follow the camera angle to ensure optimal visibility and perspective.\n\nFully automated transparent VFX, always following the camera movements.\n\n\n7 Fog and Dust\n\n11 Explosions\n\n9 Fires\n\n14 Fireworks\n\n14 Magic VFX\n","imageAlt":"3D model 51 VFX Collection","url":"https://www.cgtrader.com/3d-models/various/various-models/51-vfx-collection","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MDRWxfAjBdHq69AGMfiyJPco/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/51%20VFX%20Collection.jpg","gridUrl":"https://media.cgtrader.com/variants/MDRWxfAjBdHq69AGMfiyJPco/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/51%20VFX%20Collection.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/51-vfx-collection","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/2611501/a3b884e27f/51-vfx-collection-3d-model-a3b884e27f.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"5741181","type":"listingItem","attributes":{"id":5741181,"title":"Great White Shark Animation - VFX Grace","price":164.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality great white shark model with multiple 4K UDIM textures, rigging and animations. It also comes with realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 92,886; polygons: 92,812\u003cbr\u003e\nEyes: vertices: 772; polygons: 768\u003cbr\u003e\nTeeth: vertices: 20,700; polygons: 20,608\u003cbr\u003e\nTotal: vertices: 114,358; polygons: 114,188\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Eye_BaseColor.png, 512* 512\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Roughness.1001.png, 1024* 1024\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Roughness.1002.png, 1024 1024\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_BaseColor.1001.png, 4096 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Mask.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Mask.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Noraml.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Noraml.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Specular01.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Specular01.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Specular02.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Specular02.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_SubsurfaceAmount.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_SubsurfaceAmount.1002.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_root: Controls the whole body.\u003cbr\u003e\nCTR_gravity, CTR_gravity02: Controllers for the center of gravity of body.\u003cbr\u003e\nCTR_spine_a, CTR_spine_b, CTR_spine_c...: FK controllers for the body.\u003cbr\u003e\nCTR_head: Controls the head.\u003cbr\u003e\nCTR_Chest: Controls the chest cavity.\u003cbr\u003e\nCTR_UpperJaw_a: Controls the upper jaw.\u003cbr\u003e\nCTR_jaw.003: Controls the lower jaw.\u003cbr\u003e\nCTR_teeth: Controls the upper teeth.\u003cbr\u003e\nCTR_gill.L, CTR_gill.R: Control the opening and closing of the gills.\u003cbr\u003e\neye.L, eye.R: Control the movement of the eyeballs.\u003cbr\u003e\nCTR_root_PectoralFin.L, CTR_root_PectoralFin.R: Controls the pectoral fins.\u003cbr\u003e\nCTR_FK_PectoralFin_a.L, CTR_FK_PectoralFin_b.L, CTR_FK_PectoralFin_c.L,...CTR_FK_PectoralFin_a.R, CTR_FK_PectoralFin_b.R, CTR_FK_PectoralFin_c.R: FK controllers for the pectoral fins.\u003cbr\u003e\nCTR_DorsalFin_a, CTR_root_DorsalFin, CTR_DorsalFin_b: Controls the dorsal fin.\u003cbr\u003e\nCTR_FK_TailFin_a, CTR_FK_TailFin_b, CTR_FK_TailFin_c...CTR_FK_TailFin_w, CTR_FK_TailFin_x...: FK controllers for the tail.\u003cbr\u003e\nAdditionally, there are complex facial controllers for creating rich facial expressions, as well as a UI control designed for animators to make animation creation more convenient. The pectoral, dorsal, and tail fins come with more detailed controllers.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable swimming animation at 30 fps, frame range 0-248\u003cbr\u003e\nUnlooped preying animation at 30 fps, frame range 0-145\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nThe tail hair dynamics have been baked and saved in the project. Dynamics are disabled in the 360 project and still images rendering project for static pose rendering.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/fish/great-white-shark-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kBgDnuMoTjeqyt7hjCgq5smc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/great-white-shark-animation-vfx-grace-rigging-blender-3d-model-c1fe981ade.jpg","gridUrl":"https://media.cgtrader.com/variants/kBgDnuMoTjeqyt7hjCgq5smc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/great-white-shark-animation-vfx-grace-rigging-blender-3d-model-c1fe981ade.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/great-white-shark-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/5741181/c1fe981ade/great-white-shark-animation-vfx-grace-3d-model-c1fe981ade.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4040715","type":"listingItem","attributes":{"id":4040715,"title":"Male Lion Animated VFX Grace","price":549.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality male lion with maps, fur, rigging and four realistic animations. The model has realistic muscle structures and 4K maps in UDIM format, and the hair system in Blender makes the fur extremely realistic. And a detailed facial expression controller is available. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, eyes, lacrimal glands and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 54,172; polygons 53,936\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,980\u003cbr\u003e\nLacrimal glands: vertices 1,356; polygons 1344\u003cbr\u003e\nTeeth: vertices 17,512; polygons 17,016\u003cbr\u003e\nTotal: vertices 76,088; polygons 75,276\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0LA12A9_Lion_FingernailTooth_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_FingernailTooth_Specular.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_FingernailTooth_Roughness.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_FingernailTooth_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_FingernailTooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Eye_Mask.png, 2048*2048\u003cbr\u003e\nJF0LA12A9_Lion_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0LA12A9_Lion_Body_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Mask.1002.jpg, 2048*2048\u003cbr\u003e\nJF0LA12A9_Lion_Body_Mask.1001.jpg, 2048*2048\u003cbr\u003e\nJF0LA12A9_Lion_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_torse_F, CTR_torse_M and CTR_torse_B control the front, middle and rear center of gravity of the body.\u003cbr\u003e\nCTR_torse_B come with multiple customized attributes: Head_follow controls whether the head follows; Neck_follow controls whether the neck follows; Tail_follow controls whether the tail follows; Tail_IKFK controls the non-seamless IK/FK switch of the tail.\u003cbr\u003e\nCTR_torse_F.001 is a controller of the center of gravity of the body with a customized location, you can change its location and rotate, the center of rotation is the controller.\u003cbr\u003e\nCTR_IK_spine_F, CTR_IK_spine_M and CTR_IK_spine_B control the front, middle and hind spine.\u003cbr\u003e\nCTR_FK_tail_d, CTR_FK_tail_e, CTR_FK_tail_f…… are tail controllers.\u003cbr\u003e\nCTR_SplineIK_tail_d, CTR_SplineIK_tail_g, CTR_SplineIK_tail_j and CTR_SplineIK_tail_m are IK controllers of the tail.\u003cbr\u003e\nCTR_FK_neck_a and CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_head and CTR_IK_neck_c are head controllers.\u003cbr\u003e\nCTR_head_track controls the direction of the head by its Location.\u003cbr\u003e\nCTR_jaw controls the jaw.\u003cbr\u003e\nCTR_eye, CTR_eye_S.L and CTR_eye_S.R control the movement of the eyes.\u003cbr\u003e\nCTR_eye_S.L and CTR_eye_S.R control the dilation and miosis of the pupils.\u003cbr\u003e\nCTR_Blink.L and CTR_Blink.R control the winking.\u003cbr\u003e\nCTR_Eyebrow_Angry.L and CTR_Eyebrow_Angry.R are eyebrow controllers.\u003cbr\u003e\nCTR_ShowTeeth02.L and CTR_ShowTeeth02.R control the movement of the corner of mouth.\u003cbr\u003e\nCTR_ShowTeeth01.L and CTR_ShowTeeth01.R control the facial expression of showing teeth.\u003cbr\u003e\nCTR_IKFK_B.L and CTR_IKFK_B.R are controllers of hind legs with customized attributes, the attribute IK_FK controls the non-seamless IK/FK switch of the hind legs.\u003cbr\u003e\nCTR_IKFK_F.L and CTR_IKFK_F.R are controllers of fore legs with customized attributes, the attribute IK_ChainLength controls whether the ankle rotates following the IK controller in IK mode; IK_FK controls the non-seamless IK/FK switch of the fore legs.\u003cbr\u003e\nCTR_IK_foot_root_F.L, CTR_IK_foot_root_F.R, CTR_IK_foot_root_B.L and CTR_IK_foot_root_B.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_IK_pad_F.L, CTR_IK_pad_F.R, CTR_IK_pad_B.L and CTR_IK_pad_B.R are detailed controllers of the toes, its Location-X controls the extension of toes, Location-Z controls the squeeze of paw pads, and Location-Y controls whether the toes are holding tight or relaxed, Rotation-X controls the pushing out and in of fingernails.\u003cbr\u003e\nCTR_IK_roll_foot_F.L, CTR_IK_roll_foot_F.R, CTR_IK_roll_foot_B.L and CTR_IK_roll_foot_B.R are controllers of limbs, and their Location controls the center of rotation of the feet.\u003cbr\u003e\nWith a detailed facial controller to create more facial expressions.\u003cbr\u003e\nAnd more..\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped lying animation at 30 fps, frame range 0-405\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-365\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-78\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-250\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled.\u003cbr\u003e\nThe hair dynamics of the mane for JF0LA12A9_Lion_Run_3.0 and JF0LA12A9_Lion_Walk_3.0 have been baked and are ready to be used.\u003cbr\u003e\n\n","imageAlt":"3D model Male Lion Animated VFX 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Polycount: 15963 poly quad mesh.\n- Suitable for both raytracing render and realtime render.\n- Cannot be used for 3D printing\n- The demo animation video render by Eevee realtime render engine and images rendered by Cycles raytracing render engine (Blender 3.3).\n- If my product not as good as you expected, please send me a message for feedback so I can give you a warranty and improve the quality of the store.","imageAlt":"Sci-fi Military Mech 3D 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Lowpoly Wings","price":25.0,"description":"**Angel Wings** pair for any character.\n\nRigged and animated lowpoly wings\n\n**Inculde Unity and Unreal files.**\n\nUnity include two-sided shader\n\n**There are 2 versions.**\n\nClassic uses 2 materials. Basic wings and transparent feathers.\n\nBloody uses 2 materials, but the feathers use 2 UV channels to apply blood.\n\nPBR materials\n\nAnimations:\n\n1. Wings_Idle(x2)\n2. Wings_Attack (x2)\n3. Wings_Casting (x2)\n4. Wings_GetHit\n5. Wings_Fly (Idle/Left/Right/Forward2/Back/ForwardRight/ForwardLeft)\n6. Wings_Runing (Forward/Back/Left/Right)\n\nPolygon count:  9,880","imageAlt":"3D asset realtime Animated Lowpoly Wings","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/animated-lowpoly-wings","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/p9ed5k1982l8qofua30nknxqzvm6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTRADER.jpg","gridUrl":"https://media.cgtrader.com/variants/p9ed5k1982l8qofua30nknxqzvm6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTRADER.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/animated-lowpoly-wings","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5970364/91cefb8526/animated-lowpoly-wings-3d-model-91cefb8526.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4526566","type":"listingItem","attributes":{"id":4526566,"title":"Wolf Animation VFX Grace","price":439.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality wolf model with 4K UDIM maps, fur, rigging and three realistic animations. The model has a realistic muscle structure, a complex hair system created in Blender which makes the hair natural and realistic, and a detailed facial expression controlling system. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, eyes, eyelids, oral cavity, tongue, paws.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 25,376; polygons 25,374\u003cbr\u003e\nEyes: vertices 2,376; polygons 2,432\u003cbr\u003e\nEyelids: vertices 832; polygons 832\u003cbr\u003e\nOral cavity: vertices 18,271; polygons 18,046\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nTotal: vertices 52,689; polygons 52,450\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0G_Wolf_Head_Specular.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_BodySkin_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_BodySkin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_BodySkin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_ID.1003.png, 1024*1024\u003cbr\u003e\nJF0N2N0G_Wolf_Body_ID.1002.png, 1024*1024\u003cbr\u003e\nJF0N2N0G_Wolf_Body_ID.1001.png, 1024*1024\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nRoot controls the entire model.\u003cbr\u003e\nCTR_Gravity controls the center of gravity.\u003cbr\u003e\nCTR_spine_hind controls the rear spine.\u003cbr\u003e\nCTR_spine_mid controls the middle spine.\u003cbr\u003e\nCTR_spine_front controls the front spine. It comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head follows;\u003cbr\u003e\nNeck_Follow controls whether the neck follows;\u003cbr\u003e\nTail_Follow controls whether the tail follows.\u003cbr\u003e\nCTR_FK_spine_a, CTR_FK_spine_b and CTR_FK_spine_c are FK controllers of the body.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c, CTR_FK_tail_d and CTR_FK_tail_e…… are FK controllers of the tail.\u003cbr\u003e\nCTR_FK_neck_a and CTR_FK_neck_c are FK controllers of the neck.\u003cbr\u003e\nCTR_FK_head controls the head.\u003cbr\u003e\nCTR_foot_F.L and CTR_foot_F.R are IK controllers of the forelegs. It comes with multiple customized attributes:\u003cbr\u003e\nLeg_IK/FK switches between IK/FK of the forelegs;\u003cbr\u003e\npole_vector switches between different display modes of the pole vector controllers.\u003cbr\u003e\nCTR_foot_H.L and CTR_foot_H.R are IK controllers of the hind legs. It comes with multiple customized attributes:\u003cbr\u003e\nIK_Chain Length controls the length of IK chain, different values provide different IK controlling methods;\u003cbr\u003e\nLeg_IK/FK switches between IK/FK of the hind legs;\u003cbr\u003e\npole_vector switches between different display modes of the pole vector controllers.\u003cbr\u003e\nCTR_foot_extrusion_F.L, CTR_foot_extrusion_F.R, CTR_foot_extrusion_H.L and CTR_foot_extrusion_H.R control the squeeze of the paw pads by Location.\u003cbr\u003e\nCTR_foot_extrusion_F.L.001, CTR_foot_extrusion_F.R.001, CTR_foot_extrusion_H.L.001 and CTR_foot_extrusion_H.R.001 control the abduction and adduction of the toes by Location.\u003cbr\u003e\nCTR_chin_D controls the jaw.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_breathe is the abdomen controller, which controls the action of breath.\u003cbr\u003e\nComplex facial expression controllers and a flexible UI are available, which can create plenty of facial expressions. The body has more assistant controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-225\u003cbr\u003e\nUnlooped howling animation at 30 fps, frame range 0-230\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-182\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nExcept for the above, The model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"Wolf Animation VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zpmG7zi1CiSASxMve23dkBvi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0G_Wolf_Display_Stand_02.jpg","gridUrl":"https://media.cgtrader.com/variants/zpmG7zi1CiSASxMve23dkBvi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0G_Wolf_Display_Stand_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4526566/bd345dd30a/wolf-animation-vfx-grace-3d-model-bd345dd30a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3378462","type":"listingItem","attributes":{"id":3378462,"title":"Grey Cat Animated  VFX Grace","price":275.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality grey tabby cat model with 4K maps, hair, rigging and animations. The maps are in the UDIM format, and the skin and the hair textures are made separately. Besides, there is a separate high-detailed oral cavity model. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 17 objects: Body, left sclera, right sclera, left iris, right iris, left lacrimal gland, right lacrimal gland, left eyelid, right eyelid, upper teeth, lower teeth, oral cavity, tongue, left forepaw, right forepaw, left hind paw, right hind paw.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 44,520; polygons 44,422\u003cbr\u003e\nLeft sclera: vertices 641; polygons 624\u003cbr\u003e\nRight sclera: vertices 641; polygons 624\u003cbr\u003e\nLeft iris: vertices 769; polygons 752\u003cbr\u003e\nRight iris: vertices 769; polygons 752\u003cbr\u003e\nLeft lacrimal gland: vertices 984; polygons 960\u003cbr\u003e\nRight lacrimal gland:  vertices 984; polygons 960\u003cbr\u003e\nLeft eyelid: vertices 171; polygons 144\u003cbr\u003e\nRight eyelid: vertices 171, polygons 144\u003cbr\u003e\nUpper teeth: vertices 7,388; polygons 7,360\u003cbr\u003e\nLower teeth: vertices 7,324; polygons 7,296\u003cbr\u003e\nOral cavity: vertices 9,256; polygons 9,184\u003cbr\u003e\nTongue: vertices 5,001; polygons 4,940\u003cbr\u003e\nLeft forepaw: vertices 3,165; polygons 3,110\u003cbr\u003e\nRight forepaw: vertices 3,165; polygons 3,110\u003cbr\u003e\nLeft hind paw: vertices 2,532; polygons 2,488\u003cbr\u003e\nRight hind paw: vertices 2,532; polygons 2,488\u003cbr\u003e\nTotal: vertices 89,439; polygons 88,878\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_OralCavity_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_Eye_Specular.png, 2048*2048\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_Eye_Normal.png, 2048*2048\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_BodySkin_SSS.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_BodySkin_SSS.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_BodySkin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_BodySkin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_BodySkin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_BodySkin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_BodySkin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_BodySkin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_BodyHair_Mask.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_BodyHair_Mask.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_BodyHair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A2_GreyTabbyCat_BodyHair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_body_root_F, CTR_body_root_M and CTR_body_root_B control the movement of torso.\u003cbr\u003e\nCTR_gravity_b control the movement of the latter spine, and its customized attribute Tail_roll controls whether the tail moves following the torso.\u003cbr\u003e\nCTR_spine controls the movement of middle spine.\u003cbr\u003e\nCTR_gravity_f controls the movement of the former spine, and its customized attribute Roll_Head controls whether the head moves following the neck, and Roll_Neck controls whether the neck moves following the former spine.\u003cbr\u003e\nCTR_neck_a and CTR_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_tail, CTR_tail_a, CTR_tail_b…… are FK controllers of the tail.\u003cbr\u003e\nCTR_leg_f.L, CTR_leg_f.R, CTR_leg_b.L and CTR_leg_b.R are IK controllers of the limbs, and their customized attribute IK-FK controls the IK/FK of the limbs which is not seamless; Pole_target is used to switch between different display modes of pole vectors and whether they move following the IK controller, and STRETCH_CTR controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_mouth and CTR_chin control the lower jaw.\u003cbr\u003e\nCTR_eye, CTR_eye_a.L, CTR_eye_a.R, CTR_eye_b.L and CTR_eye_b.R control the movement of the eyes.\u003cbr\u003e\nCTR_eye_a.L and CTR_eye_a.R controls the dilation and miosis of the pupils by the customized attribute—pupil.\u003cbr\u003e\nThere is a facial control system to create facial expressions.\u003cbr\u003e\nThere are more controllers of the body which helps create more detaild animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30fps, frame range 0-20\u003cbr\u003e\nLoopable trotting animation at 30fps, frame range 0-12\u003cbr\u003e\nLoopable running animation at 30fps, frame range 0-16\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"3D model Grey Cat Animated VFX Grace pet","url":"https://www.cgtrader.com/3d-models/animal/mammal/grey-cat-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/N9Xwid1FHMzwygnrCp1ioJjf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219A2_GreyTabbyCat_Display_Mirror_01.jpg","gridUrl":"https://media.cgtrader.com/variants/N9Xwid1FHMzwygnrCp1ioJjf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219A2_GreyTabbyCat_Display_Mirror_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/grey-cat-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3378462/69d53cc64a/grey-cat-animated-vfx-grace-3d-model-69d53cc64a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2177847","type":"listingItem","attributes":{"id":2177847,"title":"Alien Facehugger - 3D Asset Kit PBR","price":15.0,"description":"Alien Facehugger - 3D Asset Kit PBR\n\n**Description:**\n\nA photorealistic facehugger alien, ready for games and VFX.\nThis character comes in an easy to rig pose and has a 4k and 2k texture set. The base mesh is clean and ready for subdivision + displacement. For game engines I also included a triangulated variant.\nThis asset can be used with any renderer or game engine. The base scenes are ready to render in Blender Cycles and EEVEE.\nThe Blender version has a simple rig with IK controllers and bendy bones for the tail. For other Software I included a bone rig without any mechanics but fully weighted as starting point for your rig.\n\nPlease have a look at the renderings and see if look and wireframe suit your needs.\nUse it out of the box or customize it, this facehugger is a good choice whenever your scenes need a facehugger.\n\nBelow you find a list of the contents.\n\n\n\n**Scenes:**\n\n- Alien Facehugger\n\n\n**Meshes:**\n\n- Alien Facehugger - Quads + Rig in .blend\n- Alien Facehugger - Triangulated, FBX + OBJ\n- Alien Facehugger - BoneRig with weights, FBX\n\n\n\n**Textures: All follwing textures come in 4k and 2k**\n\n- BaseColor\n- Normal GL\n- Normal DX\n- Roughness - PBR Metal/Roughness Workflow, Wet + Standard\n- Metalness - PBR Metal/Roughness Workflow\n- Glossiness - PBR Specular/Glossiness Workflow, Wet + Standard\n- Specular - PBR Specular/Glossiness Workflow\n- Displacement\n- Ambient Occlusion\n\n\n\n**Textures additional:**\n\n- HDR environment \n\n\n\nEnjoy rendering!\n","imageAlt":"Alien Facehugger - 3D Asset Kit PBR rigged VR / AR ready","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/alien-facehugger-3d-asset-kit-pbr","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LwFbesn7phdBex3rEZQDWknw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Facehugger_005_CC.jpg","gridUrl":"https://media.cgtrader.com/variants/LwFbesn7phdBex3rEZQDWknw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Facehugger_005_CC.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/alien-facehugger-3d-asset-kit-pbr","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2177847/cbfa51bd8a/alien-facehugger-3d-asset-kit-pbr-3d-model-cbfa51bd8a.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5111450","type":"listingItem","attributes":{"id":5111450,"title":"Seagull Animation - VFX Grace","price":467.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality seagull model with maps, hair cards, rigging, 5 animations and a realistic muscle structure. In addition, there are complex feather cards and maps, with a total number of 540,000 faces for all the feathers which significantly increase the realism. Fine rigging makes it possible to control every feather and more details for the animation. This model is made with Blender3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes, tongue, claws and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 10,602; polygons 10,574\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,304\u003cbr\u003e\nTongue: vertices 355; polygons 344\u003cbr\u003e\nClaws: vertices 3,824; polygons 3,802\u003cbr\u003e\nFeathers: vertices 732,488; polygons 543,986\u003cbr\u003e\nTotal: vertices 919,716; polygons 717,772\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0N2N0T_Seagull_BodyFeather_Mask.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_BodyFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Body_Height.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Body_SSS.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_CovertsMIN_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_CovertsMIN_Normal.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_Foot_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Foot_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Foot_Roughness.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_ScapularFeather_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_ScapularFeather_Normal.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_Tail2Feather_Mask.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_TailFeather_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_TailFeather_Bump.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_TailFeather_Normal.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_Wing_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Wing_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model. It comes with multiple customized attributes:\u003cbr\u003e\nHead_FK_follow controls whether the head rotates following CTR_spineroot_a.001;\u003cbr\u003e\nNeck_FK_follow controls whether the neck rotates following CTR_spineroot_a.001 in FK mode;\u003cbr\u003e\nNeck_IK_FK switches between IK/FK controllers of the neck;\u003cbr\u003e\nNeck_IK_follow controls whether the head rotates following CTR_spineroot_a.001 in IK mode;\u003cbr\u003e\nCTR_spineroot_a.001 controls the movement of the center of the body.\u003cbr\u003e\nCTR_head_a controls the head.\u003cbr\u003e\nCTR_foot_a.L and CTR_foot_a.R are IK controllers of the legs.\u003cbr\u003e\nCTR_FK_thigh.L, CTR_FK_shin.L, CTR_FK_foot.L, CTR_FK_thigh.R, CTR_FK_shin.R and CTR_FK_foot.R are leg controllers.\u003cbr\u003e\nCTR_leg_setting.L and CTR_leg_setting.R comes with two customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK mode of the legs;\u003cbr\u003e\nIK_repair_joggle fixes the shaking of legs when the feet are not moving much on the Z axis.\u003cbr\u003e\nCTR_jaw_b opens the mouth.\u003cbr\u003e\nCTR_foldtailwing controls the folding and unfolding of the tail.\u003cbr\u003e\nCTR_foldwing.L and CTR_foldwing.R fold the wings with Location quickly and conveniently, and improve the efficiency.\u003cbr\u003e\nEach feather comes with skinned bone and a separate FK controller, detailed controller and bending controller. Fine rigging makes it possible to control every feather conveniently. Besides, there are some controllers which are to bend, rotate, fold and unfold all the feathers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-120\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped Look01 animation at 30 fps, frame range 0-330\u003cbr\u003e\nUnlooped Look02 animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-290\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nSome objects for feather rigging in the project are not rendered or exported.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"Seagull Animation - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/seagull-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YUSkmiZzCYxGDsnbD3ToHy1h/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0T_Seagull_Display_Fly_01.jpg","gridUrl":"https://media.cgtrader.com/variants/YUSkmiZzCYxGDsnbD3ToHy1h/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0T_Seagull_Display_Fly_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/seagull-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5111450/5afa0a2b74/seagull-animation-vfx-grace-3d-model-5afa0a2b74.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3797335","type":"listingItem","attributes":{"id":3797335,"title":"Black Cattle Animated VFX Grace","price":390.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a black cattle model with textures, fur, rigging and four animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, eyes, oral cavity, lacrimal glands, teeth and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 29,542; polygons 29,460\u003cbr\u003e\nEyes: vertices 2,186; polygons 2,304\u003cbr\u003e\nOral cavity: vertices 1,801; polygons 1,797\u003cbr\u003e\nLacrimal glands: vertices 168; polygons 166\u003cbr\u003e\nTeeth: vertices 3,520; polygons 3,456\u003cbr\u003e\nTongue: vertices 642; polygons 640\u003cbr\u003e\nTotal: vertices 37,859; polygons 37,823\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_Mask.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Hair_Mask.1001.jpg, 2048*2048\u003cbr\u003e\nJU0L219A4_BlackCattle_Hair_Mask.1002.jpg, 2048*2048\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_Specular.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_SubsurfaceColor.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_SubsurfaceRadius.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_Tail comes with customized attribute Tail_Follow which controls whether the tail moves following the parent controller.\u003cbr\u003e\nCTR_Neck comes with customized attribute: Head_Follow controls whether the head moves following the parent controller; Neck_Follow ontrols whether the neck moves following the parent controller; Head_Follow only works when Neck_Followis set to 1; Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R come with customized attributes: IK-FK controls the non-seamless switch of IK/FK of the hind legs; Leg-Stretch controls the stretch limit of the legs in IK mode.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R come with customized attributes: IK%FK controls the non-seamless switch of IK/FK of the forelegs; Leg-stretch controls the stretch limit of the legs in IK mode; knee_shake removes the knee jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\neye.L.001 and eye.R.001 control the winkle.\u003cbr\u003e\nCTR_masticate controls the mastication by Location.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nThe body has more finer controllers which help create subtle animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-360\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-190\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-367\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-180\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe hair dynamics have been baked and are ready to be used.\u003cbr\u003e\nThe soft body dynamics of the body in four projects have been baked and are ready to be used. If you want to modify the animations, you need to disable the soft body dynamics.\u003cbr\u003e","imageAlt":"Black Cattle Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/black-cattle-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/a4VKfsUEHs9KEgniowNBr4xD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L219A4_BlackCattle_Display_DrinkWater_02.jpg","gridUrl":"https://media.cgtrader.com/variants/a4VKfsUEHs9KEgniowNBr4xD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L219A4_BlackCattle_Display_DrinkWater_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/black-cattle-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3797335/66fb4f40be/black-cattle-animated-vfx-grace-3d-model-66fb4f40be.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4541587","type":"listingItem","attributes":{"id":4541587,"title":"White Horse Animation VFX Grace","price":275.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality and nice-looking white horse model with 4K UDIM maps, fur, rigging and a realistic animation. It comes with a realistic muscle structure and a complex hair system created in Blender for a natural and realistic effect. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, 2 pupils, 2 sclerae, 2 lacrimal caruncles, teeth, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 62,432; polygons 62,386\u003cbr\u003e\nPupils: vertices 100; polygons 88\u003cbr\u003e\nSclerae: vertices 324; polygons 330\u003cbr\u003e\nLacrimal caruncles: vertices 1,140; polygons 1,112\u003cbr\u003e\nTeeth: vertices 121,619; polygons 119,945\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 190,900; polygons 189,109\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0N4600_Horse_White_BaseColor.1001.jpg, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_BaseColor.1002.jpg, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Body_AO.1001.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Body_AO.1002.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Eye_Mask.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Normal.1001.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Normal.1002.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_OralCavity_Roughness.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Horse controls the entire model.\u003cbr\u003e\nCTR_Spine_Weight controls the center of gravity.\u003cbr\u003e\nCTR_Hip controls the rear spine.\u003cbr\u003e\nCTR_Stretch_Spine controls the middle spine.\u003cbr\u003e\nCTR_Spine.006 controls the front spine.\u003cbr\u003e\nCTR_Drive.001 is a customized controller with multiple customized attributes:\u003cbr\u003e\nprop_Follow_Head controls whether the head rotates following the neck;\u003cbr\u003e\nprop_Follow_Neck controls whether the neck rotates following the spine;\u003cbr\u003e\nprop_IKFK_Leg_Behind_L, prop_IKFK_Leg_Behind_R, prop_IKFK_Leg_Front_L and prop_IKFK_Leg_Front_R switches between IK/FK of the limbs;\u003cbr\u003e\nprop_Leg_Stretch_Behind_L, prop_Leg_Stretch_Behind_R, prop_Leg_Stretch_Front_L and prop_Leg_Stretch_Front_R limit the stretch of the limbs in IK mode.\u003cbr\u003e\nCTR_Tail.001, CTR_Tail.002, CTR_Tail.003 and CTR_Tail.004…… are FK controllers of the tail.\u003cbr\u003e\nCTR_Neck.005, CTR_Neck.006, CTR_Neck.007 and CTR_Neck.008 are FK controllers of the neck.\u003cbr\u003e\nCTR_Head.001 controls the head.\u003cbr\u003e\nCTR_Foot_Total_F.L and CTR_Foot_Total_F.R are IK controllers of the forelegs.\u003cbr\u003e\nCTR_Foot_Total_B.L and CTR_Foot_Total_B.R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_Jaw.001, CTR_Jaw.002, CTR_Jaw.003 and CTR_Jaw.004 control the jaw.\u003cbr\u003e\nCTR_Eye, DEF_Eye.R.004 and DEF_Eye.L.004 control the eyes.\u003cbr\u003e\nCTR_Belly.001.L, CTR_Belly.002.L, CTR_Belly.001.R and CTR_Belly.002.R control the abdomen.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-24\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe dynamic of Mane and tail have been cached.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"White Horse Animation VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/white-horse-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WcqLdUYDNH3BG1HpxCwxWrZY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N4600_Horse_White_Display_Run_01.jpg","gridUrl":"https://media.cgtrader.com/variants/WcqLdUYDNH3BG1HpxCwxWrZY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N4600_Horse_White_Display_Run_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/white-horse-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4541587/d5290b29f7/white-horse-animation-vfx-grace-3d-model-d5290b29f7.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"488153","type":"listingItem","attributes":{"id":488153,"title":"Butterflies 2 Animated ","price":20.0,"description":"Low poly Fantasy Butterflies ready to enhance your scene beauty.\nUpdate 21/08/2018\n\nFixed Shader problems in Unity 2018.2.2\n\n\u003e\u003eUpdate2\u003c\u003c\nAdded a Flock Script for Unity 3D and a Multicolor Shader!\nEnjoy!\n\nVersion includes :\n\n29 types of Buterflies \n4 Animations : Idle Landed, Take Flyght, Fly Idle and Land.\nMesh has 582 Tris / 418 Verts\nTextures : Diffuse and normal 1024x1024 ! \n\nFor more Info and help , contatct me at Wao3dstudio@gmail.com \nFor Support     paypal.me/wstudio\n\nEnjoy!","imageAlt":"3D asset VR / AR ready Butterflies 2 Animated","url":"https://www.cgtrader.com/3d-models/animal/insect/butterfly-effect-2-fantasy","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QJyAZvPfVUQnqe296xH3QE8h/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/butterflies-2-animated-3d-model-low-poly-animated-rigged-fbx-blend-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/QJyAZvPfVUQnqe296xH3QE8h/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/butterflies-2-animated-3d-model-low-poly-animated-rigged-fbx-blend-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/butterfly-effect-2-fantasy","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/488153/b56dc36069/butterflies-2-animated-3d-model-b56dc36069.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3762970","type":"listingItem","attributes":{"id":3762970,"title":"White Hen Animated VFX Grace","price":240.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a white hen model with multiple 4K maps, rigging and 3 animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body claws, lacrimal glands, pupils, feathers, corneas, third eyelid, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 15,757; polygons 15,728\u003cbr\u003e\nClaws: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal glands: vertices 3,884; polygons 3,880\u003cbr\u003e\nPupils: vertices 1,348; polygons 1,408\u003cbr\u003e\nFeathers: vertices 347,265; polygons 212,864\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nThird eyelid: vertices 1,028; polygons 1,088\u003cbr\u003e\nTongue: vertices 246; polygons 236\u003cbr\u003e\nTotal: vertices 371,556; polygons 237,220\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L629A2_WhiteHen_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Eye_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Foot_Specular.png, 4096*4096\u003cbr\u003e\nAnd more…\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nctr_spine._b.002 has a customized attribute Follow_Hip that controls whether the tail rotates following the parent controller.\u003cbr\u003e\nCTR_head is the IK controller of the head, and its customized attribute Neck_IK-Stretch controls whether the neck can be stretched in IK mode, Neck_IKFK controls the non-seamless IK/FK switch of the neck.\u003cbr\u003e\nctr_foot.L is the IK controller of the left leg, and its customized attribute Leg_IKFK_L controls the non-seamless IK/FK switch of the leg; Leg_Stretch_L controls whether the leg can be stretched in IK mode; Pole_Follow controls whether the pole vectors moves following the IK controller in IK mode.\u003cbr\u003e\nctr_foot.R is the IK controller of the right leg, and its customized attribute Leg_IKFK_R controls the non-seamless IK/FK switch of the leg; Leg_Stretch_R controls whether the leg can be stretched in IK mode; Pole_Follow controls whether the pole vectors moves following the IK controller in IK mode.\u003cbr\u003e\nctr_hip.L is the controller of the lower hip bone of the left leg in IK mode, and its customized attribute Hip_Stretch_L controls whether the skeleton can be stretched while moving.\u003cbr\u003e\nctr_hip.R is the controller of the lower hip bone of the right leg in IK mode, and its customized attribute Hip_Stretch_R controls whether the skeleton can be stretched while moving.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are assistant controllers of the claws, and its Location controls the extension, flexion and bending of the claws.\u003cbr\u003e\nctr_fold_tail controls the tail feathers.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R controls the folding of wing feathers by Location.\u003cbr\u003e\nThere are FK controllers of the wings, and each feather has skinned bones and separate controllers, which make it possible to control the shape of every feather separately or some feathers in batches.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-400\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-430\u003cbr\u003e\nUnlooped pecking animation at 30 fps, frame range 0-300\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nSet Transparency under Light Paths to 40 or larger for there are too many feathers.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\n","imageAlt":"3D White Hen Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/white-hen-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3sneQPJzZqkhdTpqrJQrzd1b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L629A2_WhiteHen_LookEgg_Display_1K.jpg","gridUrl":"https://media.cgtrader.com/variants/3sneQPJzZqkhdTpqrJQrzd1b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L629A2_WhiteHen_LookEgg_Display_1K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-hen-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3762970/c7e9efe25e/white-hen-animated-vfx-grace-3d-model-c7e9efe25e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3486924","type":"listingItem","attributes":{"id":3486924,"title":"Corals Collection  VFX Grace","price":249.0,"description":"**Notice Before Purchase**\u003cbr\u003e\nThe display image is only to show the effect of the model, the small fish in the display image are not included in the model asset package. The display project is also not provided. There are 16 corals included in the model asset pack.\u003cbr\u003e\n**Introduction**\u003cbr\u003e\nThis is a set of varying types of corals: dendronephthya, table coral, staghorn coral, montipora foliosa, heliopora coerulea, crinoidea and sea anemones. And some of them have multiple shapes, even up to 35, which greatly enhance the realism of your scenes. The model is made with Blender and Cycles renderer.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nAntlerCoral01: vertices 76272; polygons 151517, without instances\u003cbr\u003e\nAntlerCoral02: vertices 95611; polygons 190157, without instances\u003cbr\u003e\nAntlerCoral03: vertices 89055; polygons 176949, without instances\u003cbr\u003e\nAntlerCoral04: vertices 86879; polygons 172704, without instances\u003cbr\u003e\nAntlerCoral05: vertices 69975; polygons 138932, without instances\u003cbr\u003e\nAntlerCoral06: vertices 100077; polygons 199169, without instances\u003cbr\u003e\nMontiporaFoliosa01_01: vertices 146181; polygons 146172, without instances\u003cbr\u003e\nMontiporaFoliosa01_02: vertices 58136; polygons 58128, without instances\u003cbr\u003e\nMontiporaFoliosa02: vertices 488511; polygons 961090, without instances\u003cbr\u003e\nMontiporaFoliosa03_01: vertices 412043; polygons 417700, without instances\u003cbr\u003e\nMontiporaFoliosa03_02: vertices 477282; polygons 771836, without instances\u003cbr\u003e\nMontiporaFoliosa04: vertices 740432; polygons 1309998, without instances\u003cbr\u003e\nMontiporaFoliosa05: vertices 1393634; polygons 2737929, without instances\u003cbr\u003e\nMontiporaFoliosa06: vertices 195236; polygons 380952, without instances\u003cbr\u003e\nHelioporaCoerulea01: vertices 109895; polygons 109900, without instances\u003cbr\u003e\nHelioporaCoerulea01: vertices 78116; polygons 78127, without instances\u003cbr\u003e\nCrinoidea04: vertices 463424; polygons 435147, with applied instances\u003cbr\u003e\nDendronephthya02: vertices 43900; polygons 43838, without instances\u003cbr\u003e\nDendronephthya04: vertices 3623732; polygons 3564009, with applied instances\u003cbr\u003e\nAcroporaClathrata02: vertices 399738; polygons 400786, with applied instances\u003cbr\u003e\nAcroporaAustera_09: vertices 20815; polygons 20240, with applied instances\u003cbr\u003e\nAcroporaAustera_11: vertices 23595; polygons 22022, with applied instances\u003cbr\u003e\nAcroporaAustera_12: vertices 15075; polygons 14182, with applied instances\u003cbr\u003e\nAcroporaAustera_13: vertices 7842; polygons 7356, with applied instances\u003cbr\u003e\nAcroporaAustera_15: vertices 7365; polygons 6920, with applied instances\u003cbr\u003e\nActinia01: vertices 127384; polygons 125958, with applied instances\u003cbr\u003e\nActinia02: vertices 332404; polygons 331048, with applied instances\u003cbr\u003e\nActinic03: vertices 92550; polygons 91550, with applied instances\u003cbr\u003e\nActinia04: vertices 66192; polygons 65630, with applied instances\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nA blend file\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCrinoidea04 has rigging that supports fluttering effect, other corals have no rigging.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nOne Crinoidea04 animation at 30 fps, Frame range 0-360\u003cbr\u003e\n4 different Actinia animations at 30 fps, Frame range 0-360\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nSome corals support close shots. If not used in close shots, optimizations are available. Follow the steps below:\u003cbr\u003e\nEnter Edit Mode, select Mesh, then Clean Up, then Decimate Geometry, and then Set a ratio as needed. This way, the textures can work well based on the UV.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nAcroporaClathrata02_BK_BaseColor.100X.png, 4096*4096\u003cbr\u003e\nMontiporaFoliosa01/02/03/04/04/05/06_Roughness.png, 2048*2048\u003cbr\u003e\nMontiporaFoliosa01/02/03/04/04/05/06_Normal.png, 2048*2048\u003cbr\u003e\nMontiporaFoliosa01/02/03/04/04/05/06_BaseColor.png, 2048*2048\u003cbr\u003e\nMontiporaFoliosa01/02/03/04/04/05/06_Roughness.png, 2048*2048\u003cbr\u003e\nMontiporaFoliosa01/02/03/04/04/05/06_Normal.png, 2048*2048\u003cbr\u003e\nMontiporaFoliosa_SubsurfaceAmount.png, 2048*2048\u003cbr\u003e\nHelioporaCoerulea02_SubsurfaceColor.png, 2048*2048\u003cbr\u003e\nHelioporaCoerulea02_SubsurfaceAmount.png, 2048*2048\u003cbr\u003e\nHelioporaCoerulea02_Roughness.png, 2048*2048\u003cbr\u003e\nHelioporaCoerulea02_Normal.png, 2048*2048\u003cbr\u003e\nHelioporaCoerulea02_BaseColor.png, 2048*2048\u003cbr\u003e\nHelioporaCoerulea01_WhiteSphere_Opacity.png, 512*512\u003cbr\u003e\nHelioporaCoerulea01_WhiteSphere_BaseColor.png, 512*512\u003cbr\u003e\nHelioporaCoerulea01_SubsurfaceColor.png, 2048*2048\u003cbr\u003e\nHelioporaCoerulea01_SubsurfaceAmount.png, 2048*2048\u003cbr\u003e\nHelioporaCoerulea01_Roughness.png, 2048*2048\u003cbr\u003e\nHelioporaCoerulea01_Normal.png, 2048*2048\u003cbr\u003e\nHelioporaCoerulea01_BaseColor.png, 2048*2048\u003cbr\u003e\nDendronephthya04_Opacity.1003.png, 4096*4096\u003cbr\u003e\nDendronephthya04_Opacity.1002.png, 4096*4096\u003cbr\u003e\nDendronephthya04_Opacity.1001.png, 4096*4096\u003cbr\u003e\nDendronephthya04_Normal.1002.png, 4096*4096\u003cbr\u003e\nDendronephthya04_Normal.1001.png, 4096*4096\u003cbr\u003e\nDendronephthya04_Mask.1001.png, 4096*4096\u003cbr\u003e\nDendronephthya04_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nDendronephthya04_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nDendronephthya04_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nDendronephthya02_Normal.1002.png, 4096*4096\u003cbr\u003e\nDendronephthya02_Normal.1001.png, 4096*4096\u003cbr\u003e\nDendronephthya02_Mask.1002.png, 4096*4096\u003cbr\u003e\nDendronephthya02_Mask.1001.png, 4096*4096\u003cbr\u003e\nDendronephthya02_Flower_Normal.png, 4096*4096\u003cbr\u003e\nDendronephthya02_Flower_BaseColor.png, 4096*4096\u003cbr\u003e\nDendronephthya02_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nDendronephthya02_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nCrinoidea04_Red_BaseColor.png, 4096*4096\u003cbr\u003e\nCrinoidea04_Normal.png, 4096*4096\u003cbr\u003e\nCrinoidea04_Mask.png, 4096*4096\u003cbr\u003e\nCrinoidea04_Green_BaseColor.png, 4096*4096\u003cbr\u003e\nAntlerCoral03_SubsurfaceColor.png, 4096*4096\u003cbr\u003e\nAntlerCoral03_Normal.png, 4096*4096\u003cbr\u003e\nAntlerCoral03_BaseColor.png, 4096*4096\u003cbr\u003e\nAntlerCoral02_SubsurfaceColor.png, 2048*2048\u003cbr\u003e\nAntlerCoral02_Normal.png, 2048*2048\u003cbr\u003e\nAntlerCoral02_BaseColor.png, 2048*2048\u003cbr\u003e\nAntlerCoral01_SubsurfaceColor.png, 2048*2048\u003cbr\u003e\nAntlerCoral01_Normal.png, 2048*2048\u003cbr\u003e\nAntlerCoral01_BaseColor.png, 2048*2048\u003cbr\u003e\nAntlerCoral_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nAntlerCoral_Roughness.png, 4096*4096\u003cbr\u003e\nAcroporaClathrata02_Normal.1004.png, 4096*4096\u003cbr\u003e\nAcroporaClathrata02_Normal.1003.png, 4096*4096\u003cbr\u003e\nAcroporaClathrata02_Normal.1002.png, 4096*4096\u003cbr\u003e\nAcroporaClathrata02_Normal.1001.png, 4096*4096\u003cbr\u003e\nAcroporaClathrata02_BK_BaseColor.1004.png, 4096*4096\u003cbr\u003e\nAcroporaClathrata02_BK_BaseColor.1003.png, 4096*4096\u003cbr\u003e\n\nJU0L521A0_CoralsCollection02:\u003cbr\u003e\nAcroporaAustera_Ball03C_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball03B_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball03A_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball02_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball01_BaseColor.png, 512*512\u003cbr\u003e\nAcroporaAustera15_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera14D_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera14C_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera14B_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera14A_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera12_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera11_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera09_Hair_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera08_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera08_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera06_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera04_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera02_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera01_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch18C_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch18B_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch18A_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch15_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch13_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch11_hair_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch10D_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch10C_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch10B_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch10A_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch09_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch07C_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch07B_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch07A_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch05_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch03C_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch03B_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch03A_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch02_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch01C_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch01B_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch01A_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball17B_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball17A_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball16B_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball16A_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball14_Mask.png, 512*512\u003cbr\u003e\nAcroporaAustera_Ball14_BaseColor.png, 512*512\u003cbr\u003e\nAcroporaAustera_Ball06_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball05_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball04_BK_BaseColor.png, 1024*1024\u003cbr\u003e\n\nJU0L521A0_CoralsCollection03:\u003cbr\u003e\nActinia01_BaseColor.png, 2048*2048\u003cbr\u003e\nActinia03_Displacement.png, 4096*4096\u003cbr\u003e\nActinia03_BaseColor.png, 2048*2048\u003cbr\u003e\nActinia01_Normal.png, 4096*4096\u003cbr\u003e\nActinia01_Displacement.png, 4096*4096\u003cbr\u003e\n","imageAlt":"Corals Collection VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/other/corals-collection-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/U3oYMJoLEHDUGPCXVQ27vsSF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L521A0_CoralsCollection_Display_A_02.jpg","gridUrl":"https://media.cgtrader.com/variants/U3oYMJoLEHDUGPCXVQ27vsSF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L521A0_CoralsCollection_Display_A_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/corals-collection-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3486924/2249e68170/corals-collection-vfx-grace-3d-model-2249e68170.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4436799","type":"listingItem","attributes":{"id":4436799,"title":"Red Fox Animation VFX Grace","price":462.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high quality red fox model with UDIM 4K maps, fur, riggings and three realistic animations. The model also has realistic muscle structure and an oral cavity, and a complex fur system is created in Blender to make it realistic. There is also a detailed facial expression control system. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, paws, eyelid01, eyelid02, eyes, tongue, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 101,498; polygons 101,496\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nEyelid01: vertices 452; polygons 448\u003cbr\u003e\nEyelid02: vertices 1,356; polygons 1,344\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,240\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nTeeth: vertices 18,271; polygons 18,046\u003cbr\u003e\nTotal: vertices 129,595; polygons 129,340\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N1400_RedFox_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_ID.1001.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Body_ID.1002.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Hair_Mask.1001.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Hair_Mask.1002.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Head_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity_f, CTR_gravity_m and CTR_gravity_b control the front, middle and rear center of gravity.\u003cbr\u003e\nCTR_gravity_b comes with customized attributes:\u003cbr\u003e\nTail_Follow controls whether the tail rotates following the center of gravity of the body;\u003cbr\u003e\nTail_IKFK switches between IK/FK of the tail non-seamlessly.\u003cbr\u003e\nCTR_Spine_B controls the rear spine; CTR_spine_m controls the middle spine; CTR_spine_f controls the front spine; CTR_neck_a controls the root of neck; CTR_neck_c controls the head.\u003cbr\u003e\nWhen CTR_spine_f is rotating, its customized attribute Shoulder_Follow_L controls whether the shoulders rotate following CTR_spine_f.\u003cbr\u003e\nCTR_neck comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head rotates following the parent controller, it only works when Neck_Follow is 1;\u003cbr\u003e\nNeck_Follow controls whether the neck rotates following the parent controller;\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck non-seamlessly.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c…… are FK controllers of the tail.\u003cbr\u003e\nCTR_SplineIK_tail_a, CTR_SplineIK_tail_d, CTR_SplineIK_tail_g…… are IK controllers of the tail.\u003cbr\u003e\nCTR_venter.001 controls the belly.\u003cbr\u003e\nCTR_Foot_F.L is the IK controller of the left forefoot. It comes with multiple customized attributes:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_F.R is the IK controller of the right forefoot. It comes with multiple customized attributes:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_B.L is the IK controller of the left hind foot, its customized attribute L_B_IK_FK switches between IK/FK of the legs non-seamlessly; Leg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Foot_B.R is the IK controller of the right hind foot, its customized attribute L_B_IK_FK switches between IK/FK of the legs non-seamlessly; Leg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Toe_F_motion.L, CTR_Toe_F_motion.R, CTR_Toe_B_motion.L and CTR_Toe_B_motion.R are detailed controllers of the toes. Location on the Y axis controls the extension and flexion of the toes; Location on the Z axis squeezes the paw pad; Rotation over the X axis controls the plantar flexion and dorsiflexion of the paws; Rotation over the Z axis controls the abduction and adduction of the toes.\u003cbr\u003e\nCTR_jaw_master controls the jaw.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_eye.L.002 and CTR_eye.R.002 control the winkling.\u003cbr\u003e\nCTR_eyebrow_b.L, CTR_eyebrow_b.R, CTR_eyebrow_a.L and CTR_eyebrow_a.R are eyebrow controllers.\u003cbr\u003e\nThere are complex controllers of the face and tongue, which can create plenty of facial expressions.\u003cbr\u003e\nThe body comes with more detailed controllers which can create subtle movements.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-140\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-242\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-12\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D model Red Fox Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kHA9ng8HFjWSwj6NAEL3dcb2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N1400_RedFox_Display_Snow_01.jpg","gridUrl":"https://media.cgtrader.com/variants/kHA9ng8HFjWSwj6NAEL3dcb2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N1400_RedFox_Display_Snow_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4436799/31a7bcf570/red-fox-animation-vfx-grace-3d-model-31a7bcf570.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3410216","type":"listingItem","attributes":{"id":3410216,"title":"Siberian Tiger Animated  VFX Grace","price":500.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis Siberian tiger is modeled at real-world scale in Blender, with multiple 4K textures in UDIM format, fur, rigging, facial UI control, and animations. \u003cbr\u003e\nIt consists of 14 objects: Body, 2 eyelids, tongue, 4 sets of nails, 2 sclerae, 2 irises, 2 teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 38,629; polygons 38,558\u003cbr\u003e\nEyelids: vertices 576; polygons 512\u003cbr\u003e\nTongue: vertices 5,416; polygons 5,350\u003cbr\u003e\nNails: vertices 6,032; polygons 5,888\u003cbr\u003e\nSclerae: vertices 1,092; polygons 1,152\t\u003cbr\u003e\nIrises: vertices 1,476; polygons 1,536\u003cbr\u003e\nTeeth: vertices 14,712; polygons 14,656\u003cbr\u003e\nTotal: vertices 67,933; polygons 67,652\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Tooth_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Tooth_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Hair_Mask.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Hair_Mask.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_Specular.1003.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Hair_ID.jpg, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nFine controllers are available to make it easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nMCH_spine_a.003 and CTR_gravity control the torso.\u003cbr\u003e\nCTR_spine_roll_a, CTR_spine_roll_a, CTR_spine_roll_b, CTR_spine_roll_c and CTR_spine_roll_d are FK controllers of body.\u003cbr\u003e\nCTR_spine_stretch_B is the controller of the latter spine; its customized attribute—TailFollow/NOFollow_ROTA controls whether the tail rotates following the torso.\u003cbr\u003e\nCTR_spine_F is the controller of the former spine; its customized attribute—NeckFollow/NOFollow_ROTA controls whether the neck rotates following the torso.\u003cbr\u003e\nCTR_spine_stretch_M is the controller of the middle spine.\u003cbr\u003e\nCTR_neck_rool_a.001, CTR_neck_rool_a, CTR_neck_rool_b and CTR_neck_rool_c control the neck.\u003cbr\u003e\nCTR_head controls the head; its customized attribute—HeadFollow/NOFollow_ROTA controls whether the head rotates following the parent controller.\u003cbr\u003e\nCTR_chin_a and CTR_chin_b control the lower jaw.\u003cbr\u003e\nCTR_eyeball.rool, CTR_eyeball.001.L, CTR_eyeball.001.R, CTR_eyeball.L and CTR_eyeball.R control the movement of eyes.\u003cbr\u003e\nCTR_Eyelid_U.008.L, CTR_Eyelid_U.009.L, CTR_Eyelid_U.008.R and CTR_Eyelid_U.009.R control the movement of eyelids.\u003cbr\u003e\nCTR_scapular.001.L, CTR_scapular.001.R, CTR_hip.L and CTR_hip.R control the shoulder and hip bone.\u003cbr\u003e\nCTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_B.L and CTR_Foot_B.R are the IK controllers of the limbs.\u003cbr\u003e\nCTR_Paw oac_F.L, CTR_Paw oac_F.R, CTR_Paw oac_B.L and CTR_Paw oac_B.R control the extension and flexion of the toes, and the systole and stretch of the nails. Its customized attribute—IK_FK_change controls the switch of IK/FK of the legs, which is non-seamless; Limit_IK_Stretch controls the stretch limit of the legs in IK mode.\u003cbr\u003e\nThere are more finer controllers of the toes, which will help you in highly detailed animations.\u003cbr\u003e\nCTR_Knee_F.L, CTR_Knee_F.R, CTR_Knee_B.L and CTR_Knee_B.R control the orientation of the knees in IK mode.\u003cbr\u003e\nCTR_tail_a.002, CTR_tail_a.001, CTR_tail_b.001 and CTR_tail_c.001, etc are FK controllers of the tails.\u003cbr\u003e\nThere is a facial control system to control facial expressions, and a facial UI to easily create facial animations.\u003cbr\u003e\nCTR_blink.R and CTR_blink.L control the winking; CTR_fierce.R, CTR_fierce.L and CTR_lip.001 control the movement of the upper lip; CTR_lip controls the movement of the nose; CTR_mouth controls the movement of the lower jaw; \u003cbr\u003e\nCTR_laugh and CTR_fury control facial expressions.\u003cbr\u003e\nAnd more…\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, Frame range 0-12\u003cbr\u003e\nUnlooped lying animation at 30 fps, Frame range 0-230\u003cbr\u003e\nLoopable walking animation at 30 fps, Frame range 0-270\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run quickly, the fur is hidden. You can enable the Display if needed.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"Siberian Tiger Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/siberian-tiger-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SFDVAVSXeadmJN9BJwGeprcW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A0_Chimpanzee_Display_B.jpg","gridUrl":"https://media.cgtrader.com/variants/SFDVAVSXeadmJN9BJwGeprcW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee_Display_B.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/siberian-tiger-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3410216/21fac2d09a/siberian-tiger-animated-vfx-grace-3d-model-21fac2d09a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4021032","type":"listingItem","attributes":{"id":4021032,"title":"Male Elk Animated VFX Grace","price":286.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a male elk model with 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, horns, oral cavity, tongue, irises, sclerae, lacrimal glands, lacrimal caruncles.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 31,170; polygons 31,156\u003cbr\u003e\nHorns: vertices 7,198; polygons 7,194\u003cbr\u003e\nOral cavity: vertices 13,922; polygons 13,078\u003cbr\u003e\nTongue: vertices 995; polygons 972\u003cbr\u003e\nIrises: vertices 1,284; polygons 1,344\u003cbr\u003e\nSclerae: vertices 1,284; polygons 1,344\u003cbr\u003e\nLacrimal glands: vertices 432; polygons 408\u003cbr\u003e\nLacrimal caruncles: vertices 140; polygons 136\u003cbr\u003e\nTotal: vertices 56,425‬; polygons 55,632\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A4_MaleElk_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Horn_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Horn_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Skin_Specular.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Skin_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Head_ID.png, 2048*2048\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Hair_ID.png, 2048*2048\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Body_Skin_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Body_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Body_Mask.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, and its customized attribute Head_follow controls whether the head moves following it; Neck_follow controls whether the head moves following the parent controller; Tail_follow controls whether the head moves following the parent controller; IKFK_Leg_B.L, IKFK_Leg_B.R, IKFK_Leg_F.L and IKFK_Leg_F.R control the non-seamless IK/FK switch of the limbs.\u003cbr\u003e\nCTR_gravity controls the center of gravity of the body.\u003cbr\u003e\nCTR_F_leg.L, CTR_F_leg.R, CTR_B_leg.L and CTR_B_leg.R control the limbs.\u003cbr\u003e\nCTR_spine_F, CTR_spine_M and CTR_spine_B control the former, middle and latter spine.\u003cbr\u003e\nCTR_Head controls the head.\u003cbr\u003e\nCTR_neck_root controls the root of the neck.\u003cbr\u003e\nCTR_neck_FK_a, CTR_neck_FK_b... control the FK of the neck.\u003cbr\u003e\nCTR_eye.R.001 and CTR_eye.L.001 control the winkle.\u003cbr\u003e\nCTR_chin controls the opening of the mouth.\u003cbr\u003e\nThere is a facial UI which makes it easier to control the face.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-380\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-390\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-44\u003cbr\u003e\nLoopable trotting animation at 30 fps, 0-18\u003cbr\u003e\nLoopable trotting animation at 30 fps, 0-15\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"Male Elk Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/male-elk-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cWRHx3yejc3qTZJ699m72EWk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A4_MaleElk_Display_Bellow_02.jpg","gridUrl":"https://media.cgtrader.com/variants/cWRHx3yejc3qTZJ699m72EWk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A4_MaleElk_Display_Bellow_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/male-elk-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4021032/c2bac30ee3/male-elk-animated-vfx-grace-3d-model-c2bac30ee3.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3633208","type":"listingItem","attributes":{"id":3633208,"title":"Pigeon Animated VFX Grace","price":438.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a pigeon model with textures, fur, rigging and 4 animations. The rigging comes with a preset of wing folding. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, eyes, feathers, head feathers, and instance object.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 33,776; polygons 33,726\u003cbr\u003e\nEyes:vertices 2,570; polygons 2,688\u003cbr\u003e\nFeathers: vertices 226,801; polygons 157,096\u003cbr\u003e\nHead feathers: vertices 70; polygons 48\u003cbr\u003e\nInstance: vertices 45; polygons 24\u003cbr\u003e\nTotal: vertices 263,262; polygons 193,582\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L421A0_Pigeon_BackFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BackFeather_Height.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BellyFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BellyFeather_Height.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BigFeather_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BigFeather_U_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Height_1001.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Height_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Mask_1001.png, 2048*2048\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Metallic_1001.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Roughness_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_SSS_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L421A0_Pigeon_FaceFeather_Height.png, 2048*2048\u003cbr\u003e\nJF0L421A0_Pigeon_Hair_Neck_Mask.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Shoulder_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L421A0_Pigeon_SmallFeather_U_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_TailFeather_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_TailFeather_U_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_WingFeather_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_leg_root.L/CTR_leg_root.R control the movement of the legs, and its customized attribute IK/FK controls the non-seamless IK/FK switch of the legs.\u003cbr\u003e\nCTR_head_root controls the head, and its customized attribute HeadFollow controls whether the head moves following the body.\u003cbr\u003e\nCTR_neck_roll controls the neck, and its customized attribute NeckFollow controls whether the neck moves following the waist.\u003cbr\u003e\nCTR_shoulder.R/CTR_shoulder.L control the shoulders, and its customized attribute FeatherFollow and WingFollow control whether the wings and feathers move following the shoulder controllers.\u003cbr\u003e\nCTR_roll controls the entire model.\u003cbr\u003e\nCTR_spine_root controls the latter center of gravity of the model.\u003cbr\u003e\nCTR_spine_root_F controls the former center of gravity of the model.\u003cbr\u003e\nCTR_leg_root.R/CTR_leg_root.L control the paws.\u003cbr\u003e\nCTR_Wing.R/CTR_Wing.L control the wings folding by their Location.\u003cbr\u003e\nCTR_Tail controls the tail feather folding by the Location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-42\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-420\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-290\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-190\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe white stuff on the mouth and feet is for close shots, and they can be hidden if unnecessary.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e","imageAlt":"3D Pigeon Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/pigeon-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JMXwsuyvz6h4PuSPt9TYbTRC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L421A0_Pigeon_lake_Display_1K.jpg","gridUrl":"https://media.cgtrader.com/variants/JMXwsuyvz6h4PuSPt9TYbTRC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L421A0_Pigeon_lake_Display_1K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/pigeon-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3633208/88c65f0930/pigeon-animated-vfx-grace-3d-model-88c65f0930.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3388166","type":"listingItem","attributes":{"id":3388166,"title":"Rat Mouse Animated  VFX Grace","price":220.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a realistic rat model with 4K maps, rigging, hair, and 3 animations. And UDIM UV is applied to the body for more details. The skin map is made separately for a more realistic effect. The model is made with Blender and Cycles renderer at real-world scale. \u003cbr\u003e\nThe model consists of 6 objects: Body, eyes, claws, oral cavity and teeth, tongue.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 18,666; polygons 18,664\u003cbr\u003e\nClaws: vertices 10,674; polygons 10,368\u003cbr\u003e\nEyes: vertices 2,376; polygons 2,368\u003cbr\u003e\nOral cavity and teeth: vertices 6,172; polygons 6,132\u003cbr\u003e\nTongue: vertices 358; polygons 356\u003cbr\u003e\nFood: vertices 42; polygons 80\u003cbr\u003e\nTotal: vertices 38,288; polygons 37,968\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJU0L506A2_Rat_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_BodySkin_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_BodySkin_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_BodySkin_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_FootSkin_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_FootSkin_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_FootSkin_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_Oralcavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_Oralcavity_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_Oralcavity_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_Other_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_OtherSkin_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_OtherSkin_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_OtherSkin_Roughness.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nCTR_Gravity controls the location and rotation of the body.\u003cbr\u003e\nCTR_spine_Front controls the location and rotation of the former spine, and comes with multiple customized attributes: IK/FK_Head_Follow, IK/FK_Neck_Follow, HandFollow Body, Neck_IK/FK, Tail_Follow, Tail_IK/FK.\u003cbr\u003e\nCTR_foot_H.L/R controls the movement of hind legs, and comes with the customized attributes:  L/R_IK_Ankle_Roll_Loc, Leg_IK/FK.\u003cbr\u003e\nCTR_foot_F.L/R controls the movement of forelegs, and comes with the customized attributes: Leg_IK/FK.\u003cbr\u003e\nEach toe has a separate controller.\u003cbr\u003e\nThere is a UI for facial rigging, which is used to animate the eyes, eyebrows, lips and nose for some simple facial expressions.\u003cbr\u003e\nAnd more …\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30fps, frame range 1-300\u003cbr\u003e\nUnlooped SeeFace animation at 30fps, frame range 1-303\u003cbr\u003e\nLoopable trotting animation at 30fps, frame range 2-10\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThe model applies UDIM UV. \u003cbr\u003e\nShape keys are applied to fix abnormal deformations. \u003cbr\u003e\nTo reset the initial pose, select all the controllers in pose mode, then press Alt+R, Alt+G, and Alt+S and reset the shape key of the body to 0.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"3D model Rat Mouse Animated VFX Grace farm","url":"https://www.cgtrader.com/3d-models/animal/mammal/rat-mouse-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hVp73uweRBoTNihF5oyNxDUr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A2_Rat_Display_Steal_01.jpg","gridUrl":"https://media.cgtrader.com/variants/hVp73uweRBoTNihF5oyNxDUr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A2_Rat_Display_Steal_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/rat-mouse-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3388166/bc60f1b32a/rat-mouse-animated-vfx-grace-3d-model-bc60f1b32a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4904168","type":"listingItem","attributes":{"id":4904168,"title":"Humpback Whale VFX Grace","price":163.0,"description":"**Introduction\t**\u003cbr\u003e\nThis is a high-quality humpback whale model with multiple 4K maps, riggings and 2 animations. It comes with realistic material effects created in Blender, muscle structure and oral cavity. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, baleen, pupils, sclerae, jaw and parasites.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 46,292; polygons 46,256\u003cbr\u003e\nBaleen: vertices 1,229; polygons 1,072\u003cbr\u003e\nPupils: vertices 1,092; polygons 1,152\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nJaw: vertices 2,658; polygons 2,656\u003cbr\u003e\nParasites: vertices 76,183; polygons 75,400\u003cbr\u003e\nTotal: vertices 128,418; polygons 127,560\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_Normal.png, 4096*4096\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_torso controls the center of gravity.\u003cbr\u003e\nCTR_hip controls the rear spine.\u003cbr\u003e\nCTR_spine.006, CTR_spine.005, CTR_spine.004, CTR_spine.003… are FK controllers of the rear body.\u003cbr\u003e\nCTR_chest controls the front spine.\u003cbr\u003e\nCTR_spine.007, CTR_spine.008, CTR_spine.008… are FK controllers of the front body.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_ROT_tail controls the tail.\u003cbr\u003e\nCTR_jaw_master controls the jaw.\u003cbr\u003e\nCTR_nose_open_close controls the expulsion of air through the blowhole.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_chin.002, CTR_chin.001, CTR_chin… control the abdomen.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\nUnlooped Diving animation at 30 fps, frame range 0-200 frames\u003cbr\u003e\nUnlooped Swimming animation at 30 fps, frame range 0-220 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D animated Humpback Whale VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/humpback-whale-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MMbcUCeuNVh7o85kmWVToRZt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N7O0A_Megaptera_Display_A_01.jpg","gridUrl":"https://media.cgtrader.com/variants/MMbcUCeuNVh7o85kmWVToRZt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N7O0A_Megaptera_Display_A_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/humpback-whale-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4904168/27a0de891f/humpback-whale-vfx-grace-3d-model-27a0de891f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4989155","type":"listingItem","attributes":{"id":4989155,"title":"Silverback Gorilla Animation  VFX Grace","price":389.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality silverback gorilla model with multiple 4K UDIM maps, fur, riggings and 5 realistic animations. It comes with a complex hair system created in Blender3.4 and realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, lens, pupils, upper teeth, lower teeth, and oral cavity.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 36,759; polygons 36,634\u003cbr\u003e\nLens: vertices 964; polygons 1,024\u003cbr\u003e\nPupils: vertices 964; polygons 1,024\u003cbr\u003e\nUpper teeth: vertices 8,720; polygons 8,688\u003cbr\u003e\nLower teeth: vertices 8,016; polygons 7,984\u003cbr\u003e\nOral cavity: vertices 24,129; polygons 23,920\u003cbr\u003e\nTotal: vertices 79,552; polygons 79,274\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0R_SilverbackGorilla_Tooth_U_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Tooth_U_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Tooth_D_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Tooth_D_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_SSS_1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_SSS_1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_Normal_1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_Normal_1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_BaseColor_1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_BaseColor_1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Eye_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Eye_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_Mask.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_Mask.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Hair_BaseColor_A.1002.png, 2048 *2048\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Hair_BaseColor_A.1001.png, 2048 *2048\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Hair_BaseColor.1002.png, 2048 *2048\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Hair_BaseColor.1001.png, 2048 *2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. It comes with two customized attributes:\u003cbr\u003e\nhead_follow controls whether the head follows;\u003cbr\u003e\nneck_follow controls whether the neck follows.\u003cbr\u003e\nCTR_spine_a controls the rear spine.\u003cbr\u003e\nCTR_spine_b controls the middle spine.\u003cbr\u003e\nCTR_spine_c and CTR_spine_c.001 control the front spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_IK_neck_a, CTR_IK_neck_b and CTR_IK_neck_c control the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_IK_root_foot_F.L and CTR_IK_root_foot_F.R are IK controllers of the forelegs.\u003cbr\u003e\nCTR_setting_F.L and CTR_setting_F.R come with multiple customized attributes:\u003cbr\u003e\nFK_follow controls whether the forelegs rotates following the body in FK mode;\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_parent controls whether the forelegs moves following the movement of the center of gravity;\u003cbr\u003e\nIK_stretch controls whether the legs can be stretched.\u003cbr\u003e\nCTR_IK_root_foot_B.L and CTR_IK_root_foot_B.R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_setting_B.L and CTR_setting_B.R come with multiple customized attributes\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_stretch controls whether the legs can be stretched.\u003cbr\u003e\nCTR_IK_Roll_foot_F.L, CTR_IK_Roll_foot_F.R, CTR_IK_Roll_foot_B.L and CTR_IK_Roll_foot_B.R control the rotation of the feet around this controller by changing its location.\u003cbr\u003e\nCTR_jaw_a controls the jaw.\u003cbr\u003e\nCTR_lip_U controls the upper lip.\u003cbr\u003e\nCTR_lip_D controls the lower lip.\u003cbr\u003e\nCTR_root_eyeball, CTR_eyeball.L and CTR_eyeball.R control the eyes.\u003cbr\u003e\nThere are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nUnlooped watching animation at 30 fps, frame range 0-279\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-13\u003cbr\u003e\nUnlooped running animation at 30 fps, frame range 0-153\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-125\u003cbr\u003e\nUnlooped BeatChest animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D Silverback Gorilla Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/silverback-gorilla-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d5nZxUVF6n46ijLgpiu5SPJy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0R_SilverbackGorilla_Effect%20map00000.jpg","gridUrl":"https://media.cgtrader.com/variants/d5nZxUVF6n46ijLgpiu5SPJy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0R_SilverbackGorilla_Effect%20map00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/silverback-gorilla-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4989155/2ea1c299c7/silverback-gorilla-animation-vfx-grace-3d-model-2ea1c299c7.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3389011","type":"listingItem","attributes":{"id":3389011,"title":"Chimpanzee Animated VFX Grace","price":297.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis chimpanzee model has complete textures, rigging, two animations and two hairstyles, made with Blender and Cycles renderer at real-world scale. \u003cbr\u003e\nThe model consists of 5 objects: Body, pupils, tongue, oral cavity, teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 34,522; polygons 34,520\u003cbr\u003e\nLacrimal glands: vertices 1,028; polygons 1,088\u003cbr\u003e\nPupils: vertices 1,412; polygons 1,472\u003cbr\u003e\nOral cavity: vertices 5,569; polygons 5,438\u003cbr\u003e\nTeeth: vertices 16,736; polygons 16,672\u003cbr\u003e\nTotal: vertices 59,267; polygons 59,190\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJU0L506A0_Chimpanzee_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJU0L506A0_Chimpanzee_1001_Displacement.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_1002_Displacement.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_1003_Displacement.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Hair_1001_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Hair_1002_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Hair_1003_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1001_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1001_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1001_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1002_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1002_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1002_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1001_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1001_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1001_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1001_Specular.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1001_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1002_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1002_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1002_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1002_Specular.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1002_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1003_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1003_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1003_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1003_Specular.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1003_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Tooth_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Tooth_D_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Tooth_U_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Tooth_U_Normal.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nctr_Gravity controls the location and rotation of the body.\u003cbr\u003e\nctr_spine_B controls the rotation of the buttock.\u003cbr\u003e\nctr_spine_B_Ro controls the rotation of the waist.\u003cbr\u003e\nctr_spine_M_Ro controls the rotation of the chest.\u003cbr\u003e\nctr_neck_F controls the rotation of the head.\u003cbr\u003e\nctr_hand.L/R \u0026 ctr_foot.L/R controls the location and rotation of hands and feet, and all come with customized attributes: switch between IK/FK, stretch limit and pole vector following.\u003cbr\u003e\nEach toe has a separate controller.\u003cbr\u003e\nThere are many fine controllers on the face, used to animate the eyes, eyelids, lips and nose.\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nUnlooped GrabItch animation at 30 fps, frame range 1-360 frames\u003cbr\u003e\nUnlooped FindFood animation at 30 fps, frame range 1-300 frames\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThere are two chimpanzees with different hair shapes, the model, rigging, animation and hair are exchangeable. Only two projects are arranged to save resources, you can apply different hair in different animations as per your need.\u003cbr\u003e\nThe rendering time is relatively long because this model is of high quality. If you want a faster rendering, you can decrease the steps of the Interpolated spine or the number of hair.\u003cbr\u003e\u003cbr\u003e\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"3D model Chimpanzee Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/chimpanzee-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oaib9MbvXPaEkX3KLzAthDpM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A0_Chimpanzee_Display_A.jpg","gridUrl":"https://media.cgtrader.com/variants/oaib9MbvXPaEkX3KLzAthDpM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee_Display_A.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/chimpanzee-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3389011/681cad8d1b/chimpanzee-animated-vfx-grace-3d-model-681cad8d1b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5084441","type":"listingItem","attributes":{"id":5084441,"title":"Ara Macao Animation - VFX Grace","price":318.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality scarlet macaw model with multiple 4K maps, hair cards, rigging and 4 realistic animations. It comes with complex feather cards and maps, with 130,000 faces in total which makes it more realistic. The detailed rigging allows you to control each piece of feather and fine-tune the animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, head, eyes, tongue and feathers.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\n\nBody: vertices 28,752; polygons 28,714\u003cbr\u003e\nHead: vertices 3,921; polygons 3,784\u003cbr\u003e\nEyes: vertices 3,338; polygons 3,456\u003cbr\u003e\nTongue: vertices 1,602; polygons 1,600\u003cbr\u003e\nFeathers: vertices 187,884; polygons 130,783\u003cbr\u003e\nTotal: vertices 225,503; polygons 168,337\u003cbr\u003e\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0F_AraMacao_Body_BaseColor.1001.png, 4096 4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_BaseColor.1003.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_BaseColor.1004.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Normal.1003.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Normal.1004.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Roughness.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Roughness.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Roughness.1003.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Roughness.1004.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Specular.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Specular.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Specular.1003.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Specular.1004.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Eye_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Eye_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather01_U_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather01_U_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather01_U_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_U_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_U_Normal.png, 4096 4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_U_Specular.png, 4096 4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_D_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_D_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_D_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_U01_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_U01_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_U01_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_FirstFeather_B_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_FirstFeather_F_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_FirstFeather_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_FirstFeather_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_SecondFeather_B_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_SecondFeather_F_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_SecondFeather_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_SecondFeather_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Shoulder_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Shoulder_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather02_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather02_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather02_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather_B_BaseColor.png, 409 64096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather_F_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather_Specular.png, 4096 *4096\u003cbr\u003e\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model. It comes with a customized attribute:\u003cbr\u003e\nFeatherSmooth prevents interspersed feathers.\u003cbr\u003e\nCTR_gravity_a controls the movement of the center of gravity of the body.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the legs. It comes with three customized attributes:\u003cbr\u003e\nFK-IK switches between IK/FK of the legs.\u003cbr\u003e\nIK_Stretch controls whether the legs can be stretched.\u003cbr\u003e\nIK_StretchStrength controls the strength of leg stretching.\u003cbr\u003e\nFK_thigh_b.L, FK_shin.L, CTR_ROLL_foot.L, FK_thigh_b.R, FK_shin.R and CTR_ROLL_foot.R are FK controllers of the legs.\u003cbr\u003e\nCTR_gravity_b controls the chest. It comes with two customized attributes:\u003cbr\u003e\nNeck_Follow controls whether the neck rotates following the chest;\u003cbr\u003e\nNeck_IK-FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_chin opens the mouth.\u003cbr\u003e\nCTR_feather controls the folding and unfolding of the tail feathers.\u003cbr\u003e\nCTR_feather.L and CTR_feather.R fold the wings by Location, which makes it quick and easy.\u003cbr\u003e\nEach feather comes with a skinned bone and a separate FK controller, detailed controller and bending controller, which makes it possible to control every feather. Besides, there are controllers which are to rotate, fold and unfold multiple feathers overall.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable flying animation at 30 fps, frame range 0-14\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped takeoff animation at 30 fps, frame range 150\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nMask modifier is applied, causing the cached vertex, edges and faces in the OBJ file to be different from that in Blender. This doesn't affect anything.\u003cbr\u003e\n\n","imageAlt":"Ara Macao Animation - VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/ara-macao-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LQbMgphbKAJ5j6LVeT55NqMX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0F_AraMacao_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/LQbMgphbKAJ5j6LVeT55NqMX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0F_AraMacao_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/ara-macao-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5084441/03bebb04a5/ara-macao-animation-vfx-grace-3d-model-03bebb04a5.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3330720","type":"listingItem","attributes":{"id":3330720,"title":"Male Deer with 5 Animations  VFX Grace","price":429.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\t\nThis is a high-quality male Pere David's Deer model with textures in the UDIM format partially, rigging and animation. It has very detailed muscle structures and a realistic oral cavity. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of 12 objects: Body, left horn, right horn, upper gum, lower gum, upper teeth, lower teeth, tongue, iris, sclerae, lacrimal caruncles, lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 61,188; polygons 61,186\u003cbr\u003e\nLeft horn: vertices 18,881; polygons 18,879\u003cbr\u003e\nRight horn: vertices 17,911; polygons 17,909\u003cbr\u003e\nUpper gum: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower gum: vertices 6,485; polygons 6,372\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nIris: vertices 2,340; polygons 2,368\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nLacrimal caruncles: vertices 1,316; polygons 1,312\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 185,626; polygons 184,552\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Body_ID.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Hair_Mask01.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Hair_Mask02.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_L_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_L_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_L_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_L_Specular.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_R_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_R_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_R_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_R_Specular.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. The features are as follows:\u003cbr\u003e\nRoot controls the entire model, and it is scalable.\u003cbr\u003e\nCTR_gravity_b, CTR_gravity_m, CTR_gravity_f control the torso.\u003cbr\u003e\nThe face has fine controllers which support detailed facial expressions creation.\u003cbr\u003e\nCTR_Tail controls whether the tail follows the body to rotate by customized attributes.\u003cbr\u003e\nCTR_Neck controls whether the neck and head follows the body to rotate and the switch of the IK/FK of the neck by customized attributes.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attribute \u003cknee_shake\u003e.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L, CTR_OpenToe_F.R control the flexion and extension of toes.\u003cbr\u003e\nCTR_Spine_B controls latter spine; CTR_spine_m controls middle spine; CTR_spine_f controls anterior spine; CTR_Neck_a controls the root of neck; CTR_Neck_c controls the head.\u003cbr\u003e\nCTR_masticate controls the masticating animation.\u003cbr\u003e\nAnd more …\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, fame range: 0-40\u003cbr\u003e\nLoopable running animation at 30 fps, frame range: 0-11\u003cbr\u003e\nUnlooped animation of EatGrass at 30 fps, frame range: 0-350\u003cbr\u003e\nUnlooped lying animation at 30 fps, frame range: 0-300\u003cbr\u003e\nUnlooped animation of LookAround at 30 fps, frame range 0-350\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe rendering time is relatively long because the animal is of high quality. If you want a faster rendering in the background, here are some optimization methods:\u003cbr\u003e\n1. Decrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\n2. Decrease the steps of the Interpolated spine.\u003cbr\u003e\nIf the initial pose is needed, you need to disable Repair_Lie.001, Repair_Lie.002 and Repair_Lie.003 of body, as well as reset location and rotation of all controllers(shortcut \u003cAlt\u003e + R/G)\u003cbr\u003e\n","imageAlt":"3D model Male Deer with 5 Animations VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/male-deer-with-5-animations-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/a2uxM9H8d58PxVSBpHTA1NB1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L219A5_PereDavidsDeer_Male_Display_See_01.jpg","gridUrl":"https://media.cgtrader.com/variants/a2uxM9H8d58PxVSBpHTA1NB1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A5_PereDavidsDeer_Male_Display_See_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/male-deer-with-5-animations-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3330720/41423eaf7a/male-deer-with-5-animations-vfx-grace-3d-model-41423eaf7a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3409955","type":"listingItem","attributes":{"id":3409955,"title":"African Snail Animated  VFX Grace","price":78.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis giant African snail model is with 4K maps, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 2 objects: Body, shell.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 13,970; polygons 13,966\u003cbr\u003e\nShell: vertices 3,152; polygons 3,128\u003cbr\u003e\nTotal: vertices 17,122; polygons 17,094\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJC0K730A0_GiantAfricanSnail_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0K730A0_GiantAfricanSnail_Body_Height.png, 4096*4096\u003cbr\u003e\nJC0K730A0_GiantAfricanSnail_Body_Mask.png, 4096*4096\u003cbr\u003e\nJC0K730A0_GiantAfricanSnail_Body_Normal.png, 4096*4096\u003cbr\u003e\nJC0K730A0_GiantAfricanSnail_Shell_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0K730A0_GiantAfricanSnail_Shell_Normal.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nIt's manually rigged and can be animated completely.\u003cbr\u003e\nThere are many fine controllers which control the deformation of body when the character moves.\u003cbr\u003e\nScalable.\u003cbr\u003e\nPS: The model is too small to be skinned properly, so we scale it up before skinning, then restore it to the original size, thus the scale of JC0K730A0_GiantAfricanSnail_Crawl_grp is 0.028.\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nUnlooped crawling animation at 30fps, frame range 0-210\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe displace modifier is on for a better result.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"3D African Snail Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/insect/african-snail-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gM5i92NRsbyiAvDV4fZMsYPL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0K730A0_GiantAfricanSnail_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/gM5i92NRsbyiAvDV4fZMsYPL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0K730A0_GiantAfricanSnail_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/african-snail-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/3409955/a18aa571dc/african-snail-animated-vfx-grace-3d-model-a18aa571dc.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4848467","type":"listingItem","attributes":{"id":4848467,"title":"Panda Animation Vfx Grace","price":439.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality panda model with 4K UDIM maps, fur, rigging and three realistic animations. The model comes with a realistic muscle structure and vertex color control, which presents a realistic effect, and the complex hair system is created with Blender to realize the hair effect. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nDescription It consists of the body, paws, lacrimal glands, eyeballs and sclerae.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 57,386; polygons 57,155\u003cbr\u003e\nPaws: vertices 9,240; polygons 9,040\u003cbr\u003e\nLacrimal glands: vertices 784; polygons 704\u003cbr\u003e\nEyeballs: vertices 1,156; polygons 1,216\u003cbr\u003e\nSclerae: vertices 1,252; polygons 1,280\u003cbr\u003e\nTotal: vertices 69,818; polygons 69,395\u003cbr\u003e\nProject Format There is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0N2N0K_Panda_Claw_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Claw_Normal.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Hair_BaseColor.1001.png, 2048*2048\u003cbr\u003e\nJF0N2N0K_Panda_Hair_BaseColor.1002.png, 2048*2048\u003cbr\u003e\nJF0N2N0K_Panda_Normal.1001.png, 8192*8192\u003cbr\u003e\nJF0N2N0K_Panda_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Normal.1004.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Skin_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Skin_BaseColor.1004.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_spine_a controls the rear spine.\u003cbr\u003e\nCTR_spine_b controls the middle spine.\u003cbr\u003e\nCTR_spine_c controls the front spine.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c, CTR_FK_tail_d、CTR_FK_tail_e ... are FK controllers of the tail.\u003cbr\u003e\nCTR_neck_a and CTR_neck_b are neck controllers.\u003cbr\u003e\nCTR_head is the head controller.\u003cbr\u003e\nCTR_foot_fr_a.L and CTR_foot_fr_a.R are IK controllers of the forelegs.\u003cbr\u003e\nCTR_foot_bk_a.L and CTR_foot_bk_a.R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_paw_root_fr_a.L, CTR_paw_root_fr_a.R, CTR_paw_root_bk_a.L and CTR_paw_root_bk_a.R control the adduction and abduction of the toes by Location.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b control the jaw.\u003cbr\u003e\nCTR_eyelid_root.L, CTR_eyelid_root.R, CTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_belly controls the abdomen for breath effect.\u003cbr\u003e\nCTR_chest_repair_a, CTR_belly_repair_a and CTR_belly_repair_b control the outline of the abdomen.\u003cbr\u003e\nThere is a facial controller to create plenty of facial expressions, and more body controllers to create detailed animations.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable walking animation at 30 fps, frame range 0-150\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-153\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e\n","imageAlt":"3D model Panda Animation Vfx Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/panda-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YbAt8prX7E9XXRqKmGpsxTMh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0K_Panda_Display_Eat_01.jpg","gridUrl":"https://media.cgtrader.com/variants/YbAt8prX7E9XXRqKmGpsxTMh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0K_Panda_Display_Eat_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/panda-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4848467/eb6cf86082/panda-animation-vfx-grace-3d-model-eb6cf86082.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6917285","type":"listingItem","attributes":{"id":6917285,"title":"Black Dachshund Dog Animated Fur","price":399.0,"description":"## Animated Black Dachshund Dog 3D Model with Fur\n\nFully rigged, and animated Dachshund dog is a high-quality 3D model created to enhance detail and realism in your rendering projects. This fully textured, and detailed sausage dog model is perfect for close-up renders and features meticulously groomed fur. The final images were rendered using Arnold renderer.\n\n### Key Features:\n\n- The body, teeth, eyes, and paw pillows are modeled separately, allowing for greater customization.\n- This high-quality polygonal model accurately represents a real dog and is correctly scaled.\n- The display unit scale is set to Metric (Centimeters).\n- Model resolutions are optimized for polygon efficiency, and you can use subdivision for increased mesh resolution when needed.\n- All colors are easily modifiable.\n- The model is fully textured with all materials applied.\n- Max models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No part-name confusion or clean-up is necessary when importing multiple models into a scene; simply drop the model into your scene and start rendering.\n- No special plug-ins are required to open the scene.\n\n### Included Formats:\n\n#### Native Application:\n\n- 3ds Max 2024 Arnold 5.7.2.0\n- 3ds Max 2021 Arnold 5.0.0.93\n\n#### Exchange Formats:\n\n- FBX\n- Collada\n- OBJ\n\n## Rigging and Animation:\n\nFully rigged and animated dachshund dog 3d model. Rigging has been done by the CAT object.\n\n- Abs Default Pose\n- CATMotion Layer\n- +L Walk\\_Adjustment\\_25f\n- Abs Sitting Pose\n- +L Eyes Closed\n- +L Mouth Opened\n- +L Look Right\n- +L Tail Down\n- +L Pose fixes\n- +L Adjustment Layer\n\nFully rigged dachshund 3d model with IK and FK system support.\n\n### Hair And Fur\n\nNine different hair growth objects were used for the hair and fur styling. The hair density is enough to be used for the close-up shots as well. All hair guides are included in the native 3ds max files and exported separately into .fbx file format as well. Hair growth objects are separated with their own layer so can be disabled/enabled any time if needed to have better computer performance.\n\n\u003e Note: Hair and fur could be hidden before playing the animations by layers as they will slow down the software. Enhance your projects with this meticulously crafted 3D Dachshund Dog model. For any additional questions or requests, please feel free to contact us.\n\n","imageAlt":"Black Dachshund Dog Animated Fur","url":"https://www.cgtrader.com/3d-models/animal/mammal/black-dachshund-dog-animated-3d-model-fur","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3fyhqop8726e5q4thz7530pgnn4w/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-black-dachshund-dog-3d-model-02.jpg","gridUrl":"https://media.cgtrader.com/variants/3fyhqop8726e5q4thz7530pgnn4w/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-black-dachshund-dog-3d-model-02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/black-dachshund-dog-animated-3d-model-fur","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6917285/68180f3158/black-dachshund-dog-animated-fur-3d-model-68180f3158.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3782993","type":"listingItem","attributes":{"id":3782993,"title":"Aquila Nipalensis Animated VFX Grace","price":329.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality aquila nipalensis model with detailed head, claws and wing feathers, textures, fur and 5 animations. The feathers follow the real reference, the body UV applies 4K UDIM maps, and the body feathers are made as facets. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, eyes, feathers, tongue and third eyelids.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 37,376; polygons 37,136\u003cbr\u003e\nEyes: vertices 2,568; polygons 2,688\u003cbr\u003e\nFeathers: vertices 391,772; polygons 309,354\u003cbr\u003e\nTongue: vertices 116; polygons 108\u003cbr\u003e\nThird eyelids: vertices 514; polygons 512\u003cbr\u003e\nTotal: vertices 432,346; polygons 349,798\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_DownTailFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_DownTailFeather_Normal.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_neck_a is the controller of the root of the neck, and its customized attribute Neck_Follow controls whether the neck rotates following the parent controller.\u003cbr\u003e\nCTR_Head_Rot is the FK controller of the head, and its customized attribute FK-IK controls the non-seamless switch of IK/FK of the neck; Head_Follow controls whether the head rotates following the parent controller.\u003cbr\u003e\nCTR_Head_FK_Transfer controls the location of head when the neck is in FK mode.\u003cbr\u003e\nCTR_Head_IK_Transfer.001 is the controller of head when the neck is in IK mode.\u003cbr\u003e\nCTR_Eyeball.L and CTR_Eyeball.R are controllers of eyes.\u003cbr\u003e\nCTR_Eyemask.L and CTR_Eyemask.R control the third eyelids.\u003cbr\u003e\nupper_arm_parent.L and upper_arm_parent.R are controllers of legs, their customized attribute FK_limb_follow controls whether the legs rotate following the center of gravity in FK mode; IK_FK controls the non-seamless switch of IK/FK of the legs; IK_follow controls whether the legs move following the root controller in IK mode; pole_vector controls whether the vector controllers follow the IK controllers of the feet.\u003cbr\u003e\nCTR_root_scapulars_a.L and CTR_root_scapulars_a.R are controllers of the shoulders, and its customized attribute Scapular_Follow_Wing_Loc controls whether the feathers on the shoulders follow the wing controllers; Scapular_Follow_Wing_Rot controls whether the the feathers on the shoulders rotate following the controllers of the wings.\u003cbr\u003e\nCTR_Wing.L and CTR_Wing.R control the folding of the wings.\u003cbr\u003e\nCTR_tail controls the folding of the tail.\u003cbr\u003e\nThe feet and feathers come with mode detailed controllers.\u003cbr\u003e\nEach feather comes with skinned bones, which makes it easy to shape a single feather or all feathers overall.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-120\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-220\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-360\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-120\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D Aquila Nipalensis Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/aquila-nipalensis-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gQuD8kPusXMTLkYWo5HqDKv3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L810A0_AquilaNipalensis_CatchMouse_Display_1K.jpg","gridUrl":"https://media.cgtrader.com/variants/gQuD8kPusXMTLkYWo5HqDKv3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L810A0_AquilaNipalensis_CatchMouse_Display_1K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/aquila-nipalensis-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3782993/c5f4db123f/aquila-nipalensis-animated-vfx-grace-3d-model-c5f4db123f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3652586","type":"listingItem","attributes":{"id":3652586,"title":"Carrion Crow Animated VFX Grace","price":495.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis carrion crow model has 4K UDIM maps of the body, 6K maps of the feathers, fur, rigging with a preset of folding wings, and 7 animations. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of Body, eyelids, pupils, corneas, tongue, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 13,401; polygons 13,400\u003cbr\u003e\nEyelids: vertices 5,472; polygons 5,016\u003cbr\u003e\nPupils: vertices 820; polygons 864\u003cbr\u003e\nCorneas: vertices 724; polygons 768\u003cbr\u003e\nTongue: vertices 212; polygons 212\u003cbr\u003e\nFeathers: vertices 418,408; polygons 298,657\u003cbr\u003e\nTotal: vertices 439,037; polygons 318,917\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_Specular.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, postures and animations are easier to create, and the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, which is not scalable. And it has customized attributes: Feather_Form_Switchover fixes the shape of folded feathers; WingFeather_Switchover controls whether the small feathers on the wings are displayed/rendered when the wings are folded.\u003cbr\u003e\nCTR_gravity_a has multiple cuscomized attributes: Abdomen_Alter controls the breathing of the belly; Neck_Alter fixes the deformation of the neck caused by head raising.\u003cbr\u003e\nCTR_neck_a has multiple customized attributes: \"Head follow rotation\" controls whether the head rotates following the parent controller, and \"Neck follow rotation\" controls whether the neck rotates following the parent controller.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the legs, and its customized attribute IK-FK controls the non-seamless IK/FK switch of the legs; \"Limit leg stretching\" controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_ankle.L and CTR_ankle.R control the heels raising in IK mode, and whether the hind toes rotate by customized attribute Toe_Follow_Rotation.L/R.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R control the folding of the wings by Location.\u003cbr\u003e\nCTR_wing_b.L.001, CTR_wing_b.L and CTR_wing_b.R control the folding and unfolding of the feathers on the tail.\u003cbr\u003e\nEach feather has skinned bones, an FK controller, a bending controller. Besides, there are some controllers which are to bend, rotate, fold multiple feathers overall.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable Flight01 animation at 30 fps, frame range 0-17\u003cbr\u003e\nLoopable Flight02 animation at 30 fps, frame range 0-9\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-30\u003cbr\u003e\nUnlooped LandingTweet animation at 30 fps, frame range 0-250\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-332\u003cbr\u003e\nUnlooped tweeting animation at 30 fps, frame range 0-170\u003cbr\u003e\nUnlooped feeding animation at 30 fps, frame range 0-215\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, just with Render enabled.\u003cbr\u003e\n\nThe pictures are only for demonstration purposes, and the scene shown in the pictures is not included in the product.\u003cbr\u003e\n","imageAlt":"Carrion Crow Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/carrion-crow-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ML4D9TnuKYFUHFvy9jSaqVME/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219A7_CarrionCrow_Display_A_01.jpg","gridUrl":"https://media.cgtrader.com/variants/ML4D9TnuKYFUHFvy9jSaqVME/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219A7_CarrionCrow_Display_A_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/carrion-crow-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3652586/716155507f/carrion-crow-animated-vfx-grace-3d-model-716155507f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3428610","type":"listingItem","attributes":{"id":3428610,"title":"Cattle Cow Rigged  VFX Grace","price":230.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a cattle model with multiple 4K UDIM maps, fur, and rigging. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, eyes, horns, oral cavity, lacrimal glands, teeth, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 29,542; polygons 29,460\u003cbr\u003e\nEyes:vertices 2,186; polygons 2,304\u003cbr\u003e\nHorns: vertices 664; polygons 660\u003cbr\u003e\nOral cavity: vertices 1,801; polygons 1,797\u003cbr\u003e\nLacrimal glands: vertices 172; polygons 168\u003cbr\u003e\nTeeth: vertices 3,520; polygons 3,456\u003cbr\u003e\nTongue: vertices 642; polygons 640\u003cbr\u003e\nTotal: vertices 38,527; polygons 38,485\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L419A0_YellowCattle_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Eye_Mask.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Eye_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Hair_Cavity.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Hair_Cavity.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_OralCavity_Specular.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_OralCavity_SubsurfaceColor.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_OralCavity_SubsurfaceRadius.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceRadius.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceRadius.1002.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nRoot, Root01 and Root02 control the entire model.\u003cbr\u003e\nCTR_gravity_b, CTR_gravity_m and CTR_gravity_f control the center of gravity of the body.\u003cbr\u003e\nCTR_Spine_B controls the latter spine; CTR_spine_m controls the middle spine; CTR_spine_f controls the former spine; CTR_Neck_a controls the root of the neck; CTR_Neck_c controls the head.\u003cbr\u003e\nCTR_Tail comes with a customized attribute: Tail_Follow controls whether the tail rotates following the parent controller.\u003cbr\u003e\nCTR_Neck comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow and Neck_Follow control whether the neck and head rotates following the parent controllers, Head_Follow only works when Neck_Follow is set to 1;\u003cbr\u003e\nNeck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_B.L and CTR_Foot_B.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R come with 2 customized attributes: IK-FK controls the non-seamless switch of IK/FK of the hind legs; Leg-Stretch controls the stretch limit of the legs in IK mode.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R come with 3 customized attributes: IK%FK controls the non-seamless switch of IK/FK of the forelegs; Leg-stretch controls the stretch limit of the legs in IK mode; knee_shake removes the knee jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\neye.L, eye.R and eyes control the eyes.\u003cbr\u003e\neye.L.001 and eye.R.001 control the winkle.\u003cbr\u003e\njaw_master controls the jaw.\u003cbr\u003e\nCTR_masticate controls the mastication by Location.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nThe body has more finer controllers which help create subtle animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe tail hair dynamic is baked and is ready for use.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n\n","imageAlt":"3D model Cattle Cow Rigged VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/cattle-cow-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AzsDsVxxAK21dR3uRT1au5Kk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L419A0_Cattle_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/AzsDsVxxAK21dR3uRT1au5Kk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L419A0_Cattle_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/cattle-cow-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3428610/10ab3e544a/cattle-cow-rigged-vfx-grace-3d-model-10ab3e544a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3131271","type":"listingItem","attributes":{"id":3131271,"title":"Sci fi Samurai Ninja 3D CG model rigged character","price":38.0,"description":"Sci-fi Samurai Ninja 3D CG model rigged character from \"Adarnia : 3D CG Sci-fi short film by Clem Escosora\"\n\ngoogle search : Adarnia for more information\n\nwww(dot)adarnia(dot)com\n\nSci-fi Samurai Ninja 3D CG model rigged character with opening and closing helmet visor, moveable antennas, knifes, sword, belt bags, samurai plated skirt models + 4K textures. This is a Qualitative 3d model othat can be used in Animation/Films/Games.\n\nPackage contains:UVs mapped of a mid-level poly 3D model character.\n\nmaya file (2018version) fbx (2018version) obj (2018version) 4K png textures\n\nThis 3D model is the main character in the 3DCGsci-fi animated short film 'Adarnia' google search: 'adarnia' for more details\n\nAlso, check out this character's own vehicle the post-apocalyptic motor bike, vehicle Sci-fi 3D\n\nNote:\nhuman head mesh inside the helmet not included.","imageAlt":"rigged Sci fi Samurai Ninja 3D CG model rigged","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-samurai-ninja-3d-cg-model-rigged-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YNDP6uMujAGUvrr5nVAHxdVD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/samurai_rigged_character_adarnia_3dmodel.jpg","gridUrl":"https://media.cgtrader.com/variants/YNDP6uMujAGUvrr5nVAHxdVD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/samurai_rigged_character_adarnia_3dmodel.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-samurai-ninja-3d-cg-model-rigged-character","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3131271/a7082a3ce7/sci-fi-samurai-ninja-3d-cg-model-rigged-character-3d-model-a7082a3ce7.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4168593","type":"listingItem","attributes":{"id":4168593,"title":"Housefly Animated VFX Grace","price":100.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a housefly model with maps, fur, rigging, and animations. This model is made with Blender and Cycles renderer at a real-world scale.\u003cbr\u003e\nIt consists of the body, wings, and small wings.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 11,653; polygons 11,556\u003cbr\u003e\nWings: vertices 13,944; polygons 13,784\u003cbr\u003e\nSmall wings: vertices 202; polygons 168\u003cbr\u003e\nTotal: vertices 25,799; polygons 25,508\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0M9G00_Housefly_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0M9G00_Housefly_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0M9G00_Housefly_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0M9G00_Housefly_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0M9G00_Housefly_Head_Opacity.png, 4096*4096\u003cbr\u003e\nJF0M9G00_Housefly_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0M9G00_Housefly_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0M9G00_Housefly_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0M9G00_Housefly_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0M9G00_Housefly_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0M9G00_Housefly_Specular.1002.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model, it comes with multiple customized attribute:\u003cbr\u003e\na_IK_Stretch_back_leg controls the stretch limit of the hind legs in IK mode;\u003cbr\u003e\nb_IK_FK_back_leg switches between IK/FK of the hind legs;\u003cbr\u003e\nc_IK_Stretch_mid_leg controls the stretch limit of the middle legs in IK mode;\u003cbr\u003e\nd_IK_FK_mid_leg switches between IK/FK of the middle legs;\u003cbr\u003e\ne_IK_Stretch_Front_leg controls the stretch limit of the forelegs in IK mode;\u003cbr\u003e\ng_IK_FK_Front_leg switches between IK/FK of the forelegs;\u003cbr\u003e\nh_head_follow_B controls whether the head moves following the parent controller;\u003cbr\u003e\nk_IK_Stretch_mouth controls the stretch limit of the mouth in IK mode;\u003cbr\u003e\nl_IK_FK_mouth switches between IK/FK of the mouth;\u003cbr\u003e\nm_small_wing_follow controls whether the calypters moves following the wings.\u003cbr\u003e\nCTR_Root_body controls the center of gravity of the body.\u003cbr\u003e\nCTR_FK_abdomen_a, CTR_FK_abdomen_b, CTR_FK_abdomen_c and CTR_FK_abdomen_d are FK controllers of the belly.\u003cbr\u003e\nCTR_spine_a and CTR_spine_b are spine controllers.\u003cbr\u003e\nCTR_head is the head controller.\u003cbr\u003e\nCTR_IK_Root_mid_leg.L/R, CTR_IK_Root_leg.L/R, CTR_IK_Root_F_leg.L/R are IK controllers of the legs.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped CircleFly animation at 60 fps, frame range 0-360 frames\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-43 frames\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-430 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project without cleaning up.\u003cbr\u003e\nNo lights or cameras.\u003cbr\u003e\n\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D software such as Maya, 3DsMax, C4D, and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those software. You can contact the website to consult the result of format conversion before deciding whether to purchase.\u003cbr\u003e\n","imageAlt":"Housefly Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/insect/housefly-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Vq6bkRisBksiQ1QgG1sQmrag/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0M9G00_Housefly_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/Vq6bkRisBksiQ1QgG1sQmrag/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0M9G00_Housefly_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/housefly-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/4168593/9fc31eaa60/housefly-animated-vfx-grace-3d-model-9fc31eaa60.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4788586","type":"listingItem","attributes":{"id":4788586,"title":"Brown Horse Animation   VFX Grace","price":275.0,"description":"This is a high-quality and nice-looking brown horse model with 4K UDIM maps, fur, rigging and a realistic animation. It comes with a realistic muscle structure and a complex hair system created in Blender for a natural and realistic effect. This model is made with Blender and Cycles renderer at real-world scale.\n\nDescription\n\nIt consists of the body, 2 pupils, 2 sclerae, 2 lacrimal caruncles, teeth, tongue.\n\nPolygons\n\nBody: vertices 62,432; polygons 62,386\n\nPupils: vertices 100; polygons 88\n\nSclerae: vertices 324; polygons 330\n\nLacrimal caruncles: vertices 1,140; polygons 1,112\n\nTeeth: vertices 121,619; polygons 119,945\n\nTongue: vertices 5,281; polygons 5,248\n\nTotal: vertices 190,900; polygons 189,109\n\nProject Format\n\nThere is a Blender project and an OBJ file without rigging or animation.\n\nSize of Maps\n\nJW0N4600_Horse_White_BaseColor.1001.png, 4096*4096\n\nJW0N4600_Horse_White_BaseColor.1002.png, 4096*4096\n\nJW0N4600_Horse_White_Body_AO.1001.png, 4096*4096\n\nJW0N4600_Horse_White_Body_AO.1002.png, 4096*4096\n\nJW0N4600_Horse_White_Body_Roughness.1001.png, 4096*4096\n\nJW0N4600_Horse_White_Body_Roughness.1002.png, 4096*4096\n\nJW0N4600_Horse_White_Eye_BaseColor.png, 4096*4096\n\nJW0N4600_Horse_White_Eye_Mask.png, 4096*4096\n\nJW0N4600_Horse_White_Eye_Normal.png, 4096*4096\n\nJW0N4600_Horse_White_Normal.1001.png, 4096*4096\n\nJW0N4600_Horse_White_Normal.1002.png, 4096*4096\n\nJW0N4600_Horse_White_OralCavity_BaseColor.png, 4096*4096\n\nJW0N4600_Horse_White_OralCavity_Normal.png, 4096*4096\n\nJW0N4600_Horse_White_OralCavity_Roughness.png, 4096*4096\n\nRigging\n\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\n\nCTR_Horse controls the entire model.\n\nCTR_Spine_Weight controls the center of gravity.\n\nCTR_Hip controls the rear spine.\n\nCTR_Stretch_Spine controls the middle spine.\n\nCTR_Spine.006 controls the front spine.\n\nCTR_Drive.001 is a customized controller with multiple customized attributes:\n\nprop_Follow_Head controls whether the head rotates following the neck;\n\nprop_Follow_Neck controls whether the neck rotates following the spine;\n\nprop_IKFK_Leg_Behind_L, prop_IKFK_Leg_Behind_R, prop_IKFK_Leg_Front_L and prop_IKFK_Leg_Front_R switches between IK/FK of the limbs;\n\nprop_Leg_Stretch_Behind_L, prop_Leg_Stretch_Behind_R, prop_Leg_Stretch_Front_L and prop_Leg_Stretch_Front_R limit the stretch of the limbs in IK mode.\n\nCTR_Tail.001, CTR_Tail.002, CTR_Tail.003 and CTR_Tail.004…… are FK controllers of the tail.\n\nCTR_Neck.005, CTR_Neck.006, CTR_Neck.007 and CTR_Neck.008 are FK controllers of the neck.\n\nCTR_Head.001 controls the head.\n\nCTR_Foot_Total_F.L and CTR_Foot_Total_F.R are IK controllers of the forelegs.\n\nCTR_Foot_Total_B.L and CTR_Foot_Total_B.R are IK controllers of the hind legs.\n\nCTR_Jaw.001, CTR_Jaw.002, CTR_Jaw.003 and CTR_Jaw.004 control the jaw.\n\nCTR_Eye, DEF_Eye.R.004 and DEF_Eye.L.004 control the eyes.\n\nCTR_Belly.001.L, CTR_Belly.002.L, CTR_Belly.001.R and CTR_Belly.002.R control the abdomen.\n\nAnd more ...\n\nAnimation\n\nLoopable running animation at 30 fps, frame range 0-24\n\nTag\n\nhorse, brown, animal, beautiful, farm, grassland, mammal, mane, equine, run, fur, Blender, Cycles\n\nFeatures\n\nThe dynamic of Mane and tail have been cached.\n\nThe model is in meter units at real-world scale.\n\nTo run faster, the fur is hidden, with Render enabled.\n\nThe model can be rendered in the current project directly.","imageAlt":"3D Brown Horse Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/brown-horse-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3bTYgfqU4frLcKKHaZvD45mS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N6D00_Horse_Brown_Display_Pose_01.jpg","gridUrl":"https://media.cgtrader.com/variants/3bTYgfqU4frLcKKHaZvD45mS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N6D00_Horse_Brown_Display_Pose_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/brown-horse-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4788586/cad9b66ffc/brown-horse-animation-vfx-grace-3d-model-cad9b66ffc.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3553076","type":"listingItem","attributes":{"id":3553076,"title":"American Black Bear Animated VFX Grace","price":650.0,"description":"**Introduction**\u003cbr\u003e\nThis is an American black bear model with multiple 4K maps, fur, rigging, animations, and a real oral cavity. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, claws, tear01, tear02, nose, sclerae, irises, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 55,100; polygons ; 55,088\u003cbr\u003e\nClaws: vertices vertices 9240; polygons ; 9,040\u003cbr\u003e\nTear01: vertices 388; polygons ; 384\u003cbr\u003e\nTear02: vertices 784; polygons ; 704\u003cbr\u003e\nNose: vertices 1,023; polygons ; 996\u003cbr\u003e\nSclerae: vertices 1,796; polygons ; 1,732\u003cbr\u003e\nIrises: vertices 1,252; polygons ; 1,248\u003cbr\u003e\nTeeth: vertices 8,332; polygons ; 7,982\u003cbr\u003e\nTotal: vertices 77,915; polygons ; 77,174\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file withour rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Body_Specular.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Body_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Eye_BaseColor.png, 1024*1024\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Nose_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Nose_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Nose_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_root controls the movement of the entire model, and its customized attribute Follow_Head controls whether the head moves following the parent controller; Follow_Neck controls whether the neck moves following the parent controller; IKFK_Leg_B_L, IKFK_Leg_B_R, IKFK_Leg_F_L and IKFK_Leg_F_R are to switch between IK/FK of the limbs, which is non-seamless; Stretch_Leg_B_L, Stretch_Leg_B_R, Stretch_Leg_F_L and Stretch_Leg_F_R control the stretch limit of the limbs.\u003cbr\u003e\nCTR_gravity controls the movement of the center of gravity of the body.\u003cbr\u003e\nCTR_spine_c, CTR_spine_b and CTR_spine_a control the movement of the former, middle and latter spine.\u003cbr\u003e\nCTR_foot_fr_a.L, CTR_foot_fr_a.R, CTR_foot_bk_a.L and CTR_foot_bk_a.R control the movement of the limbs.\u003cbr\u003e\nCTR_sole_roll_bk_a.L, CTR_sole_roll_bk_a.R, CTR_sole_roll_fr_a.L and CTR_sole_roll_fr_a.R control the foot pad raising, and its customized attribute Follow_ankle controls whether the ankle rotates following the foot pad.\u003cbr\u003e\nCTR_paw_root_bk_a.L, CTR_paw_root_fr_a.L, CTR_paw_root_fr_a.R and CTR_paw_root_bk_a.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_neck_a and CTR_neck_b control the neck.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b control the jaw.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the movement of the eyes.\u003cbr\u003e\nCTR_eyelid_root.L and CTR_eyelid_root.R control the winkle.\u003cbr\u003e\nEach toe comes with a separate controller, the face, neck and belly come with fine controllers which control the subtle details.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped feeding animation at 30 fps, frame range 0-330\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-40\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-13\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project without any other adjustments.\u003cbr\u003e\n","imageAlt":"3D American Black Bear Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/american-black-bear-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/k43swskeJzGuYdAkLKaq6xCJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A1_AmericanBlackBear_Display_Walk_01.jpg","gridUrl":"https://media.cgtrader.com/variants/k43swskeJzGuYdAkLKaq6xCJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A1_AmericanBlackBear_Display_Walk_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/american-black-bear-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3553076/e560bbd0d0/american-black-bear-animated-vfx-grace-3d-model-e560bbd0d0.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3577051","type":"listingItem","attributes":{"id":3577051,"title":"White rabbit Animated VFX Grace","price":300.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality white rabbit model with 4K UDIM maps, fur, rigging and animations. There is a fine facial controller, and the rigging supports winkle animation. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe models consists of body, 2*claws, 2*lacrimal caruncles, 2*lacrimal glands, oral cavity, pupils, cornea, tongue, 2*teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 30,882; polygons 30,880\u003cbr\u003e\nPaws: vertices 1,332; polygons 1,296\u003cbr\u003e\nLacrimal caruncles:vertices 1,052; polygons 1,048\u003cbr\u003e\nLacrimal glands: vertices 2,560; polygons 2,532\u003cbr\u003e\nOral cavity: vertices 2,748; polygons 2,746\u003cbr\u003e\nPupils: vertices 1,988; polygons 2,048\u003cbr\u003e\nCorneas: vertices 1,572; polygons 1,600\u003cbr\u003e\nTongue: vertices 1,098; polygons 1,096\u003cbr\u003e\nTeeth: vertices 1,308; polygons 1,260\u003cbr\u003e\nTotal: vertices 44,540; polygons 44,506\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0L219A0_WhiteRabbit_BodyHair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A0_WhiteRabbit_BodyHair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A0_WhiteRabbit_BodySkin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A0_WhiteRabbit_BodySkin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A0_WhiteRabbit_BodySkin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A0_WhiteRabbit_BodySkin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A0_WhiteRabbit_BodySkin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A0_WhiteRabbit_BodySkin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A0_WhiteRabbit_BodySkin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A0_WhiteRabbit_BodySkin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A0_WhiteRabbit_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A0_WhiteRabbit_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A0_WhiteRabbit_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A0_WhiteRabbit_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A0_WhiteRabbit_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A0_WhiteRabbit_OralCavity_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A0_WhiteRabbit_Tooth_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L219A0_WhiteRabbit_Tooth_Normal.png, 2048*2048\u003cbr\u003e\nJC0L219A0_WhiteRabbit_Tooth_Specular.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nRoot controls the entire model.\u003cbr\u003e\nCTR_Gravity_F, CTR_Gravity_M and CTR_Gravity_B control the former, middle and latter center of gravity of the body.\u003cbr\u003e\nCTR_Gravity_B has three customized attributes:\u003cbr\u003e\nHeadFollow controls whether the head moves following the body;\u003cbr\u003e\nNeckFollow controls whether the neck moves following the body;\u003cbr\u003e\nTailFollow controls whether the tail moves following the body.\u003cbr\u003e\nCTR_Hand_Switch_F.L is the controller of the left forefoot, and its customized attribute IKFK_LF controls the non-seamless IK/FK switch of the legs, and IK_Stretch_Roll_LF controls whether the ankle moves following the IK controller.\u003cbr\u003e\nCTR_Hand_Switch_F.R is the controller of the right forefoot, and its customized attribute IKFK_RF controls the non-seamless IK/FK switch of the legs, and IK_Stretch_Roll_RF controls whether the ankle moves following the IK controller.\u003cbr\u003e\nCTR_Leg_Switch_B.L is the controller of the left hind foot, and its customized attribute IKFK_LB controls the non-seamless IK/FK switch of the legs, and IK_Stretch_Roll_LB controls whether the ankle moves following the IK controller.\u003cbr\u003e\nCTR_Leg_Switch_B.R is the controller of the left hind foot, and its customized attribute IKFK_RB controls the non-seamless IK/FK switch of the legs, and IK_Stretch_Roll_RB controls whether the ankle moves following the IK controller.\u003cbr\u003e\nCTR_Roll_Linkage_Finger_b.L, CTR_Roll_Linkage_Finger_b.R, CTR_Roll_Linkage_Toe_b.L and CTR_Roll_Linkage_Toe_b.R control the extension of the toes.\u003cbr\u003e\nCTR_Roll_Linkage_Finger_a.L, CTR_Roll_Linkage_Finger_a.R, CTR_Roll_Linkage_Toe_a.L and CTR_Roll_Linkage_Toe_a.R control the flexion of the toes.\u003cbr\u003e\nCTR_Squeeze_Finger.L, CTR_Squeeze_Finger.R, CTR_Squeeze_Toe.L and CTR_Squeeze_Toe.R control the squeeze effect of the foot pads.\u003cbr\u003e\nEach toe comes with a separate controller, and the neck and belly come with detailed controllers.\u003cbr\u003e\nA detailed facial rigging is available which supports facial expression creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-12\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-300\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D White rabbit Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/white-rabbit-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/PmAP8J9mmdn2SdnjTVh747p5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219A0_WhiteRabbit_Display_Eating_01.jpg","gridUrl":"https://media.cgtrader.com/variants/PmAP8J9mmdn2SdnjTVh747p5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219A0_WhiteRabbit_Display_Eating_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/white-rabbit-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3577051/cb41927788/white-rabbit-animated-vfx-grace-3d-model-cb41927788.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6918983","type":"listingItem","attributes":{"id":6918983,"title":"Red Fox Rigged - Maya VFX Grace","price":550.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality red fox model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, eyelid 01, eyelid 02, eyes, tongue and teeth.\u003cbr\u003e\nTextures and materials: There are 14 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 101,498; polygons 101,496\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nEyelid 01: vertices 452; polygons 448\u003cbr\u003e\nEyelid 02: vertices 1,356; polygons 1,344\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,240\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nTeeth: vertices 18,271; polygons 18,046\u003cbr\u003e\nTotal: vertices 129,595; polygons 129,340\u003cbr\u003e\n  \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model;\u003cbr\u003e\nCTR_crv_M_torse: Controls the movement of the whole body (excluding the paws);\u003cbr\u003e\nCTR_crv_F_torse, CTR_crv_B_torse: Control the body pivoting on the shoulders and hips;\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine, CTR_crv_B_spine_ro: Control the front, rear, and middle of the spine;\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_F_spine: Comes with a customized attribute:\u003cbr\u003e\n\"Follow Neck\" controls the strength of the neck following the rotation.\u003cbr\u003e\n\nCTR_crv_M_belly: Controls the belly;\u003cbr\u003e\nCTR_crv_neck_root: Root controller for the neck;\u003cbr\u003e\nCTR_crv_neck_attr: Neck attribute controller, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary neck stretch controllers.\u003cbr\u003e\n\nCTR_crv_hip: Controls the hips;\u003cbr\u003e\nCTR_crv_tail_attr: Tail attribute controller, with customized attributes:\u003cbr\u003e\nTail_IK_FK switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the tail;\u003cbr\u003e\n\"Follow Target\" controls the tail following.\u003cbr\u003e\n\nCTR_crv_FK_tail_ro: FK rotation controller for the tail;\u003cbr\u003e\nCTR_crv_head: Head controller with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_D_jaw: Controller for opening the mouth;\u003cbr\u003e\nCTR_crv_NoseBridge_a, CTR_crv_NoseBridge_b, CTR_crv_U_jaw: Control the nose bridge and upper jaw;\u003cbr\u003e\nCTR_crv_tongue: Root controller for the tongue with customized attributes:\u003cbr\u003e\nTongue_IK_FK switches between IK/FK for the tongue;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the tongue.\u003cbr\u003e\n\nCTR_crv_eye: Eye controller;\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes;\u003cbr\u003e\nCTR_crv_preset_L/R_eyebrow_a/b: Preset controllers for eyebrow expressions;\u003cbr\u003e\nCTR_crv_preset_L/R_nose, CTR_crv_preset_L/R_mouth_a/b: Preset controllers for the nose and lips;\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulders and hips, respectively;\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Controllers for all four legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\n\nCTR_crv_L/R_F/B_foot_poll: Controllers for all four feet, which controls the raising of heel, raising of toe, foot eversion, foot inversion, foot pivoting, and toes abduction;\u003cbr\u003e\nCTR_crv_L/R_F/B_toe_motion: Preset controllers for the toes;\u003cbr\u003e\nAdditionally, there are more facial controllers along with other body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Red Fox Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m7mcfxr3otjcdylex7ohaowzf8r0/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N1400_RedFox_Display_Watch_02.jpg","gridUrl":"https://media.cgtrader.com/variants/m7mcfxr3otjcdylex7ohaowzf8r0/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N1400_RedFox_Display_Watch_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918983/0f0586065e/red-fox-rigged-maya-vfx-grace-3d-model-0f0586065e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3410452","type":"listingItem","attributes":{"id":3410452,"title":"Rat Mouse Rigged  VFX Grace","price":150.0,"description":"**Introduction**\u003cbr\u003e\nThis is a realistic rat model with 4K maps, rigging, hair. And UDIM UV is applied to the body for more details. The skin map is made separately for a more realistic effect. The model is made with Blender and Cycles renderer at real-world scale. \u003cbr\u003e\nThe model consists of 6 objects: Body, eyes, claws, oral cavity and teeth, tongue.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 18,666; polygons 18,664\u003cbr\u003e\nClaws: vertices 10,674; polygons 10,368\u003cbr\u003e\nEyes: vertices 2,376; polygons 2,368\u003cbr\u003e\nOral cavity and teeth: vertices 6,172; polygons 6,132\u003cbr\u003e\nTongue: vertices 358; polygons 356\u003cbr\u003e\nFood: vertices 42; polygons 80\u003cbr\u003e\nTotal: vertices 38,288; polygons 37,968\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJU0L506A2_Rat_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_BodySkin_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_BodySkin_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_BodySkin_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_FootSkin_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_FootSkin_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_FootSkin_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_Oralcavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_Oralcavity_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_Oralcavity_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_Other_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_OtherSkin_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_OtherSkin_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A2_Rat_OtherSkin_Roughness.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nCTR_Gravity controls the location and rotation of the body.\u003cbr\u003e\nCTR_spine_Front controls the location and rotation of the former spine, and comes with multiple customized attributes: IK/FK_Head_Follow, IK/FK_Neck_Follow, HandFollow Body, Neck_IK/FK, Tail_Follow, Tail_IK/FK.\u003cbr\u003e\nCTR_foot_H.L/R controls the movement of hind legs, and comes with the customized attributes:  L/R_IK_Ankle_Roll_Loc, Leg_IK/FK.\u003cbr\u003e\nCTR_foot_F.L/R controls the movement of forelegs, and comes with the customized attributes: Leg_IK/FK.\u003cbr\u003e\nEach toe has a separate controller.\u003cbr\u003e\nThere is a UI for facial rigging, which is used to animate the eyes, eyebrows, lips and nose for some simple facial expressions.\u003cbr\u003e\nAnd more …\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThe model applies UDIM UV. \u003cbr\u003e\nThe rigged version is in the initial pose, previews are just for display.\u003cbr\u003e\nShape keys are applied to fix abnormal deformations. \u003cbr\u003e\nTo reset the initial pose, select all the controllers in pose mode, then press Alt+R, Alt+G, and Alt+S and reset the shape key of the body to 0.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"3D Rat Mouse Rigged VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/rat-mouse-rigged-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aVF1k8cmhCe1mJvGbbZG1hoZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A2_Rat_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/aVF1k8cmhCe1mJvGbbZG1hoZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A2_Rat_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/rat-mouse-rigged-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3410452/5a2d21e26e/rat-mouse-rigged-vfx-grace-3d-model-5a2d21e26e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3792666","type":"listingItem","attributes":{"id":3792666,"title":"Four-Eyed Dog Animated VFX Grace","price":520.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality four-eyed dog model with textures, fur, rigging and 5 animations, and the body UV applies 4K UDIM maps. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, claws, lacrimal glands, oral cavity, pupils, corneas, upper teeth, lower teeth, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 33,584; polygons 33,582\u003cbr\u003e\nClaws: vertices 3,492; polygons 3,456\u003cbr\u003e\nLacrimal glands: vertices 392; polygons 384\u003cbr\u003e\nOral cavity: vertices 14,560; polygons 14,439\u003cbr\u003e\nPupils: vertices 1,378; polygons 1,344\u003cbr\u003e\nCorneas: vertices 1,156; polygons 1,216\u003cbr\u003e\nLower teeth: vertices 6,168; polygons 6,136\u003cbr\u003e\nUpper teeth: vertices 6,282; polygons 6,224\u003cbr\u003e\nTongue: vertices 5,006; polygons 5,004\u003cbr\u003e\nTotal: vertices 72,018; polygons 71,785\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0L219A3_FourEyedDog_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Hair_BaseColor01.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Hair_BaseColor01.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Hair_BaseColor02.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Hair_Mask01.png, 2048*2048\u003cbr\u003e\nJC0L219A3_FourEyedDog_Hair_Mask02.png, 2048*2048\u003cbr\u003e\nJC0L219A3_FourEyedDog_Hair_Mask03.png, 2048*2048\u003cbr\u003e\nJC0L219A3_FourEyedDog_Hair_Mask04.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_OralCavity_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Skin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Skin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Tooth_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A3_FourEyedDog_Tooth_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nROOT_root_b controls the entire model.\u003cbr\u003e\nCTR_gravity_a controls the latter spine, when it moves, its customized attribute CTR_Foot_b_IK.L and CTR_Foot_b_IK.R control whether the legs follow it in IK mode; Tail_Follow controls whether the tail rotates following it.\u003cbr\u003e\nCTR_gravity_b controls the former spine; when it moves, its customized attribute CTR_Foot_f_IK.L and CTR_Foot_f_IK.R control whether the legs follow it in IK mode; Neck_Follow controls whether the neck rotates following it; Head_Follow controls whether the head rotates following it, Head_Follow only works when Neck_Follow is set to 0.\u003cbr\u003e\nCTR_head is the controller of the head, when the head rotates, its customized attribute eye_follow controls whether the eyes follow.\u003cbr\u003e\nCTR_eye, CTR_eye.L, CTR_eye.R, CTR_eye_a.L and CTR_eye_a.R control the eyes and eyelids.\u003cbr\u003e\nCTR_eye_b.L and CTR_eye_b.R control the eyes without eyelids.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle.\u003cbr\u003e\nCTR_blink.L.001 and CTR_blink.R.001 are controllers of the eyebrows.\u003cbr\u003e\nCTR_NoseBridge controls the wrinkle of the nose.\u003cbr\u003e\nCTR_blink.L.002 and CTR_blink.R.002 control the lips.\u003cbr\u003e\nCTR_foot_f.L and CTR_foot_f.R are IK controllers of the forelegs, and its customized attribute Ankle_CTR controls whether the ankle bones move following the IK controller; IK-FK control the non-seamless switch of IK/FK of the legs; Pole_angle switches between the two display modes of the IK pole vector controller; STRETCH_CTR controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_foot_b.L and CTR_foot_b.R are IK controllers of the hind legs, and its customized attribute IK-FK control the non-seamless switch of IK/FK of the legs; Pole_angle switches between the different display modes of IK pole vertor; STRETCH_CTR controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nROLL_foot_f.L, ROLL_foot_f.R, ROLL_foot_b.L and ROLL_foot_b.R are foot controllers of the limbs, its Rotation controls the rotation of the foot, the Location controls the squeeze of the foot pads.\u003cbr\u003e\nThe body comes with finer controllers which help control the deformation of animations.\u003cbr\u003e\nThere are fine facial controllers which support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-300\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-10\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped yelping animation at 30 fps, frame range 0-390\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"Four-Eyed Dog Animated VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/four-eyed-dog-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hX8mwotKV97XqfCnqMfvwym7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219A3_FourEyedDog_Display_Park_01.jpg","gridUrl":"https://media.cgtrader.com/variants/hX8mwotKV97XqfCnqMfvwym7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219A3_FourEyedDog_Display_Park_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/four-eyed-dog-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3792666/fddd2fd3b4/four-eyed-dog-animated-vfx-grace-3d-model-fddd2fd3b4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3684378","type":"listingItem","attributes":{"id":3684378,"title":"Goat 01 Animated VFX Grace","price":389.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a goat model with multiple 4K UDIM maps, fur, rigging, and animations. It's made with Blender and Cycles renderer at a real-world scale.\u003cbr\u003e\nThe model consists of 11 objects: Body, lacrimal glands, tears, upper oral cavity, lower cavity, pupils, lens, tongue, upper teeth, lower teeth, and horns.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupils: vertices 2,020; polygons 2,048\u003cbr\u003e\nLens: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nHorns: vertices 10,464; polygons 10,460\u003cbr\u003e\nTotal: vertices 182,187; polygons 181,114\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L219A3_Goat_Body_Hair_BaseColor.1001.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Hair_BaseColor.1002.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Hair_Mask.1001.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Hair_Mask.1002.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Hair_Mask01.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Hair_Mask02.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Hair02_BaseColor.1001.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Hair02_BaseColor.1002.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Skin_BaseColor.1001.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Skin_BaseColor.1002.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Skin_Mask.1001.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Skin_Mask.1002.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Skin_Normal.1001.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Skin_Normal.1002.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Skin_Roughness.1001.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Skin_Roughness.1002.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Skin_Specular.1001.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Skin_Specular.1002.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Skin_SSS.1001.png\u003cbr\u003e\nJF0L219A3_Goat_Body_Skin_SSS.1002.png\u003cbr\u003e\nJF0L219A3_Goat_Eye_BaseColor.png\u003cbr\u003e\nJF0L219A3_Goat_HornAndTongue_BaseColor.png\u003cbr\u003e\nJF0L219A3_Goat_HornAndTongue_Normal.png\u003cbr\u003e\nJF0L219A3_Goat_HornAndTongue_Roughness.png\u003cbr\u003e\nJF0L219A3_Goat_HornAndTongue_Specular.png\u003cbr\u003e\nJF0L219A3_Goat_OralCavity_BaseColor.png\u003cbr\u003e\nJF0L219A3_Goat_OralCavity_Normal.png\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easy to create. The features are as follows:\u003cbr\u003e\nCTR_Leg_F_Other.L has 3 customized attributes:\u003cbr\u003e\nIK%FK controls the IK/FK switch of the forelegs;\u003cbr\u003e\nLeg-stretch controls the stretch limit of the forelegs in IK mode;\u003cbr\u003e\nknee_shake limits the knee jitter.\u003cbr\u003e\nCTR_Leg_B_Other.L has 2 customized attributes:\u003cbr\u003e\nIK-FK controls the IK/FK switch of the hind legs;\u003cbr\u003e\nLeg-stretch controls the stretch limit of the hind legs in IK mode.\u003cbr\u003e\nCTR_Neck has 3 customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head moves following the parent controller;\u003cbr\u003e\nNeck_Follow controls whether the neck moves following the parent controller;\u003cbr\u003e\nNeck_IKFK switches the IK/FK of the neck.\u003cbr\u003e\neye.L/R.001 controls the winkle.\u003cbr\u003e\nFacial rigging is available.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-385\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-160\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-144\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-350\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project without cleaning up.\u003cbr\u003e\nNo lights or cameras.\u003cbr\u003e\nIf used in the background, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the interpolated spine.\u003cbr\u003e\n","imageAlt":"Goat 01 Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/goat-01-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Rb69aiY6JdjRvo6BzCoRqJsy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ZB_20221205_Goat01%20%283%29.jpg","gridUrl":"https://media.cgtrader.com/variants/Rb69aiY6JdjRvo6BzCoRqJsy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ZB_20221205_Goat01%20%283%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/goat-01-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3684378/03c873cf1e/goat-01-animated-vfx-grace-3d-model-03c873cf1e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4667216","type":"listingItem","attributes":{"id":4667216,"title":"Alchemy Magic Lab","price":35.0,"description":"Alchemy And Magic Lab is a high-quality AAA asset pack designed for professional-grade visuals, making it ideal for Virtual Reality (VR), PC, and console platforms. All assets are created using the modern PBR (Physically Based Rendering) standard, ensuring realistic visual effects and detailed surface representation. The pack includes high-resolution 4K textures that deliver maximum detail and impressive visual fidelity.\n\nThe pack contains a wide variety of content, including:\nAlchemy And Magic Lab  Props – Highly detailed models that can be used as both primary and supporting objects within a scene;Materials \u0026 Textures – PBR-based materials and 4K high-quality textures that provide realistic lighting and surface interactions;Animations – Pre-animated elements that simplify the creation of dynamic scenes;FBX Files – Fully usable model formats, easily compatible with various game development and 3D platforms;Unity and Unreal Package – Ready for immediate import and use in Unity and Unreal. Alchemy And Magic Lab asset pack is ideal for game developers, designers, and 3D architects who require high-quality, technically optimized, and multi-platform assets.\n\n","imageAlt":"3D asset animated Alchemy Magic Lab","url":"https://www.cgtrader.com/3d-models/furniture/furniture-set/alchemy-magic-lab","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/anmowgu21ctpzpynk2qux36zls9j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Alchemy_034.jpg","gridUrl":"https://media.cgtrader.com/variants/anmowgu21ctpzpynk2qux36zls9j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Alchemy_034.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/furniture/furniture-set/alchemy-magic-lab","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"furniture","subcategorySlug":"furniture-set","categoryTitle":"Furniture","subcategoryTitle":"Furniture Set","schemaImageUrl":"https://img-new.cgtrader.com/items/4667216/18c67341da/alchemy-magic-lab-3d-model-18c67341da.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3553750","type":"listingItem","attributes":{"id":3553750,"title":"American Black Bear Rigged VFX Grace","price":350.0,"description":"**Introduction**\u003cbr\u003e\nThis is an American black bear model with multiple 4K maps, fur, rigging, and a real oral cavity. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, claws, tear01, tear02, nose, sclerae, irises, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 55,100; polygons ; 55,088\u003cbr\u003e\nClaws: vertices vertices 9240; polygons ; 9,040\u003cbr\u003e\nTear01: vertices 388; polygons ; 384\u003cbr\u003e\nTear02: vertices 784; polygons ; 704\u003cbr\u003e\nNose: vertices 1,023; polygons ; 996\u003cbr\u003e\nSclerae: vertices 1,796; polygons ; 1,732\u003cbr\u003e\nIrises: vertices 1,252; polygons ; 1,248\u003cbr\u003e\nTeeth: vertices 8,332; polygons ; 7,982\u003cbr\u003e\nTotal: vertices 77,915; polygons ; 77,174\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file withour rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Body_Specular.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Body_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Eye_BaseColor.png, 1024*1024\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Nose_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Nose_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Nose_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_root controls the movement of the entire model, and its customized attribute Follow_Head controls whether the head moves following the parent controller; Follow_Neck controls whether the neck moves following the parent controller; IKFK_Leg_B_L, IKFK_Leg_B_R, IKFK_Leg_F_L and IKFK_Leg_F_R are to switch between IK/FK of the limbs, which is non-seamless; Stretch_Leg_B_L, Stretch_Leg_B_R, Stretch_Leg_F_L and Stretch_Leg_F_R control the stretch limit of the limbs.\u003cbr\u003e\nCTR_gravity controls the movement of the center of gravity of the body.\u003cbr\u003e\nCTR_spine_c, CTR_spine_b and CTR_spine_a control the movement of the former, middle and latter spine.\u003cbr\u003e\nCTR_foot_fr_a.L, CTR_foot_fr_a.R, CTR_foot_bk_a.L and CTR_foot_bk_a.R control the movement of the limbs.\u003cbr\u003e\nCTR_sole_roll_bk_a.L, CTR_sole_roll_bk_a.R, CTR_sole_roll_fr_a.L and CTR_sole_roll_fr_a.R control the foot pad raising, and its customized attribute Follow_ankle controls whether the ankle rotates following the foot pad.\u003cbr\u003e\nCTR_paw_root_bk_a.L, CTR_paw_root_fr_a.L, CTR_paw_root_fr_a.R and CTR_paw_root_bk_a.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_neck_a and CTR_neck_b control the neck.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b control the jaw.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the movement of the eyes.\u003cbr\u003e\nCTR_eyelid_root.L and CTR_eyelid_root.R control the winkle.\u003cbr\u003e\nEach toe comes with a separate controller, the face, neck and belly come with fine controllers which control the subtle details.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project without any other adjustments.\u003cbr\u003e","imageAlt":"American Black Bear Rigged VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/american-black-bear-rigged-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/89Mira17ZWhRr4yct2SiGiSy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A1_AmericanBlackBear_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/89Mira17ZWhRr4yct2SiGiSy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A1_AmericanBlackBear_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/american-black-bear-rigged-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3553750/bf4f567d09/american-black-bear-rigged-vfx-grace-3d-model-bf4f567d09.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3127493","type":"listingItem","attributes":{"id":3127493,"title":"Armadillo Animated  VFX Grace","price":249.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a realistic Armadillo model with textures, fur, rigging animation, and 16 pieces of 4K maps. UDIM UV maps are applied, and each part is sculpted to enhance realism. This model is completely made with Blender and Cycles renderer at rea-world scale.\u003cbr\u003e\nThe model consists of 9 objects: Body, shell, lacrimal glands, eyes, irises, pupils, tongue, teeth, paws.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 34,442; polygons 34,440\u003cbr\u003e\nShell: vertices 2,682; polygons 2,696\u003cbr\u003e\nLacrimal gland: verticess 640; polygons 640\u003cbr\u003e\nEyes: vertices 1,476; polygons 1,536\u003cbr\u003e\nIris: vertices 1,858; polygons 1,856\u003cbr\u003e\nPupil: vertices 1,540; polygons 1,600\u003cbr\u003e\nTongue: vertices 3,330; polygons 3,328\u003cbr\u003e\nTeeth: vertices 3,640; polygons 3,584\u003cbr\u003e\nPaws: vertices 1,360; polygons 1,344\u003cbr\u003e\nTotal: vertices 50,968; polygons 51,024\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0K517A0_Armadillo_Bits_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0K517A0_Armadillo_Bits_Normal.png, 4096*4096\u003cbr\u003e\nJU0K517A0_Armadillo_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0K517A0_Armadillo_Body_Normal.png, 4096*4096\u003cbr\u003e\nJU0K517A0_Armadillo_Body_Specular.png, 4096*4096\u003cbr\u003e\nJU0K517A0_Armadillo_Body_SubsurfaceColor.png, 4096*4096\u003cbr\u003e\nJU0K517A0_Armadillo_Body_Transmission.png, 4096*4096\u003cbr\u003e\nJU0K517A0_Armadillo_Crust_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0K517A0_Armadillo_Crust_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0K517A0_Armadillo_Crust_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJU0K517A0_Armadillo_Crust_Normal.1001.png, 4096*4096\u003cbr\u003e\nJU0K517A0_Armadillo_Crust_Normal.1002.png, 4096*4096\u003cbr\u003e\nJU0K517A0_Armadillo_Crust_Normal.1003.png, 4096*4096\u003cbr\u003e\nJU0K517A0_Armadillo_Crust_Specular.1001.png, 4096*4096\u003cbr\u003e\nJU0K517A0_Armadillo_Crust_Specular.1002.png, 4096*4096\u003cbr\u003e\nJU0K517A0_Armadillo_Crust_Specular.1003.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nFacial rigging is available and it supports some simple expressions:\u003cbr\u003e\nSpine IK/FK, with squeeze and stretch controller\u003cbr\u003e\nLegs and arms stretch\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-360\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nTo run faster, the Display buttons of the fur are disabled. You can enable them if needed.\u003cbr\u003e\nThe Multiresolution modifiers are kept on the model. To run smoothly, the Display is toggled off by default. Please turn on the Display to view the sculpting effect.\u003cbr\u003e\n","imageAlt":"3D Armadillo Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/armadillo-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LoaVwG87ng7pinUuG3djh3Vq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0K517A0_Armadillo_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/LoaVwG87ng7pinUuG3djh3Vq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0K517A0_Armadillo_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/armadillo-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3127493/66d28e1ac0/armadillo-animated-vfx-grace-3d-model-66d28e1ac0.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5514758","type":"listingItem","attributes":{"id":5514758,"title":"White Pigeon Animation -  VFX Grace","price":480.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality white pigeon character with model, 4K maps, rigging and 4 animations. It comes with realistic muscle structure, plenty of details on the head and claws, and highly detailed feathers which are arranged after real references. The feathers are created as feather cards for better effect and faster rendering, as well as smooth operations. The rigging is created with reference to real bones, which makes the animation more lifelike and natural. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eyes, and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 29,968; polygons: 29,854\u003cbr\u003e\nEyes: vertices: 2,570; polygons: 2,688\u003cbr\u003e\nFeathers: vertices: 354,543; polygons: 242,595\u003cbr\u003e\nTotal: vertices: 387,081; polygons: 275,137\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BackFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BackFeather_Height.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BellyFeather_Alpha.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BellyFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BellyFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BigFeather_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BigFeather_U_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Height_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Height_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Roughness_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Roughness_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_SSS_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_SSS_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Eye_BaseColor.png(2048* 2048)\u003cbr\u003e\nJF0O4V0C_WhitePigeon_SmallFeather_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_SmallFeather_U_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_TailFeather_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_WingFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_WingFeather_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_roll: Controls the entire model.\u003cbr\u003e\nCTR_spine_root: Controls the rear center of gravity.\u003cbr\u003e\nCTR_spine_root_F: Controls the front center of gravity.\u003cbr\u003e\nCTR_spine_roll_B, CTR_spine_roll_B.001: FK controllers for tail.\u003cbr\u003e\nCTR_neck_roll: Controller for neck root, with a customized attribute:\u003cbr\u003e\nNeckFollow: Controls whether the neck follows body movement.\u003cbr\u003e\nCTR_neck_stretch.002: Controls the movement of the middle neck, with one customized attribute:\u003cbr\u003e\nNeckStretch controls whether the neck is stretched.\u003cbr\u003e\nCTR_head_root: Head controller, with two customized attributes:\u003cbr\u003e\nEyelidRoll: Controls the rotation of eyelids;\u003cbr\u003e\nHeadFollow: Controls whether the head follows neck movement.\u003cbr\u003e\nCTR_shoulder.R, CTR_shoulder.L: Comes with two customized attributes:\u003cbr\u003e\nFeatherFollow Controls whether the feather follows wing rotation;\u003cbr\u003e\nWingFollow Controls whether the wing follows body rotation.\u003cbr\u003e\nCTR_leg_root.R, CTR_leg_root.L: IK controllers for legs, with one customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the legs.\u003cbr\u003e\nCTR_Wing.L, CTR_Wing.R: Controllers for folding wings.\u003cbr\u003e\nCTR_mouth_roll: Controller for lower jaw.\u003cbr\u003e\nCTR_Tail: Controller for folding tail.\u003cbr\u003e\nCTR_eye: Controller for eyes.\u003cbr\u003e\nAdditionally, there are complex wing controllers, each feather can be bent or changed direction individually, which can create fine and rich feather animations. The body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-11\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"White Pigeon Animation - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/white-pigeon-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4WonpNisCqgU9rvwZRxTjbk6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/white-pigeon-animation-vfx-grace-3d-model-566e508b97.jpg","gridUrl":"https://media.cgtrader.com/variants/4WonpNisCqgU9rvwZRxTjbk6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/white-pigeon-animation-vfx-grace-3d-model-566e508b97.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-pigeon-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5514758/566e508b97/white-pigeon-animation-vfx-grace-3d-model-566e508b97.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3560393","type":"listingItem","attributes":{"id":3560393,"title":"Calico Cat 01 Animated VFX Grace","price":275.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a calico cat models have multiple 4K textures (partial UDIM maps), fur, rigging, and 3 animations. The fur maps and skin maps are made separately for a better result. The models are rigged after real bone structure, and with fine facial rigging. They are made with Blender and Cycles renderer at a real-world scale.\u003cbr\u003e\nEach model consists of 16 objects: Body, toes (4 objects), eyelids, 2 lacrimal glands, oral cavity, 2 corneas, 2 pupils, tongue, 2 teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 44,520; polygons 44,422\u003cbr\u003e\nToes: vertices 11,394; polygons 11,196\u003cbr\u003e\nEyelids: vertices 342; polygons 288\u003cbr\u003e\nLacrimal glands: vertices 1,968; polygons 1,920\u003cbr\u003e\nOral cavity: vertices 9,256; polygons 9,184\u003cbr\u003e\nCorneas: vertices 3,972; polygons 3,968\u003cbr\u003e\nPupils: vertices 1,282; polygons 1,248\u003cbr\u003e\nTongue: vertices 5,001; polygons 4,940\u003cbr\u003e\nTeeth: vertices 14,712; polygons 14,656\u003cbr\u003e\nTotal: vertices 92,447; polygons 91,822\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0L219A1_CalicoCat01_BodyHair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_BodyHair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_BodyHair_Mask.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_BodyHair_Mask.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_BodyHair_Mask02.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_BodySkin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_BodySkin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_BodySkin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_BodySkin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_BodySkin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_BodySkin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_BodySkin_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_BodySkin_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_OralCavity_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat01_Sclera_BaseColor.png, 1024*1024\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_body_root_F, CTR_body_root_M and CTR_body_root_B are the former, middle and latter center of gravity of the body.\u003cbr\u003e\nCTR_gravity_b controls the latter spine, and its customized attribute Tail_roll controls whether the tail rotates following the parent controller.\u003cbr\u003e\nCTR_spine controls the middle spine.\u003cbr\u003e\nCTR_gravity_f controls the former spine, and its customized attribute Roll_Head controls whether the head rotates following the parent controller, and Roll_Neck controls whether the neck rotates following the parent controller.\u003cbr\u003e\nCTR_neck_a and CTR_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head, and its customized attribute Eye_follow controls whether the eyes move following CTR_eye.\u003cbr\u003e\nCTR_tail, CTR_tail_a and CTR_tail_b…… are FK controllers of the tail.\u003cbr\u003e\nCTR_leg_f.L, CTR_leg_f.R, CTR_leg_b.L and CTR_leg_b.R are IK controllers of the limbs, an with customized attributes:\u003cbr\u003e\n- IK-FK controls the IK/FK non-seamless switch of the limbs;\u003cbr\u003e\n- Pole_target switches the different display mode of pole vectors of the legs and whether to move following the IK controllers;\u003cbr\u003e\n- STRETCH_CTR controls whether the legs can be stretched in IK mode.\u003cbr\u003e\n\nCTR_mouth and CTR_chin control the jaw.\u003cbr\u003e\nCTR_eye, CTR_eye_a.L, CTR_eye_a.R, CTR_eye_b.L and CTR_eye_b.R control the movement of the eyes.\u003cbr\u003e\nCTR_eye_a.L and CTR_eye_a.R control the dilation and contraction of pupils by the customized attribute pupil.\u003cbr\u003e\nThere are detailed facial controllers.\u003cbr\u003e\nThe body has more finer controllers which help create subtle animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-20\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-12\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-16\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"Calico Cat 01 Animated VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/calico-cat-01-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/56sQKpFv8Binbk1JYZy6KoQW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219A1_CalicoCat01_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/56sQKpFv8Binbk1JYZy6KoQW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219A1_CalicoCat01_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/calico-cat-01-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3560393/5e905b9e41/calico-cat-01-animated-vfx-grace-3d-model-5e905b9e41.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3410390","type":"listingItem","attributes":{"id":3410390,"title":"Tree Frog Animated VFX Grace","price":150.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality tree frog model with 4K maps, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 3 objects: Body, pupils, tongue.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 13,854; polygons 13,852\u003cbr\u003e\nPupils: vertices 1,928; polygons 2,048\u003cbr\u003e\nTongue: vertices 1,510; polygons 1,508\u003cbr\u003e\nTotal: vertices 17,292; polygons 17,408\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJU0L408A1_TreeFrog_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L408A1_TreeFrog_Body_Normal.png, 4096*4096\u003cbr\u003e\nJU0L408A1_TreeFrog_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L408A1_TreeFrog_Body_Transparency.png, 4096*4096\u003cbr\u003e\nJU0L408A1_TreeFrog_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nThe model is rigged manually and completely.\u003cbr\u003e\nThere is a facial controller to create animations, including mouth opening \u0026 closing, winking, and breathing.\u003cbr\u003e\nThe legs are controlled by IK/FK, FK comes first.\u003cbr\u003e\nScalable.\u003cbr\u003e\nRoot controls the entire model.\u003cbr\u003e\nCTR_back controls the movement of the body.\u003cbr\u003e\nCTR_eyes controls the eyes and simulates wink by scaling up and down.\u003cbr\u003e\nCTR_breath controls the breathing of the neck by location, and controls the opening and closing of the nostril.\u003cbr\u003e\nCTR_belly controls the belly breathing.\u003cbr\u003e\nCTR_IK_foot_F/B.L/R controls the movement of limbs.\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nUnlooped jumping animation at 30fpm, frame range 0-210\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\nA sculpture project and a rigging project without animation are attached.\u003cbr\u003e\n","imageAlt":"Tree Frog Animated VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/reptile/tree-frog-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/k1RMSgBzTts171WfnLTStJnY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L408A1_TreeFrog_Display_01.jpg","gridUrl":"https://media.cgtrader.com/variants/k1RMSgBzTts171WfnLTStJnY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L408A1_TreeFrog_Display_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/tree-frog-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/3410390/e97d81ca9b/tree-frog-animated-vfx-grace-3d-model-e97d81ca9b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3672478","type":"listingItem","attributes":{"id":3672478,"title":"Sparrow Animated VFX Grace","price":350.0,"description":"**Introduction**\u003cbr\u003e\nThis is a sparrow model with textures, realistic feathers and fur, very fine rigging, and animations. It's made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of the body, pupils*2, third eyelids*2, sclerae*2, tongue, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 25,170; polygons 25,136\u003cbr\u003e\nPupils*2: vertices 610; polygons 640\u003cbr\u003e\nThird eyelids*2: vertices 193; polygons 192\u003cbr\u003e\nSclerae*2: vertices 482; polygons 512\u003cbr\u003e\nTongue: vertices 186; polygons 184\u003cbr\u003e\nFeathers: vertices 9,819; polygons 6,772\u003cbr\u003e\nTotal: vertices 37,745; polygons 34,780\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_D_BaseColor.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BaseColor.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BK_Height.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BK_Normal.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BK_Roughness.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Displacement.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Displacement.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Hair_BaseColor.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Hair_BaseColor.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Normal.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Normal.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Skin_BaseColor.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Skin_BaseColor.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_D_BaseColor.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BaseColor.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BK_Height.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BK_Normal.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BK_Roughness.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Specular.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Specular.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A4_Sparrow_ShoulderFeacher_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L913A4_Sparrow_Tongue_BaseColor.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_sping_root and CTR_sping_root.001 control the former and latter center of gravity of the body.\u003cbr\u003e\nCTR_sping_roll_B.001 and CTR_sping_roll_B.002 control the latter part of the body.\u003cbr\u003e\nCTR_sping_roll_F.001 and CTR_sping_roll_F.002 control the former part of the body.\u003cbr\u003e\nCTR_neck_roll controls the root of the neck, and its customized attribute Neck_Follow controls whether the neck moves following CTR_sping_roll_F.002.\u003cbr\u003e\nCTR_breath controls the breath of the body.\u003cbr\u003e\nCTR_head_stretch.001 controls the head, and its customized attribute ThirdEyelid_Rotation controls winkle.\u003cbr\u003e\nCTR_IK_shin.L and CTR_IK_shin.R are IK controllers of the legs, and its customized attribute IK_FK controls the non-seamless IK/FK switch of the legs.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R fold the wings fast by the Location.\u003cbr\u003e\nCTR_tailfeather controls folds tail feathers by the location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold/unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-6\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped tweeting animation at 30 fps, frame range 0-141\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e","imageAlt":"Sparrow Animated VFX Grace realistic 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/sparrow-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/B1z4WX59THp8TsKyie2z5UBW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L913A4_Sparrow_Display_Stand_01.jpg","gridUrl":"https://media.cgtrader.com/variants/B1z4WX59THp8TsKyie2z5UBW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L913A4_Sparrow_Display_Stand_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/sparrow-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3672478/b535397061/sparrow-animated-vfx-grace-3d-model-b535397061.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4387619","type":"listingItem","attributes":{"id":4387619,"title":"RedSquirrel Summer Animated VFX Grace","price":264.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality red squirrel model for summer. The models come with multiple 4K maps, fur, rigging and animations, and the maps for skin and fur are made separately. Both close shot and close-up are supported. The models are made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, irises, sclerae, lacrimal glands, tongue, upper teeth, lower teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 29,694; polygons 29,692\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nSclerae: vertices 1,156; polygons 1,216\u003cbr\u003e\nLacrimal glands: vertices 792; polygons 768\u003cbr\u003e\nTongue: vertices 473; polygons 471\u003cbr\u003e\nLower teeth: vertices 2,092; polygons 2,008\u003cbr\u003e\nUpper teeth: vertices 2,035; polygons 1,951\u003cbr\u003e\nTotal: vertices 37,206; polygons 37,130\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Hair_ID.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Hair_ID.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Tooth_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Gravity controls the center of gravity of the body, its customized attribute Tail_Follow controls whether the tail moves following the parent controller, Tail_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_Spine_F comes with two customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head moves following the neck;\u003cbr\u003e\nNeck_Follow controls whether the neck moves following the spine.\u003cbr\u003e\nCTR_Leg_F.L/R and CTR_Leg_B.L/R are IK controllers of the legs. It comes with multiple customized attributes:\u003cbr\u003e\nIKFK_Switch_LF/RF/LB/RB switch between IK/FK of the legs;\u003cbr\u003e\nIK_Stretch_LF/RF/LB/RB control the stretch of the legs in IK mode;\u003cbr\u003e\nIK_Stretch_Roll_LF/RF/LB/RB control whether the ankles follow the IK controllers of the feet when they are moving.\u003cbr\u003e\nCTR_Cheek_a/b.R/L control the movement of the face.\u003cbr\u003e\nCTR_Nose.R/L control the breathing of the nostril.\u003cbr\u003e\nThere is a UI for the facial system and more fine facial controllers used to create facial expressions.\u003cbr\u003e\nEach toe has a separate controller, and the face, neck and legs have more detailed controllers to control more subtle movements.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-210\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-8\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled.\u003cbr\u003e\nTo restore the initial Pose of JF0L811A5_RedSquirrel_Summer/Winter_Eat, you need to reset the attributes of all controllers to 0, and then turn off \"Child Of\" of CTR_Leg_F.R/L controller.\u003cbr\u003e","imageAlt":"mammal RedSquirrel Summer Animated VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/redsquirrel-summer-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5sNGA4kkBSw3CgFFnJLKoEj4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A5_RedSquirrel_Display_Eat_02.jpg","gridUrl":"https://media.cgtrader.com/variants/5sNGA4kkBSw3CgFFnJLKoEj4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A5_RedSquirrel_Display_Eat_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/redsquirrel-summer-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4387619/bbfcf11533/redsquirrel-summer-animated-vfx-grace-3d-model-bbfcf11533.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3494564","type":"listingItem","attributes":{"id":3494564,"title":"Assaf Sheep01 with 1 Animation  VFX Grace ","price":350.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is an adult Assaf sheep model with models, 4K maps, fur, rigging, and 1 animation. The rigging has a fine facial control system, plus an animation preset of chewing. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 10 objects: Body, lacrimal glands, tongue, oral cavities * 2, sclerae, irises, lacrimal caruncles, teeth * 2.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 46,448; polygons 46,446\u003cbr\u003e\nOral cavity: vertices 18,598; polygons 18,378\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nTeeth: vertices 56,854; polygons 55,960\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nIrises: vertices 2,562; polygons 2,496\u003cbr\u003e\nLacrimal caruncles: vertices 628; polygons 624\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 132,956; polygons 131,824\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Skin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Skin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Hair_Mask02.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Hair_Mask01.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; Neck_IKFK is used to switch IK/FK control of the neck.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_masticate controls the mastication by Location on the X axis.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nTo obtain finer hair detail, the addon—Hair Clump—was applied to this model. The attached add-on supports Blender 2.93. Support windows and linux Ubuntu, but not MAC.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nIf this high resolution isn't necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"Assaf Sheep01 with 1 Animation VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/adult-assaf-sheep01-with-1-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/umtYos4Qx3gBNgRXcC85m1Rn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L226A1_AdultAssafSheep01_Effect%20map03.jpg","gridUrl":"https://media.cgtrader.com/variants/umtYos4Qx3gBNgRXcC85m1Rn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L226A1_AdultAssafSheep01_Effect%20map03.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/adult-assaf-sheep01-with-1-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3494564/21e3a9fd77/assaf-sheep01-with-1-animation-vfx-grace-3d-model-21e3a9fd77.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3330736","type":"listingItem","attributes":{"id":3330736,"title":"Male Deer with 2 Animations  VFX Grace","price":270.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality male Pere David's Deer model with textures in the UDIM format partially, rigging and animation. It has very detailed muscle structures and a realistic oral cavity. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of 12 objects: Body, left horn, right horn, upper gum, lower gum, upper teeth, lower teeth, tongue, iris, sclerae, lacrimal caruncles, lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 61,188; polygons 61,186\u003cbr\u003e\nLeft horn: vertices 18,881; polygons 18,879\u003cbr\u003e\nRight horn: vertices 17,911; polygons 17,909\u003cbr\u003e\nUpper gum: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower gum: vertices 6,485; polygons 6,372\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nIris: vertices 2,340; polygons 2,368\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nLacrimal caruncles: vertices 1,316; polygons 1,312\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 185,626; polygons 184,552\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Body_ID.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Hair_Mask01.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Hair_Mask02.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_L_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_L_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_L_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_L_Specular.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_R_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_R_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_R_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_R_Specular.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. The features are as follows:\u003cbr\u003e\nRoot controls the entire model, and it is scalable.\u003cbr\u003e\nCTR_gravity_b, CTR_gravity_m, CTR_gravity_f control the torso.\u003cbr\u003e\nThe face has fine controllers which support detailed facial expressions creation.\u003cbr\u003e\nCTR_Tail controls whether the tail follows the body to rotate by customized attributes.\u003cbr\u003e\nCTR_Neck controls whether the neck and head follows the body to rotate and the switch of the IK/FK of the neck by customized attributes.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attribute \u003cknee_shake\u003e.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L, CTR_OpenToe_F.R control the flexion and extension of toes.\u003cbr\u003e\nCTR_Spine_B controls latter spine; CTR_spine_m controls middle spine; CTR_spine_f controls anterior spine; CTR_Neck_a controls the root of neck; CTR_Neck_c controls the head.\u003cbr\u003e\nCTR_masticate controls the masticating animation.\u003cbr\u003e\nAnd more …\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, fame range: 0-40\u003cbr\u003e\nLoopable running animation at 30 fps, frame range: 0-11\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe rendering time is relatively long because the animal is of high quality. If you want a faster rendering in the background, here are some optimization methods:\u003cbr\u003e\nIf the initial pose is needed, you need to disable Repair_Lie.001, Repair_Lie.002 and Repair_Lie.003 of body, as well as reset location and rotation of all controllers(shortcut \u003cAlt\u003e + R/G)\u003cbr\u003e\n1. Decrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\n2. Decrease the steps of the Interpolated spine.\u003cbr\u003e\n\n","imageAlt":"Male Deer with 2 Animations VFX Grace 3D model animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/male-deer-with-2-animations-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4msYyF5UhZiy3o9cppVd4rkD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L219A5_PereDavidsDeer_Male_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/4msYyF5UhZiy3o9cppVd4rkD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A5_PereDavidsDeer_Male_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/male-deer-with-2-animations-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3330736/7ea1cefe4a/male-deer-with-2-animations-vfx-grace-3d-model-7ea1cefe4a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4984890","type":"listingItem","attributes":{"id":4984890,"title":"Ovis Ammon Male Animated - VFX Grace","price":439.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality male ovis ammon model with multiple 4K UDIM maps, fur, rigging, animations and a realistic muscle structure, and the complex hair system improves the realism of the hair. This model is made with Blender3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eyes, horns and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 36,904; polygons 36,838\u003cbr\u003e\nEyes: vertices 1,782; polygons 1,862\u003cbr\u003e\nTongue: vertices 1,380; polygons 1,378\u003cbr\u003e\nHorns: vertices 14,708; polygons 14,704\u003cbr\u003e\nTotal: vertices 54,774; polygons 54,782\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0J_OvisAmmon_Male_Body_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Skin.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Skin.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Specular.1001.jpg, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Specular.1002.jpg, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Horn_AO.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Horn_Height.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Horn_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Other_BaseColor.png, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_back controls the center of gravity.\u003cbr\u003e\nCTR_gravity controls the rear spine.\u003cbr\u003e\nCTR_spine_c_pivot controls the middle spine.\u003cbr\u003e\nCTR_spine_d controls the front spine, it comes with multiple customized attributes:\u003cbr\u003e\nhead_follow controls whether the head follows;\u003cbr\u003e\nneck_IK_FK swiches between IK/FK of the neck;\u003cbr\u003e\nneck_follow controls whether the neck follows;.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b, CTR_tail_c, CTR_tail_d, CTR_tail_e, CTR_tail_f and CTR_tail_g are FK controllers of the tail.\u003cbr\u003e\nCTR_neck_a, CTR_neck_b, CTR_neck_c andCTR_neck_d are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_ankle_F_ik.L and CTR_ankle_F_ik.R are IK controllers of the forelegs.\u003cbr\u003e\nthigh_F_parent.L and thigh_F_parent.R come with multiple customized attributes:\u003cbr\u003e\nFK_limb_follow controls whether the legs rotate following the body in FK mode;\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_Stretch controls whether the legs can be stretched;\u003cbr\u003e\nIK_follow controls whether the IK controllers of the legs move following the root controller;\u003cbr\u003e\nIK_repair_jiggle fixes the shaking of legs when the feet are not moving much on Z axis;\u003cbr\u003e\npole_follow controls whether the pole vector moves following the leg controllers;\u003cbr\u003e\npole_vector controls whether the pole vector controls the legs;\u003cbr\u003e\nroot/parent controls whether the IK controllers of the legs move following CTR_back.\u003cbr\u003e\nCTR_shin_B_ik.L and CTR_shin_B_ik.R are IK controllers of the hind legs.\u003cbr\u003e\nhip_b_parent.L and hip_b_parent.R come with multiple customized attributes:\u003cbr\u003e\nFK_limb_follow controls whether the legs rotate following the body in FK mode;\u003cbr\u003e\nIK_Chain_Length switches the chain length of the hind legs in IK mode;\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_Stretch controls whether the legs can be stretched;\u003cbr\u003e\nIK_follow controls whether the IK controllers of the legs move following the root controller;\u003cbr\u003e\npole_follow controls whether the pole vector moves following the leg controllers;\u003cbr\u003e\npole_vector controls whether the pole vector controls the legs;\u003cbr\u003e\nroot/parent controls whether the IK controllers of the legs move following CTR_back.\u003cbr\u003e\nCTR_mouth controls the jaw.\u003cbr\u003e\nCTR_roll_lip_D controls the lower lip.\u003cbr\u003e\nCTR_mouth_U controls the upper lip.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkling.\u003cbr\u003e\nCTR_belly controls the abdomen and the breath animation.\u003cbr\u003e\nThere are more detailed facial controllers for creating more facial expressions, as well as more assistant body controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable walking animation at 30 fps, frame range 0-144\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-70\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"Ovis Ammon Male Animated - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/ovis-ammon-male-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5oNweTpmR4ME2wmGDzVw3Fhe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0J_OvisAmmon_Male_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/5oNweTpmR4ME2wmGDzVw3Fhe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0J_OvisAmmon_Male_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/ovis-ammon-male-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4984890/c090a256aa/ovis-ammon-male-animated-vfx-grace-3d-model-c090a256aa.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4423965","type":"listingItem","attributes":{"id":4423965,"title":"5 Hair Card VFX Grace","price":20.0,"description":"**Introduction**\u003cbr\u003e\nThis is a collection of five hair card models of different styles made with Blender. Each model comes with high-resolution 2K and 4K maps, which make the hair more natural and realistic, and all hairstyles are optimized to present enough details and complexity with little resource consumption when rendered. All hairstyles can quickly match the head of characters, without manual operation. If you want some nice hairstyles for your characters, this will be your most ideal choice! They save your time and energy so you can focus on the creation of more interesting and attractive characters.\u003cbr\u003e\nThe collection consists of five hairstyles: WomanBob, Female_CurlyPonytail, Girl_Ponytail, Female_BallsHair, Man_Bob.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nWomanBob: vertices 31,386; polygons 19,978\u003cbr\u003e\nFemale_CurlyPonytail: vertices 51,794; polygons 31,728\u003cbr\u003e\nGirl_Ponytail: vertices 34,872; polygons 22,790\u003cbr\u003e\nFemale_BallsHair: vertices 110,867; polygons 69,010\u003cbr\u003e\nMan_Bob: vertices 65,838; polygons 38,188\u003cbr\u003e\nTotal: vertices 294,757; polygons 181,694\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0LB27A4_Female_BallsHair_AO.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_BallsHair_BaseColor.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_BallsHair_Depth.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_BallsHair_Normal.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_CurlyPonytail01_BaseColor.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_CurlyPonytail01_Normal.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_CurlyPonytail01_Specular.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_CurlyPonytail02_BaseColor.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_CurlyPonytail02_Normal.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_CurlyPonytail02_Specular.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Girl_Ponytail_AO.png, 4096*2048\u003cbr\u003e\nJF0LB27A4_Girl_Ponytail_BaseColor.png, 4096*2048\u003cbr\u003e\nJF0LB27A4_Girl_Ponytail_Depth.png, 4096*2048\u003cbr\u003e\nJF0LB27A4_Girl_Ponytail_ID.png, 4096*2048\u003cbr\u003e\nJF0LB27A4_Man_Bob_Depth01.png, 2048*2048\u003cbr\u003e\nJF0LB27A4_Man_Bob_Depth02.png, 2048*2048\u003cbr\u003e\nJF0LB27A4_WomanBob_AO.png, 4096*2048\u003cbr\u003e\nJF0LB27A4_WomanBob_BaseColor.png, 4096*2048\u003cbr\u003e\nJF0LB27A4_WomanBob_Depth.png, 4096*2048\u003cbr\u003e\nJF0LB27A4_WomanBob_ID.png, 4096*2048\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nNo head or body included.\u003cbr\u003e\nSupport Maya, C4D and other 3D software.\u003cbr\u003e","imageAlt":"3D model 5 Hair Card VFX Grace","url":"https://www.cgtrader.com/3d-models/character/woman/5-hair-card-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dtKD52ReqA97Hw5TLX1BSzZy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LB27A4_Hair_Card01_Example01.jpg","gridUrl":"https://media.cgtrader.com/variants/dtKD52ReqA97Hw5TLX1BSzZy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LB27A4_Hair_Card01_Example01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/5-hair-card-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4423965/c01efb4a58/5-hair-card-vfx-grace-3d-model-c01efb4a58.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3409936","type":"listingItem","attributes":{"id":3409936,"title":"Young African Elephant Animated  VFX Grace","price":200.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality young African elephant model with 4K maps, hair, rigging and animations. UDIM UV is applied for body. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 8 objects: Body, left sclera, right sclera, left iris, right iris, teeth, lacrimal caruncles, lacrimal glands.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 67,014; polygons 66,912\u003cbr\u003e\nLeft iris: vertices 842; polygons 840\u003cbr\u003e\nRight iris: vertices 842; polygons 840\u003cbr\u003e\nLeft sclera: vertices 746; polygons 744\u003cbr\u003e\nRight sclera: vertices 746; polygons 744\u003cbr\u003e\nTeeth: vertices 3,000; polygons 2,944\u003cbr\u003e\nLacrimal caruncles: vertices 96; polygons 92\u003cbr\u003e\nLacrimal glands: vertices 176; polygons 132\u003cbr\u003e\nTotal: vertices 73,462; polygons 73,248\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Tooth_Normal.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Eye_Specular.png, 2048*2048\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Eye_Normal.png, 2048*2048\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Specular.1004.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Specular.1003.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Roughness.1004.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Roughness.1003.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Normal.1004.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Height.1004.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Height.1003.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Height.1002.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Height.1001.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_BaseColor.1004.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. The features are as follows:\u003cbr\u003e\nROOT_All_Body controls the entire model.\u003cbr\u003e\nCTR_FK_Body_U controls the center of gravity of the body.\u003cbr\u003e\nCTR_FK_Spine_F.001, CTR_FK_Spine_M and CTR_FK_Spine_B.001 control the former, middle and latter spine separately.\u003cbr\u003e\nCTR_FK_Tail.001 controls the root of the tail, and controls whether the tail follows the body to rotate by the customized attributes.\u003cbr\u003e\nCTR_IK_Foot_F.L, CTR_IK_Foot_F.R, CTR_IK_Foot_B.L and CTR_IK_Foot_B.R control the limbs, and each has a customized attribute IK_FK that controls the switch of IK/FK of limbs, and a customized attribute Limit_IK_Stretch that switches the stretch limit of legs on and off in IK mode.\u003cbr\u003e\nCTR_FK_Neck.001 controls the root of the neck, its customized attribute controls whether the neck follows.\u003cbr\u003e\nCTR_FK_Head controls the head, its customized attribute NoseFollow controls whether the nose follows.\u003cbr\u003e\nCTR_FK_Chin controls the jaw.\u003cbr\u003e\nCTR_FK_Root_Eye.L, CTR_FK_Root_Eye.R, CTR_FK_Eye.L and CTR_FK_Eye.R control the left eye and the right eye separately.\u003cbr\u003e\nThe ear and nose have finer rigging to make more detailed effects.\u003cbr\u003e\nThe facial rigging comes with UI control, which makes operations easy and clear, and improves efficiency.\u003cbr\u003e\nAnd more …\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable Walk01 animation at 30fps, frame range 0-200\u003cbr\u003e\nLoopable Walk02 animation at 30fps, frame range 0-230\u003cbr\u003e\nLoopable running animation at 30fps, frame range 0-257\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nA Displace modifier and a Subdivision Surface modifier are applied to present the bumpy skin surface. Only the render button is enabled by default.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\u003cbr\u003e","imageAlt":"3D Young African Elephant Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/african-elephant-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CPcdngrAJPr9giJhc1624guM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L711A0_AfricanElephant_Young_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/CPcdngrAJPr9giJhc1624guM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L711A0_AfricanElephant_Young_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/african-elephant-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3409936/4ea52d8129/young-african-elephant-animated-vfx-grace-3d-model-4ea52d8129.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4541180","type":"listingItem","attributes":{"id":4541180,"title":"Carpenter Ant Animation VFX Grace","price":208.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality carpenter ant model with 4K maps, fur, riggings, animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body and eyes.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 42,838; polygons 42,848\u003cbr\u003e\nEyes: vertices 484; polygons 512\u003cbr\u003e\nTotal: vertices 43,322; polygons 43,360\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body01_Specular.png, 4096*4096\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body01_Roughness.png, 4096*4096\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body01_Mask.png, 4096*4096\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body_SubsurfaceAmount.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body_Specular.png, 4096*4096\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body_Normal.png, 4096*4096\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body_BaseColor.jpg, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_body controls the center of gravity of the body.\u003cbr\u003e\nCTR_hand_b controls the front spine; CTR_hand_c controls the middle spine; CTR_hand_d controls the rear spine.\u003cbr\u003e\nCTR_hand_a controls the head.\u003cbr\u003e\nCTR_hand_e, CTR_hand_f, CTR_hand_g, CTR_hand_h and CTR_hand_i are FK controllers of the belly.\u003cbr\u003e\nCTR_shin_a.001.L, CTR_shin_b.001.L, CTR_shin_c.001.L, CTR_shin_a.001.R, CTR_shin_b.001.R and CTR_shin_c.001.R are IK controller of the feet.\u003cbr\u003e\nThere are more detailed controllers of the head and feet, which can create subtle movements.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-8\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D Carpenter Ant Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/insect/carpenter-ant-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/duVKNpyJ1JwAgUzWACwhwEDd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0C_CarpenterAnt_Display_Watch_01.jpg","gridUrl":"https://media.cgtrader.com/variants/duVKNpyJ1JwAgUzWACwhwEDd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0C_CarpenterAnt_Display_Watch_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/carpenter-ant-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/4541180/59e8c72197/carpenter-ant-animation-vfx-grace-3d-model-59e8c72197.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3233747","type":"listingItem","attributes":{"id":3233747,"title":"African Rhinoceros Animated VFX Grace","price":219.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality African rhinoceros model with a nice topology mesh, completely rigged and animated. We make three different animations to meet different requirements. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of two objects: Body and eyes.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 16,271; polygons 16,230\u003cbr\u003e\nEyes: vertices 964; polygons 1,024\u003cbr\u003e\nTotal: vertices 17,235; polygons 17,254\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L506A3_AfricanRhinoceros_Body_BaseColor.jpg, 4000x4000\u003cbr\u003e\nJF0L506A3_AfricanRhinoceros_Body_Normal.png, 4000x4000\u003cbr\u003e\nJF0L506A3_AfricanRhinoceros_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nFacial rigging is available and supports basic expressions.\u003cbr\u003e\nThe limbs of IK/FK chains can be switched seamlessly through Ctr_B_IK/FK_Leg_R, Ctr_B_IK/FK_Leg_L, Ctr_F_IK/FK_Leg_R, Ctr_F_IK/FK_Leg_L.\u003cbr\u003e\nEach toe has a separate controller which helps control the movement of toes\u003cbr\u003e\nCtr_root controls the entire model.\u003cbr\u003e\nCtr_B_Root controls the center of gravity of the body, you can control how the tail, neck, and head follow the body by changing the customized attributes.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-40\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-16\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-14\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\n","imageAlt":"African Rhinoceros Animated VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/african-rhinoceros-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/J6yuwr5GioUnMoLyXapCv7Ys/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L506A3_AfricanRhinoceros_Display_01.jpg","gridUrl":"https://media.cgtrader.com/variants/J6yuwr5GioUnMoLyXapCv7Ys/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L506A3_AfricanRhinoceros_Display_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/african-rhinoceros-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3233747/03e6692b16/african-rhinoceros-animated-vfx-grace-3d-model-03e6692b16.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4157287","type":"listingItem","attributes":{"id":4157287,"title":"Red Hen Animated VFX Grace","price":312.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality red hen model with 4K PBR maps, rigging and three animations. The body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, nails, lacrimal glands, pupils, corneas, third eyelids, tongue, feathers.\u003cbr\u003e\nRedHen_OtherObjects_grp contains empty objects without textures or maps, which are neither rendered nor included in the FBX file.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 15,757; polygons 15,728\u003cbr\u003e\nNails: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal glands: vertices 2,634; polygons 2,528\u003cbr\u003e\nPupils: vertices 1,348; polygons 1,408\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nThird eyelids: vertices 1,028; polygons 1,088\u003cbr\u003e\nTongue: vertices 246; polygons 236\u003cbr\u003e\nFeathers: vertices 348,928; polygons 214,810\u003cbr\u003e\nTotal: vertices 371,969; polygons 237,814\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L629A2_RedHen_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Body_Feather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Body_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Body_Feather_ClearCoat.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Chest_Feather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Chest_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Chest_Feather_ClearCoat.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Eye_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Foot_Specular.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Foot_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Head_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Head_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Head_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Head_Specular.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Hip_Feather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A2_RedHen_Neck_Feather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Neck_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Neck_Feather_ClearCoat.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Other_Feather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Other_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather01_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather01_ClearCoat.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather02_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather02_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather01_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather01_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather02_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather02_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather03_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather03_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather03_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nctr_spine._b.002 comes with a customized attribute Follow_Hip which controls whether the tail rotates following it.\u003cbr\u003e\nCTR_head is the IK controller of the head, and its customized attribute Neck_IK-Stretch controls whether the neck can be stretched in IK mode; Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_EyeMembrane.L and CTR_EyeMembrane.R control the third eyelids.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle.\u003cbr\u003e\nctr_foot.L is the IK controller of the left leg, and its customized attribute Leg_IKFK_L controls the non-seamless switch of IK/FK of the legs; Leg_Stretch_L controls whether the legs can be stretched in IK mode; Pole_Follow controls whether the pole vector moves following the IK controller in IK mode.\u003cbr\u003e\nctr_foot.R is the IK controller of the right leg, and its customized attribute Leg_IKFK_R controls the non-seamless switch of IK/FK of the legs; Leg_Stretch_R controls whether the legs can be stretched in IK mode; Pole_Follow controls whether the pole vector moves following the IK controller in IK mode.\u003cbr\u003e\nctr_hip.L is the controller of the hip bone of the left leg in IK mode, and its customized attribute Hip_Stretch_L controls whether the bones can be stretched when moving.\u003cbr\u003e\nctr_hip.R is the controller of the hip bone of the right leg in IK mode, and its customized attribute Hip_Stretch_R controls whether the bones can be stretched when moving.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are assistant controllers of the claws, the Location controls the extension and flexion of the claws.\u003cbr\u003e\nctr_fold_tail controls the feathers on the tail.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R control the folding of the wings by Location.\u003cbr\u003e\nThe wings come with FK controllers, and each feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers or each feather separately.\u003cbr\u003e\nThe body comes with more assistant controllers which fix the deformation of the animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped LookAround animation at 30 fps, frame range 0-400\u003cbr\u003e\nUnlooped pecking animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-430\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo get a nice effect, the settings below are required for such thick feathers:\u003cbr\u003e\n1. Set Total under Light Paths to 12;\u003cbr\u003e\n2. Set Transparency under Light Paths to 40;\u003cbr\u003e\n3. Set Transmission under Light Paths to 12;\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"Red Hen Animated VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/red-hen-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bY1TigskM5ANvZviegDn3Zry/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L629A2_RedHen_Display_Nest_01.jpg","gridUrl":"https://media.cgtrader.com/variants/bY1TigskM5ANvZviegDn3Zry/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L629A2_RedHen_Display_Nest_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/red-hen-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4157287/f78b717df1/red-hen-animated-vfx-grace-3d-model-f78b717df1.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3784595","type":"listingItem","attributes":{"id":3784595,"title":"Cattle Cow Animated VFX Grace","price":330.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a cattle model with multiple 4K UDIM maps, fur, rigging and 4 animations. The rigging comes with a preset of masticating animation and detailed facial controllers. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, eyes, horns, oral cavity, lacrimal glands, teeth, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 29,542; polygons 29,460\u003cbr\u003e\nEyes:vertices 2,186; polygons 2,304\u003cbr\u003e\nHorns: vertices 664; polygons 660\u003cbr\u003e\nOral cavity: vertices 1,801; polygons 1,797\u003cbr\u003e\nLacrimal glands: vertices 172; polygons 168\u003cbr\u003e\nTeeth: vertices 3,520; polygons 3,456\u003cbr\u003e\nTongue: vertices 642; polygons 640\u003cbr\u003e\nTotal: vertices 38,527; polygons 38,485\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L419A0_YellowCattle_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Eye_Mask.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Eye_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Hair_Cavity.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Hair_Cavity.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_OralCavity_Specular.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_OralCavity_SubsurfaceColor.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_OralCavity_SubsurfaceRadius.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceRadius.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceRadius.1002.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nRoot, Root01 and Root02 control the entire model.\u003cbr\u003e\nCTR_gravity_b, CTR_gravity_m and CTR_gravity_f control the center of gravity of the body.\u003cbr\u003e\nCTR_Spine_B controls the latter spine; CTR_spine_m controls the middle spine; CTR_spine_f controls the former spine; CTR_Neck_a controls the root of the neck; CTR_Neck_c controls the head.\u003cbr\u003e\nCTR_Tail comes with a customized attribute: Tail_Follow controls whether the tail rotates following the parent controller.\u003cbr\u003e\nCTR_Neck comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow and Neck_Follow control whether the neck and head rotates following the parent controllers, Head_Follow only works when Neck_Follow is set to 1;\u003cbr\u003e\nNeck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_B.L and CTR_Foot_B.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R come with 2 customized attributes: IK-FK controls the non-seamless switch of IK/FK of the hind legs; Leg-Stretch controls the stretch limit of the legs in IK mode.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R come with 3 customized attributes: IK%FK controls the non-seamless switch of IK/FK of the forelegs; Leg-stretch controls the stretch limit of the legs in IK mode; knee_shake removes the knee jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\neye.L, eye.R and eyes control the eyes.\u003cbr\u003e\neye.L.001 and eye.R.001 control the winkle.\u003cbr\u003e\njaw_master controls the jaw.\u003cbr\u003e\nCTR_masticate controls the mastication by Location.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nThe body has more finer controllers which help create subtle animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-395\u003cbr\u003e\nUnlooped LookAround at 30 fps 0-277\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-190\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-180\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe tail hair dynamic is baked and is ready for use.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"Cattle Cow Animated VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/cattle-cow-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6FquYdyKUtfRrsb3wvaz3AXc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L419A0_Cattle_Display_LookAround_01.jpg","gridUrl":"https://media.cgtrader.com/variants/6FquYdyKUtfRrsb3wvaz3AXc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L419A0_Cattle_Display_LookAround_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/cattle-cow-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3784595/59d52388c5/cattle-cow-animated-vfx-grace-3d-model-59d52388c5.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4959893","type":"listingItem","attributes":{"id":4959893,"title":"Jaguar-Panthera Onca- Animated   VFX Grace","price":329.0,"description":"**Introduction**\u003cbr\u003e\nThis is a realistic panthera onca model made with Blender and Cycles renderer at real-world scale, with textures, rigging, hair, animation. The body skin map and hair map are made separately for some realism.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody polygons 27,262\u003cbr\u003e\nPaws polygons 6,080\u003cbr\u003e\nEyeballs polygons 3,968\u003cbr\u003e\nInner eyeballs polygons 1,280\u003cbr\u003e\nCorneas: polygons 368\u003cbr\u003e\nEyelid peelings: polygons 240\u003cbr\u003e\nLacrimal glands: polygons 736\u003cbr\u003e\nTongue: polygons 560\u003cbr\u003e\nTotal: vertices 40,169, polygons 40,126\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a blender project and models like abc, fbx, obj, stl, and 3ds.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0N8300_PantheraOnca_Body_ID.png, 4096 *4096\u003cbr\u003e\nJW0N8300_PantheraOnca_Hair_BaseColor.png, 8192 *8192\u003cbr\u003e\nJW0N8300_PantheraOnca_OralCavity_BaseColor.png, 4096 *4096\u003cbr\u003e\nJW0N8300_PantheraOnca_Skin_BaseColor.png, 8192 *8192\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nThere is a complete control system to make it easier to create complex animation and posture flexibly.\u003cbr\u003e\n\n**Functions listed:**\u003cbr\u003e\n\nElbow and knee pole vector\u003cbr\u003e\nStretchable legs and arms\u003cbr\u003e\nFace controller and facial expression control panel\u003cbr\u003e\nIK and FK of Limbs, with switchable controller\u003cbr\u003e\nThe following effect of neck and head, with customizable switch\u003cbr\u003e\nCartilage controller of body, limbs, neck, tail.\u003cbr\u003e\nMultiple controllers on the foot that contain load-bearing effect, claw opening and closing, nail extension, rotation along the tip and heel of the foot.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-13;\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-38;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nPutting it in your project to render without any cleaning.\u003cbr\u003e\nNo part-name confusion when importing several models into a scene.\u003cbr\u003e\nNo external addons needed.\u003cbr\u003e\nNo lights and cameras.\u003cbr\u003e\nThe character can be rendered directly in this scene.\u003cbr\u003e\n\n**Hair Introduction**\u003cbr\u003e\n\nThe rendering time is long because of the large amount of hair. You can optimize the hair in the background. List the optimization methods below:\u003cbr\u003e\n\nDecreasing the numbers of hair children, and increasing the thickness of hair.\u003cbr\u003e\nDecreasing the steps of interpolated spine\u003cbr\u003e\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/mammal/jaguar-panthera-onca-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WWu39z6C8KHSJ72j6D4rqDxU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ZB_20200925_Panthera%20onca.jpg","gridUrl":"https://media.cgtrader.com/variants/WWu39z6C8KHSJ72j6D4rqDxU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ZB_20200925_Panthera%20onca.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/jaguar-panthera-onca-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4959893/fca9573440/jaguar-panthera-onca-animated-vfx-grace-3d-model-fca9573440.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3596586","type":"listingItem","attributes":{"id":3596586,"title":"Alpaca Animated VFX Grace","price":338.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a realistic alpaca model with multiple 4K UDIM maps, fur, rigging and three animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, pupils*2, irises*2, lacrimal glands*2, tongue, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 41,040; polygons ; 40,986\u003cbr\u003e\nPupils*2: vertices 740; polygons ; 752\u003cbr\u003e\nIrises*2: vertices 274; polygons ; 272\u003cbr\u003e\nLacrimal glands*2: vertices 132; polygons ; 130\u003cbr\u003e\nTongue: vertices 1,578; polygons ; 1,576\u003cbr\u003e\nTeeth: vertices 18,328; polygons ; 17,632\u003cbr\u003e\nTotal: vertices 62,498; polygons ; 61,750\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A2_Alpaca_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A2_Alpaca_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A2_Alpaca_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A2_Alpaca_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A2_Alpaca_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A2_Alpaca_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A2_Alpaca_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A2_Alpaca_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A2_Alpaca_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A2_Alpaca_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A2_Alpaca_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A2_Alpaca_Tongue_SubsurfaceColor.png, 4096*4096\u003cbr\u003e\nJF0L811A2_Alpaca_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A2_Alpaca_Tooth_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_Gravity controls the center of gravity of the body, and its customized attribute Tail_Follow controls whether the tail moves following the body.\u003cbr\u003e\nCTR_Spine_F has three customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head moves following the parent controller;\u003cbr\u003e\nNeck_Follow controls whether the neck moves following the parent controller;\u003cbr\u003e\nNeck_IKFK switches between the IK/FK of the neck.\u003cbr\u003e\nCTR_Leg_B.L and CTR_Leg_B.R are IK controllers of the hind feet, and their customized attributes IKFK_Switch_LB and IKFK_Switch_RB switch between IK/FK of the legs which is non-seamless; IK_Stretch_LB and IK_Stretch_RB limit the IK stretch of the legs; IK_Stretch_Roll_LB and IK_Stretch_Roll_RB switch between different IK effects.\u003cbr\u003e\nCTR_Leg_F.L and CTR_Leg_F.R are IK controllers of the forefeet, and their customized attributes IKFK_Switch_LF and IKFK_Switch_RF switch between IK/FK of the legs which is non-seamless; IK_Stretch_LF and IK_Stretch_RF limit the IK stretch of the legs.\u003cbr\u003e\nCTR_IK_Neck_B, CTR_IK_Neck_M and CTR_IK_Neck_F control the different parts of the neck in IK mode.\u003cbr\u003e\nCTR_IK_Head is the IK controller of the neck which controls the movement of the head and whether the neck follows the parent controller.\u003cbr\u003e\nCTR_Eye, CTR_Eyeball.L and CTR_Eyeball.R control the movement of the eyes.\u003cbr\u003e\nCTR_Nictation.L and CTR_Nictation.R control the winkle.\u003cbr\u003e\nThere is a detailed facial rigging which supports detailed facial expressions.\u003cbr\u003e\nAnd more…\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-330\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-330\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled.\u003cbr\u003e\nThe rendering time is relatively long because of a large amount of hair. Here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the interpolated spine.\u003cbr\u003e\nThe body hair requires an external add-on Hair_Clump, which is attached.\u003cbr\u003e","imageAlt":"Alpaca Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/alpaca-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ab8KgjWgmsZCDoh2rG4urTK2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A2_Alpaca_Display_LookAround_01.jpg","gridUrl":"https://media.cgtrader.com/variants/Ab8KgjWgmsZCDoh2rG4urTK2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A2_Alpaca_Display_LookAround_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/alpaca-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3596586/895f9720fc/alpaca-animated-vfx-grace-3d-model-895f9720fc.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3583348","type":"listingItem","attributes":{"id":3583348,"title":"Chimpanzee Rigged VFX Grace","price":200.0,"description":"**Introduction**\u003cbr\u003e\nThis chimpanzee model has complete textures, and rigging, made with Blender and Cycles renderer at real-world scale\u003cbr\u003e\nThe model consists of 5 objects: Body, pupils, tongue, oral cavity, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 34,522; polygons 34,520\u003cbr\u003e\nLacrimal glands: vertices 1,028; polygons 1,088\u003cbr\u003e\nPupils: vertices 1,412; polygons 1,472\u003cbr\u003e\nOral cavity: vertices 5,569; polygons 5,438\u003cbr\u003e\nTeeth: vertices 16,736; polygons 16,672\u003cbr\u003e\nTotal: vertices 59,267; polygons 59,190\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L506A0_Chimpanzee_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJU0L506A0_Chimpanzee_1001_Displacement.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_1002_Displacement.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_1003_Displacement.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Hair_1001_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Hair_1002_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Hair_1003_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1001_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1001_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1001_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1002_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1002_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1002_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1001_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1001_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1001_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1001_Specular.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1001_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1002_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1002_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1002_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1002_Specular.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1002_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1003_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1003_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1003_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1003_Specular.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1003_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Tooth_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Tooth_D_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Tooth_U_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Tooth_U_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nctr_Gravity controls the location and rotation of the body.\u003cbr\u003e\nctr_spine_B controls the rotation of the buttock.\u003cbr\u003e\nctr_spine_B_Ro controls the rotation of the waist.\u003cbr\u003e\nctr_spine_M_Ro controls the rotation of the chest.\u003cbr\u003e\nctr_neck_F controls the rotation of the head.\u003cbr\u003e\nctr_hand.L/R \u0026 ctr_foot.L/R controls the location and rotation of hands and feet, and all come with customized attributes: switch between IK/FK, stretch limit and pole vector following.\u003cbr\u003e\nEach toe has a separate controller.\u003cbr\u003e\nThere are many fine controllers on the face, used to animate the eyes, eyelids, lips and nose.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe rendering time is relatively long because this model is of high quality. If you want a faster rendering, you can decrease the steps of the Interpolated spine or the number of hair.\u003cbr\u003e\n","imageAlt":"ape 3D model Chimpanzee Rigged VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/chimpanzee-rigged-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QJeDMB8oUucVUJi5kiC9mVik/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A0_Chimpanzee01_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/QJeDMB8oUucVUJi5kiC9mVik/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee01_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/chimpanzee-rigged-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3583348/0e2e0ac407/chimpanzee-rigged-vfx-grace-3d-model-0e2e0ac407.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3486839","type":"listingItem","attributes":{"id":3486839,"title":"Akita Dog Animated VFX Grace","price":400.0,"description":"**Introduction**\u003cbr\u003e\nThis Akita dog model has multiple 4K UDIM maps, fur, rigging and 6 animations, as well as a real oral cavity model. The fur maps and skin maps are made separately to get a more realistic effect. The rigging comes with common expressions presets, including opening mouth, winkle, etc. The model is made with Blender and Cycles at real-world scale. It consists of 5 objects: Body, eyes, upper teeth, lower teeth, toes.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 88,930; polygons 88,922\u003cbr\u003e\nEyes: vertices 3,068; polygons 3,124\u003cbr\u003e\nUpper teeth: vertices 21,788; polygons 21,752\u003cbr\u003e\nLower teeth: vertices 22,840; polygons 22,800\u003cbr\u003e\nToes: vertices 3,076; polygons 3,072\u003cbr\u003e\nTotal: vertices 139,702; polygons 139,670\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0LA25A1_AkitaDog_BodyParts_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Hair_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_BaseColor.1004.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Roughness.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Specular.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_SubsurfaceAmount.1003.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity_b comes with the customized attributes: Tail_follow controls whether the tail rotates following the body; Tail_IKFK controls the non-seamless switch of IK/FK of the tail.\u003cbr\u003e\nCTR_spine_f controls whether the shoulders rotate following the body by the customized attribute Shoulder_Follow_L.\u003cbr\u003e\nCTR_neck comes with the customized attributes:\u003cbr\u003e\n    Head_Follow that controls whether the head rotates following the parent controller; \u003cbr\u003e\n    Neck_Follow controls whether the neck rotates following the parent controller; \u003cbr\u003e\n    when rotating the controller of the center of the gravity, Head_Follow only works when Neck_Follow is set to 1, Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_Foot_F.L/R is the IK controller of the forepaw, and with customized attribute:\u003cbr\u003e\n    L/R_F_IK_FK controls the non-seamless switch of leg IK/FK;\u003cbr\u003e\n    Leg_stretch controls whether the leg can be stretched in IK mode; \u003cbr\u003e\n    Wrist_IK: when set to 2, there are two pieces of bones, and the wrist doesn't rotate following the IK controllers; when set to 3, there are three pieces of bones, and the wrist rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_B.L/R are the IK controllers of the forepaw, and with 2 customized attributes:\u003cbr\u003e\n    L/R_B_IK_FK control the non-seamless switch of leg IK/FK;\u003cbr\u003e\n    Leg_stretch controls whether the leg can be stretched in IK mode.\u003cbr\u003e\nCTR_Toe_F_motion.L/R, CTR_Toe_B_motion.L/R are the controllers of the limbs and toes.\u003cbr\u003e\n    Y Location controls the force and relaxation of the toes,\u003cbr\u003e\n    Z Location controls the squeeze of the footpad.\u003cbr\u003e\n    X Rotate controls the bending of the toes,\u003cbr\u003e\n    Z Rotate controls the opening and closing of the toes.\u003cbr\u003e\nCTR_eye.L/R.002 controls the blink.\u003cbr\u003e\nCTR_NoseWrinkle controls the wrinkle of the nose.\u003cbr\u003e\nCTR_Gape controls the mouth opening.\u003cbr\u003e\nThere are fine facial and tongue controllers for detailed facial expressions creation.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, Frame range 0-240\u003cbr\u003e\nLoopable trotting animation at 30 fps, Frame range 0-160\u003cbr\u003e\nLoopable running animation at 30 fps, Frame range 0-30\u003cbr\u003e\nUnlooped lying animation at 30 fps, Frame range 0-300\u003cbr\u003e\nUnlooped sitting animation at 30 fps, Frame range 0-330\u003cbr\u003e\nUnlooped smelling animation at 30 fps, Frame range 0-295\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, and with Render enabled.\u003cbr\u003e\nIf this high resolution is not necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"Akita Dog Animated VFX Grace domestic 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/akita-dog-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UWHWJd11CssJbXEUjFp59CtJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA25A1_AkitaDog_Display_Lie_02.jpg","gridUrl":"https://media.cgtrader.com/variants/UWHWJd11CssJbXEUjFp59CtJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA25A1_AkitaDog_Display_Lie_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/akita-dog-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3486839/3798dc421d/akita-dog-animated-vfx-grace-3d-model-3798dc421d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4188990","type":"listingItem","attributes":{"id":4188990,"title":"Lion Cub Animated VFX Grace","price":290.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality young lion with maps, fur, rigging and three realistic animations. The model has realistic muscle structures and 4K maps in UDIM format, and the hair system in Blender makes the fur extremely realistic. And a detailed facial expression controller is available, along with a UI to control the facial expression. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, lens, tongue, nails, corneas, pupils, teeth and oral cavity.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 55,441; polygons 55,304\u003cbr\u003e\nLens: vertices 1,154; polygons 1,088\u003cbr\u003e\nTongue: vertices 2,946; polygons 2,944\u003cbr\u003e\nNails: vertices 11,440; polygons 11,200\u003cbr\u003e\nCorneas: vertices 4,228; polygons 4,224\u003cbr\u003e\nPupils: vertices 1,412; polygons 1,472\u003cbr\u003e\nTeeth: vertices 18,938; polygons 18,344\u003cbr\u003e\nOral cavity: vertices 78,385; polygons 78,160\u003cbr\u003e\nTotal: vertices 173,944; polygons 172,736\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_ID.1001.png, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Paw_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_OralCavity_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_SubsurfaceAmount.1002.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_SubsurfaceAmount.1001.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_Specular.1002.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_Specular.1001.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_Roughness.1002.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_Roughness.1001.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_Normal.1002.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_Normal.1001.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_ID.1002.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity of the body.\u003cbr\u003e\nCTR_spine_c, CTR_spine_b and CTR_spine_a control the front, middle and hind spine.\u003cbr\u003e\nCTR_neck_a, CTR_neck_b and CTR_neck_c are the FK controllers of the neck.\u003cbr\u003e\nCTR_head_a is the head controller.\u003cbr\u003e\nsquirrel_con_Eyelid_IK_t.R and squirrel_con_Eyelid_IK_t.L control the movement of the eyes.\u003cbr\u003e\nsquirrel_con_Eyelid_IK.L and squirrel_con_Eyelid_IK.R control the winkling.\u003cbr\u003e\nsquirrel_con_Jaw.001, squirrel_con_Jaw.002 and squirrel_con_Jaw.003 control the jaw.\u003cbr\u003e\nCTR_hand_a.L, CTR_hand_a.R, CTR_foot_a.L and CTR_foot_a.R are the IK controllers of the limbs.\u003cbr\u003e\nThe ears and toes have more detailed controllers.\u003cbr\u003e\nA detailed facial controller is available to create more facial expressions, along with a UI to make it easier.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped WalkAndLook animation at 30 fps, frame range 1-360\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-238\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-320\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D software such as Maya, 3DsMax, C4D, and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those software. You can contact the website to consult the result of format conversion before deciding whether to purchase.\u003cbr\u003e\n","imageAlt":"Lion Cub Animated VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/lion-cub-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gyH3MCxXVjrtdjaaMtSNJXee/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0M111A0_Lion_Young_Display_Watching_02.jpg","gridUrl":"https://media.cgtrader.com/variants/gyH3MCxXVjrtdjaaMtSNJXee/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0M111A0_Lion_Young_Display_Watching_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lion-cub-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4188990/2b9bb386dd/lion-cub-animated-vfx-grace-3d-model-2b9bb386dd.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3768938","type":"listingItem","attributes":{"id":3768938,"title":"Honey bee Animated VFX Grace","price":156.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality honey bee model with 4K UDIM maps, fur, rigging and animations. The textures apply PBR and the vertex color controls the color which makes the result even more realistic. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, wings, mouthparts.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 27,357; polygons 27,316\u003cbr\u003e\nWings: vertices 9,998; polygons 9,992\u003cbr\u003e\nMouthparts: vertices 1,414; polygons 1,408\u003cbr\u003e\nTotal: vertices 38,769; polygons 38,716\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0K509A0_Honeybee_Body_BaseColor.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_BaseColor.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_BaseColor.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_BaseColor.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Hair_BaseColor.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Hair_BaseColor.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Hair_BaseColor.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Hair_BaseColor.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Normal.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Normal.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Normal.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Normal.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Roughness.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Roughness.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Roughness.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Roughness.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Specular.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Specular.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Specular.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Specular.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Head_SubsurfaceAmount.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Leg_SubsurfaceAmount.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_Alpha.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_BaseColor.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_Roughness.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_Specular.jpg, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model, and its customized attribute Abdomen_Follow controls whether the belly rotates following the body; Head_Follow controls whether the head controller rotates following the parent controller; Wing_Follow controls whether the wing controllers rotate following the parent controller.\u003cbr\u003e\nCTR_Root_abdomen_a is the belly controller which controls the contraction and distension of the belly.\u003cbr\u003e\nThe legs, wings and belly have more detailed controllers.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-120\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D software such as Maya, 3DsMax, C4D, and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those software. You can contact the website to consult the result of format conversion before deciding whether to purchase.\u003cbr\u003e\n","imageAlt":"Honey bee Animated VFX Grace 3D model PBR","url":"https://www.cgtrader.com/3d-models/animal/bird/honey-bee-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xp5ctRjR71otqnHUom1153fs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0K509A0_Honeybee_Display_Water_01.jpg","gridUrl":"https://media.cgtrader.com/variants/xp5ctRjR71otqnHUom1153fs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0K509A0_Honeybee_Display_Water_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/honey-bee-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3768938/2c338fe492/honey-bee-animated-vfx-grace-3d-model-2c338fe492.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3494534","type":"listingItem","attributes":{"id":3494534,"title":"Young Sheep With 5 Animations  VFX Grace","price":429.0,"description":"**Introduction**\u003cbr\u003e\nThis is a young lamb model with multiple 4K PBR maps, fur, rigging, and 5 animations. It's made with Blender and Cycles renderer.\u003cbr\u003e\nThe model consists of 10 objects: Body, lacrimal glands, lacrimal caruncles, upper oral cavity, lower oral cavity, pupils, lens, tongue, upper teeth, lower teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 49,224; polygons 49,222\u003cbr\u003e\nLacrimal Glands: vertices 780; polygons 776\u003cbr\u003e\nLacrimal Caruncles: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupils: vertices 2,340; polygons 2,368\u003cbr\u003e\nLens: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTotal: vertices 136,870; polygons 135,800\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_BaseColor.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_BaseColor.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_Mask.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_Mask.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_Mask.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_BaseColor.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_BaseColor.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Normal.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Normal.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Roughness.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Roughness.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS2.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS2.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Specular.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Specular.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A1_Lamb_Hair_Mask.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Hair_Mask.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A1_Lamb_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_BaseColor.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_Normal.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_Roughness.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_SSS.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_Specular.png, 4096*4069\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nThere are full controllers and detailed facial rigging. Multiple shape keys are applied for a more realistic result.\u003cbr\u003e\nThe features are as follows:\u003cbr\u003e\nCTR_Neck has multiple customized attributes:\u003cbr\u003e\n   FK-Head_Follow controls whether the head moves following the parent controller in FK mode;\u003cbr\u003e\n   FK-Neck_Follow controls whether the neck moves following the parent controller in FK mode;\u003cbr\u003e\n   Head_Follow controls whether the head moves following the parent controller in IK mode;\u003cbr\u003e\n   Neck_Follow controls whether the neck moves following the parent controller in IK mode;\u003cbr\u003e\n   Neck_IKFK controls the switch of IK/FK mode.\u003cbr\u003e\nCTR_Tail controller controls whether the tail moves following the parent controller by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Leg_F_Other.L/R have 3 customized attributes:\u003cbr\u003e\n    IK%FK controls the IK/FK switch of forelegs;\u003cbr\u003e\n    Leg-stretch controls the stretch limit of the legs in IK mode;\u003cbr\u003e\n    knee_shake is to solve the knees jitter.\u003cbr\u003e\nCTR_Leg_B_Other.L/R have customized attributes:\u003cbr\u003e\n    IK/FK controls the IK/FK switch of hind legs;\u003cbr\u003e\n    Leg-stretch controls the stretch limit of the legs in IK mode.\u003cbr\u003e\nCTR_OpenToe_F/B.L/R control the extension and flexion of the toes.\u003cbr\u003e\neye.L/R.001 control the winkle.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-360;\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-240;\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-360;\u003cbr\u003e\nUnlooped lying animation at 30 fps, frame range 0-307;\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-160;\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nIf the large amount of hair isn't necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair;\u003cbr\u003e\nDecrease the steps of the interpolated spine.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"3D model Young Sheep With 5 Animations VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/young-sheep-with-5-animations-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YES34SGzNw3N3AXANJJHqZW3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L219A1_Lamb_Effect%20map02.jpg","gridUrl":"https://media.cgtrader.com/variants/YES34SGzNw3N3AXANJJHqZW3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A1_Lamb_Effect%20map02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-sheep-with-5-animations-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3494534/585988e247/young-sheep-with-5-animations-vfx-grace-3d-model-585988e247.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3494977","type":"listingItem","attributes":{"id":3494977,"title":"Young Assaf Sheep With 1 Animation  VFX Grace","price":270.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a young Assaf sheep model with 4K maps, fur, rigging, and 1 animation, as well as a real oral cavity model. For a better result, the skin maps and hair maps are made separately, and HairClump addon is applied to hair creation. The model is made with Blender and Cycles renderer.\u003cbr\u003e\nThis model consists of body, lacrimal glands, lower oral cavity, upper oral cavity, irises, sclerae, lacrimal caruncles, tongue, lower teeth, upper teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 36,868; polygons 36,866\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nIrises: vertices 2,404; polygons 2,432\u003cbr\u003e\nSclerae: vertices 1,572; polygons 1,600\u003cbr\u003e\nLacrimal caruncles: vertices 1,316; polygons 1,312\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nTotal: vertices 124,450; polygons 123,380\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Body_Mask.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Body_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Body_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Hair_Mask01.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Hair_Mask02.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; \u003cbr\u003eNeck_IKFK is used to switch IK/FK control of the neck.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_masticate controls the mastication by Location on the X axis.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-22;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo obtain finer hair detail, the addon—Hair Clump—was applied to this model. The attached add-on supports Blender 2.93. Support windows and linux Ubuntu, but not MAC.\u003cbr\u003e\nTo reset the initial pose of YouthAssafSheep_Lie, please reset all attributes of all controllers, and turn off the attributes Copy Location.001/002 of CTR_leg_f_twist_i.L/R, otherwise, the model will be deformed abnormally.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe model can be rendered in the current project without cleaning up.\u003cbr\u003e\nNo cameras or lights.\u003cbr\u003e\nIf this high resolution isn't necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"3D model Young Assaf Sheep With 1 Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/young-sheep-with-1-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/D8DUdj3qzd6qn9mZpswCB4NC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219A8_YouthAssafSheep_Effect%20map02.jpg","gridUrl":"https://media.cgtrader.com/variants/D8DUdj3qzd6qn9mZpswCB4NC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219A8_YouthAssafSheep_Effect%20map02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-sheep-with-1-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3494977/65e1b9ed0c/young-assaf-sheep-with-1-animation-vfx-grace-3d-model-65e1b9ed0c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3410368","type":"listingItem","attributes":{"id":3410368,"title":"Siberian Tiger Rigged VFX Grace","price":350.0,"description":"**Introduction**\u003cbr\u003e\nThis Siberian tiger is modeled at real-world scale in Blender, with multiple 4K textures in UDIM format, fur, rigging, facial UI control. \u003cbr\u003e\nIt consists of 14 objects: Body, 2 eyelids, tongue, 4 sets of nails, 2 sclerae, 2 irises, 2 teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 38,629; polygons 38,558\u003cbr\u003e\nEyelids: vertices 576; polygons 512\u003cbr\u003e\nTongue: vertices 5,416; polygons 5,350\u003cbr\u003e\nNails: vertices 6,032; polygons 5,888\u003cbr\u003e\nSclerae: vertices 1,092; polygons 1,152\t\u003cbr\u003e\nIrises: vertices 1,476; polygons 1,536\u003cbr\u003e\nTeeth: vertices 14,712; polygons 14,656\u003cbr\u003e\nTotal: vertices 67,933; polygons 67,652\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Tooth_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Tooth_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Hair_Mask.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Hair_Mask.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_Specular.1003.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A0_SiberianTiger_Hair_ID.jpg, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nFine controllers are available to make it easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nMCH_spine_a.003 and CTR_gravity control the torso.\u003cbr\u003e\nCTR_spine_roll_a, CTR_spine_roll_a, CTR_spine_roll_b, CTR_spine_roll_c and CTR_spine_roll_d are FK controllers of body.\u003cbr\u003e\nCTR_spine_stretch_B is the controller of the latter spine; its customized attribute—TailFollow/NOFollow_ROTA controls whether the tail rotates following the torso.\u003cbr\u003e\nCTR_spine_F is the controller of the former spine; its customized attribute—NeckFollow/NOFollow_ROTA controls whether the neck rotates following the torso.\u003cbr\u003e\nCTR_spine_stretch_M is the controller of the middle spine.\u003cbr\u003e\nCTR_neck_rool_a.001, CTR_neck_rool_a, CTR_neck_rool_b and CTR_neck_rool_c control the neck.\u003cbr\u003e\nCTR_head controls the head; its customized attribute—HeadFollow/NOFollow_ROTA controls whether the head rotates following the parent controller.\u003cbr\u003e\nCTR_chin_a and CTR_chin_b control the lower jaw.\u003cbr\u003e\nCTR_eyeball.rool, CTR_eyeball.001.L, CTR_eyeball.001.R, CTR_eyeball.L and CTR_eyeball.R control the movement of eyes.\u003cbr\u003e\nCTR_Eyelid_U.008.L, CTR_Eyelid_U.009.L, CTR_Eyelid_U.008.R and CTR_Eyelid_U.009.R control the movement of eyelids.\u003cbr\u003e\nCTR_scapular.001.L, CTR_scapular.001.R, CTR_hip.L and CTR_hip.R control the shoulder and hip bone.\u003cbr\u003e\nCTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_B.L and CTR_Foot_B.R are the IK controllers of the limbs.\u003cbr\u003e\nCTR_Paw oac_F.L, CTR_Paw oac_F.R, CTR_Paw oac_B.L and CTR_Paw oac_B.R control the extension and flexion of the toes, and the systole and stretch of the nails. Its customized attribute—IK_FK_change controls the switch of IK/FK of the legs, which is non-seamless; Limit_IK_Stretch controls the stretch limit of the legs in IK mode.\u003cbr\u003e\nThere are more finer controllers of the toes, which will help you in highly detailed animations.\u003cbr\u003e\nCTR_Knee_F.L, CTR_Knee_F.R, CTR_Knee_B.L and CTR_Knee_B.R control the orientation of the knees in IK mode.\u003cbr\u003e\nCTR_tail_a.002, CTR_tail_a.001, CTR_tail_b.001 and CTR_tail_c.001, etc are FK controllers of the tails.\u003cbr\u003e\nThere is a facial control system to control facial expressions, and a facial UI to easily create facial animations.\u003cbr\u003e\nCTR_blink.R and CTR_blink.L control the winking; CTR_fierce.R, CTR_fierce.L and CTR_lip.001 control the movement of the upper lip; CTR_lip controls the movement of the nose; CTR_mouth controls the movement of the lower jaw; \u003cbr\u003e\nCTR_laugh and CTR_fury control facial expressions.\u003cbr\u003e\nAnd more…\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run quickly, the fur is hidden. You can enable the Display if needed.\u003cbr\u003e\nThe rigged version is in the initial pose, previews are just for display.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\u003cbr\u003e\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.\u003cbr\u003e\u003cbr\u003e","imageAlt":"3D model Siberian Tiger Rigged VFX Grace tiger","url":"https://www.cgtrader.com/3d-models/animal/mammal/siberian-tiger-rigged-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/acVBizYNvphHqMerrfenLmaM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ZB_20211225_JF0LA12A0_%E8%A5%BF%E4%BC%AF%E5%88%A9%E4%BA%9A%E8%99%8E_%E7%BC%A9%E7%95%A5%E5%9B%BE%E6%96%B9_1.10.4.jpg","gridUrl":"https://media.cgtrader.com/variants/acVBizYNvphHqMerrfenLmaM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ZB_20211225_JF0LA12A0_%E8%A5%BF%E4%BC%AF%E5%88%A9%E4%BA%9A%E8%99%8E_%E7%BC%A9%E7%95%A5%E5%9B%BE%E6%96%B9_1.10.4.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/siberian-tiger-rigged-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3410368/1eab464fb5/siberian-tiger-rigged-vfx-grace-3d-model-1eab464fb5.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6920502","type":"listingItem","attributes":{"id":6920502,"title":"Lion Rigged - Maya VFX Grace","price":640.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male lion model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, lacrimal glands and teeth.\u003cbr\u003e\nTextures and materials: There are 25 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 54,172; polygons 53,936\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,980\u003cbr\u003e\nLacrimal glands: vertices 1,356; polygons 1,344\u003cbr\u003e\nTeeth: vertices 17,512 ; polygons 17,016\u003cbr\u003e\nTotal: vertices 76,088; polygons 75,276\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nLion_CTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_spine_b controls the middle spine.\u003cbr\u003e\nCTR_spine_c controls the anterior spine. It comes with a customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_neck controls the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a、CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_head_a controls the head.\u003cbr\u003e\nCTR_sight controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b ... control the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b ... control the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L control the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_palm_b_R1 and CTR_palm_b_L1 are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_palm_f_L and CTR_palm_f_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Lion Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/lion-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tsagp1v22wkpg6xwhi67atqloh1j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lion-rigged-maya-vfx-grace-3d-model-270d327e18.jpg","gridUrl":"https://media.cgtrader.com/variants/tsagp1v22wkpg6xwhi67atqloh1j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lion-rigged-maya-vfx-grace-3d-model-270d327e18.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lion-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920502/270d327e18/lion-rigged-maya-vfx-grace-3d-model-270d327e18.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3300668","type":"listingItem","attributes":{"id":3300668,"title":"Snowshoe Rabbit Animated VFX Grace","price":350.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**  \nThis is a snowshoe hare in the summer with multiple 4K UDIM maps, fur, rigging, and animations. And It's made with Blender and Cycles renderer at real-world scale.  \nIt consists of 6 objects: Body, eyeballs, upper teeth, lower teeth, front paws, hind paws.\n\n**Polygons**\u003cbr\u003e\nBody: vertices 21,759; polygons 21,688  \nEyeballs: vertices 3,148; polygons 3,048  \nUpper teeth: vertices 5,354; polygons 5,120  \nLower teeth: vertices 3,956; polygons 3,760  \nFront paws: vertices 1,318; polygons 1,388  \nHind paws: vertices 1032; polygons 1,089  \nTotal: vertices 36,567; polygons 36,093  \n\n**Formats**  \u003cbr\u003e\nThere is a Blender project and an OBJ file. \n \n**Textures**  \u003cbr\u003e\n`JU0L219A1_SnowshoeHare_Summer_Skin_Specular.1002.png`, 4096x4096  \n`JU0L219A1_SnowshoeHare_Summer_Skin_Specular.1001.png`, 4096x4096  \n`JU0L219A1_SnowshoeHare_Summer_Skin_Roughness.1002.png`, 4096x4096  \n`JU0L219A1_SnowshoeHare_Summer_Skin_Roughness.1001.png`, 4096x4096  \n`JU0L219A1_SnowshoeHare_Summer_Skin_BaseColor.1002.png`, 4096x4096  \n`JU0L219A1_SnowshoeHare_Summer_Skin_BaseColor.1001.png`, 4096x4096  \n`JU0L219A1_SnowshoeHare_Summer_Hair_BaseColor.1002.png`, 4096x4096  \n`JU0L219A1_SnowshoeHare_Summer_Hair_BaseColor.1001.png`, 4096x4096  \n`JU0L219A1_SnowshoeHare_Summer_BodyParts_Roughness.png`, 2048x2048  \n`JU0L219A1_SnowshoeHare_Summer_BodyParts_Normal.png`, 2048x2048  \n`JU0L219A1_SnowshoeHare_Summer_BodyParts_BaseColor.png`, 2048x2048  \n\n**Rigging**  \nWith full controllers, it's easier to create postures and animations. The features are as follows:  \nCTR_ROOT controls the entire model.  \nROOT_gravity controls the center of gravity of the body, and the customized attribute—Head_Follow toggles between whether the head rotates with the body.  \nCTR_gravity_F, stretch_spine_a and CTR_gravity_B control the former, middle and latter spine of the body separately.  \nCTR_foldclaw_b.L, CTR_foldclaw_b.R, CTR_foldclaw_f.L and CTR_foldclaw_f.R control the flexion and extension of toes.  \nCTR_head controls the head.  \n`Root_paw_f.L`, `Root_paw_f.R`, `Root_paw_b.L` and `Root_paw_b.R` control the limbs, the customized attributes can switch the IK/FK of the limbs and the stretch limit of legs.  \nThe facial rigging supports simple facial expression creation.  \nAnd more...  \n\n**Animations**  \nLoopable jumping animation at 30FPS, 0-44 frames;  \n\n**Features**  \nThe model is in meter units at real-world scale.  \nTo run faster, the Display buttons of the fur are disabled. You can enable them if needed.  \nThe rendering time is relatively long because this animal is of high quality. If you want a faster rendering, here are some optimization methods:  \n1. Enable Simplify in Render Properties tab when rendering.  \n2. Decrease the steps of interpolated spine.  \n3. Decrease the number of children, and increase the thickness of hair.  \n\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.\u003cbr\u003e","imageAlt":"3D model Snowshoe Rabbit Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/snowshoe-rabbit-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4oNWXDpjDydY6fi1nAMd155y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L219A1_SnowshoeHare_Summer_Effect%20map01.jpg","gridUrl":"https://media.cgtrader.com/variants/4oNWXDpjDydY6fi1nAMd155y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L219A1_SnowshoeHare_Summer_Effect%20map01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/snowshoe-rabbit-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3300668/0e56f1b821/snowshoe-rabbit-animated-vfx-grace-3d-model-0e56f1b821.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6058051","type":"listingItem","attributes":{"id":6058051,"title":"Daredevil 3D Model Born Again Fully Rigged Blender OBJ FBX","price":20.0,"description":"Elevate your projects with this realistic Daredevil 3D model, perfectly timed to capitalize on the buzz following *Daredevil: Born Again*’s season 1 finale. This premium asset is fully rigged—including body and facial bones—for dynamic, expressive animations. It features advanced PBR textures (Base Color, Normal, Roughness, Metalness) with high‑resolution maps for lifelike materials and lighting. The model is provided in Blender, FBX, and OBJ formats and adheres to CGTrader’s quality standards for optimized topology, UV layout, and material requirements .\n\n**Key Features:**  \n- Fully rigged body and facial controls for expressive performance  \n- Advanced PBR texture set: Base Color, Normal, Roughness, Metalness  \n- High‑resolution maps for detailed close‑ups  \n- Clean, optimized topology with non‑overlapping UVs for real‑time and cinematic use  \n- Multi‑format delivery: Blender (.blend), FBX (.fbx), OBJ (.obj)","imageAlt":"rigged Daredevil OBJ FBX Blender 3D Model Fully Rigged","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/daredevil-obj-fbx-blender-3d-model-fully-rigged-pbr-realistic-6d5c6775-f062-4272-a43b-ab25d7834b47","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/injlc5h3uu3gnnobkiyyjcymgeg3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/previews0001.jpg","gridUrl":"https://media.cgtrader.com/variants/injlc5h3uu3gnnobkiyyjcymgeg3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/previews0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/daredevil-obj-fbx-blender-3d-model-fully-rigged-pbr-realistic-6d5c6775-f062-4272-a43b-ab25d7834b47","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":true},{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":true},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/6058051/69a11552a7/daredevil-3d-model-born-again-fully-rigged-blender-obj-fbx-3d-model-69a11552a7.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3475515","type":"listingItem","attributes":{"id":3475515,"title":"Baby Assaf Sheep Animated VFX Grace","price":320.0,"description":"**Introduction**\u003cbr\u003e\nThis is a baby assaf sheep model with 4K PBR textures, fur, rigging and animation. It has very detailed muscle structures, and the oral cavity is applied with 4K maps and plenty of details. The skin maps and hair maps are made separately for some realism, and the model supports close shot and close-up. There is a facial animation of eating grass and a fine facial controller with another four animations. The model is made with Cycles renderer.\u003cbr\u003e\nThe model consists of 12 objects: Body, genitals, lacrimal glands, lower oral cavity, upper oral cavity, irises, sclerae, lacrimal caruncles, tongue, lower teeth, upper teeth, umbilical cord.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 36,868; polygons 36,866\u003cbr\u003e\nGenitals: vertices 49; polygons 44\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nIrises: vertices 2,372; polygons 2,400\u003cbr\u003e\nSclerae: vertices 1,572; polygons 1,600\u003cbr\u003e\nLacrimal caruncles: vertices 1,316; polygons 1,312\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nUmbilical cord: vertices 749; polygons 736\u003cbr\u003e\nTotal: vertices 125,216; polygons 124,128\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJC0L219A8_BabyAssafSheep_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A8_BabyAssafSheep_Body_Mask.png, 4096*4096\u003cbr\u003e\nJC0L219A8_BabyAssafSheep_Body_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A8_BabyAssafSheep_Body_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A8_BabyAssafSheep_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L219A8_BabyAssafSheep_Hair_Mask.png, 2048*2048\u003cbr\u003e\nJC0L219A8_BabyAssafSheep_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L219A8_BabyAssafSheep_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJC0L219A8_BabyAssafSheep_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A8_BabyAssafSheep_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A8_BabyAssafSheep_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L219A8_BabyAssafSheep_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A8_BabyAssafSheep_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nRoot controls the entire model.\u003cbr\u003e\nCTR_gravity_b, CTR_gravity_m and CTR_gravity_f control the torso.\u003cbr\u003e\nCTR_Spine_B controls the latter spine, CTR_spine_m controls the middle spine, CTR_spine_f controls the former spine, CTR_Neck_a controls the root of the neck, CTR_Neck_c controls the head.\u003cbr\u003e\nCTR_Tail comes with the custom attribute Tail_Follow that controls whether the tail moves following the buttock.\u003cbr\u003e\nCTR_Neck comes with customized attributes Head_Follow and Neck_Follow, Neck_IK/FK.\u003cbr\u003e\nCTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_B.L and CTR_Foot_B.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the IK/FK switch of the hind legs by the customized attribute IK-FK, which is non-seamless; and controls the stretch limit of legs by Leg-Stretch.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the IK/FK switch of the forelegs by the customized attribute IK-FK, which is non-seamless, and controls the stretch limit of legs by Leg-Stretch. Knee_shake is used to remove the knee jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the flexion and extension of toes.\u003cbr\u003e\neye.L, eye.R and eyes control the movements of the eyes.\u003cbr\u003e\neye.L.001 and eye.R.001 control winkle.\u003cbr\u003e\nThere are some fine facial controllers used to create facial expressions.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-22\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-223\u003cbr\u003e\nUnlooped playing animation at 30 fps, frame range 0-180\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nTo obtain finer hair detail, the hair addon, Hair_Clump, was applied to this model. The attached add-on supports Blender 2.93. Support windows and linux Ubuntu, but not MAC.\u003cbr\u003e\nTo run faster, the fur is toggled to Render and with Display disabled. You can enable the Display if needed.\u003cbr\u003e\nIf this high resolution is not necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of interpolated spine.\u003cbr\u003e\nThe model can be rendered in the current project without any other adjustment.\u003cbr\u003e\n","imageAlt":"3D model Baby Assaf Sheep Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/baby-assaf-sheep-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rRtgHYKjwgAVerPa9nh3DPMo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219A8_BabyAssafSheep_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/rRtgHYKjwgAVerPa9nh3DPMo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219A8_BabyAssafSheep_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/baby-assaf-sheep-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3475515/024855d8ee/baby-assaf-sheep-animated-vfx-grace-3d-model-024855d8ee.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5118680","type":"listingItem","attributes":{"id":5118680,"title":"Samurai Sentinel","price":2.0,"description":"Cyborg samurai model. \nA sentinel dispatched to defend the ancient temples from outsiders.\n\n.blend ; fbx ; obj ; usd  files included (use blend file for best experience)\n\nModelled on Blender 3.5. \nIf you want to animate the model, I highly advise to do it through the .blend file. The fbx file format can also be used, although inverse kinematics might not be exact. You can always re-rig it if you wish to use a better rig.\n\nThe textures are procedural in Blender native file and with cycles renderer. If you want to open the model in other softwares, you will have to use basic color textures for every parts of the model.\n\nThe environment in the video preview is not included with the model.\n\nEnjoy !\n\nContact me if you have any issues or requests.\n","imageAlt":"Samurai Sentinel 3D model rigged","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/samurai-sentinel","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JPLnz9Qx7F1eTLdBXaMCuVBz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Side_Close-up_1_SAMURAI_SENTINEL.jpg","gridUrl":"https://media.cgtrader.com/variants/JPLnz9Qx7F1eTLdBXaMCuVBz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Side_Close-up_1_SAMURAI_SENTINEL.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/samurai-sentinel","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5118680/891a512ed8/samurai-sentinel-3d-model-891a512ed8.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3259098","type":"listingItem","attributes":{"id":3259098,"title":"Young Mute Swan Animated VFX Grace","price":229.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality young mute swan model with rigging, animations and fur, as well as multiple 4K maps. It's made with Blender and Cycles renderer at real-world scale. And there are three swimming animations and two basecolor maps which can be switched freely. \u003cbr\u003e\nIt consists of 8 objects: Body, two pupils, two sclerae, two lacrimal caruncles, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 17,295; polygons 17,260\u003cbr\u003e\nPupils*2: vertices 644; polygons 656\u003cbr\u003e\nSclerae*2: vertices 548; polygons 544\u003cbr\u003e\nLacrimal caruncles*2: vertices 80; polygons 56\u003cbr\u003e\nTongue: vertices 1,087; polygons 1,072\u003cbr\u003e\nTotal: vertices 19,654; polygons 19,588\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\n`JU0L521A8_YoungMuteSwan_Body_Normal_1001.png`, 4096x4096\u003cbr\u003e\n`JU0L521A8_YoungMuteSwan_Body_Normal_1002.png`, 4096x4096\u003cbr\u003e\n`JU0L521A8_YoungMuteSwan_Body_Specular_1001.png`, 4096x4096\u003cbr\u003e\n`JU0L521A8_YoungMuteSwan_Body_Specular_1002.png`, 4096x4096\u003cbr\u003e\n`JU0L521A8_YoungMuteSwan_Eye_BaseColor.png`, 4096x4096\u003cbr\u003e\n`JU0L521A8_YoungMuteSwan_Eye_Normal.png`, 4096x4096\u003cbr\u003e\n`JU0L521A8_YoungMuteSwan_Tongue_BaseColor.png`, 2048x2048\u003cbr\u003e\n`JU0L521A8_YoungMuteSwan_Tongue_Normal.png`, 2048x2048\u003cbr\u003e\n`JU0L521A8_YoungMuteSwan01_Body_BaseColor_1001.png`, 4096x4096\u003cbr\u003e\n`JU0L521A8_YoungMuteSwan01_Body_BaseColor_1002.png`, 4096x4096\u003cbr\u003e\n`JU0L521A8_YoungMuteSwan02_Body_BaseColor_1001.png`, 4096x4096\u003cbr\u003e\n`JU0L521A8_YoungMuteSwan02_Body_BaseColor_1002.png`, 4096x4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, the model can be deformed properly.\u003cbr\u003e\nThe IK/FK of the neck and the IK/FK of legs can be switched, which is non-seamless.\u003cbr\u003e\nThe feet rigging supports detailed animations, such as the dorsiflexion and plantarflexion of feet, the flexion and extension of toes.\u003cbr\u003e\nWink and other basic eye animations are supported.\u003cbr\u003e\nNot scalable.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nThree unlooped swimming animations at 30 fps, frame range 1-450\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThis is a cute mute swan, two basecolor maps can be switched. Please duplicate the body materials and hair materials, and then change the basecolor map if you want a different Mute Swan.\u003cbr\u003e\nThe rendering time is relatively long because this animal is of high quality. If you want a faster rendering, here are some optimization methods:\u003cbr\u003e\n Enable Simplify in Render Properties when rendering.\u003cbr\u003e\n 1. Decrease the steps of the Interpolated spine.\u003cbr\u003e\n 2. Decrease the number of hair children, and increase the thickness of hair.\u003cbr\u003e\n","imageAlt":"Young Mute Swan Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/young-mute-swan-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ui8cSDNA3WdaykZoGE5eq8Az/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L521A8_YoungMuteSwan_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/Ui8cSDNA3WdaykZoGE5eq8Az/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L521A8_YoungMuteSwan_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/young-mute-swan-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3259098/0ee0ff8b01/young-mute-swan-animated-vfx-grace-3d-model-0ee0ff8b01.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3494579","type":"listingItem","attributes":{"id":3494579,"title":"Adult Assaf Sheep02 With 4 Animations  VFX Grace","price":558.0,"description":"**Introduction**\u003cbr\u003e\nThis is an adult Assaf sheep model with models, 4K maps, fur, rigging, and 4 animations. The rigging has a fine facial control system, plus an animation preset of chewing. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 10 objects: Body, lacrimal glands, tongue, oral cavities * 2, sclerae, irises, lacrimal caruncles, teeth * 2.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 46,448; polygons 46,446\u003cbr\u003e\nOral cavity: vertices 18,598; polygons 18,378\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nTeeth: vertices 56,854; polygons 55,960\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nIrises: vertices 2,562; polygons 2,496\u003cbr\u003e\nLacrimal caruncles: vertices 628; polygons 624\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 132,956; polygons 131,824\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Skin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Skin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_Mask02.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_Mask01.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; Neck_IKFK is used to switch IK/FK control of the neck.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_masticate controls the mastication by Location on the X axis.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-390\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-260\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-16\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo obtain finer hair detail, the addon—Hair Clump—was applied to this model. The attached add-on supports Blender 2.93.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nIf this high resolution isn't necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e","imageAlt":"3D Adult Assaf Sheep02 With 4 Animations VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/adult-assaf-sheep02-with-4-animations-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EjAnXcbDC44CywQHoHmnCKtw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L226A1_AdultAssafSheep02_Effect%20map02.jpg","gridUrl":"https://media.cgtrader.com/variants/EjAnXcbDC44CywQHoHmnCKtw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L226A1_AdultAssafSheep02_Effect%20map02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/adult-assaf-sheep02-with-4-animations-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3494579/cedf879255/adult-assaf-sheep02-with-4-animations-vfx-grace-3d-model-cedf879255.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6655780","type":"listingItem","attributes":{"id":6655780,"title":"Ultra-Realistic Gum - 8K PBR - Game-Ready - Fully Rigged Blender","price":34.99,"description":"**Realistic Human Gum – Fully Rigged | 8K/4K PBR | Game \u0026 Film Ready**\n\nA production-ready, ultra-realistic human gum and teeth asset designed for cinematic close-ups, high-end character work, creatures, and real-time applications. This model delivers scan-level tongue detail and surface realism while remaining lightweight and optimized for animation.\n\n**Advanced Rig \u0026 Control System**\n- Fully rigged setup with professional IK \u0026 FK controls\n- Clean and stable deformation for animation-ready performance\n- Additional shape key system f\n- or form variation and secondary adjustments\n- Material-based control system for color, surface variation, and detail tuning\n- Adjustable SSS, micro detail, and displacement controls directly inside the shader\n- You can modify structure and appearance both through the rig and the material system without breaking realism.\n\n\n**Texture \u0026 Quality**\n- 8K and 4K PBR texture sets included\n- Ultra-detailed tongue sculpt with scan-level quality\n- High-frequency surface details preserved\n- Optimized topology for close-up rendering\n- Lightweight yet highly detailed\n\n\n**Render Compatibility**\n- Works in both Cycles and Eevee\n- Blender 5.0.0 production file included\n- Marmoset Toolbag 5 scene included\n- All textures and source files included\n\n\n**Pipeline Ready**\n- Export-ready for Maya, Unreal Engine, Unity, and other 3D software\n- Standard PBR workflow\n- Suitable for cinematic characters, creature design, digital humans, and game-ready assets\n\n\n**_Built for professional production pipelines and high-detail rendering._**","imageAlt":"3D model Ultra-Realistic Gum - 8K PBR - Game-Ready - 2","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/ultra-realistic-gum-8k-pbr-game-ready-fully-rigged-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kz38jts9pgh6mp0ue4shve57s926/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail%20Artstation.jpg","gridUrl":"https://media.cgtrader.com/variants/kz38jts9pgh6mp0ue4shve57s926/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail%20Artstation.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/ultra-realistic-gum-8k-pbr-game-ready-fully-rigged-blender","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/6655780/4ac2ad364c/ultra-realistic-gum-8k-pbr-game-ready-fully-rigged-blender-3d-model-4ac2ad364c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7004353","type":"listingItem","attributes":{"id":7004353,"title":"Rigged Leopard Fur","price":349.0,"description":"## Rigged Leopard 3D Model with Fur\n\nRigged Sri Lankan Leopard is a high-quality 3D model designed to add realism to your\u0026nbsp; **video production, rendering projects, and VFX**. Fully rigged and ready for download, this model offers exceptional detail and performance. This high-quality, rigged leopard model offers exceptional detail and realism, perfect for close-up renders and high-quality visuals. Modeled in 3ds Max 2024 and rendered with Arnold for stunning results. Can also be used in game development and VR projects.\n\n## Texture Formats Resolutions:\n\nHigh-resolution textures included (TIF and PNG formats):\n\n- Leopard\\_Diffuse: 4096x4096\n- Leopard\\_Displacement\\_Map: 2048x2048\n- Leopard\\_Gloss: 4096x4096\n- Leopard\\_Specular: 4096x4096\n- Leopard\\_Normal\\_Map: 2048x2048\n- Leopard\\_Ambient\\_Occlusion: 2048x2048\n- Leopard\\_Normal\\_Displacement: 2048x2048\n- Leopard\\_Vector\\_Displacement\\_vdm\n- Leopard\\_Mouth\\_Diffuse: 2048x2048\n- Leopard\\_Eyes\\_Diffuse: 1024x1024\n\n## Features:\n\n- Realistic polygonal model with accurate scaling and separate body, teeth, and eyes for easy customization.\n- Optimized mesh resolutions compatible with TurboSmooth for enhanced detailing.\n- Fully textured with all materials included and properly mapped.\n- Organized scene with logical naming for efficient workflow and management.\n- No special plug-ins required – ready for immediate use.\n- Display Unit Scale: Metric - Meters.\n\n## Rigging:\n\nFully rigged using the CAT system with FK and IK for precise control.\n\n- Absolute (Abs) T-Pose\n- Various Poses: Sitting, Walking, Running\n- Mouth Poses: Closed, Wide Open\n- Eyes: Closed\n- Tail: Tip Round\n- Head: Look at Screen\n- Ear Adjustments\n\n**Note:** \u0026nbsp;'Abs' refers to Absolute animations, and 'L' refers to Local adjustments.\n\n## Hair Fur:\n\nCreated using the native Hair and Fur modifier in 3ds Max, providing realistic fur rendering suitable for VFX and CGI projects.\n\n**Perfect for rendering projects, video production, and VFX CGI.** \u0026nbsp;Download this\u0026nbsp; **3D leopard model** \u0026nbsp;to enhance your creative projects with stunning realism!\n\n","imageAlt":"Rigged Leopard Fur","url":"https://www.cgtrader.com/3d-models/animal/mammal/rigged-leopard-fur","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/c5101l44bcjkgljd0tyr4vgoqp3d/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/rigged-leopard-3d-model-fur-003.jpg","gridUrl":"https://media.cgtrader.com/variants/c5101l44bcjkgljd0tyr4vgoqp3d/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/rigged-leopard-3d-model-fur-003.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/rigged-leopard-fur","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7004353/c33b936d37/rigged-leopard-fur-3d-model-c33b936d37.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7329432","type":"listingItem","attributes":{"id":7329432,"title":"Tactical Mini Explosive Crawler Sand Used Rigged","price":69.0,"description":"Tactical Mini Explosive Crawler Sand Used Rigged is a three-dimensional model of a compact tactical demolition crawler, designed to represent a rugged, field-deployed unmanned explosive carrier in a sand-worn finish.\n\nThe asset features fully modeled tracked drivetrains, drive sprockets, return rollers, and access panels, with high-quality PBR textures that show realistic paint wear, dirt, and rust consistent with a used unit. The chassis and tow/bump guard are detailed with bolts, hinges, and suspension components; topology is optimized for both close-up renders and real-time engines. \n\nFor game development, military simulations, visual effects, tactical training visualization, virtual museums, historic and contemporary vehicle studies, cinematic previsualization, product visualization for robotics vendors, and scene-building in architectural or defense-themed presentations.\n\n\nTactical Mini Explosive Crawler Sand Used Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nTactical Mini Explosive Crawler Sand Used Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 4 png (4096x4096)\n- Dimensions 87,8 x 167,66 x H55,18cm\n\n\n(c) 3d_molier International\n","imageAlt":"Tactical Mini Explosive Crawler Sand Used Rigged","url":"https://www.cgtrader.com/3d-models/military/military-vehicle/tactical-mini-explosive-crawler-sand-used-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lzum20n9i9yeia1n5g9ycgbsf9y9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Tactical_Mini_Explosive_Crawler_Sand_Used_Rigged_002.jpg","gridUrl":"https://media.cgtrader.com/variants/lzum20n9i9yeia1n5g9ycgbsf9y9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Tactical_Mini_Explosive_Crawler_Sand_Used_Rigged_002.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-vehicle/tactical-mini-explosive-crawler-sand-used-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"military","subcategorySlug":"military-vehicle","categoryTitle":"Military","subcategoryTitle":"Vehicle","schemaImageUrl":"https://img-new.cgtrader.com/items/7329432/c0ee3b076a/tactical-mini-explosive-crawler-sand-used-rigged-3d-model-c0ee3b076a.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3349259","type":"listingItem","attributes":{"id":3349259,"title":"Male Pig Rigged VFX Grace","price":180.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male large white pig model with multiple 4K textures, fur, rigging, and it's made with Blender and Cycles renderer in a real-world scale. The skin texture and the hair texture are made separately for realism.\u003cbr\u003e\nIt consists of 9 objects: Body, sclerae, pupils, lacrimal caruncles, upper jaw, lower jaw, upper teeth, lower teeth, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 33,350; polygons 33,348\u003cbr\u003e\nSclerae: vertices 1,700; polygons 1,728\u003cbr\u003e\nPupils: vertices 2,020; polygons 2,048\u003cbr\u003e\nLacrimal caruncles: vertices 1,288; polygons 1,284\u003cbr\u003e\nUpper jaw: vertices 11,210; polygons 11,208\u003cbr\u003e\nLower jaw: vertices 3,962; polygons 3,960\u003cbr\u003e\nUpper teeth: vertices 20,808; polygons 20,280\u003cbr\u003e\nLower teeth: vertices 23,846; polygons 23,256\u003cbr\u003e\nTongue: vertices 486; polygons 484\u003cbr\u003e\nTotal: vertices 98, 670; polygons 97,596\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L522A1_Pig_OralCavity_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L522A1_Pig_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJU0L522A1_Pig_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A1_Pig_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJU0L522A1_Pig_Body_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJU0L522A1_Pig_Body_Skin_Specular.png, 4096*4096\u003cbr\u003e\nJU0L522A1_Pig_Body_Skin_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L522A1_Pig_Body_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A1_Pig_Body_Normal.png, 4096*4096\u003cbr\u003e\nJU0L522A1_Pig_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. Features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and it's scalable.\u003cbr\u003e\nCTR_gravity and CTR_gravity.001 control the torso.\u003cbr\u003e\nThe IK/FK of legs can be switched by the customized attributes of MCH_Other_F.L, MCH_Other_F.R, MCH_Other_B.L, MCH_Other_B.R, which is not seamless.\u003cbr\u003e\nCTR_gravity comes with the customized attributes which switch head follow, neck follow, tail follow.\u003cbr\u003e\nEvery toe has a separate controller; CTR_OpenToe_F.L/R, CTR_OpenToe_B_c.L/R control the flexion and extension of toes.\u003cbr\u003e\nThere are fine controllers on the ears and belly, used to fix the model deformation.\u003cbr\u003e\nThere are many fine controllers on the face, used to animate the eyes, eyelids, lips and nose. Besides, there is a UI to create some common facial expressions easily, such as smile, wink, open mouth, and so on, greatly improving your efficiency.\u003cbr\u003e\nAnd more …\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e \nThe rigged version is in the initial pose, previews are just for display.\u003cbr\u003e \nA soft body modifier is applied to the body, and has already been baked. Please toggle off the Display before you modify the animations, and then rebake the modifier if needed, otherwise, the animations cannot be modified correctly.\u003cbr\u003e\nThere are some stones which are the instance of the objects on the body. Neither delete it nor disable its render, nor move it.\u003cbr\u003e\nTo run faster, the Display button is disabled. You can enable it if needed.\u003cbr\u003e\nTo make the effect more realistic, the rendering time is pretty long because of the large number of hairs. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods:\u003cbr\u003e\nDecreasing the number of hair children and increasing the thickness of hair.\u003cbr\u003e\nDecreasing the steps of the Interpolated spine.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"3D Male Pig Rigged VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/male-pig-rigged-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3x9WD6wytZfeywRmUb35SaRn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L522A1_Pig_Exampl.jpg","gridUrl":"https://media.cgtrader.com/variants/3x9WD6wytZfeywRmUb35SaRn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L522A1_Pig_Exampl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/male-pig-rigged-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3349259/f0681e5066/male-pig-rigged-vfx-grace-3d-model-f0681e5066.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3486791","type":"listingItem","attributes":{"id":3486791,"title":"Chinese Rural Dog Animated VFX Grace","price":520.0,"description":"**Introduction**\u003cbr\u003e\nThis dog model has multiple 4K maps, fur, rigging and 6 animations. There is a fine facial controller and a realistic oral cavity, too. The body applies UDIM UV. This model is made with Blender and Cycles renderer at real-world scale. \u003cbr\u003e\nThe model consists of 6 objects: Body, eyes, eyelids, toes, lower teeth, upper teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 88,924; polygons 88,922\u003cbr\u003e\nEyelids: vertices 564; polygons 564\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,980\u003cbr\u003e\nToes: vertices 3,204; polygons 3,168\u003cbr\u003e\nLower teeth: vertices 20,504; polygons 20,464\u003cbr\u003e\nUpper teeth: vertices 5,474; polygons 5,438\u003cbr\u003e\nTotal: vertices: 121,718; polygons: 121,536\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJU0L219A0_Dog_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Eye_Mask.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Hair_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Normal.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Normal.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Normal.1003.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Specular.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Specular.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Specular.1003.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity_b comes with the customized attributes: Tail_follow controls whether the tail rotates following the body; Tail_IKFK controls the non-seamless switch of IK/FK of the tail.\u003cbr\u003e\nCTR_spine_f controls whether the shoulders rotate following the body by the customized attribute Shoulder_Follow_L.\u003cbr\u003e\nCTR_neck comes with the customized attributes:\u003cbr\u003e\n    Head_Follow that controls whether the head rotates following the parent controller; \u003cbr\u003e\n    Neck_Follow controls whether the neck rotates following the parent controller; \u003cbr\u003e\n    when rotating the controller of the center of the gravity, Head_Follow only works when Neck_Follow is set to 1, Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_Foot_F.L/R is the IK controller of the forepaw, and with customized attribute:\u003cbr\u003e\n    L/R_F_IK_FK controls the non-seamless switch of leg IK/FK;\u003cbr\u003e\n    Leg_stretch controls whether the leg can be stretched in IK mode; \u003cbr\u003e\n    Wrist_IK: when set to 2, there are two pieces of bones, and the wrist doesn't rotate following the IK controllers; when set to 3, there are three pieces of bones, and the wrist rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_B.L/R are the IK controllers of the forepaw, and with 2 customized attributes:\u003cbr\u003e\n    L/R_B_IK_FK control the non-seamless switch of leg IK/FK;\u003cbr\u003e\n    Leg_stretch controls whether the leg can be stretched in IK mode.\u003cbr\u003e\nCTR_Toe_F_motion.L/R, CTR_Toe_B_motion.L/R are the controllers of the limbs and toes.\u003cbr\u003e\n    Y Location controls the force and relaxation of the toes,\u003cbr\u003e\n    Z Location controls the squeeze of the footpad.\u003cbr\u003e\n    X Rotate controls the bending of the toes,\u003cbr\u003e\n    Z Rotate controls the opening and closing of the toes.\u003cbr\u003e\nCTR_eye.L/R.002 controls the blink.\u003cbr\u003e\nCTR_NoseWrinkle controls the wrinkle of the nose.\u003cbr\u003e\nCTR_Gape controls the mouth opening.\u003cbr\u003e\nThere are fine facial and tongue controllers for detailed facial expressions creation.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, Frame range 0-110\u003cbr\u003e\nLoopable walking animation at 30 fps, Frame range 0-242\u003cbr\u003e\nLoopable trotting animation at 30 fps, Frame range 0-140\u003cbr\u003e\nUnlooped smelling animation at 30 fps, Frame range 0-480\u003cbr\u003e\nUnlooped yelping animation at 30 fps, Frame range 0-245\u003cbr\u003e\nUnlooped watching animation at 30 fps, Frame range 0-378\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, and with Render enabled.\u003cbr\u003e\nIf this high resolution is not necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the interpolated spine.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"Chinese Rural Dog Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/chinese-rural-dog-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/toBhaSw2Rzz8aiZhmku9278W/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L219A0_Dog_Effect%20map02.jpg","gridUrl":"https://media.cgtrader.com/variants/toBhaSw2Rzz8aiZhmku9278W/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L219A0_Dog_Effect%20map02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/chinese-rural-dog-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3486791/046d8a97c5/chinese-rural-dog-animated-vfx-grace-3d-model-046d8a97c5.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4793668","type":"listingItem","attributes":{"id":4793668,"title":"GreyHeron Animation VFX Grace","price":199.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a gray heron model with 4K maps, fur, rigging and animations. Each feather is controlled by a separate controller, and there is a controller for folding the wings. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of body, eyes, and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 19,054; polygons 19,026\u003cbr\u003e\nEyes: vertices 1,496; polygons 1,568\u003cbr\u003e\nFeathers: vertices 274,511; polygons 190,714\u003cbr\u003e\nTotal: vertices 295,061; polygons 211,308\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0LA12A3_GreyHeron_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Black_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Black_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Feather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Feather01_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Feather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Feather02_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Chin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Chin_Height.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Chin_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Chin_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CoversMED_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CoversMED_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CoversMED_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsABC_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsABC_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsABC_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsDP_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsDP_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsDP_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsDS_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsDS_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsDS_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsMAV_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsMAV_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsMAV_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsMIV_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsMIV_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsMIV_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Face_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Face_Height.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Face_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Face_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Neck_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Neck_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Rectrices_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Rectrices_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Rectrices_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_RemigesPR_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_RemigesPR_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_RemigesPR_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_RemigesSE_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_RemigesSE_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_RemigesSE_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Scapulars_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Scapulars_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Scapulars_Feather_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Scapulars_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Scapulars_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Scapulars_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather01_Height.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather01_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather01_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather02_Height.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather02_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather02_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather03_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather03_Height.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather03_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather03_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather04_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather04_Height.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather04_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather04_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather06_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather06_Height.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather06_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather07_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather07_Height.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather07_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\n\nWith full controllers, postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nRoot control the entire model, and its customized attribute IK_strength_L and IK_strength_R control whether the legs can be stretched in IK mode; Leg_IK-FK.L and Leg_IK-FK.R controls the IK/FK switch of the legs; Neck_Follow controls whether the root of the neck moves following the center of gravity of the body; Neck_IK-FK controls the IK/FK switch of the neck; Neck_strength controls whether the neck can be stretched in IK mode.\u003cbr\u003e\nCTR_eye_a.L and CTR_eye_a.R control the movement of the eyes by the Location, and control the winkle by the Scale.\u003cbr\u003e\nCTR_Wing.L and CTR_Wing.R control the wing folding by the Location.\u003cbr\u003e\nCTR_Tail controls tail feather folding by the Location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable flying animation at 30 fps, frame range 0-266\u003cbr\u003e\n\n**Tag**\u003cbr\u003e\n\ngrey heron, heron, wader, ciconiiformes, bird, wing, feather, fly, animal, realistic, movie, Blender, Cycles\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\n","imageAlt":"GreyHeron Animation VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/greyheron-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zzEuQAD9FCmweacWzzPdMw3b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA12A3_GreyHeron_Display_Sit_01.jpg","gridUrl":"https://media.cgtrader.com/variants/zzEuQAD9FCmweacWzzPdMw3b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA12A3_GreyHeron_Display_Sit_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/greyheron-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4793668/b8af631389/greyheron-animation-vfx-grace-3d-model-b8af631389.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3501456","type":"listingItem","attributes":{"id":3501456,"title":"Running Horse in fire scene vray corona renderer ready","price":50.0,"description":"4k production Ready scene for render. all files included (vdb volume 16 gb)\n600 frames of horse run (seamless)\n","imageAlt":"3D Running Horse in fire scene vray corona renderer ready","url":"https://www.cgtrader.com/3d-models/animal/mammal/running-horse-in-fire-scene-vray-corona-renderer-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zMVE1Q7kzqbosKfUCjVMSDyB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3.jpg","gridUrl":"https://media.cgtrader.com/variants/zMVE1Q7kzqbosKfUCjVMSDyB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/running-horse-in-fire-scene-vray-corona-renderer-ready","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":197,"name":".vdb","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3501456/57aeba1bee/running-horse-in-fire-scene-vray-corona-renderer-ready-3d-model-57aeba1bee.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5189095","type":"listingItem","attributes":{"id":5189095,"title":"RET FOR VFX CGI","price":25.0,"description":"Our 3D **rat** model is meticulously crafted for VFX/CGI applications, boasting intricate details and lifelike features. Designed with precision, it offers seamless integration into virtual environments, enabling filmmakers and animators to bring authentic rodent characters to life. With customizable textures and rigging options, this versatile model provides unparalleled realism and flexibility, making it an indispensable asset for creating captivating visual experiences.\n\n**FUR LAYERS:**\n\n- FULL BODY\n- HEAD\n- MUSTACH\n- ADDED DETAIL FUR\n- ETC\n\n- TEXTURES;\n\nFULL BODY TEXTURE MOUTH TEETH ECT TEXTURE\n\nMODELS is fully textured and RIGED in blender only . Contact support if you need assistance with file formats Please check out my catalogue for more high res realistic models and low res games ready assets If you like this model I would kindly like and comment Thank you","imageAlt":"RET FOR VFX CGI 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/ret-for-vfx-cgi","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tZfaDwgsszBoLPmDqGjpYPd7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t1.jpg","gridUrl":"https://media.cgtrader.com/variants/tZfaDwgsszBoLPmDqGjpYPd7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/ret-for-vfx-cgi","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5189095/3e8dd65501/ret-for-vfx-cgi-3d-model-3e8dd65501.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3475547","type":"listingItem","attributes":{"id":3475547,"title":"Female Lion Animated VFX Grace  ","price":650.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a female lion model with textures, fur, rigging and animation. The model has realistic muscle structure and 4K UDIM maps, and there is fine facial rigging. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 7 objects: Body, chest, paws, eyes, lacrimal glands, upper teeth and lower teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 54,044; polygons 53,808\u003cbr\u003e\nChest: vertices 420; polygons 416\u003cbr\u003e\nPaws: vertices 4,644; polygons 4,608\u003cbr\u003e\nEyes: vertices 742; polygons 736\u003cbr\u003e\nLacrimal glands: vertices 324; polygons 320\u003cbr\u003e\nLower teeth: vertices 9,092; polygons 9,064\u003cbr\u003e\nUpper teeth: vertices 9,092; polygons 9,064\u003cbr\u003e\nTotal: vertices 78,358; polygons 78,016\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0L918B2_Lioness_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L918B2_Lioness_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L918B2_Lioness_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0L918B2_Lioness_Body_BaseColor.1004.png, 4096*4096\u003cbr\u003e\nJF0L918B2_Lioness_Body_BaseColor.1005.png, 2048*2048\u003cbr\u003e\nJF0L918B2_Lioness_Body_BaseColor.1006.png, 2048*2048\u003cbr\u003e\nJF0L918B2_Lioness_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L918B2_Lioness_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L918B2_Lioness_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0L918B2_Lioness_Body_Normal.1004.png, 4096*4096\u003cbr\u003e\nJF0L918B2_Lioness_Body_Normal.1005.png, 2048*2048\u003cbr\u003e\nJF0L918B2_Lioness_Body_Normal.1006.png, 2048*2048\u003cbr\u003e\nJF0L918B2_Lioness_Body_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L918B2_Lioness_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L918B2_Lioness_Body_Specular.1003.png, 4096*4096\u003cbr\u003e\nJF0L918B2_Lioness_Body_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nctr_root controls the entire model.\u003cbr\u003e\nctr_spine_front controls the former spine, and its customized attributes Follow_Neck and Follow_Shoulder control whether the neck and the shoulders move following the former spine.\u003cbr\u003e\nctr_hip controls the latter spine, and its customized attribute Follow_Tail controls whether the tail moves following the latter spine.\u003cbr\u003e\nctr_spine_M_root is the FK controller of the torso.\u003cbr\u003e\nctr_neck_root controls the overall movement of the neck, and its customized attribute Follow_Head controls whether the head moves following the neck and Neck_IKFK controls the switch of IKFK of the neck.\u003cbr\u003e\nCRV_FT_thinF.L/R are the IK controllers of the forepaw, with 4 customized attributes:\u003cbr\u003e\n1. Follow_Foot_Pole controls whether ctr_FT_knee.L/R moves following CRV_FT_thinF.L/R;\u003cbr\u003e\n2. IKFK_FL/R control the non-seamless switch of IK/FK of the legs;\u003cbr\u003e\n3. Ro_Foot_Pole_FL/R are the IK controllers which control whether the lower ankle rotates following CRV_FT_thinF.L/R.\u003cbr\u003e\n4. Stretch_Leg_FL/R control the stretch limit of the leg IK.\u003cbr\u003e\nCRV_BK_thinF.L/R are the IK controllers of the hind paws with 4 customized attributes:\u003cbr\u003e\n1. Follow_Foot_Pole controls whether ctr_BK_knee.L/R move following CRV_BK_thinF.L/R;\u003cbr\u003e\n2. IKFK_BL/R control the non-seamless switch of IK/FK of the legs;\u003cbr\u003e\n3. Ro_Foot_Pole_BL/R are the IK controllers which control whether the lower ankles rotate following CRV_BK_thinF.L/R.\u003cbr\u003e\n4. Stretch_Leg_BL/R control the stretch limit of the leg IK.\u003cbr\u003e\nctr_claw_fold_F.L, ctr_claw_fold_F.R, ctr_claw_foLd_B.L and ctr_claw_foLd_B.R control the flexion and extension of claws by the attribute Transform, and controls flexion and extension of the paws by Scale.\u003cbr\u003e\nctr_tail_Root_ro is the controller of the tail root, and the customized attribute Tail_IKFK controls the non-seamless switch of the IK/FK of the tail.\u003cbr\u003e\ncrv_tail_root, ctr_taiL_move, ctr_taiL_M_ro and ctr_taiL_totaL are IK controllers of the tail.\u003cbr\u003e\ndrv_chest_foLLow_B controls whether the belly rotates following the latter spine by the customized attribute Chest_Follow_B.\u003cbr\u003e\ndrv_chest_foLLow controls whether the chest rotates following the former spine by the customized attribute Chest_Follow.\u003cbr\u003e\nThere are fine facial controllers for detailed facial expression creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, Frame range 0-14\u003cbr\u003e\nLoopable walking animation at 30 fps, Frame range 0-30\u003cbr\u003e\nLoopable trotting animation at 30 fps, Frame range 0-20\u003cbr\u003e\nUnlooped lying-down animation at 30 fps, Frame range 0-260\u003cbr\u003e\nUnlooped watching animation at 30 fps, Frame range 0-497\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display of the fur is disabled.\u003cbr\u003e\n\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.\u003cbr\u003e\nThe pictures are only for demonstration purposes, and the scene shown in the pictures is not included in the product.\u003cbr\u003e","imageAlt":"3D Female Lion Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/female-lion-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VG7MDQ6eM8v8n3FVbBrX1d21/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L918B2_Lioness_Display_B_01.jpg","gridUrl":"https://media.cgtrader.com/variants/VG7MDQ6eM8v8n3FVbBrX1d21/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L918B2_Lioness_Display_B_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/female-lion-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3475547/e1404c1af4/female-lion-animated-vfx-grace-3d-model-e1404c1af4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3559093","type":"listingItem","attributes":{"id":3559093,"title":"Orange Cat Animated VFX Grace","price":324.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is an orange cat model with multiple 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer.\u003cbr\u003e\nThe models consists of body, paws, eyelids*2, lacrimal glands*2, oral cavity, lens*2, irises*2, tongue, teeth*2.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 44,520; polygons 44,422\u003cbr\u003e\nPaws: vertices 11,394; polygons 11,196\u003cbr\u003e\nEyelids*2: vertices 342; polygons 288\u003cbr\u003e\nLacrimal glands*2: vertices 1,968; polygons 1,920\u003cbr\u003e\nOral cavity: vertices 9,256; polygons 9,184\u003cbr\u003e\nLens*2: vertices 964; polygons 1,024\u003cbr\u003e\nIrises*2: vertices 1,538; polygons 1,504\u003cbr\u003e\nTongue: vertices 5,001; polygons 4,940\u003cbr\u003e\nTeeth*2: vertices 14,712; polygons 14,656\u003cbr\u003e\nTotal: vertices 89,695; polygons : 89,134\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file rotated over the X-axis by 90 degrees without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0L219A4_OrangeCat_BodyHair_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJC0L219A4_OrangeCat_BodyHair_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJC0L219A4_OrangeCat_BodyHair_Msak_1001.png, 4096*4096\u003cbr\u003e\nJC0L219A4_OrangeCat_BodyHair_Msak_1002.png, 4096*4096\u003cbr\u003e\nJC0L219A4_OrangeCat_BodySkin_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJC0L219A4_OrangeCat_BodySkin_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJC0L219A4_OrangeCat_BodySkin_Normal_1001.png, 4096*4096\u003cbr\u003e\nJC0L219A4_OrangeCat_BodySkin_Normal_1002.png, 4096*4096\u003cbr\u003e\nJC0L219A4_OrangeCat_BodySkin_SSS_1001.png, 4096*4096\u003cbr\u003e\nJC0L219A4_OrangeCat_BodySkin_SSS_1002.png, 4096*4096\u003cbr\u003e\nJC0L219A4_OrangeCat_BodySkin_Specular_1001.png, 4096*4096\u003cbr\u003e\nJC0L219A4_OrangeCat_BodySkin_Specular_1002.png, 4096*4096\u003cbr\u003e\nJC0L219A4_OrangeCat_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L219A4_OrangeCat_Eye_Normal.png, 2048*2048\u003cbr\u003e\nJC0L219A4_OrangeCat_Eye_Specular.png, 2048*2048\u003cbr\u003e\nJC0L219A4_OrangeCat_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A4_OrangeCat_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A4_OrangeCat_OralCavity_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, including IK/FK switch and facial rigging, users can animate the model easily. The features are as follows:\u003cbr\u003e\nCTR_leg_f/b.L/R comes with 3 customized attributes:\u003cbr\u003e\nIK-FK controls the IK/FK switch of the legs;\u003cbr\u003e\nPole_target controls the switch of control methods of the pole vector;\u003cbr\u003e\nstretch_CTR controls the stretch limit of the legs.\u003cbr\u003e\nCTR_gravity_b comes with a customized attribute Tail_roll which controls whether the tail moves following the parent controller.\u003cbr\u003e\nCTR_gravity_f comes with 2 customized attributes:\u003cbr\u003e\nRoll_Head controls whether the head moves following the parent controller;\u003cbr\u003e\nRoll_Neck controls whether the neck moves following the parent controller.\u003cbr\u003e\nCTR_head comes with a customized attribute Eye_follow which controls whether the eyes move following the parent controller.\u003cbr\u003e\nCTR_eye_a.L comes with a customized attributes pupil which controls the dilation and contraction of the pupils.\u003cbr\u003e\nCTR_ROLL_foot_b/f.L/R controls the squeeze effect of the foot pads by Z-location.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-16\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-301\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-360\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\n","imageAlt":"Orange Cat Animated VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/orange-cat-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/q1mVLnCzgpWfmecDv87yXedK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219A4_OrangeCat_LookWindow_Display_1K.jpg","gridUrl":"https://media.cgtrader.com/variants/q1mVLnCzgpWfmecDv87yXedK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219A4_OrangeCat_LookWindow_Display_1K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/orange-cat-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3559093/8a00e48f4f/orange-cat-animated-vfx-grace-3d-model-8a00e48f4f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3251503","type":"listingItem","attributes":{"id":3251503,"title":"Boer Goat  with 1 Animation VFX Grace","price":270.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality boer goat with multiple 4K UDIM maps, fur, rigging, and animation. It has very detailed muscle structures and a realistic oral cavity, and is made with Blender and Cycles renderer at real-world scale. The skin maps and hair maps are made separately for some realism.\u003cbr\u003e\nIt consists of 11 objects: Body, sclerae, irises, lacrimal glands, lacrimal caruncles, upper teeth, lower teeth, upper gums, lower gums, tongue, horns.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 83,844; polygons 83,842\u003cbr\u003e\nSclerae: vertices 1,700; polygons 1,728\u003cbr\u003e\nIrises: verticess 2,340; polygons 2,368\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nLacrimal caruncles: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nUpper gums: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower gums: vertices 6,485; polygons 6,372\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nHorns: vertices 9,834; polygons 9,830\u003cbr\u003e\nTotal: vertices 181,324; polygons 180,250\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A2_BoerGoat_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A2_BoerGoat_HornAndTongue_SSS.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_HornAndTongue_Specular.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_HornAndTongue_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_HornAndTongue_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_HornAndTongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Hair02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Hair_Mask.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. The features are as follows:\u003cbr\u003e\nRoot control the entire model.\u003cbr\u003e\nCTR_gravity_b, CTR_gravity_m and CTR_gravity_f control the center of gravity of the body.\u003cbr\u003e\nThe face has fine controllers which support detailed facial expressions creation.\u003cbr\u003e\nCTR_Tail controls whether the tail follows the body to rotate by customized attributes.\u003cbr\u003e\nCTR_Neck controls whether the neck and head follows the body to rotate and the switch of the IK/FK of the neck by customized attributes.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the limbs and the stretch limit of legs by customized attributes.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the limbs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attributes.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the flexion and extension of toes.\u003cbr\u003e\nCTR_Spine_B controls the latter spine;\u003cbr\u003e\nCTR_spine_m controls the middle spine;\u003cbr\u003e\nCTR_spine_f controls the former spine;\u003cbr\u003e\nCTR_Neck_a controls the root of the neck;\u003cbr\u003e\nCTR_Neck_c controls the head.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-26\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the Display buttons of the fur are disabled.\u003cbr\u003e\nThe rendering time is relatively long because the animal is of high quality. If you want a faster rendering, here are some optimization methods:\u003cbr\u003e\nEnable Simplify in Render Properties when rendering.\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair.\u003cbr\u003e\n\n","imageAlt":"Boer Goat with 1 Animation VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/boer-goat-with-1-animations-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VyqY5buMfBvG84zhJSr57U9o/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L219A2_BoerGoat_Example_result.jpg","gridUrl":"https://media.cgtrader.com/variants/VyqY5buMfBvG84zhJSr57U9o/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A2_BoerGoat_Example_result.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/boer-goat-with-1-animations-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3251503/ae2e9d091c/boer-goat-with-1-animation-vfx-grace-3d-model-ae2e9d091c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3330658","type":"listingItem","attributes":{"id":3330658,"title":"Piggy with 5 Animations VFX Grace","price":300.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality little white pig model with multiple 4K textures, fur, rigging, and animations, and it's made with Blender and Cycles renderer at real-world scale. The skin texture and the hair texture are made separately for realism. Besides, 3 loopable animations and 2 unlooped animations are available.\u003cbr\u003e\nIt consists of 8 objects: Body, sclerae, pupils, upper jaw, lower jaw, upper teeth, lower teeth, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 49,921; polygons 49,920\u003cbr\u003e\nSclerae: vertices 1,700; polygons 1,728\u003cbr\u003e\nPupils: vertices 2,020; polygons 2,048\u003cbr\u003e\nUpper jaw: vertices 9,387; polygons 9,272\u003cbr\u003e\nLower jaw: vertices: 3,886; polygons 3,632\u003cbr\u003e\nUpper teeth: vertices 13,882; polygons 13,392\u003cbr\u003e\nLower teeth: vertices 13,960; polygons 13,408\u003cbr\u003e\nTongue: vertices 1,183; polygons 1,168\u003cbr\u003e\nTotal: vertices 95,939; polygons 94,568\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L522A4_Piglet_OralCavity_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L522A4_Piglet_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJU0L522A4_Piglet_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A4_Piglet_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJU0L522A4_Piglet_Body_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJU0L522A4_Piglet_Body_Skin_Specular.png, 4096*4096\u003cbr\u003e\nJU0L522A4_Piglet_Body_Skin_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L522A4_Piglet_Body_Skin_Normal.png, 4096*4096\u003cbr\u003e\nJU0L522A4_Piglet_Body_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A4_Piglet_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. Features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and it's scalable.\u003cbr\u003e\nCTR_gravity and CTR_gravity.001 control the torso.\u003cbr\u003e\nThe IK/FK of legs can be switched by the customized attributes of MCH_Other_F.L, MCH_Other_F.R, MCH_Other_B.L, MCH_Other_B.R, which is not seamless.\u003cbr\u003e\nCTR_gravity comes with the customized attributes which switch head follow, neck follow, tail follow.\u003cbr\u003e\nEvery toe has a separate controller; CTR_OpenToe_F.L/R, CTR_OpenToe_B_c.L/R control the flexion and extension of toes.\u003cbr\u003e\nEars and belly have fine controllers used to fix the model deformation.\u003cbr\u003e\nThere are many fine controllers on the face, used to animate the eyes, eyelids, lips and nose. Besides, there is a UI to create some common facial expressions easily, such as smile, wink, open mouth, and so on, greatly improving your efficiency.\u003cbr\u003e\nAnd more…\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, Frame range 0-20;\u003cbr\u003e\nLoopable trotting animation at 30 fps, Frame range 0-12;\u003cbr\u003e\nLoopable running animation at 30 fps, Frame range 0-9;\u003cbr\u003e\nUnlooped watching animation at 30 fps, Frame range 0-350;\u003cbr\u003e\nUnlooped playing animation at 30 fps, Frame range 0-220;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled. You can enable it if needed.\u003cbr\u003e\nTo make the effect more realistic, the rendering time is pretty long because of the large number of hairs. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods:\u003cbr\u003e\nDecreasing the number of hair children and increasing the thickness of hair.\u003cbr\u003e\nDecreasing the steps of the interpolated spine.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"Piggy with 5 Animations VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/piggy-with-5-animations-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FxfzdLtFf4wBpKE5hZwinro6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L522A4_Piglet_Display_Look_01.jpg","gridUrl":"https://media.cgtrader.com/variants/FxfzdLtFf4wBpKE5hZwinro6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L522A4_Piglet_Display_Look_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/piggy-with-5-animations-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3330658/de857bfaee/piggy-with-5-animations-vfx-grace-3d-model-de857bfaee.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3257176","type":"listingItem","attributes":{"id":3257176,"title":"Ring Tailed Lemur Animated  VFX Grace","price":260.0,"description":"**Introduction**\u003cbr\u003e\n This is a realistic lemur catta model, with textures, animation, rigging, fur, multiple 4K maps in UDIM format to add more details. Skin maps are made separately to enhance realism. The model is completely made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of 7 objects: Body, lacrimal sacs, lacrimal glands, pupils, corneas, tongue, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 19,005; polygons 18,978\u003cbr\u003e\nLacrimal sacs: vertices 292; polygons 288\u003cbr\u003e\nLacrimal glands: vertices 88; polygons 84\u003cbr\u003e\nPupils: vertices 386; polygons 384\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nTongue: vertices 532; polygons 516\u003cbr\u003e\nTeeth: vertices 6,040; polygons 5,736\u003cbr\u003e\nTotal: vertices 27,307; polygons 27,010\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_Body_ID.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_Teeth_Normal.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_Teeth_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_Mouth_Mask.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_Iris02_Mask.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_Iris01_Mask.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_EyeBall_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_BodySkin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_BodySkin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_BodySkin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_BodySkin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_BodySkin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0K902A0_Ring_tailed_lemur_BodySkin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nFacial rigging with an expression control panel is available, which supports expression creation\u003cbr\u003e\nSqueeze and stretch controller available\u003cbr\u003e\nLegs and arms stretch\u003cbr\u003e\nEach finger has a separate controller\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped Eating animation at 30 fps,\u003cbr\u003e\nLoopable Walking animation at 30 fps,\u003cbr\u003e\nLoopable Running animation at 30 fps, \u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nTo run quickly, the fur is toggled to Render, with Display disabled. You can enable the Display button if needed.\u003cbr\u003e\n\n","imageAlt":"3D model animals Ring Tailed Lemur Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/ring-tailed-lemur-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/homRJjDNWwp1xoqZyJFJ9Pmp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Ring_tailed_lemur_Effect%20map01.jpg","gridUrl":"https://media.cgtrader.com/variants/homRJjDNWwp1xoqZyJFJ9Pmp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Ring_tailed_lemur_Effect%20map01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/ring-tailed-lemur-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3257176/7649efa81d/ring-tailed-lemur-animated-vfx-grace-3d-model-7649efa81d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3475570","type":"listingItem","attributes":{"id":3475570,"title":"Bactrian Camel Rigged VFX Grace","price":179.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis Bactrian camel model is with 4K texture maps, rigging, and hair. The hair is generated in multiple layers for a realistic result. The model is made with Blender and Cycles renderer at real-world scale. The model consists of 9 objects: Body, 2 lacrimal glands, 2 pupils, 2 sclerae, tongue, teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 39,106; polygons 39,058\u003cbr\u003e\n2 Lacrimal glands: vertices 1,080; polygons 1,072\u003cbr\u003e\n2 Pupils: vertices 740; polygons 752\u003cbr\u003e\n2 Sclerae: vertices 548; polygons 544\u003cbr\u003e\nTongue: vertices 602; polygons 600\u003cbr\u003e\nTeeth: vertices 18,300; polygons 17,624\u003cbr\u003e\nTotal: vertices 60,376; polygons 59,650\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Skin_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Skin_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tongue_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tooth_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tooth_Roughness.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_ROOT.L controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of the gravity of the body.\u003cbr\u003e\njaw_master controls the rotation of the jaw.\u003cbr\u003e\nCTR_IK_F_ankle.001.L/R control the location and rotation of the fore ankles, and with customized attributes: F_Leg_IK-FK, F_Leg_Stretch.\u003cbr\u003e\nCTR_foot.L/R control the location and rotation of the hind feet, and with customized attributes: B_Leg_IK-FK, B_Leg_Stretch.\u003cbr\u003e\nCTR_belly_a.L/R control breathing of the belly.\u003cbr\u003e\nCTR_IK_B_ankle.002.L/R control the rotation of the hind feet.\u003cbr\u003e\nIK_F_thigh.003.L/R controls the rotation of the ankle of the forefeet.\u003cbr\u003e\nCTR_Neck_IK comes with customized attributes: Neck IK-FK that controls the switch of IK/FK of the neck and HeadFollow.\u003cbr\u003e\nFacial rigging is available.\u003cbr\u003e\nThe non-seamless switch of IK/FK of limbs, and the stretch limit are controlled by the customized attributes of foot controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe rigged version is in the initial pose, previews are just for display.\u003cbr\u003e\nTo run faster, the fur is hidden, and with Render enabled. You can enable the Display if needed.\u003cbr\u003e\nIf this high resolution is not necessary, here are some optimization methods:\u003cbr\u003e\n1. Enable Simplify in Render Properties tab when rendering.\u003cbr\u003e\n2. Decrease the steps of the Interpolated spine.\u003cbr\u003e\n3. Decrease the number of children, and increase the thickness of hair.\u003cbr\u003e\n\n\n","imageAlt":"3D model Bactrian Camel Rigged VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/bactrian-camel-rigged-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cA69hafX1vJiuHgMptRYimTf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A1_BactrianCamel_Display_Caravan_01.jpg","gridUrl":"https://media.cgtrader.com/variants/cA69hafX1vJiuHgMptRYimTf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A1_BactrianCamel_Display_Caravan_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/bactrian-camel-rigged-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3475570/64532a21f8/bactrian-camel-rigged-vfx-grace-3d-model-64532a21f8.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4144914","type":"listingItem","attributes":{"id":4144914,"title":"White Chicken Animated VFX Grace","price":312.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality white model with textures, fur, rigging and animations. The textures apply PBR, and the body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, nails, lacrimal caruncles, pupils, corneas, feathers.\u003cbr\u003e\nWhiteCock_OtherObjects_grp contains empty objects without textures or maps, which are neither rendered nor included in the FBX file.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 18,056; polygons 18,026\u003cbr\u003e\nNails: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal caruncles: vertices 2,634; polygons 2,528\u003cbr\u003e\nPupils: vertices 1,220; polygons 1,280\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nFeathers: vertices 228,987; polygons 120,901\u003cbr\u003e\nTotal: vertices 252,925; polygons 144,751\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather04_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather04_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Foot_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Foot_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Foot_Roughness.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Foot_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Head_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Head_Mask.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Head_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Head_Roughness.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Head_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_HipFeather_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_HipFeather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_NeckFeather_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_NeckFeather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_NeckFeather_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_NeckFeather_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Pupil_BaseColor.png, 1024*1024\u003cbr\u003e\nJF0L629A1_WhiteCock_ShoulderFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_ShoulderFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_ShoulderFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_ShoulderFeather_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_ShoulderFeather_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather01_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather01_Metallic.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather01_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather01_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather02_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing01_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing02_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing03_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing03_Normal.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and its customized attributes IKFK_Leg_L and IKFK_Leg_R control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nctr_spine._f comes with a customized attribute wing_Pin which controls whether the wing roots rotate following ctr_spine._f.\u003cbr\u003e\nctr_spine._f_ro comes with a customized attribute Wing_Follow which controls whether the wings rotate following it when Shoulder_Follow_L under ctr_shoulder.L and Shoulder_Follow_R under ctr_shoulder.R are both set to 0.\u003cbr\u003e\nctr_shoulder.L comes with a customized attribute Shoulder_Follow_L which controls whether the left wing follows the parent controller and its different rotation action.\u003cbr\u003e\nctr_shoulder.R comes with a customized attribute Shoulder_Follow_R which controls whether the right wing follows the parent controller and its different rotation action.\u003cbr\u003e\nCTR_Neck_Spline_Curvature switches between different shapes of the neck by the Location.\u003cbr\u003e\nCTR_Head is the IK controller of the head, and its customized attribute Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are detailed controllers of the toes, the Location controls the flexion and extension of the toes.\u003cbr\u003e\nctr_fold_tail controls the rotation, folding and unfolding of the tail feathers by the Location.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R control the folding of the wings by their Location.\u003cbr\u003e\nThe wings come with FK controllers, and each feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers or each feather separately.\u003cbr\u003e\nThe body and the neck come with detailed controllers which fix the deformation of the animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-500\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo get a nice effect, the settings below are required for such thick feathers:\u003cbr\u003e\n1. Set Total under Light Paths to 12;\u003cbr\u003e\n2. Set Transparency under Light Paths to 40;\u003cbr\u003e\n3. Set Transmission under Light Paths to 12;\u003cbr\u003e\nA part of the tail feathers are applied with Cloth modifier which is cached and is ready for use.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D model PBR White Chicken Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/white-hen-animated-vfx-grace-f0ed311f-1c1b-4bcd-98dd-3e37f308f16c","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uj26GvVhCpZ9yHatwSz5B6xC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L629A1_WhiteCock_Display_Eating_01.jpg","gridUrl":"https://media.cgtrader.com/variants/uj26GvVhCpZ9yHatwSz5B6xC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L629A1_WhiteCock_Display_Eating_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-hen-animated-vfx-grace-f0ed311f-1c1b-4bcd-98dd-3e37f308f16c","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4144914/ac78de839d/white-chicken-animated-vfx-grace-3d-model-ac78de839d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3494585","type":"listingItem","attributes":{"id":3494585,"title":"Assaf Sheep02 With 1 Animation  VFX Grace ","price":270.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is an adult Assaf sheep model with models, 4K maps, fur, rigging, and 1 animation. The rigging has a fine facial control system, plus an animation preset of chewing. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 10 objects: Body, lacrimal glands, tongue, oral cavities * 2, sclerae, irises, lacrimal caruncles, teeth * 2.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 46,448; polygons 46,446\u003cbr\u003e\nOral cavity: vertices 18,598; polygons 18,378\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nTeeth: vertices 56,854; polygons 55,960\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nIrises: vertices 2,562; polygons 2,496\u003cbr\u003e\nLacrimal caruncles: vertices 628; polygons 624\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 132,956; polygons 131,824\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Skin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Skin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_Mask02.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_Mask01.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; Neck_IKFK is used to switch IK/FK control of the neck.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_masticate controls the mastication by Location on the X axis.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo obtain finer hair detail, the addon—Hair Clump—was applied to this model.The attached add-on supports Blender 2.93. Support windows and linux Ubuntu, but not MAC.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nIf this high resolution isn't necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e","imageAlt":"Assaf Sheep02 With 1 Animation VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/adult-assaf-sheep02-with-1-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4uEqQbyALdGs14nHXd9xPMn7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L226A1_AdultAssafSheep02_Effect%20map02.jpg","gridUrl":"https://media.cgtrader.com/variants/4uEqQbyALdGs14nHXd9xPMn7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L226A1_AdultAssafSheep02_Effect%20map02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/adult-assaf-sheep02-with-1-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3494585/5aab734971/assaf-sheep02-with-1-animation-vfx-grace-3d-model-5aab734971.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4507203","type":"listingItem","attributes":{"id":4507203,"title":"Female Canadian Deer Animation VFX Grace","price":210.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality female Canadian deer model with 4k UDIM maps, fur, riggings, five realistic animations and realistic muscle structure. There is also a complex fur system created in Blender which makes the fur realistic, and a UI that controls the facial expressions. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, tongue, lacrimal caruncles, sclerae, pupils, oral cavity and lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 31,170; polygons 31,156\u003cbr\u003e\nTongue: vertices 995; polygons 972\u003cbr\u003e\nLacrimal Caruncles: vertices 432; polygons 408\u003cbr\u003e\nSclerae: vertices 1,284; polygons 1,344\u003cbr\u003e\nPupils: vertices 1,284; polygons 1,344\u003cbr\u003e\nOral cavity: vertices 13,922; polygons 13,078\u003cbr\u003e\nLacrimal glands: vertices 140; polygons 136\u003cbr\u003e\nTotal: vertices 49,227; polygons 48,438\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Head_Hair_ID.png, 2048*2048\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, it comes with multiple customized attribute:\u003cbr\u003e\nHead_follow controls whether the head follows;\u003cbr\u003e\nNeck_follow controls whether the neck follows;\u003cbr\u003e\nTail_follow controls whether the tail follows;\u003cbr\u003e\nIKFK_Leg_B.L, IKFK_Leg_B.R, IKFK_Leg_F.L and IKFK_Leg_F.R control the IK/FK of the limbs.\u003cbr\u003e\nCTR_gravity controls the center of gravity of the body.\u003cbr\u003e\nCTR_spine_F, CTR_spine_M and CTR_spine_B control the front, middle and rear spine.\u003cbr\u003e\nCTR_spine_FK_a, CTR_spine_FK_b, CTR_spine_FK_c and CTR_spine_FK_d are FK controllers of the spine.\u003cbr\u003e\nCTR_neck_FK_a, CTR_neck_FK_b, CTR_neck_FK_c and CTR_neck_FK_d are FK controllers of the neck.\u003cbr\u003e\nCTR_Head controls the head.\u003cbr\u003e\nCTR_F_leg.L, CTR_F_leg.R, CTR_B_leg.L and CTR_B_leg.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_chin controls the jaw.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R are eye controllers.\u003cbr\u003e\nCTR_eye.L.001 and CTR_eye.R.001 control the winkling.\u003cbr\u003e\nThere are complex facial controllers and a UI, which can create plenty of facial expressions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-400\u003cbr\u003e\nLoopable jogging animation at 30 fps, frame range 0-15\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-18\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-264\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-380\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D animated Female Canadian Deer Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/female-canadian-deer-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YZMC8PeYdvZ3Kb5Hx7HZEaVd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N00_CanadianDeer_Female_Display_See_02.jpg","gridUrl":"https://media.cgtrader.com/variants/YZMC8PeYdvZ3Kb5Hx7HZEaVd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N00_CanadianDeer_Female_Display_See_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/female-canadian-deer-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4507203/4aa1150c52/female-canadian-deer-animation-vfx-grace-3d-model-4aa1150c52.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4514930","type":"listingItem","attributes":{"id":4514930,"title":"Chipmunk Animation VFX Grace","price":299.0,"description":"+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality chipmunk model with 4K UDIM maps, fur, rigging and three realistic animations. A complex hair system is created in Blender with realistic effects, and a detailed facial expression controlling system is also available. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, two eyes, skullcap, teeth and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 32,097; polygons 31,994\u003cbr\u003e\nEyes*2: vertices 2,694; polygons 2,656\u003cbr\u003e\nSkullcap: vertices 3,402; polygons 3,368\u003cbr\u003e\nTeeth: vertices 6,232; polygons 5,920\u003cbr\u003e\nTongue: vertices 1,281; polygons 1,264\u003cbr\u003e\nTotal: vertices 45,706; polygons 45,202\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0A_Chipmunk_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_Roughness.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_Specular.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_SubsurfaceAmount.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Normal.1001.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Normal.1002.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Specular.1001.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Specular.1002.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_SubsurfaceAmount.1001.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_SubsurfaceAmount.1002.jpg, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nRoot controls the entire model. It comes with multiple customized attributes:\u003cbr\u003e\nBreathe controls the breath of body;\u003cbr\u003e\nHead_Follow controls whether the head follows;\u003cbr\u003e\nLeg_B_IK-FK.L, Leg_B_IK-FK.R, Leg_F_IK-FK.L and Leg_F_IK-FK.R switch between IK/FK of the limbs;\u003cbr\u003e\nLeg_B_Stretch.L, Leg_B_Stretch.R, Leg_F_Stretch.L and Leg_F_Stretch.R control whether the limbs can be stretched in IK mode;\u003cbr\u003e\nNeck_IK-FK switches between IK/FK of the neck;\u003cbr\u003e\nSpine_IK-FK switches between IK/FK of the spine;\u003cbr\u003e\nSpine_M controls whether the middle spine moves following the rear spine.\u003cbr\u003e\nCTR_Gravity controls the center of gravity of the body.\u003cbr\u003e\nCTR_IK_Spine_F, CTR_IK_Spine_M and CTR_IK_Spine_B are IK controllers of the front, middle and rear spine.\u003cbr\u003e\nCTR_FK_Spine.001, CTR_FK_Spine.002, CTR_FK_Spine.003 and CTR_FK_Spine.004 are FK controllers of the body.\u003cbr\u003e\nCTR_FK_Tail.001, CTR_FK_Tail.002, CTR_FK_Tail.003…… are FK controllers of the tail.\u003cbr\u003e\nCTR_FK_Neck.001, CTR_FK_Neck.002 are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_Neck_M is the IK controller of the neck.\u003cbr\u003e\nCTR_IK_Neck_F is the IK controller of the head.\u003cbr\u003e\nCTR_FK_Head is the FK controller of the head.\u003cbr\u003e\nCTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_H.L and CTR_Foot_H.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_Foot_F.005.L, CTR_Foot_F.005.R, CTR_Foot_H.005.L and CTR_Foot_H.005.R control the plantar flexion of feet.\u003cbr\u003e\nCTR_Foot_F.006.L, CTR_Foot_F.006.R, CTR_Foot_H.006.L and CTR_Foot_H.006.R control the abduction and adduction of the toes.\u003cbr\u003e\nCTR_Chin.001 controls the jaw.\u003cbr\u003e\nCTR_Eye_Target.R and CTR_Eye_Target.L control the eyes.\u003cbr\u003e\nCTR_EyeLid_U.R, CTR_EyeLid_D.R, CTR_EyeLid_U.L and CTR_EyeLid_D.L control the eyelids and winkling.\u003cbr\u003e\nCTR_Cheek.002.R and CTR_Cheek.002.L are facial controllers and control the size of the face.\u003cbr\u003e\nWith complex facial controllers, it's available to create plenty of facial expressions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped food-finding animation at 30 fps, frame range 0-180\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-11\u003cbr\u003e\nUnlooped playing animation at 30 fps, frame range 0-250\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e\n","imageAlt":"3D model Chipmunk Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/chipmunk-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/y77478KTCgdc8THs2awH8sep/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0A_Chipmunk_Display_Stand_01.jpg","gridUrl":"https://media.cgtrader.com/variants/y77478KTCgdc8THs2awH8sep/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0A_Chipmunk_Display_Stand_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/chipmunk-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4514930/9c9ebaf398/chipmunk-animation-vfx-grace-3d-model-9c9ebaf398.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4989135","type":"listingItem","attributes":{"id":4989135,"title":"Prairie Dog Animation  VFX Grace","price":329.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality prairie dog model with multiple 4K UDIM maps, fur, riggings and 4 realistic animations. It comes with a complex hair system created in Blender and realistic muscle structure. This model is made with Blender3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eyes, teeth, claws, lacrimal caruncles, and lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 25,150; polygons 25,102\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,978\u003cbr\u003e\nTeeth01: vertices 2,736; polygons 2,528\u003cbr\u003e\nTeeth02: vertices 377; polygons 346\u003cbr\u003e\nClaws: vertices 2,506; polygons 2,340\u003cbr\u003e\nUpper lacrimal caruncles: vertices 624; polygons 608\u003cbr\u003e\nLacrimal caruncles: vertices 448; polygons 444\u003cbr\u003e\nLacrimal glands: vertices 252; polygons 248\u003cbr\u003e\nTotal: vertices 35,141; polygons 34,594\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0I_PrairieDog_Specular.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Specular.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Skin_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Skin_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Roughness.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Roughness.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Hair_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Hair_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Eyes_Mask.png, 2048 *2048\u003cbr\u003e\nJF0N2N0I_PrairieDog_Eyes_BaseColor.png, 2048 *2048\u003cbr\u003e\n\n**Rigging**\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\nCTR_ROOT controls the entire model. It comes with multiple customized attributes:\nArm_IK-FK_L and Arm_IK-FK_R switches between IK/FK of the forelegs;\nArm_IK-stretch_L and Arm_IK-stretch_R controls whether the forelegs can be stretched in IK mode;\nHead_follow controls whether the head rotates following the body;\nLeg_IK-FK_L and Leg_IK-FK_R switches between IK/FK of the hind legs;\nLeg_IK-stretch_L and Leg_IK-stretch_R controls whether the hind legs can be stretched in IK mode;\nSpine_link controls whether the middle spine moves following the front and rear spine;\nTail_follow controls whether the tail rotates following the body.\nROOT_gravity controls the center of gravity.\nCTR_gravity_b controls the rear spine.\nSTRETCH_spine_m controls the middle spine.\nCTR_gravity_f controls the front spine.\nCTR_spine_a, CTR_spine_b, CTR_spine_c and CTR_spine_d are FK controllers of the body.\nCTR_tail_a, CTR_tail_b, CTR_tail_c, CTR_tail_d and CTR_tail_e are FK controllers of the tail.\nCTR_neck_a, CTR_neck_b, CTR_neck_c are FK controllers of the neck.\nCTR_head controls the head.\nRoot_hoof_F.L and Root_hoof_F.R are IK controllers of the forelegs.\nRoot_hoof_B.L and Root_hoof_B.R are IK controllers of the hind legs.\nCTR_lower_jaw_a, CTR_lower_jaw_b controls the jaw.\nROOT_eye, CTR_eye.L and CTR_eye.R control the eyes.\nCTR_breath controls the abdomen and the breathing action.\nThere are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.\nAnd more ...\n\n**Animation**\n\nLoopable running animation at 30 fps, frame range 0-8\nLoopable walking animation at 30 fps, frame range 0-80\nUnlooped watching animation at 30 fps, frame range 0-240\nUnlooped shouting animation at 30 fps, frame range 0-240\n\n**Features**\n\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled.\nThe model can be rendered in the current project directly.\n","imageAlt":"3D model animated Prairie Dog Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/prairie-dog-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/thTTqNV5xs2zpTKLsNynNDBc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0I_PrairieDog_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/thTTqNV5xs2zpTKLsNynNDBc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0I_PrairieDog_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/prairie-dog-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4989135/4df51468bf/prairie-dog-animation-vfx-grace-3d-model-4df51468bf.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"909353","type":"listingItem","attributes":{"id":909353,"title":"Angel Wings ","price":50.0,"description":"Great wings pair for your model.\n\n3D realistic model of a pair of wings low poly created in maya 2018 and rendered with arnold render.\n\nRigged with skin and bones\n\nPoses and animation included.\n\ntexture included.\n\nThe model was only tested in maya 2018.\n\nThis model is suitable for use in broadcast, high-res film close-up, advertising.\n\nBLENDER SETTING LINK : \n\nhttps://youtu.be/_nw3-vUTn5U\n\n|| ADDITIONAL NOTES || Please rate the model it if you like it.Thank you for your visit.\n\n","imageAlt":"3D Angel Wings","url":"https://www.cgtrader.com/3d-models/animal/bird/angle-wings-9fa50b40-71db-43cd-8577-4466c4ad7583","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6rkf17Q5xYyjjgScvKYUmpVt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/angle-wings-3d-model-animated-rigged-max-obj-mtl-fbx-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/6rkf17Q5xYyjjgScvKYUmpVt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/angle-wings-3d-model-animated-rigged-max-obj-mtl-fbx-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/angle-wings-9fa50b40-71db-43cd-8577-4466c4ad7583","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/909353/90f7096574/angel-wings-3d-model-90f7096574.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3960475","type":"listingItem","attributes":{"id":3960475,"title":"Egret Animated VFX Grace","price":260.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality egret model with 4K maps, realistic fur, rigging and a flying animation. The rigging follows real bones. The wings come with a folding controller, and can be switched between IK/FK. The legs and neck can also be switched between IK/FK. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, eyes, feathers, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 12,840; polygons 12,788\u003cbr\u003e\nEyes: vertices 2,500; polygons 2,496\u003cbr\u003e\nFeathers: vertices 7,366; polygons 5,088\u003cbr\u003e\nTongue: vertices 137; polygons 128\u003cbr\u003e\nTotal: vertices 22,843; polygons 20,500\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L811A3_Egret_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Body_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Feather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L811A3_Egret_Feather_Normal.jpg, 2048*2048\u003cbr\u003e\nJF0L811A3_Egret_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Hair_Alpha.png, 1024*1024\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_Body controls the center of gravity of the body, and its customized attribute Head_Follow controls whether the head moves following it in IK mode; Neck_ikfk controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_SpineBack, CTR_Tail_.001, CTR_Tail_.002 and CTR_SpineMid are spine controllers of the body.\u003cbr\u003e\nCTR_neck.001 is the controller of the root of the neck.\u003cbr\u003e\nCTR_Head and CTR_Head.001 are head controllers.\u003cbr\u003e\nCTR_CloseWing.L and CTR_CloseWing.R control the folding of wings by Location.\u003cbr\u003e\nCTR_CloseTail controls the folding and unfolding of the feathers on the tail by Location.\u003cbr\u003e\nCTR_FootRoot.R and CTR_FootRoot.L are IK controllers of the legs, and its customized attribute L-Leg-IK-FK and R-Leg-IK-FK control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nCTR_ArmIK.L and CTR_ArmIK.R are IK controllers of the wings, and its customized attribute L-Wing-IK-FK and R-Wing-IK-FK control the non-seamless switch of IK/FK of the wings.\u003cbr\u003e\nEach feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers or each feather separately easily.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-271\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nTo reset the default pose of the model and recreate the animations, you need to set the shape key \"Repair_Fly\" to 0.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"Egret Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/egret-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/R9DNS1oJtu5Fm5kNoaQCxcfC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A3_Egret_Display_Eating_02.jpg","gridUrl":"https://media.cgtrader.com/variants/R9DNS1oJtu5Fm5kNoaQCxcfC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A3_Egret_Display_Eating_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/egret-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3960475/a1556fd14d/egret-animated-vfx-grace-3d-model-a1556fd14d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3494557","type":"listingItem","attributes":{"id":3494557,"title":"Young Sheep with 1 Animation VFX Grace","price":270.0,"description":"**Introduction**\u003cbr\u003e\nThis is a young lamb model with multiple 4K PBR maps, fur, rigging, and 1 animation. It's made with Blender and Cycles renderer.\u003cbr\u003e\nThe model consists of 10 objects: Body, lacrimal glands, lacrimal caruncles, upper oral cavity, lower oral cavity, pupils, lens, tongue, upper teeth, lower teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 49,224; polygons 49,222\u003cbr\u003e\nLacrimal Glands: vertices 780; polygons 776\u003cbr\u003e\nLacrimal Caruncles: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupils: vertices 2,340; polygons 2,368\u003cbr\u003e\nLens: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTotal: vertices 136,870; polygons 135,800\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_BaseColor.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_BaseColor.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_Mask.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_Mask.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_Mask.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_BaseColor.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_BaseColor.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Normal.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Normal.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Roughness.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Roughness.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS2.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS2.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Specular.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Specular.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A1_Lamb_Hair_Mask.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Hair_Mask.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A1_Lamb_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_BaseColor.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_Normal.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_Roughness.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_SSS.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_Specular.png, 4096*4069\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nThere are full controllers and detailed facial rigging. Multiple shape keys are applied for a more realistic result.\u003cbr\u003e\nThe features are as follows:\u003cbr\u003e\nCTR_Neck has multiple customized attributes:\u003cbr\u003e\n   FK-Head_Follow controls whether the head moves following the parent controller in FK mode;\u003cbr\u003e\n   FK-Neck_Follow controls whether the neck moves following the parent controller in FK mode;\u003cbr\u003e\n   Head_Follow controls whether the head moves following the parent controller in IK mode;\u003cbr\u003e\n   Neck_Follow controls whether the neck moves following the parent controller in IK mode;\u003cbr\u003e\n   Neck_IKFK controls the switch of IK/FK mode.\u003cbr\u003e\nCTR_Tail controller controls whether the tail moves following the parent controller by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Leg_F_Other.L/R have 3 customized attributes:\u003cbr\u003e\n    IK%FK controls the IK/FK switch of forelegs;\u003cbr\u003e\n    Leg-stretch controls the stretch limit of the legs in IK mode;\u003cbr\u003e\n    knee_shake is to solve the knees jitter.\u003cbr\u003e\nCTR_Leg_B_Other.L/R have customized attributes:\u003cbr\u003e\n    IK/FK controls the IK/FK switch of hind legs;\u003cbr\u003e\n    Leg-stretch controls the stretch limit of the legs in IK mode.\u003cbr\u003e\nCTR_OpenToe_F/B.L/R control the extension and flexion of the toes.\u003cbr\u003e\neye.L/R.001 control the winkle.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-240;\u003cbr\u003e \n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nIf the large amount of hair isn't necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair;\u003cbr\u003e\nDecrease the steps of the interpolated spine.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"Young Sheep with 1 Animation VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/young-sheep-with-1-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ki3ndtvHWAxrJrC3YXAsr5sA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L219A1_Lamb_Effect%20map01_%E7%BB%93%E6%9E%9C.jpg","gridUrl":"https://media.cgtrader.com/variants/Ki3ndtvHWAxrJrC3YXAsr5sA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A1_Lamb_Effect%20map01_%E7%BB%93%E6%9E%9C.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-sheep-with-1-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3494557/5236e76ae7/young-sheep-with-1-animation-vfx-grace-3d-model-5236e76ae7.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3330751","type":"listingItem","attributes":{"id":3330751,"title":"Female Deer with 4 Animations  VFX Grace","price":399.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality female Pere David's Deer model with textures in the UDIM format partially, rigging and animation. It has very detailed muscle structures and a realistic oral cavity. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of 10 objects: Body, upper gum, lower gum, upper teeth, lower teeth, tongue, iris, sclerae, lacrimal caruncles, lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 61,188; polygons 61,186\u003cbr\u003e\nUpper gum: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower gum: vertices 6,485; polygons 6,372\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nIris: vertices 2,340; polygons 2,368\u003cbr\u003e\nSclerae: vertices 1,700; polygons 1,728\u003cbr\u003e\nLacrimal caruncles: vertices 1,316; polygons 1,312 \u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 148,834; polygons 147,764\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_ClearCoat.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_ClearCoat.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Hair_Mask02.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Hair_Mask01.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Body_ID.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. The features are as follows:\u003cbr\u003e\nRoot controls the entire model, it is scalable.\u003cbr\u003e\nCTR_gravity_b, CTR_gravity_m, CTR_gravity_f control the torso.\u003cbr\u003e\nThe face has fine controllers which support detailed facial expressions creation.\u003cbr\u003e\nCTR_Tail controls whether the tail follows the body to rotate by customized attributes.\u003cbr\u003e\nCTR_Neck controls whether the neck and head follow the body to rotate and the switch of the IK/FK of the neck by customized attributes.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attribute \"knee_shake\".\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L, CTR_OpenToe_F.R control the flexion and extension of toes.\u003cbr\u003e\nCTR_Spine_B controls the latter spine; CTR_spine_m controls the middle spine; CTR_spine_f controls the anterior spine; CTR_Neck_a controls the root of neck; CTR_Neck_c controls the head.\u003cbr\u003e\nCTR_masticate controls the masticating animation.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable eating animation at 30 fps, frame range 0-274;\u003cbr\u003e\nLoopable lying animation at 30 fps, frame range 0-335;\u003cbr\u003e\nUnlooped looking animation at 30 fps, frame range 0-240;\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-36;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe rendering time is relatively long because the animal is of high quality. If you want a faster rendering in the background, here are some optimization methods:\u003cbr\u003e\nIf the initial pose is needed, you need to disable Repair_Lie of body, as well as reset location and rotation of all controllers(shortcut \u003cAlt\u003e + R/G)\u003cbr\u003e\n1. Decrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\n2. Decrease the steps of the Interpolated spine.\u003cbr\u003e\n","imageAlt":"Female Deer with 4 Animations VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/female-deer-with-4-animations-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/p558D54BK3VaV5d5SFCRKcH1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L219A5_PereDavidsDeer_Female_Example_result.jpg","gridUrl":"https://media.cgtrader.com/variants/p558D54BK3VaV5d5SFCRKcH1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A5_PereDavidsDeer_Female_Example_result.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/female-deer-with-4-animations-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3330751/8669e8405a/female-deer-with-4-animations-vfx-grace-3d-model-8669e8405a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3410182","type":"listingItem","attributes":{"id":3410182,"title":"Spider Pholcus  Animated  VFX Grace","price":80.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis realistic spider (pholcus) model is with 12 pieces of 4K maps, rigging, animations and hair. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 3 objects: Body, eyeballs, pupils.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 42,930; polygons 42,910\u003cbr\u003e\nEyeballs: vertices 3,200; polygons 3,284\u003cbr\u003e\nPupils: vertices 2,892; polygons 3,072\u003cbr\u003e\nTotal: vertices 49,022; polygons 49,266\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJU0L711A1_Spider_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L711A1_Spider_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L711A1_Spider_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJU0L711A1_Spider_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJU0L711A1_Spider_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJU0L711A1_Spider_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJU0L711A1_Spider_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJU0L711A1_Spider_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJU0L711A1_Spider_Body_SubsurfaceAmount.1001.png, 1024*1024\u003cbr\u003e\nJU0L711A1_Spider_Body_SubsurfaceAmount.1002.png, 1024*1024\u003cbr\u003e\nJU0L711A1_Spider_Body_Transparent.1001.png, 4096*4096\u003cbr\u003e\nJU0L711A1_Spider_Body_Transparent.1002.png, 4096*4096\u003cbr\u003e\nJU0L711A1_Spider_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L711A1_Spider_Pupil_Normal.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nFull controllers, IK/FK controllers switch, and the rigging of head and mouth are available, which makes it easier to create animations.\u003cbr\u003e\nRoot controls the entire model.\u003cbr\u003e\nCTR_Gravity controls the body and the switch of IK/FK of 8 legs and palpable. \u003cbr\u003e\nAnd more …\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30fps, frame range 20-50\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nWe apply a subsurface effect for a better result, which causes longer rendering time and more noises. You can disable it on the shader if you don't need it.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"Spider Pholcus Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/insect/spider-pholcus-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AUkdSBfoa6Z8uyjUDFq1Pj3L/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L711A1_Spider_Display_01.jpg","gridUrl":"https://media.cgtrader.com/variants/AUkdSBfoa6Z8uyjUDFq1Pj3L/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L711A1_Spider_Display_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/spider-pholcus-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/3410182/0d4a45011a/spider-pholcus-animated-vfx-grace-3d-model-0d4a45011a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3409984","type":"listingItem","attributes":{"id":3409984,"title":"Russell Viper Animated VFX Grace","price":220.0,"description":"**Introduction**\u003cbr\u003e\nThe model is made after Russell Viper in the real world and two sets of texture maps are available, which can be changed as per your need. There are multiple 4K maps, multiple unlooped animations. It's made with Blender and Cycles renderer.\u003cbr\u003e\nThe model consists of 7 objects: Body, gum, teeth, pupils, sclerae, tongue, scales.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 25,964; polygons 25,962\u003cbr\u003e\nGum: vertices 672; polygons 644\u003cbr\u003e\nTeeth: vertices 1,720; polygons 1,682\u003cbr\u003e\nPupils: vertices 1,220; polygons 1,280\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nTongue: vertices 512; polygons 506\u003cbr\u003e\nScales(total): vertices 1,874,169; polygons 1,677,398\u003cbr\u003e\nTotal: vertices 1,905,221; polygons 1,708,496\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without animation, which is rotated 90 degrees over the X axis by default. \u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJU0L908A2_RussellViper_Bell01Scale01_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Bell01Scale02_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Bell02Scale01_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Bell02Scale02_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BellScale01_Normal.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BellScale01_Specure.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BellScale01_SSS.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BellScale02_Normal.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BellScale02_Specure.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BellScale02_SSS.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body_Normal_1003.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body_Specular_1003.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body01_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body01_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body01_BaseColor_1003.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body01Scale_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body01Scale_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body02_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body02_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body02_BaseColor_1003.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body02Scale_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body02Scale_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BodyScale_Mask_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BodyScale_Mask_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BodyScale_Normal_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BodyScale_Normal_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BodyScale_Roughness_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BodyScale_Roughness_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BodyScale_Specular_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BodyScale_Specular_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Head01Scale01_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Head01Scale02_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Head02Scale01_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Head02Scale02_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_HeadScale01_Normal.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_HeadScale01_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_HeadScale01_Specular.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_HeadScale01_SSS.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_HeadScale02_Normal.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_HeadScale02_Specular.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_HeadScale02_SSS.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Teeth_BaseColor.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to handle. The features are as follows:\u003cbr\u003e\nCTR_Chin controls opening and closing of the mouth.\u003cbr\u003e\nCTR_Eye_Root controls the rotation of the eyes.\u003cbr\u003e\nCTR_Tongue_Route controls the sticking out of tongue.\u003cbr\u003e\nCTR_Tooth_Roll controls the teeth.\u003cbr\u003e\nCTR_Head controls the rotation of the head, and comes with the customized attributes: IK/FK Controller Switch.\u003cbr\u003e\nCTR_IK_Body_01~10 control the body.\u003cbr\u003e\nAnd more …\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nJU0L908A2_RussellViper_Animation_2.91.2.blend includes 10 unlooped animations at 30fps, and each contains 100 frames. \u003cbr\u003e\nNo scale is included in this project for running faster. \u003cbr\u003e\nJU0L908A2_RussellViper_Crawl_2.91.2.blend comes with scales and an animation: Unlooped crawling animation at 30fp, frame range 0-100.\u003cbr\u003e\nThe scales need to be enabled manually.\u003cbr\u003e\nNotice: The animation can be exchanged with JU0L908A2_RussellViper_Crawl_2.91.2.blend.\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe scales of this character are real mesh models.\u003cbr\u003e\nSSS effect is lowered to improve rendering time. And you can raise it back for a more realistic effect.\u003cbr\u003e\nThe model can be directly rendered in the current project.\u003cbr\u003e\u003cbr\u003e","imageAlt":"3D Russell Viper Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/reptile/russell-viper-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aTijFBmzvg63bRWjEJcGwfpM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mpv-shot0007.jpg","gridUrl":"https://media.cgtrader.com/variants/aTijFBmzvg63bRWjEJcGwfpM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mpv-shot0007.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/russell-viper-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/3409984/4eb3533271/russell-viper-animated-vfx-grace-3d-model-4eb3533271.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5019683","type":"listingItem","attributes":{"id":5019683,"title":"Arabian Red Fox Animation - VFX Grace","price":459.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality Arabian red fox model with multiple 4K UDIM maps, fur, rigging, a realistic muscle structure and an oral cavity. It comes with a complex hair system which presents a realistic hair effect, as well as a detailed facial expression system. This model is made with Blender 3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, paws, eyelids, eyes, tongue and teeth.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\n\nBody: vertices 101,498; polygons 101,496\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nEyelid01: vertices 452; polygons 448\u003cbr\u003e\nEyelid02: vertices 1,356; polygons 1,344\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,240\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nTeeth: vertices 18,271; polygons 18,046\u003cbr\u003e\nTotal: vertices 129,595; polygons 129,340\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\n\nJW0N6T00_ArabianRedFox_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Body_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Body_Normal.1003.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Fur_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Fur_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Fur_ID.1001.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Fur_ID.1002.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Skin_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Skin_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Skin_BaseColor.1003.png, 4096 *4096\u003cbr\u003e\n**Rigging**\u003cbr\u003e\n\nWith full controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity_f, CTR_gravity_m and CTR_gravity_b control the centers of gravity of the body.\u003cbr\u003e\nCTR_gravity_b comes with two customized attributes:\u003cbr\u003e\nTail_Follow controls whether the tail rotates following the center of gravity;\u003cbr\u003e\nTail_IKFK switches between IK/FK of the tail non-seamlessly.\u003cbr\u003e\nCTR_Spine_B controls the rear spine;\u003cbr\u003e\nCTR_spine_m controls the middle spine;\u003cbr\u003e\nCTR_spine_f controls the front spine;\u003cbr\u003e\nCTR_neck_a controls the root of the neck;\u003cbr\u003e\nCTR_neck_c controls the head.\u003cbr\u003e\nWhen CTR_spine_f is rotating, its customized attribute Shoulder_Follow_L controls whether the shoulders rotate following it.\u003cbr\u003e\nCTR_neck comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head rocates following the parent controller;\u003cbr\u003e\nNeck_Follow controls whether the neck rocates following the parent controller;\u003cbr\u003e\nWhen the center of gravity is rotating, Head_Follow only works when Neck_Follow is 1;\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck non-seamlessly.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c…… are FK controllers of the tail.\u003cbr\u003e\nCTR_SplineIK_tail_a, CTR_SplineIK_tail_d, CTR_SplineIK_tail_g…… are IK controllers of the tail.\u003cbr\u003e\nCTR_venter.001 controls the abdomen.\u003cbr\u003e\nCTR_Foot_F.L is the IK controller of the left forefoot. It comes with multiple customized attributes:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_F.R is the IK controller of the right forefoot:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_B.L is the IK controller of the left hind foot. It comes with two customized attributes:\u003cbr\u003e\nL_B_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Foot_B.Ris the IK controller of the right hind foot. It comes with two customized attributes:\u003cbr\u003e\nL_B_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Toe_F_motion.L, CTR_Toe_F_motion.R, CTR_Toe_B_motion.L and CTR_Toe_B_motion.R are detailed controllers of the toes. Location on the Y axis controls the extension and flexion of the toes; Location on the Z axis squeezes the paw pad; Rotation over the X axis controls the plantar flexion and dorsiflexion of the paws; Rotation over the Z axis controls the abduction and adduction of the toes.\u003cbr\u003e\nCTR_jaw_master contrals the jaw.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R control the movement of the eyes.\u003cbr\u003e\nCTR_eye.L.002 and CTR_eye.R.002 control the winkling.\u003cbr\u003e\nCTR_eyebrow_b.L, CTR_eyebrow_b.R, CTR_eyebrow_a.L and CTR_eyebrow_a.R control the facial expression of the eyebrows.\u003cbr\u003e\nThere are complex controllers of face and tongue for creating plenty of facial expressions, and more detailed controllers of the body for subtle actions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nUnlooped walking animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped trotting animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D model Arabian Red Fox Animation - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/3d-animal-arabian-red-fox-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GNQ6gTYJMT1keyfrB66Cgxh4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N6T00_ArabianRedFox_Display_Predation_01.jpg","gridUrl":"https://media.cgtrader.com/variants/GNQ6gTYJMT1keyfrB66Cgxh4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N6T00_ArabianRedFox_Display_Predation_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/3d-animal-arabian-red-fox-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5019683/01a87ea2c5/arabian-red-fox-animation-vfx-grace-3d-model-01a87ea2c5.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3959132","type":"listingItem","attributes":{"id":3959132,"title":"American Marten Animated VFX Grace","price":286.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality Martes Americana model with textures, fur, rigging, and one animation. The body is made after real muscle structures and the fur maps and skin maps are made separately. The model is made with Blender and Cycles renderer at a real-world scale.\u003cbr\u003e\nThe model consists of the body, claws, lacrimal glands, pupils, corneas, upper teeth, and lower teeth.\u003cbr\u003e\nMartesAmericana_Landscape in the project is not exported.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 22,053; polygons 21,924\u003cbr\u003e\nClaws: vertices 5,940; polygons 5,720\u003cbr\u003e\nLacrimal glands: vertices 496; polygons 496\u003cbr\u003e\nPupils: vertices 642; polygons 654\u003cbr\u003e\nCorneas: vertices 1,028; polygons 1,088\u003cbr\u003e\nLower teeth: vertices 1,338; polygons 1,236\u003cbr\u003e\nUpper teeth: vertices 1,342; polygons 1,232\u003cbr\u003e\nTotal: vertices 32,839; polygons 32,350\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0M111A7_MartesAmericana_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Body_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Body_Normal.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Body_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Normal.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Roughness.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Specular.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0M111A7_MartesAmericana_OralCavity_Mask.jpg, 2048*2048\u003cbr\u003e\nJF0M111A7_MartesAmericana_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0M111A7_MartesAmericana_OralCavity_Roughness.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, and its customized attribute Head_Follow controls whether the head moves following the parent controller; Neck_Follow controls whether the neck moves following the parent controller, and Head_Follow only works when Neck_Follow is on; Tail_Follow controls whether the tail moves following the parent controller; Neck_IKFK control the non-seamless switch of IK/FK of the neck; Tail_IKFK control the non-seamless switch of IK/FK of the tail; IKFK_Leg_B.L, IKFK_Leg_B.R, IKFK_Leg_F.L and IKFK_Leg_F.R control the non-seamless switch of IK/FK of the limbs.\u003cbr\u003e\nCTR_mat_open_F.L, CTR_mat_open_F.R, CTR_mat_open_B.L and CTR_mat_open_B.R control the flexion and extension of the toes by their Rotation.\u003cbr\u003e\nCTR_mat_F.L, CTR_mat_F.R, CTR_mat_B.L and CTR_mat_B.R control the squeeze of the foot pads and the flexion and extension of the toes by their Location.\u003cbr\u003e\nThere are facial controllers which support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-484\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"American Marten Animated VFX Grace 3D animals","url":"https://www.cgtrader.com/3d-models/animal/mammal/american-marten-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7P5rQwYdJXheMBKRHzai6Ehn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0M111A7_MartesAmericana_Display_Watch_01.jpg","gridUrl":"https://media.cgtrader.com/variants/7P5rQwYdJXheMBKRHzai6Ehn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0M111A7_MartesAmericana_Display_Watch_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/american-marten-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3959132/d3bd2494af/american-marten-animated-vfx-grace-3d-model-d3bd2494af.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4812452","type":"listingItem","attributes":{"id":4812452,"title":"Goose Animation VFX Grace","price":308.0,"description":"**Introduction**\u003cbr\u003e\nThis is a grey goose model with 4K maps, fur, rigging and animations, and each feather is controllable. It's made with Blender and Cycles render at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of body, feathers, legs, irises, sclerae, lacrimal caruncles, teeth, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 9,153; polygons 9,130\u003cbr\u003e\nFeathers: vertices 396,008; polygons 343,113\u003cbr\u003e\nLegs: vertices 9,323; polygons 9,306\u003cbr\u003e\nIrises: vertices 1,220; polygons 1,280\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nLacrimal caruncles: vertices 168; polygons 130\u003cbr\u003e\nTeeth: vertices 40,104; polygons 39,296\u003cbr\u003e\nTongue: vertices 6,033; polygons 6,000\u003cbr\u003e\nTotal: vertices 462,973; polygons 409,279\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0LA12A5_Goose_Bell_Feather_BaseColor.png, 4500*4500\u003cbr\u003e\nJF0LA12A5_Goose_Bell_Feather_Normal.png, 4500*4500\u003cbr\u003e\nJF0LA12A5_Goose_Body_BaseColor.png, 4500*4500\u003cbr\u003e\nJF0LA12A5_Goose_Body_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A5_Goose_Body_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A5_Goose_Body_Hair_ID.png, 2048*2048\u003cbr\u003e\nJF0LA12A5_Goose_Body_Normal.png, 4500*4500\u003cbr\u003e\nJF0LA12A5_Goose_Body_Specular.png, 4500*4500\u003cbr\u003e\nJF0LA12A5_Goose_Chest_Feather_BaseColor.png, 4500*4500\u003cbr\u003e\nJF0LA12A5_Goose_Chest_Feather_Normal.png, 4500*4500\u003cbr\u003e\nJF0LA12A5_Goose_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A5_Goose_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A5_Goose_Hair_BaseColor.png, 4500*4500\u003cbr\u003e\nJF0LA12A5_Goose_Leg_BaseColor.png, 4500*4500\u003cbr\u003e\nJF0LA12A5_Goose_Leg_Normal.png, 4500*4500\u003cbr\u003e\nJF0LA12A5_Goose_Leg_Specular.png, 4500*4500\u003cbr\u003e\nJF0LA12A5_Goose_Lower_Mid_Wing_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A5_Goose_Lower_Tail_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A5_Goose_Lower_Wing_Feather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A5_Goose_Lower_Wing_Feather02_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A5_Goose_Mid_Wing_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A5_Goose_Tail_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A5_Goose_Upper_Mid_Wing_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A5_Goose_Upper_Tail_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A5_Goose_Upper_Wing_Feather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A5_Goose_Upper_Wing_Feather01_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A5_Goose_Upper_Wing_Feather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A5_Goose_Upper_Wing_Feather02_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCtrl_whole control controls the entire model.\u003cbr\u003e\nCtrl_vertebra control controls the center of gravity.\u003cbr\u003e\nCtrl_back vertebra_whirl controls the tail.\u003cbr\u003e\nCtrl_front vertebra_whirl.001 and Ctrl_front vertebra_whirl.002 are controllers of the former part of the body.\u003cbr\u003e\nCtrl_front vertebra_extrude.004 controls the root of the neck.\u003cbr\u003e\nCtrl_IK_skull is the IK controller of the head, and its customized attribute IK_FK controls the IK/FK switch of the neck; Neck_Follow controls whether the neck moves following the parent controller in IK mode.\u003cbr\u003e\nDEF_shoulder.L and DEF_shoulder.R are controllers of the shoulders, and its customized attribute Wing_Follow controls whether it rotates following the parent controller.\u003cbr\u003e\nCtrl_IK_leg.L and Ctrl_IK_leg.R are IK controllers of the foot pads, and its customized attribute IK_FK controls the non-seamless IK/FK switch of the legs.\u003cbr\u003e\nCtrl_wing control controls the folding and unfolding of the tail.\u003cbr\u003e\nCtrl_wing control.L and Ctrl_wing control.R control the folding of the wings by their Location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-16\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-32\u003cbr\u003e\nUnlooped EatGrass animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-265\u003cbr\u003e\n\nTag\u003cbr\u003e\ngoose, bird, fly, animal, realistic, fur, feather, movie, Blender, Cycles\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e","imageAlt":"Goose Animation VFX Grace 3D model animated","url":"https://www.cgtrader.com/3d-models/animal/bird/goose-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fdTqYqCpLnAWN1HiWzo5yRCo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA12A5_Goose_Display_Fly_01.jpg","gridUrl":"https://media.cgtrader.com/variants/fdTqYqCpLnAWN1HiWzo5yRCo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA12A5_Goose_Display_Fly_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/goose-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4812452/655ce13401/goose-animation-vfx-grace-3d-model-655ce13401.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6856542","type":"listingItem","attributes":{"id":6856542,"title":"Bugatti chirin","price":59.0,"description":"- High detailed model\n- Ready to render at Blender\n- Format:  .blend, .fbx, .obj\n- Rigged model\n- Clean topology\n- With interior","imageAlt":"Bugatti chirin 3D rigged","url":"https://www.cgtrader.com/3d-models/car/luxury-car/bugatti-chirin","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fn5aa3rsjqucst8ofd69dsly2gs3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.000.jpg","gridUrl":"https://media.cgtrader.com/variants/fn5aa3rsjqucst8ofd69dsly2gs3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/luxury-car/bugatti-chirin","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"car","subcategorySlug":"luxury-car","categoryTitle":"Car","subcategoryTitle":"Luxury","schemaImageUrl":"https://img-new.cgtrader.com/items/6856542/d727af8587/bugatti-chirin-3d-model-d727af8587.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5514767","type":"listingItem","attributes":{"id":5514767,"title":"Meerkat Animated - VFX Grace","price":335.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality meerkat model with textures, fur, rigging, and 4 realistic animations. The model features realistic muscle structure, with UDIM maps created in 4K resolution, resulting in highly realistic effects. A complex and realistic fur system was created in Blender, achieving a lifelike fur effect. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, claws, eyes, gums, lacrimal glands, pupils, sclerae, teeth and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 19,424; polygons: 19,384\u003cbr\u003e\nClaws: vertices: 2,448; polygons: 2,320\u003cbr\u003e\nEyes: vertices: 1,092; polygons: 1,152\u003cbr\u003e\nGums: vertices: 3,088; polygons: 2,992\u003cbr\u003e\nLacrimal Glands: vertices: 584; polygons: 580\u003cbr\u003e\nPupils: vertices: 964; polygons: 1,024\u003cbr\u003e\nSclera: vertices: 1,090; polygons: 1,152\u003cbr\u003e\nTeeth: vertices: 1,456; polygons: 1,281\u003cbr\u003e\nTongue: vertices: 240; polygons: 236\u003cbr\u003e\nTotal: vertices: 30,386; polygons: 30,121\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0N7O0B_Meerkat_Body_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0B_Meerkat_Body_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0B_Meerkat_Body_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0B_Meerkat_Body_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0B_Meerkat_Body_Gloss_1001.png, 1024* 1024\u003cbr\u003e\nJW0N7O0B_Meerkat_Body_Gloss_1002.png, 1024* 1024\u003cbr\u003e\nJW0N7O0B_Meerkat_Hair_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0B_Meerkat_Hair_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0B_Meerkat_Body_Hair_Mask_1001.png, 1024* 1024\u003cbr\u003e\nJW0N7O0B_Meerkat_Body_Hair_Mask_1002.png, 1024* 1024\u003cbr\u003e\nJW0N7O0B_Meerkat_Body_Mask_1001.png, 1024* 1024\u003cbr\u003e\nJW0N7O0B_Meerkat_Body_Mask_1002.png, 1024* 1024\u003cbr\u003e\nJW0N7O0B_Meerkat_Hair_Mask_1001.png, 1024* 1024\u003cbr\u003e\nJW0N7O0B_Meerkat_Hair_Mask_1002.png, 1024* 1024\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_Root: Controls the overall model.\u003cbr\u003e\nCTR_B_spine_gravity: Overall gravity center controller.\u003cbr\u003e\nCTR_M_spine_gravity: Middle gravity center controller.\u003cbr\u003e\nCTR_F_spine_gravity: Front gravity center controller.\u003cbr\u003e\nCTR_M_spine_roll: Rear gravity rotation controller.\u003cbr\u003e\nCTR_B_spine: Posterior spine controller.\u003cbr\u003e\nCTR_M_spine: Middle spine controller.\u003cbr\u003e\nCTR_F_spine: Anterior spine controller. Three customized attributes available:\u003cbr\u003e\nHead_follow: Controls whether the head follows.\u003cbr\u003e\nNeck_IKFK: Switches between IK and FK for the neck.\u003cbr\u003e\nNeck_follow: Controls whether the neck follows.\u003cbr\u003e\nCTR_hip_roll: Controls the hip rotation. Two customized attributes available:\u003cbr\u003e\nTail_IK_FK: Switches between IK and FK for the tail.\u003cbr\u003e\nTail_follow: Controls whether the tail follows.\u003cbr\u003e\nCTR_F_properties_transform.L: Switches front leg properties, including three customized attributes:\u003cbr\u003e\nLeg_IK_FK_F_L: Switches between IK and FK for the front legs.\u003cbr\u003e\nLeg_IK_roll_follow_F_L: Controls whether the leg joint follows.\u003cbr\u003e\nLeg_Stretch_F_L: Controls leg stretch.\u003cbr\u003e\nCTR_F_properties_transform.R: Switches front leg properties, including three customized attributes:\u003cbr\u003e\nLeg_IK_FK_F_R: Switches between IK and FK for the front legs.\u003cbr\u003e\nLeg_IK_roll_follow_F_R: Controls whether the leg joint follows.\u003cbr\u003e\nLeg_Stretch_F_R: Controls leg stretch.\u003cbr\u003e\nCTR_B_properties_transform.L: Switch hind leg properties, including three customized attributes:\u003cbr\u003e\nLeg_IK_FK_B_L: Switches between IK and FK for the hind legs.\u003cbr\u003e\nLeg_IK_roll_follow_B_L: Controls whether the leg joint follows.\u003cbr\u003e\nLeg_Stretch_B_L: Controls leg stretch.\u003cbr\u003e\nCTR_B_properties_transform.R: Switch hind leg properties, including three customized attributes:\u003cbr\u003e\nLeg_IK_FK_B_R: Switches between IK and FK for the hind legs.\u003cbr\u003e\nLeg_IK_roll_follow_B_R: Controls whether the leg joint follows.\u003cbr\u003e\nLeg_Stretch_B_R: Controls leg stretch.\u003cbr\u003e\nCTR_FK_tail_c, CTR_FK_tail_d, CTR_FK_tail_e, CTR_FK_tail_f, CTR_FK_tail_g...: FK controllers for the tail.\u003cbr\u003e\nCTR_IK_tail_a, CTR_IK_tail_b, CTR_IK_tail_c, CTR_IK_tail_d and CTR_IK_tail_e: IK controllers for the tail.\u003cbr\u003e\nCTR_neck_roll_a, CTR_neck_roll_b and CTR_neck_roll_c: Neck controllers.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b, CTR_FK_neck_c, CTR_FK_neck_d and CTR_FK_neck_e: FK controllers for the neck.\u003cbr\u003e\nCTR_head: Head controller.\u003cbr\u003e\nCTR_F_foot.L and CTR_F_foot.R: IK controllers for the front legs.\u003cbr\u003e\nCTR_B_foot.L and CTR_B_foot.R: IK controllers for the hind legs.\u003cbr\u003e\nCTR_F_FK_shoulder.L, CTR_F_FK_arm.L, CTR_F_FK_forearm.L, CTR_F_FK_wrist.L, CTR_F_FK_foot.L, CTR_F_FK_shoulder.R, CTR_F_FK_arm.R, CTR_F_FK_forearm.R, CTR_F_FK_wrist.R and CTR_F_FK_foot.R: FK controllers for the front legs.\u003cbr\u003e\nCTR_B_FK_hip.L, CTR_B_FK_leg.L, CTR_B_FK_thigh.L, CTR_B_FK_shin.L, CTR_B_FK.L, CTR_B_FK_hip.R, CTR_B_FK_leg.R, CTR_B_FK_thigh.R, CTR_B_FK_shin.R and CTR_B_FK.R: FK controllers for the hind legs.\u003cbr\u003e\nCTR_jaw: Jaw controller.\u003cbr\u003e\nCTR_U_eyelid_linkage.L, CTR_D_eyelid_linkage.L, CTR_U_eyelid_linkage.R, CTR_D_eyelid_linkage.R, CTR_eye.L and CTR_eye.R: Eye controllers.\u003cbr\u003e\nCTR_Close Your Eyes.L and CTR_Close Your Eyes.R: Eye opening/closing controllers.\u003cbr\u003e\nCTR_belly: Abdominal controller for breathing movement.\u003cbr\u003e\nCTR_abdomen_stretch_linkage_a, CTR_abdomen_stretch_linkage_b, CTR_abdomen_stretch_linkage_c and CTR_abdomen_stretch_linkage_d: Controls the abdominal contour.\u003cbr\u003e\nFacial controllers available for creating expressive facial animations, and the body comes with more auxiliary controllers for more detailed animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-168\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-8\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped finding-food animation at 30 fps, frame range 0-198\u003cbr\u003e\n**Features**\u003cbr\u003e\nFur Details\u003cbr\u003e\nThe fur uses texture maps and requires adjustment in Blender 3.4, you'll need to set \"Texture Properties\" -\u003e \"Mapping\" -\u003e \"Map\" to UVMap. The fur layers using texture maps include:\u003cbr\u003e\nMeerkat_Body_Hair01\u003cbr\u003e\nMeerkat_Body_Hair05\u003cbr\u003e\nMeerkat_Body_Hair06\u003cbr\u003e\nMeerkat_Body_Hair07\u003cbr\u003e\nMeerkat_Body_Hair09\u003cbr\u003e\nMeerkat_Body_Hair10\u003cbr\u003e\n\n**Note**\u003cbr\u003e\nFor rendering, use Blender 4.0 to avoid flickering issues with fur in Blender 3.5 and 3.6.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nIn the project, fur display is turned off for efficient workflow and can be enabled when needed.\u003cbr\u003e\nApart from the above instructions, the character can be directly rendered in your project.\u003cbr\u003e\n\n","imageAlt":"Meerkat Animated - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/meerkat-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Sd4x58hgLnLgiAAYkvu7qmu9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N7O0B_Meerkat_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/Sd4x58hgLnLgiAAYkvu7qmu9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N7O0B_Meerkat_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/meerkat-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5514767/b702071372/meerkat-animated-vfx-grace-3d-model-b702071372.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4429603","type":"listingItem","attributes":{"id":4429603,"title":"Duck Animated VFX Grace","price":312.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a realistic duck model with complete textures, fur, rigging and animations. There are multiple 4K PBR maps. The model and fur are made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of body, eyelids, legs, pupils, scleras,tears, tongue, wings and tail feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 10,562; polygons 10,540\u003cbr\u003e\nEyelids: vertices 258; polygons 240\u003cbr\u003e\nLeg: vertices 6,598; polygons 6,582\u003cbr\u003e\nPupils: vertices 2,660; polygons 2,656\u003cbr\u003e\nScleras: vertices 548; polygons 544\u003cbr\u003e\nTears: vertices 144; polygons 112\u003cbr\u003e\nTongue: vertices 6,578; polygons 6,576\u003cbr\u003e\nWings: vertices 18,140; polygons 13,536\u003cbr\u003e\nTail feathers: vertices 1,030; polygons 748\u003cbr\u003e\nTotal: vertices 46,518; polygons 41,534\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file rotated over the x-axis by 90 degrees without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219B0_SquirrelMonkey_ToothTongue_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers and facial rigging, it's easier for the artist to handle.\u003cbr\u003e\nCTR_gravity_b comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head moves following the parent controller;\u003cbr\u003e\nNeck_Follow controls whether the neck moves following the parent controller;\u003cbr\u003e\nNeck_IK_FK switches between IK/FK of the neck;\u003cbr\u003e\nTail_Follow controls whether the tail moves following ROLL_spine_a controller.\u003cbr\u003e\nCTR_featail.L controls the folding and unfolding of the tail feathers.\u003cbr\u003e\nCTR_wing.L/R control the folding and unfolding of the wings.\u003cbr\u003e\nCTR_blink.L/R control the winkling.\u003cbr\u003e\nCTR_toe.L/R control the flexion and extension of the flippers.\u003cbr\u003e\nCTR_foot.R/L come with a customized attribute, IKFK which switches between IK/FK of the legs.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped swimming01 animation at 30 fps, frame range 0-440\u003cbr\u003e\nUnlooped swimming02 animation at 30 fps, frame range 0-420\u003cbr\u003e\nUnlooped swimming03 animation at 30 fps, frame range 0-580\u003cbr\u003e\nUnlooped swimming04 animation at 30 fps, frame range 0-430\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe texture is optimized, you can change ShaderQuality of body to 0 to apply the optimized texture, and 1 for the high-quality texture.\u003cbr\u003e\nAn add-on, Hair Shape Key, is applied and included in the project for the correct effects of folding and unfolding wings.\u003cbr\u003e\nThe demo contains both optimized textures(L) and high-quality textures(H), the optimized textures significantly increase rendering speed and reduce noises, but the feathers will have shadows.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nYou can customize the quality of the feathers. Below are the methods:\u003cbr\u003e\n1. Change hair segments\u003cbr\u003e\n2. Disable or enable Simplify in Render Properties\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D model Duck Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/duck-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6W15c79Vq5R93YR9ayBU8z3r/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219B0_DomesticDuck_Display_Stand_01.jpg","gridUrl":"https://media.cgtrader.com/variants/6W15c79Vq5R93YR9ayBU8z3r/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219B0_DomesticDuck_Display_Stand_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/duck-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4429603/a798896766/duck-animated-vfx-grace-3d-model-a798896766.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3553888","type":"listingItem","attributes":{"id":3553888,"title":"Palestine viper Animated VFX Grace","price":220.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a Palestine viper model with multiple 4K maps, rigging, animations and a real oral cavity. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, sclerae, irises, tongue, teeth and scales.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 7,760; polygons ; 7,720\u003cbr\u003e\nSclerae: vertices 964; polygons ; 1,024\u003cbr\u003e\nIrises: vertices 332; polygons ; 344\u003cbr\u003e\nTongue: vertices 482; polygons ; 474\u003cbr\u003e\nTeeth: vertices 9,558; polygons ; 9,072\u003cbr\u003e\nScales: vertices 624,148; polygons ; 520,028\u003cbr\u003e\nTotal: vertices 643,244; polygons ; 538,662\u003cbr\u003e\nP.S. The number of vertices and polygons; in the Obj file differs from that of the Blender project, because Solidify modifier is applied when exporting the Obj file.\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A0_Palestineviper_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A0_Palestineviper_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A0_Palestineviper_Head_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L811A0_Palestineviper_Eye_BaseColor.png, 1024*1024\u003cbr\u003e\nJF0L811A0_Palestineviper_Chin_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L811A0_Palestineviper_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A0_Palestineviper_Belly02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L811A0_Palestineviper_Belly01_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nPalestineviper_Crawl_MotionPath_Rig_grp is the skeleton that controls the path of snake; Palestineviper_Rig_grp is the real rigging skeleton.\u003cbr\u003e\nCTR_root controls the entire model, and its customized attribute body_IKFK controls the non-seamless IK/FK switch of body.\u003cbr\u003e\nThere are real scales with high resolution. If they are not necessary, you can disable the Solidify and Sudivision modifiers of the scales by the customized attributes of CTR_root:\u003cbr\u003e\nModifier_Render_Solidify controls whether to render the Solidify modifiers\u003cbr\u003e\nModifier_Render_Subdivision controls whether to render the Subdivision modifiers\u003cbr\u003e\nModifier_Viewport_Solidify controls whether to display the Solidify modifiers\u003cbr\u003e\nModifier_Viewport_Subdivision controls whether to display the Subdivision modifiers\u003cbr\u003e\nCTR_IK_body_a controls the movement of the entire body in IK mode; CTR_IK_body_b and CTR_IK_body_c…… control the movement of different body parts.\u003cbr\u003e\nCTR_head controls the orientation of the head.\u003cbr\u003e\nCTR_jaw controls the jaw.\u003cbr\u003e\nCTR_Tongue_Out and CTR_root_tongue control the movement of the tongue, and the tongue has more finer controllers for subtle adjustment.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the movement of the eyes, and their customized attribute Pupil_Scale controls the dilation and contraction of pupils.\u003cbr\u003e\nCTR_tooth.R and CTR_tooth.L control the teeth.\u003cbr\u003e\nThe body has very detailed controllers in FK mode: FK_body00, FK_body01, FK_body02, etc, FK1_body00, FK1_body03 and so on.\u003cbr\u003e\nNotice: CTR_root controller does not work, since the body is constrained by spline of the path in IK mode. Yet it can work normally in FK mode.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped crawling animation at 30 fps, frame range 0-360\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\n","imageAlt":"3D model Palestine viper Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/reptile/palestine-viper-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/s4BqxeR7VLn6HysMkBkPCW7z/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A0_Palestineviper_Example_%E7%BB%93%E6%9E%9C.jpg","gridUrl":"https://media.cgtrader.com/variants/s4BqxeR7VLn6HysMkBkPCW7z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A0_Palestineviper_Example_%E7%BB%93%E6%9E%9C.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/palestine-viper-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/3553888/3474991738/palestine-viper-animated-vfx-grace-3d-model-3474991738.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4708958","type":"listingItem","attributes":{"id":4708958,"title":"CAK-630 With Hands and Weapon Case","price":30.0,"description":"CAK 630 Assault Rifle is a high-quality AAA asset pack designed for professional-grade visuals, making it ideal for Virtual Reality (VR), PC, and console platforms. All assets are created using the modern PBR (Physically Based Rendering) standard, ensuring realistic visual effects and detailed surface representation. The pack includes high-resolution 4K textures that deliver maximum detail and impressive visual fidelity.\n\nThe pack contains a wide variety of content, including:\n\nCAK 630 Assault Rifle Props – Highly detailed models that can be used as both primary and supporting objects within a scene;Materials \u0026 Textures – PBR-based materials and 4K high-quality textures that provide realistic lighting and surface interactions;Animations – Pre-animated elements that simplify the creation of dynamic scenes;FBX Files – Fully usable model formats, easily compatible with various game development and 3D platforms;Unity and Unreal Package – Ready for immediate import and use in Unity and Unreal.CAK 630 Assault Rifle asset pack is ideal for game developers, designers, and 3D architects who require high-quality, technically optimized, and multi-platform assets.\n\nPack Included:\n\nFBX Files.\nTextures.\nUnity Project.\nUnreal Project.\n\nFollow us for more: FACEBOOK\nJoin Our Discord Server: Discord","imageAlt":"CAK-630 With Hands and Weapon Case 3D model animated","url":"https://www.cgtrader.com/3d-models/military/gun/cak-630-with-hands-and-weapon-case","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fMMapLFP4s4phzY5BPjwo9CW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CAK-630_1920-1080_7.jpg","gridUrl":"https://media.cgtrader.com/variants/fMMapLFP4s4phzY5BPjwo9CW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CAK-630_1920-1080_7.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/cak-630-with-hands-and-weapon-case","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4708958/2608e2ece3/cak-630-with-hands-and-weapon-case-3d-model-2608e2ece3.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"6362908","type":"listingItem","attributes":{"id":6362908,"title":"Warthog Animation  Blender 3D Model","price":390.0,"description":"**Introduction**\u003cbr\u003e\nThis is a meticulously crafted, ultra-realistic warthog character created in Blender and rendered using the Cycles engine. It includes the model, textures, hair, rigging, and four realistic animations. Featuring a complete rigging system and expressive capabilities, this character is well-suited for use in professional fields such as documentaries, film production, and game development.\u003cbr\u003e\nThe model is based on real muscle structures and features a detailed oral cavity. To simulate the intricate wrinkles and skin texture of a warthog, we performed fine sculpting and utilized multiple 4K UDIM maps. Additionally, we added dirt particles to the warthog’s skin to reflect its natural behavior of wallowing in mud. The fur has been precisely styled and textured to follow natural principles, resulting in realistic and refined fur details that reflect the character’s presence in a wild environment.\u003cbr\u003e\n \n**Description**\u003cbr\u003e\nIt consists of the body, lacrimal glands, upper gum, lower gum, pupils, lens, lacrimal caruncles, upper teeth, lower teeth, tongue, large fangs and small fangs.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 30,528; polygons: 30,492\u003cbr\u003e\nLacrimal glands: vertices: 780; polygons: 776\u003cbr\u003e\nUpper gum: vertices: 12,639; polygons: 12,532\u003cbr\u003e\nLower gum: vertices: 6,681; polygons: 6,567\u003cbr\u003e\nPupils: vertices: 2,404; polygons: 2,432\u003cbr\u003e\nLens: vertices: 1,572; polygons: 1,600\u003cbr\u003e\nLacrimal caruncles: vertices: 1,316; polygons: 1,312\u003cbr\u003e\nUpper teeth: vertices: 34,424; polygons: 33,928\u003cbr\u003e\nLower teeth: vertices: 17,782; polygons: 17,448\u003cbr\u003e\nTongue: vertices: 6,058; polygons: 6,056\u003cbr\u003e\nLarge fangs: vertices: 5,636; polygons: 5,632\u003cbr\u003e\nSmall fangs: vertices: 1,156; polygons: 1,152\u003cbr\u003e\nTotal: vertices: 120,976; polygons: 119,927\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0N9Z0F_Warthog_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0F_Warthog_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0F_Warthog_Body_BaseColor.1003.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0F_Warthog_Body_Displacement.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0F_Warthog_Body_Displacement.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0F_Warthog_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0F_Warthog_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0F_Warthog_Body_Normal.1003.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0F_Warthog_Body_Roughness.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0F_Warthog_Body_Roughness.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0F_Warthog_Body_Roughness.1003.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0F_Warthog_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0F_Warthog_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0F_Warthog_Body_SSS.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0F_Warthog_Body_SSS.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0F_Warthog_Body_SSS.1003.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0F_Warthog_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0F_Warthog_Foot_Mask.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0F_Warthog_Foot_Mask.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0F_Warthog_Hair_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0F_Warthog_Hair_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire character\u003cbr\u003e\nCTR_gravity: Controls the center of gravity\u003cbr\u003e\nCTR_IK_spine_B, CTR_IK_spine_M, CTR_IK_spine_F: IK controllers for the spine\u003cbr\u003e\nCTR_IK_spine_B comes with one customized attribute:\u003cbr\u003e\nTail_Follow: Controls whether the tail follows the spine rotation\u003cbr\u003e\nCTR_IK_spine_F comes with three customized attributes:\u003cbr\u003e\nhead_follow: Controls whether the head follows the spine rotation\u003cbr\u003e\nneck_IK_FK: Switches between IK and FK for the neck\u003cbr\u003e\nneck_follow: Controls whether the neck follows the spine rotation\u003cbr\u003e\nCTR_neck_a: Neck controller\u003cbr\u003e\nCTR_head: Head controller\u003cbr\u003e\nCTR_tail_a through CTR_tail_k: FK controllers for the tail\u003cbr\u003e\nCTR_IK_foot_F.L, CTR_IK_foot_F.R: Front leg IK controllers\u003cbr\u003e\nCTR_setting_F.L, CTR_setting_F.R: Each includes three customized attributes:\u003cbr\u003e\nIK_FK: Switches between IK and FK for the leg\u003cbr\u003e\nIK_stretch: Controls stretching of the leg in IK mode\u003cbr\u003e\nrepair_jiggle: Fixes jitter issues during leg stretching in IK mode\u003cbr\u003e\nCTR_IK_foot_B.L, CTR_IK_foot_B.R: Rear leg IK controllers\u003cbr\u003e\nCTR_setting_B.L, CTR_setting_B.R: Each includes two customized attributes:\u003cbr\u003e\nIK_FK: Switches between IK and FK for the leg\u003cbr\u003e\nIK_stretch: Controls stretching of the leg in IK mode\u003cbr\u003e\nCTR_mouth: Controls mouth opening\u003cbr\u003e\nMore detailed controllers...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped trotting animation at 30 fps, frame range 20-260\u003cbr\u003e\nUnlooped look-around animation at 30 fps, frame range 20-260\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 20-260\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nFor better fur effect of the body, vertex color is used in the project for color control.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Warthog Animation Blender 3D Model animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/warthog-animation-blender-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hh0cbsjcwxc9wirsedxn6vkt1xqs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/warthog-animation-blender-3d-model-3d-model-3fe7b3e68e.jpg","gridUrl":"https://media.cgtrader.com/variants/hh0cbsjcwxc9wirsedxn6vkt1xqs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/warthog-animation-blender-3d-model-3d-model-3fe7b3e68e.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/warthog-animation-blender-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6362908/3fe7b3e68e/warthog-animation-blender-3d-model-3d-model-3fe7b3e68e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1938967","type":"listingItem","attributes":{"id":1938967,"title":"Shipping Container 40ft Rigged","price":25.0,"description":"**Shipping Container 40ft Rigged 3D mid low poly**\n\nModelled in Cinema4D R19.\n\nDetailed enough for close-up renders\n\n**Features:**\n\n• Rigged 40‘DV container.\n\n**6  shipping container companies textures   + 2 more EXRTA textures baked in Substance painter !!! **\n\n• It works with all Cinema 4D editions.\n\n• Drag and drop, ready for render.\n\n• Original world scale model. Modeled separate on original drawing and joined together.\n\n• All textures are included.\n\n• No plugin needed.\n\n• Rigged doors,handles inside Cinema4D by Xpresso (using sliders open-close doors).\n\n• 6 textures ready for use: Hapag Lloyd, Maersk, MSC, EVERGREEN, COSCO, CMA-CGM.\n\n• Easily load textures and colors and very simple to create your own textures.\n\n• Textures size: 4192 X 4192\n\n• Imo labels included in textures (change them in seconds).\n\n• All Objects and tetures named and grouped in different layers.\n\n• The zip-file contains textures: .psd files /with layers, easy to rework if need/\n\n• Coordinates in space (X=0, Y=0, Z=0)\n\n• Multiple use of “40’DV container” - they can work separate.\n\n• File with the model does not contain hidden objects (lights, cameras, etc.)\n\n• For Non Native files like .max textures materials may need to ajust.\n\n• There is and FBX file ready to be droped in Substance Painter for even more extreme textures!\n\n• Non native files are exported from Cinema 4D and container is not Rigged for them!\n\n**GEOMETRY**\n\n-No isolated vertices  / for container + doors, excluding doors gear set /\n\n-No overlapping vertices  / for container + doors, excluding doors gear set /\n\n-No overlapping faces  / for container + doors, excluding doors gear set /\n\n-No flipped UVW faces  / for container + doors, excluding doors gear set /\n\n\n\n**GEOMETRY**\n\nPolygons : 46626\n\nVertices : 45792\n\n**FILES IN THE PACK**\n\n-   40DV'Container.c4d\n\n-   40DV'Container_Octane.c4d    / for Octane file use same MIX material for both Outside and Inside body mat/\n\n-   40DV'Container.max\n\n-   40DV'Container.blend\n\n-   40DV'Container.FBX\n\n-   40DV'Container_Ready for Substance Painter.FBX      / ready to drop in Substance Painter /\n\n-   40DV'Container.obj\n\n-   40DV'Container.mtl\n\n-   tex.rar\n\n-   Substance textures.rar\n\nHope you like it!\n\nPlease see other my models, there is High and Low Poly  model of Shipping Container 40ft as well\n\nIf you have any question please don't hesitate to contact me.\n\nPlease rate it if you buy. Enjoy!","imageAlt":"3D model realtime Shipping Container 40ft Rigged","url":"https://www.cgtrader.com/3d-models/industrial/tool/shipping-container-40ft-rigged-3d-medium-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4iXDfNyXeYHJRXz7MBPxqNtP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/33.jpg","gridUrl":"https://media.cgtrader.com/variants/4iXDfNyXeYHJRXz7MBPxqNtP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/33.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/tool/shipping-container-40ft-rigged-3d-medium-poly","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"industrial","subcategorySlug":"tool","categoryTitle":"Industrial","subcategoryTitle":"Tool","schemaImageUrl":"https://img-new.cgtrader.com/items/1938967/9565689a04/shipping-container-40ft-rigged-3d-model-9565689a04.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3475542","type":"listingItem","attributes":{"id":3475542,"title":"Israel white donkey Animated VFX Grace","price":260.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a realistic white donkey model with multiple 4K PBR textures, hair, rigging, animation and baked hair dynamics. It's made with Blender and Cycles renderer.\u003cbr\u003e\nThe model consists of 7 objects: Body, lacrimal duct, pupils, lens, oral cavity, teeth, tongue.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 73,592; polygons 73,590\u003cbr\u003e\nLacrimal duct: vertices 356; polygons 352\u003cbr\u003e\nPupils: vertices 2,020; polygons 2,048\u003cbr\u003e\nLens: vertices 1,700; polygons 1,728\u003cbr\u003e\nOral cavity: vertices 9,418; polygons 9,328\u003cbr\u003e\nTeeth: vertices 69,897; polygons 68,522\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 152,846; polygons 151,488\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Body_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Body_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Head_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A0_WhiteDonkey_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_torso controls the center of gravity of the body.\u003cbr\u003e\nCTR_IK_spine_F/B control the former and latter center of gravity of the body.\u003cbr\u003e\nIK_shoulder.L/R controls the location of the shoulders.\u003cbr\u003e\nCTR_jaw controls the rotation of the jaw.\u003cbr\u003e\nCTR_chin controls the lower lips.\u003cbr\u003e\nCTR_nose controls the rotation of the nose.\u003cbr\u003e\nCTR_head controls the rotation of the head.\u003cbr\u003e\nCTR_FK_neck_a controls the rotation of the neck.\u003cbr\u003e\nCTR_IK_root_foot_F.R/L control the location and rotation of the legs.\u003cbr\u003e\nCTR_ear_a/b/c/d/e.L/R control the rotation of the ears.\u003cbr\u003e\nCTR_eyelid_D/U.L/R control the winkle.\u003cbr\u003e\nCTR_tail_c/d/e/f/g/h/i/j control the rotation of the tail.\u003cbr\u003e\nCustomized attributes:\u003cbr\u003e\nCTR_IKFK_F/B.L/R on the foot controls the switch of IK/FK of the limbs which is non-seamless.\u003cbr\u003e\nCTR_torso comes with customized attributes: Head_follow, Neck_Roc_Loc, Neck_follow and Tongue_IKFK.\u003cbr\u003e\nCTR_jaw comes with a customized attribute Floor.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, Frame range 0-416\u003cbr\u003e\nLoopable trotting animation at 30 fps, Frame range 0-378\u003cbr\u003e\nUnlooped watching animation at 30 fps, Frame range 0-360\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe dynamic of Mane and tail have been cached.\u003cbr\u003e\nWhiteDonkey_Body_collider is the collider of hair dynamic simulation. Display and Render are disabled by default.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, and with Render enabled.\u003cbr\u003e\nNo lights or cameras.\u003cbr\u003e\nHere are some optimization methods if needed:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the interpolated spine.\u003cbr\u003e\n","imageAlt":"Israel white donkey Animated VFX Grace 3D model PBR","url":"https://www.cgtrader.com/3d-models/animal/mammal/israel-white-donkey-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u53fRHPReEnTGmcfAPsVShJ2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L219A0_WhiteDonkey_Example_%E7%BB%93%E6%9E%9C.jpg","gridUrl":"https://media.cgtrader.com/variants/u53fRHPReEnTGmcfAPsVShJ2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A0_WhiteDonkey_Example_%E7%BB%93%E6%9E%9C.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/israel-white-donkey-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3475542/2cf7baad38/israel-white-donkey-animated-vfx-grace-3d-model-2cf7baad38.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7104873","type":"listingItem","attributes":{"id":7104873,"title":"Apollo Lunar Module Interior I Exterior I Ultra Detailed NASA LM","price":299.0,"description":"This model is the result of an ambitious project originally created for the YouTube creator Primal Space.\n\nThe model features a fully modeled exterior and the pressurized interior of the NASA \u0026 Grumman Apollo Lunar Module used during the Moon landings between 1969–1972.\nThis specific model represents the Block II variant of the LM used during the Apollo 11–14 H-missions.\nA large amount of NASA documentation was used to make the model as accurate as possible, including mission photographs, construction photographs, films, blueprints, operator handbooks, and astronaut training manuals.\n\nEvery button, switch, and indicator needle inside the cockpit is rigged with bone constraints. The Blender file includes an animated version that helps demonstrate many of the model’s interactive features. The linked videos will also help explain the controls and armatures used throughout the cockpit.\n\nThe native file for this model was created in Blender, so Blender is highly recommended for the best experience. Exported formats lack many of the features available in the native file, including bone constraints, animations, collections, and the original file hierarchy. However, the baked textures still work well in exported formats.\n\nThe texture resolutions vary throughout the model. Less important parts use 1K textures, while highly detailed components such as the instrument panels use 8K textures. There are only two 8K PBR texture sets included in the project.\n\nAnother important thing you probably already guessed is that this model was not designed as a game asset. The model detail, texture resolution, and texture count are not optimized for real-time game use. It may still work for simulator projects, but additional optimization work would be required to make the model fully game ready.\n\nI'll also include the Lunar terrain Blender scene that was used to create the rendered images.\n\nTechnical Information: Fully UV unwrapped, non-overlapping UVs, high resolution baked textures, fully modeled interior and exterior, rigged cockpit controls and indicators (Blender files), multiple export formats included.","imageAlt":"Apollo Lunar Module Interior I Exterior I Ultr...","url":"https://www.cgtrader.com/3d-models/space/spaceship/apollo-lunar-module-interior-i-exterior-i-ultra-detailed-nasa-lm","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bzt9mppzfcjfvk6zyqvjxj58tt2a/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Apollo_LM_With_Interior_24.jpg","gridUrl":"https://media.cgtrader.com/variants/bzt9mppzfcjfvk6zyqvjxj58tt2a/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Apollo_LM_With_Interior_24.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/apollo-lunar-module-interior-i-exterior-i-ultra-detailed-nasa-lm","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":201,"name":".fbm","is_native":false}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/7104873/be873c14d5/apollo-lunar-module-interior-i-exterior-i-ultra-detailed-nasa-lm-3d-model-be873c14d5.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4990953","type":"listingItem","attributes":{"id":4990953,"title":"Brown Bear Young VFX Grace","price":274.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality young ursus arctos model with multiple 4K UDIM maps, fur, riggings and 3 realistic animations. It comes with a complex hair system created in Blender, realistic muscle structure and oral cavity, as well as a fine facial control system. This model is made with Blender3.3.9 and Cycles renderer at real-world scale.\u003cbr\u003e\n**Description**\u003cbr\u003e\nIt consists of the body, claws, lacrimal glands, pupils, irises, teeth.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 28,095; polygons 27,942\u003cbr\u003e\nClaws: vertices 7,872; polygons 7,672\u003cbr\u003e\nLacrimal gland 01: vertices 1,000; polygons 920\u003cbr\u003e\nLacrimal gland 02: vertices 340; polygons 336\u003cbr\u003e\nPupils: vertices 2,184; polygons 2,240\u003cbr\u003e\nIrises: vertices 1,220; polygons 1,280\u003cbr\u003e\nTeeth: vertices 3,104; polygons 3,072\u003cbr\u003e\nTotal: vertices 42,723; polygons 42,374\u003cbr\u003e\n**Project Format**\t\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Eye_BaseColor.jpg, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Normal_1001.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Normal_1002.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Normal_1003.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Skin_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Skin_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Skin_BaseColor_1003.png, 4096*4096\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model. It comes with 8 customized attributes:\u003cbr\u003e\n    IK-FK_Leg_B.L, IK-FK_Leg_B.R, IK-FK_Leg_F.L, IK-FK_Leg_F.R toggle the display of IK/FK controllers of the limbs.\u003cbr\u003e\n    Stretch_Leg_B.L, Stretch_Leg_B.R, Stretch_Leg_F.L and Stretch_Leg_F.R limit the stretch of the limbs in IK mode.\u003cbr\u003e\nCTR_SpineRoot controls the center of gravity. It comes with 3 customized attributes:\u003cbr\u003e\n    Head_Follow controls whether the head rotates following the neck;\u003cbr\u003e\n    Neck_Follow controls whether the neck rotates following the spine;\u003cbr\u003e\n    Tail_Follow controls whether the tail rotates following the spine.\u003cbr\u003e\nCTR_B_Spine controls the rear spine.\u003cbr\u003e\nCTR_M_Spine controls the middle spine.\u003cbr\u003e\nCTR_F_Spine controls the front spine.\u003cbr\u003e\nCTR_Neck, CTR_Neck.001 and CTR_Neck.002 control the neck.\u003cbr\u003e\nCTR_Head controls the head.\u003cbr\u003e\nCTR_LegRoot_IK_F.L and CTR_LegRoot_IK_F.R are IK controllers of the forelegs; its customized attributes LegRoot_L_F_IK_FK and LegRoot_R_F_IK_FK switch between IK/FK of the forelegs.\u003cbr\u003e\nCTR_LegRoot_IK_B.L and CTR_LegRoot_IK_B.R are IK controllers of the hind legs; its customized attributes LegRoot_L_B_IK_FK and LegRoot_R_B_IK_FK switch between IK/FK of the hind legs.\u003cbr\u003e\njaw_master controls the jaw.\u003cbr\u003e\neyes,eye.R and eye.L control the eyes.\u003cbr\u003e\nThere are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n**Animation**\u003cbr\u003e\nUnlooped jogging animation at 30 fps, frame range 0-160\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-240\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-305\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D Brown Bear Young VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/brown-bear-young-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jBZiMRVkxUyvb9ApSLKAX7f6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N6W0A_UrsusArctos_Young_Display_Play_01.jpg","gridUrl":"https://media.cgtrader.com/variants/jBZiMRVkxUyvb9ApSLKAX7f6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N6W0A_UrsusArctos_Young_Display_Play_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/brown-bear-young-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4990953/0867012c8c/brown-bear-young-vfx-grace-3d-model-0867012c8c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6920491","type":"listingItem","attributes":{"id":6920491,"title":"Wolf Rigged - Maya VFX Grace","price":460.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality wolf model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, eyes, eyelids, oral cavity, tongue and paws.\u003cbr\u003e\nTextures and materials: There are 16 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 25,376; polygons 25,374\u003cbr\u003e\nEyes: vertices 2,376; polygons 2,432\u003cbr\u003e\nEyelids: vertices 832; polygons 832\u003cbr\u003e\nOral cavity: vertices 18,271; polygons 18,046\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nTotal: vertices 52,689; polygons 52,450\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Rig controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_body controls the posterior spine.\u003cbr\u003e\nCTR_spine controls the middle spine.\u003cbr\u003e\nCTR_scapular controls the anterior spine. It comes with a controller to switch between IK/FK of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_bneck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_tail1, CTR_tail2 ... control the tail.\u003cbr\u003e\nCTR_Shoulders_L1 and CTR_Shoulders_R1 control the scapula.\u003cbr\u003e\nCTR_Shoulders_L and CTR_Shoulders_R control the hip bone.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b ... control the tongue.\u003cbr\u003e\nCTR_sight controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_palm_b_R and CTR_palm_b_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_palm_f_L and CTR_palm_f_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Wolf Rigged - Maya VFX Grace howl 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d22780joskuicvqxe8fhl2sscoer/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/wolf-rigged-maya-vfx-grace-3d-model-5abb09a669.jpg","gridUrl":"https://media.cgtrader.com/variants/d22780joskuicvqxe8fhl2sscoer/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/wolf-rigged-maya-vfx-grace-3d-model-5abb09a669.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920491/5abb09a669/wolf-rigged-maya-vfx-grace-3d-model-5abb09a669.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7427335","type":"listingItem","attributes":{"id":7427335,"title":"Realistic King Cobra Rig For Maya Arnold","price":149.0,"description":"This King Cobra Rig is specially created for CGI Films. You Can Animate it in Autodesk Maya. The Rig Is very advanced and lightweight.\n\nPreview: https://youtu.be/9vcQD1DXj5g\n\nThe Snake model has only 3 Materials. All materials were created for Arnold in Maya. \n1. Body: For Animation\n2. Body: For Rendering\n3. Eyes\n4. Eyes Shell\n\nUDIM Used\n\nTotal Polygons: 19791\nTotal Vertices: 9946\n\nTexture Size:\n1. 1080 For Viewport work\n2. 4K for Default High Quality Rendering\n3. 8K For Very High Quality Details\n\nHDRI is also included in the project folder.","imageAlt":"Realistic King Cobra Rig For Maya Arnold","url":"https://www.cgtrader.com/3d-models/animal/reptile/realistic-king-cobra-rig-for-maya-arnold","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6k612kfs1q2g68u08yfwimukvghr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Poster_02_logo.jpg","gridUrl":"https://media.cgtrader.com/variants/6k612kfs1q2g68u08yfwimukvghr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Poster_02_logo.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/realistic-king-cobra-rig-for-maya-arnold","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":222,"name":".mp4","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/7427335/b7ab895a8e/realistic-king-cobra-rig-for-maya-arnold-3d-model-b7ab895a8e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3475562","type":"listingItem","attributes":{"id":3475562,"title":"Bactrian Camel Animated VFX Grace ","price":260.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis Bactrian camel model is with 4K texture maps, rigging, fur, animation. The hair is generated in multiple layers for a realistic result. The model is made with Blender and Cycles renderer at real-world scale. The model consists of 9 objects: Body, 2 lacrimal glands, 2 pupils, 2 sclerae, tongue, teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 39,106; polygons 39,058\u003cbr\u003e\n2 Lacrimal glands: vertices 1,080; polygons 1,072\u003cbr\u003e\n2 Pupils: vertices 740; polygons 752\u003cbr\u003e\n2 Sclerae: vertices 548; polygons 544\u003cbr\u003e\nTongue: vertices 602; polygons 600\u003cbr\u003e\nTeeth: vertices 18,300; polygons 17,624\u003cbr\u003e\nTotal: vertices 60,376; polygons 59,650\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Skin_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Skin_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tongue_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tooth_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tooth_Roughness.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_ROOT.L controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of the gravity of the body.\u003cbr\u003e\njaw_master controls the rotation of the jaw.\u003cbr\u003e\nCTR_IK_F_ankle.001.L/R control the location and rotation of the fore ankles, and with customized attributes: F_Leg_IK-FK, F_Leg_Stretch.\u003cbr\u003e\nCTR_foot.L/R control the location and rotation of the hind feet, and with customized attributes: B_Leg_IK-FK, B_Leg_Stretch.\u003cbr\u003e\nCTR_belly_a.L/R control breathing of the belly.\u003cbr\u003e\nCTR_IK_B_ankle.002.L/R control the rotation of the hind feet.\u003cbr\u003e\nIK_F_thigh.003.L/R controls the rotation of the ankle of the forefeet.\u003cbr\u003e\nCTR_Neck_IK comes with customized attributes: Neck IK-FK that controls the switch of IK/FK of the neck and HeadFollow.\u003cbr\u003e\nFacial rigging is available.\u003cbr\u003e\nThe non-seamless switch of IK/FK of limbs, and the stretch limit are controlled by the customized attributes of foot controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nUnlooped EatGrass animation at 30 fps, frame range 1-200\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 58-74\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 1-225\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 15-60\u003cbr\u003e\nThe hair dynamics are only available in frame range 1-120 of the running animation, and it can be disabled as needed.\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, and with Render enabled. You can enable the Display if needed.\u003cbr\u003e\nIf this high resolution is not necessary, here are some optimization methods:\n1. Enable Simplify in Render Properties tab when rendering.\u003cbr\u003e\n2. Decrease the steps of the Interpolated spine.\u003cbr\u003e\n3. Decrease the number of children, and increase the thickness of hair.\u003cbr\u003e\n\n","imageAlt":"Bactrian Camel Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/bactrian-camel-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Lhqu53XWMTm8x1arEyBCZS1X/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A1_BactrianCamel_Effect%20map01.jpg","gridUrl":"https://media.cgtrader.com/variants/Lhqu53XWMTm8x1arEyBCZS1X/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A1_BactrianCamel_Effect%20map01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/bactrian-camel-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3475562/a3b7ca08af/bactrian-camel-animated-vfx-grace-3d-model-a3b7ca08af.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5033929","type":"listingItem","attributes":{"id":5033929,"title":"Young Lemurs Animation - VFX Grace","price":219.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a young lemurs model with multiple 4K UDIM maps, fur, rigging and 3 animations. The skin maps and fur maps are made separately, and there is facial rigging with UI. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of body, lacrimal glands, sclerae, irises, lacrimal caruncles, tongue, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 47,075; polygons 46,950\u003cbr\u003e\nLacrimal glands: vertices 88; polygons 84\u003cbr\u003e\nSclerae: vertices 386; polygons 384\u003cbr\u003e\nIrises: vertices 964; polygons 1024\u003cbr\u003e\nLacrimal caruncles: vertices 292; polygons 288\u003cbr\u003e\nTongue: vertices 532; polygons 516\u003cbr\u003e\nTeeth: vertices 4,144; polygons 3,880\u003cbr\u003e\nTotal: vertices 53,481; polygons 53,126\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0LA12A2_YoungLemurs_BodyHair_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodyHair_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_Specular.1001.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_Specular.1002.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Eye_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Eye_Normal.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Eye_Specular.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Mouth_Mask.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Tooth_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Tooth_Normal.png, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_FK_AllBody_Root controls the entire model.\u003cbr\u003e\nCTR_FK_Body_root.001 and CTR_FK_Body_root.002 control the center of gravity of the body.\u003cbr\u003e\nStretch_Spine_F, Stretch_Spine_M and Stretch_Spine_B control the former, middle and latter center of gravity of the body.\u003cbr\u003e\nStretch_Spine_B comes with a customized attribute Inherit_Rotation which controls whether the tail moves following the parent controller.\u003cbr\u003e\nCTR_FK_Spine.001, CTR_FK_Spine.002, CTR_FK_Spine.003 and CTR_FK_Spine.004 are FK controllers of the body.\u003cbr\u003e\nCTR_FK_Tail.001, CTR_FK_Tail.002, CTR_FK_Tail.003, CTR_FK_Tail.004... are FK controllers of the tail.\u003cbr\u003e\nCTR_FK_Neck.001, CTR_FK_Neck.002, CTR_FK_Neck.003 and CTR_FK_Neck.004 are FK controllers of the neck.\u003cbr\u003e\nCTR_FK_Head is the controller of the head, and its customized attribute Inherit_Rotation controls whether the head rotates following the parent controller.\u003cbr\u003e\nCTR_IK_Foot_F.R, CTR_IK_Foot_F.L, CTR_IK_Foot_B.R and CTR_IK_Foot_B.L are IK controllers of the limbs, and its customized attribute IK_FK_Switch control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nCTR_Twich_F.R, CTR_Twich_F.L, CTR_Twich_B.R and CTR_Twich_B.L are detailed controllers of the toes that control the extension, flexion and bending.\u003cbr\u003e\nThere is detailed facial rigging and UI panel which support detailed facial expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nUnlooped eating animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-160\u003cbr\u003e\nUnlooped playing animation at 30 fps, frame range 0-180\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/mammal/young-lemurs-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Gh3HxwPpXn3Am7nwthhGtG3m/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA12A2_YoungLemurs_Effect%20map02.jpg","gridUrl":"https://media.cgtrader.com/variants/Gh3HxwPpXn3Am7nwthhGtG3m/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA12A2_YoungLemurs_Effect%20map02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-lemurs-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5033929/64016d34f4/young-lemurs-animation-vfx-grace-3d-model-64016d34f4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3336288","type":"listingItem","attributes":{"id":3336288,"title":"Male Pig with 7 Animations VFX Grace","price":329.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male large white pig model with multiple 4K textures, fur, rigging, and animations, and it's made with Blender and Cycles renderer in a real-world scale. The skin texture and the hair texture are made separately for realism. Besides, 4 loopable animations and 3 unlooped animations are available.\u003cbr\u003e\nIt consists of 9 objects: Body, sclerae, pupils, lacrimal caruncles, upper jaw, lower jaw, upper teeth, lower teeth, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 33,350; polygons 33,348\u003cbr\u003e\nSclerae: vertices 1,700; polygons 1,728\u003cbr\u003e\nPupils: vertices 2,020; polygons 2,048\u003cbr\u003e\nLacrimal caruncles: vertices 1,288; polygons 1,284\u003cbr\u003e\nUpper jaw: vertices 11,210; polygons 11,208\u003cbr\u003e\nLower jaw: vertices 3,962; polygons 3,960\u003cbr\u003e\nUpper teeth: vertices 20,808; polygons 20,280\u003cbr\u003e\nLower teeth: vertices 23,846; polygons 23,256\u003cbr\u003e\nTongue: vertices 486; polygons 484\u003cbr\u003e\nTotal: vertices 98, 670; polygons 97,596\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L522A1_Pig_OralCavity_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L522A1_Pig_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJU0L522A1_Pig_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A1_Pig_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJU0L522A1_Pig_Body_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJU0L522A1_Pig_Body_Skin_Specular.png, 4096*4096\u003cbr\u003e\nJU0L522A1_Pig_Body_Skin_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L522A1_Pig_Body_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A1_Pig_Body_Normal.png, 4096*4096\u003cbr\u003e\nJU0L522A1_Pig_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. Features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and it's scalable.\u003cbr\u003e\nCTR_gravity and CTR_gravity.001 control the torso.\u003cbr\u003e\nThe IK/FK of legs can be switched by the customized attributes of MCH_Other_F.L, MCH_Other_F.R, MCH_Other_B.L, MCH_Other_B.R, which is not seamless.\u003cbr\u003e\nCTR_gravity comes with the customized attributes which switch head follow, neck follow, tail follow.\u003cbr\u003e\nEvery toe has a separate controller; CTR_OpenToe_F.L/R, CTR_OpenToe_B_c.L/R control the flexion and extension of toes.\u003cbr\u003e\nThere are fine controllers on the ears and belly, used to fix the model deformation.\u003cbr\u003e\nThere are many fine controllers on the face, used to animate the eyes, eyelids, lips and nose. Besides, there is a UI to create some common facial expressions easily, such as smile, wink, open mouth, and so on, greatly improving your efficiency.\u003cbr\u003e\nAnd more …\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable Walk animation at 30 fps, Frame range 0-28;\u003cbr\u003e\nLoopable Walk02 animation at 30 fps, Frame range 0-18;\u003cbr\u003e\nLoopable Trot animation at 30 fps, Frame range 0-20;\u003cbr\u003e\nLoopable Run animation at 30 fps, Frame range 0-10;\u003cbr\u003e\nUnlooped WalkLookAround animation at 30 fps, Frame range 0-400;\u003cbr\u003e\nUnlooped LookAround animation at 30 fps, Frame range 0-370;\u003cbr\u003e\nUnlooped EatGrass animation at 30 fps, Frame range 0-440;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e \nA soft body modifier is applied to the body, and has already been baked. Please toggle off the Display before you modify the animations, and then rebake the modifier if needed, otherwise, the animations cannot be modified correctly.\u003cbr\u003e\nThere are some stones which are the instance of the objects on the body. Neither delete it nor disable its render, nor move it.\u003cbr\u003e\nTo run faster, the Display button is disabled. You can enable it if needed.\u003cbr\u003e\nTo make the effect more realistic, the rendering time is pretty long because of the large number of hairs. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods:\u003cbr\u003e\nDecreasing the number of hair children and increasing the thickness of hair.\u003cbr\u003e\nDecreasing the steps of the Interpolated spine.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"3D model Male Pig with 7 Animations VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/male-pig-with-7-animations-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AboEyDKRGYkTz2NUNGBWVhAr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L522A1_Pig_Effect%20map02.jpg","gridUrl":"https://media.cgtrader.com/variants/AboEyDKRGYkTz2NUNGBWVhAr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L522A1_Pig_Effect%20map02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/male-pig-with-7-animations-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3336288/064f53f384/male-pig-with-7-animations-vfx-grace-3d-model-064f53f384.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7434970","type":"listingItem","attributes":{"id":7434970,"title":"Waterfall Spout Water Curtain Splash 3D Model Pack","price":26.0,"description":"This asset pack contains multiple decorative waterfall spout and water‑curtain 3D models, created in 3ds Max, rendered with V‑Ray, PBR physical materials.\nOptimized low‑poly meshes, clean topology, complete UV mapping.\nFile formats：MAX, FBX, OBJ, BLEND.\nSuitable for garden landscape, swimming pool scene, architectural visualization, game scene, animation, rendering and visual effect auxiliary projects.\nIf you have any problems during the use of the model please contact us.","imageAlt":"Waterfall Spout Water Curtain Splash 3D Model ...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/waterfall-spout-water-curtain-splash-3d-model-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lxz47myxp2f4j18ot1w14200mpxo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/normal_%E7%9B%B8%E6%9C%BA_001.jpg","gridUrl":"https://media.cgtrader.com/variants/lxz47myxp2f4j18ot1w14200mpxo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/normal_%E7%9B%B8%E6%9C%BA_001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/waterfall-spout-water-curtain-splash-3d-model-pack","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7434970/94ce65e7d1/waterfall-spout-water-curtain-splash-3d-model-pack-3d-model-94ce65e7d1.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3332592","type":"listingItem","attributes":{"id":3332592,"title":"Mute Swan Animated VFX Grace","price":240.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality Mute Swan model with multiple 4K maps, rigging, animation and fur. The model has an unlooped swimming animation, a looping flying animation. And it's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of multiple objects: Body, body feathers, pupils, lens, lacrimal caruncle, tongue, wing feathers, tail feathers, wing facets\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 18,065; polygons 18,058\u003cbr\u003e\nBody feathers: vertices 262,250; polygons 193,166\u003cbr\u003e\nPupils: vertices 4,996; polygons 4,992\u003cbr\u003e\nLens: vertices 1,028; polygons 1,088\u003cbr\u003e\nLacrimal caruncle: vertices 772; polygons 768\u003cbr\u003e\nTongue: vertices 5,358; polygons 5,288\u003cbr\u003e\nWing feathers: vertices 44,770; polygons 38,520\u003cbr\u003e\nTail feathers: vertices 5,540; polygons 4,702\u003cbr\u003e\nWing facets: vertices 62,369; polygons 51,582\u003cbr\u003e\nTotal: vertices 342,779; polygons 266,592\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Normal_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Specular_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Female_Body_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Female_Body_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Female_Body_BaseColor_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Hair_ID_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Hair_ID_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Hair_ID_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Lower_Wing_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Lower_Wing_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Mid_Wing_Feather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Mid_Wing_Feather01_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Mid_Wing_Feather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Mid_Wing_Feather02_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Scapular_BaseColor.png, 2048*2048\u003cbr\u003e\nJU0L521A8_MuteSwan_Tail_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Tail_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Upper_Wing_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Upper_Wing_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Wing_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Wing_Feather_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. The features are as follows:\u003c\nctr_spine._b controls the entire model\u003cbr\u003e\nctr_spine._f controls the entire model\u003cbr\u003e\nctr_fold_wing.L/R controls the flexion of wings\u003cbr\u003e\nctr_stretch_neck controls the head\u003cbr\u003e\nctr_jaw_root controls the opening and closing of mouth\u003cbr\u003e\nctr_FeaM_total.L/R, ctr_FeaT_total.L/R, ctr_FeaR_total.L/R and ctr_FeaRoot.L/R control the rotation of the wing feathers overall\nctr_fold_tail controls the flexion and extension of tail feathers\u003cbr\u003e\nctr_foot.L/R controls the position and rotation of feet\u003cbr\u003e\nCustomized attributes:\u003cbr\u003e\nNeck_IKFK: switch the IK/FK of neck\u003cbr\u003e\nLeg_IKFK: switch the IK/FK of legs\u003cbr\u003e\nLeg_Stretch: extension of arms\u003cbr\u003e\nHip_Follow: bottom following\u003cbr\u003e\nFacial rigging available\u003cbr\u003e\nEvery feather is rigged with bones\u003cbr\u003e\nand more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 17-39;\u003cbr\u003e\nUnloopable swimming animation at 30 fps, frame range 0-450;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThe particle systems of the feathers are kept, with the render button disabled. And the instance objects of the feathers have also remained.\u003cbr\u003e\nIt's normal to see lagging and non-responsive UI while operating, because a lot of processing is applied to create such detailed and realistic feathers.\u003cbr\u003e\nWhen rendering, the Transparency in Max Bounces should be at least 20 or there will be black areas in the rendering image\u003cbr\u003e\nThe initial pose needs to be reset manually if needed. Here are the steps: In pose mode, select all the controllers, then press Alt+R, Alt+G, and Alt+S. \u003cbr\u003eBesides, toggle off the surface deform modifiers of the single feathers.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"3D Mute Swan Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/mute-swan-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/doAdHVsWUxi9Knfn4gWiDddW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L521A8_MuteSwan_Effect%20map01.jpg","gridUrl":"https://media.cgtrader.com/variants/doAdHVsWUxi9Knfn4gWiDddW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L521A8_MuteSwan_Effect%20map01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/mute-swan-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3332592/d02b9ba9d0/mute-swan-animated-vfx-grace-3d-model-d02b9ba9d0.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3258887","type":"listingItem","attributes":{"id":3258887,"title":"Duckling Animated VFX Grace","price":298.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\n This is a high-quality duckling model with multiple 4K maps, 2 different basecolor maps included, rigging, animations and fur. There are two common animations and one swimming group animation. The model is made with Blender and Cycles at real-world scale.\u003cbr\u003e\nIt consists of 5 objects: Body, pupils, sclerae, lacrimal caruncles, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 17,085; polygons 17,050\u003cbr\u003e\nPupils: vertices 644; polygons 656\u003cbr\u003e\nSclerae: vertices 548; polygons 544v\nLacrimal caruncles: vertices 80; polygons 56\u003cbr\u003e\nTongue: vertices 1,087; polygons 1,072\u003cbr\u003e\nTotal: vertices 19,444; polygons 19,378\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0JB11A0_Duckling_Body_ID.png, 3840x3840\u003cbr\u003e\nJC0JB11A0_Duckling_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Body01_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Body01_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Body02_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Body02_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Tongue_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0JB11A0_Duckling_Tongue_Normal.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it can be deformed properly.\u003cbr\u003e\nThe IK/FK of the neck can be switched, which is non-seamless.\u003cbr\u003e\nThe IK/FK of legs can be switched, which is non-seamless.\u003cbr\u003e\nWink or other basic eye animations are supported\u003cbr\u003e\nIt's not scalable. \u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped animation of EatGrass at 30 fps, frame range: 1-300\u003cbr\u003e\nUnlooped swimming animation at 30 fps, frame range: 1-240\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 1-17\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThere are two basecolor maps that can be switched freely. Please duplicate the body material and hair materials, and then change the basecolor map if a duckling of a different color is needed.\u003cbr\u003e\nThe rendering time is relatively long because this animal is of high quality. If you want a faster rendering, here are some optimization methods:\u003cbr\u003e\nEnable Simplify in Render properties when rendering.\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair.\u003cbr\u003e\n\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.\u003cbr\u003e\n","imageAlt":"Duckling Animated VFX Grace animal 3D model","url":"https://www.cgtrader.com/3d-models/animal/other/duckling-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nMcpx64k1taBVNKLS37GWYfD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0JB11A0_Duckling_Effect%20map09.jpg","gridUrl":"https://media.cgtrader.com/variants/nMcpx64k1taBVNKLS37GWYfD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0JB11A0_Duckling_Effect%20map09.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/duckling-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3258887/04cf46c126/duckling-animated-vfx-grace-3d-model-04cf46c126.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5741275","type":"listingItem","attributes":{"id":5741275,"title":"Connochaetes Animation - VFX Grace Blender","price":352.0,"description":"**Introduction**\u003cbr\u003e\n\nThis package includes two high-quality connochaetes characters with models, textures, hair, rigging, and four lifelike and realistic animations. The models feature realistic muscle structures, and the textures are created at 4K resolution for enhanced realism. The rigging is highly detailed, allowing flexible control of body movements. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, horns, pupils, eyeballs, oral cavity, tongue and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 47,826; polygons: 47,782\u003cbr\u003e\nHorns: vertices: 2,448; polygons: 2,422\u003cbr\u003e\nPupils: vertices: 450; polygons: 448\u003cbr\u003e\nEyeballs: vertices: 964; polygons: 1,024\u003cbr\u003e\nOral Cavity: vertices: 5,544; polygons: 5,544\u003cbr\u003e\nTongue: vertices: 1,415; polygons: 1,392\u003cbr\u003e\nTeeth: vertices: 12,888; polygons: 12,800\u003cbr\u003e\nTotal: vertices: 71,535; polygons: 71,412\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0H_Connochaetes_Eye_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes_OralCavity_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes_OralCavity_Normal.png, 4096 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes_OralCavity_Roughness.png, 4096 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes_Tooth_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0H_Connochaetes_Tooth_Roughness.png, 2048* 2048\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Body_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Body_Roughness.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Body_Specular.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Horn_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Horn_Curvature.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Horn_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Horn_Roughness.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Body_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Body_Roughness.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Body_Specular.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Horn_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Horn_Curvature.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Horn_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Horn_Roughness.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_Root controls the entire model, with 12 customized attributes:\u003cbr\u003e\nB_leg_IKFK_L: Switches between IK and FK for the left hind leg;\u003cbr\u003e\nB_leg_IKFK_R: Switches between IK and FK for the right hind leg;\u003cbr\u003e\nB_leg_PoleVector_Follow_L: Controls whether the left hind leg pole vector follows the IK controller for leg;\u003cbr\u003e\nB_leg_PoleVector_Follow_R: Controls whether the right hind leg pole vector follows the IK controller for leg;\u003cbr\u003e\nB_leg_stretch_L: Toggles stretch for the left hind leg;\u003cbr\u003e\nB_leg_stretch_R: Toggles stretch for the right hind leg;\u003cbr\u003e\nF_leg_IKFK_L: Switches between IK and FK for the left foreleg;\u003cbr\u003e\nF_leg_IKFK_R: Switches between IK and FK for the right foreleg;\u003cbr\u003e\nF_leg_PoleVector_Follow_L: Controls whether the left foreleg pole vector follows the IK controller for leg;\u003cbr\u003e\nF_leg_PoleVector_Follow_R: Controls whether the right foreleg pole vector follows the IK controller for leg;\u003cbr\u003e\nF_leg_stretch_L: Toggles stretch for the left foreleg;\u003cbr\u003e\nF_leg_stretch_R: Toggles stretch for the right foreleg.\u003cbr\u003e\n\nCTR_gravity_B controls the center of gravity, with 4 customized attributes:\u003cbr\u003e\nHead_Follow: Controls whether the head follows the neck;\u003cbr\u003e\nNeck_Follow: Controls whether the neck follows the spine;\u003cbr\u003e\nNeck_IKFK: Switches IK and FK for the neck;\u003cbr\u003e\nTail_Follow: Controls whether the tail follows the spine.\u003cbr\u003e\n\nCTR_close_eye.L: The Location controls the closing of the left eye, and the Scale adjusts the pupil shape.\u003cbr\u003e\n\nCTR_close_eye.R: The Location controls the closing of the right eye, and the Scale adjusts the pupil shape.\u003cbr\u003e\n\nAdditionally, the body has more controllers for better creating detailed animations.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-160 frames\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-150 frames\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-144 frames\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-149 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. 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