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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Chrome Diopside Gemstone is a photo scanned model. It is retopologized and fully ready for use in game engines. The model has material in PBR pipeline textures. This pack contains low poly version of model with textures, and high poly source mesh with UV and textures. Pack contains fully setuped blender scene.
Low-poly mesh:
SM_Chrome_Diopside_LOW.fbx (poly: 10162vert: 10169)
Hi-poly mesh:
SM_Chrome_Diopside_HI.obj (poly: 1040226; vert: 520123)
Textures:
T_Chrome_Diopside_AO.tga
T_Chrome_Diopside_D.tga
T_Chrome_Diopside_N.tga
T_Chrome_Diopside_R.tga
T_Chrome_Diopside_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
Tileble Textures
If you have any questions, or suggestions you can contact me through support.