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The Ultimate Toolkit for Professional Camera Workflow in Blender: Camera Manager
Updated: 27 october 2025 – Version 2.4 – compatible with Blender 5.0
Elevate your Blender projects to a cinematic level with Camera Manager, the most comprehensive and intuitive camera management system available. Designed for filmmakers, animators, and 3D artists, this powerful add-on streamlines your entire camera workflow—from setup and animation to rendering and export. Stop juggling disconnected tools and focus on your creative vision with a unified, powerful panel that puts complete control over every aspect of your scene's cameras at your fingertips.
Camera Manager is more than just a list of cameras; it's a complete production hub that integrates seamlessly into Blender's interface, offering unparalleled precision, efficiency, and creative freedom.
Key Features & Professional Workflow Benefits
- Centralized Camera Management:
Control Panel: View, select, activate, and configure every camera in your scene from a single, organized UI panel.
No more hunting through the Outliner.
One-Click Activation & Rendering: Instantly switch to any camera view or render a still from it without leaving the panel.
Perfect for quickly setting up and comparing shots.
- Cinematic Camera Effects & Animation:
Bring dynamic motion and Hollywood-style effects to your scenes with built-in, customizable animation tools.
Dolly Zoom (Vertigo Effect): Create the iconic effect of zooming while moving the camera, with adjustable strength for perfect timing.
Orbital Tracking: Generate smooth, professional orbits around any target object without manual keyframing.
Realistic Camera Shake: Simulate handheld footage or dramatic impacts with controllable intensity.
Walking Motion Simulator: Authenticate your point-of-view shots with adjustable camera weight, operator stability, and movement direction (Walk In/Out).
- Professional Rendering Pipeline:
Render All Cameras: Automatically render a still image from every camera in your scene with one click.
Each render uses the camera's specific resolution and exposure settings, saving hours of manual work.
Advanced Camera Switching System: Plan and preview complex multi-camera animations.
Define precise frame ranges for each camera switch.
Play/Stop Preview: Visually scrub through your edited sequence in the viewport before committing to a final render.
Render Animation Switches: Automatically render the entire animated sequence, seamlessly switching between cameras according to your timeline. This is a game-changer for animated shorts and multi-angle scenes.
- Precision Tools & Composition Guides:
Precise Movement Tools: Nudge your active camera with fixed increments along any axis for perfect framing.
Interactive Focus Tool: Click anywhere in the 3D viewport to set the camera's focus distance instantly.
A visual marker is created and hidden from render for easy reference.
Composition Guide Overlays: Quickly apply rule of thirds, golden ratio, center, diagonal, and other guides to all cameras simultaneously to master your framing.
- Per-Camera Configuration & Data Management:
Camera-Specific Settings: Define unique resolution, exposure, depth of field (f-stop, focus distance), and notes for each camera.
Your render and viewport settings update automatically when you switch cameras.
Viewport DOF Toggle: Enable or disable Depth of Field preview in the viewport on a per-camera basis without affecting your final render settings.
Keyframe Management: Easily add or remove keyframes for Focal Length, F-Stop, and Focus Distance directly from the panel.
- Import & Export (Project Backup & Collaboration):
Export Camera Rigs: Save all camera properties, transforms, and settings to a JSON file. Perfect for backing up your shot setups or sharing them with team members.
Import Camera Rigs: Recreate an entire multi-camera scene from a JSON file. Incredibly useful for reusing setups across different projects or blending files.
Why Professional Artists Need This Add-On:
Save Time: Eliminate tedious, repetitive tasks. Render all your shots or set up complex animations in minutes, not hours.
Ensure Consistency: Maintain perfect control over resolution, exposure, and focus across all shots in a project.
Enhance Creativity: Experiment with complex camera moves and effects that would be time-prohibitive to animate manually.
Improve Organization: Keep your production tidy and efficient with a centralized system for all camera-related work.
Streamline Collaboration: Easily share and import camera setups with other artists, ensuring everyone is working from the same blueprint.
Stop struggling with a disjointed camera workflow. Camera Manager is the professional-grade solution you need to work faster, smarter, and more creatively
Seamless integration
Access the addon directly from the Camera Manager tab (press N in the 3D Viewport), or quickly open it via Ctrl + Left Click on the Viewport.
Built for efficiency, Camera Manager works out-of-the-box and is compatible with Blender 2.7X and above.
Release Notes:
Version 2.4 – 27/10/2025
- Bug fixies with Blender 5.0.
Version 2.3 – 02/10/2025
- Compatible with Blender 5.0.
Version 2.2 – 20/09/2025
Added new feature: Track To, a per-camera toggle to lock onto any object.
New camera animation: Walking
Improved animation workflow stability.
Version 2.1 – 20/08/2025
New UI.
Added new feature: Render animation with multiple cameras.
Version 2.0 – 19/07/2025
- Optimization for Blender 4.5.
Version 1.9.1 – 06/05/2025
- Bug fixes.
Version 1.9 – 12/02/2025
Added new feature: Camera effect, that includes Dolly Zoom, Orbital Tracking and Shake Effect.
Added new feature: Render animation, select the frame from to and then the path to saver all your renders.
Bug fixes.
Version 1.8– 27/01/2025
Addednew feature: Export and Import all cameras in your scene to another scene.
Bugfixes.
Version 1.7– 15/12/2024
- Blender4.3 bug fixes.
Version 1.6 – 19/11/2024
- Compatible with Blender 4.3.
Version 1.5 – 10/10/2024
Camera type selection has been added.
Each camera now has its own exposure value.
An information field has been added where statistics for all cameras in the scene are displayed.
Version 1.4 – 03/09/2024
Render all cameras are now fixed, the renders will be appear in the window 3D Viewport one by one.
The function Target now it is optimized for a better result.
Version 1.3 – 31/08/2024
Reorganization of functions.
Added new feature (Render all cameras) – beta state.
Code optimization.
Version 1.2 – 08/07/2024
New function added, Notes.
More composition guides added.
Code optimization.
Version 1.1 – 23/06/2024
New function added, button: Add Camera to View.
Now the cameras sort by name in the addon.
Code optimization.
Added a validation in case a camera is selected that is in a non-active collector.
Version 1.0 – 26/06/2024
Added the Render button.
Now when one camera is activated the button Activated is highlight.
Added visual aids to see where the Target is when using Manual Focus and these aids are saved in a separate Collection called Focus Marker.
Version 0.9 – 13/06/2024
Re organization of the buttons for the camera option.
Added a new function called Manual Focus, now you can get focus of your camera just with one click.
Code optimization.
Version 0.8 – 6/06/2024
Fixed bugs in the 3D Viewport with multiple windows open in the same screen.
Added: Rule of Thirds, Overlays and Live View.
Reorganization of the properties in the addon.
Code optimization.
Control exposure when the Live View is on.
Version 0.6 – 31/05/2024
Initial release of the add-on.
Basic camera management.
DOF and focal length settings.
Thirds Composition Guide.
Precise camera movement.
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REVIEWS & COMMENTS
accuracy, and usability.
