DESCRIPTION

OBRIRA RN100

[ USAGE ]
  • A high res,high detailed model,suitable for high resolution usages like broadcast, high-res film close-ups, advertising, design visualization etc
  • the texture is super high resolution and realistic and you can get too close
  • i also have a low poly version of it for games,VR and AR , you can find it in my store [CONTENT]
  • a packed .blend file including 4k hdri,lights,camera,textures and settings....just extract then open then hit render and you'll get the render
  • .fbx, .obj, .stl, .collada formates
  • General PBR metalrough textures including [BaseColor, Normal, Metallic, Roughness and Ambient Occlusion]
  • you can ask for any other texture maps or formates or resolution (1-8k)
- [GEOMETRY]
  • No subdivision:-

  • Polygons: 115.205

    • Vertices: 115.378
- [ TEXTURES ]
  • there're 6 texture sets for each 6 objects all are in 8k and packed in the blend file and thera're another textures set in 4k resolution and you can ask for other resolution [1-8k].
  • the 4k textures are the same textures with the same name in a separate RAR but not packed in the blend file and there's no difference between it and the 8k if you will not go for too close render
  • the glass material of the lens and the plastic material of the nose holder are made procedurally in blender
- [inaccuracy]
  • therer's slight stretching in 2 edges in render nubmer 4 but i solved it before uploading and it just needed 2 supporting edges and it's totally eliminated without any problems
- [ GENERAL ]
  • Clean and optimized topology is used for maximum polygon efficiency,only quads with some few tris, no [n-ngons ,double faces, flipped faces, overlapping faces, inverted normals or stray vertices].
  • the preview photos for the mesh are of zero level of subdivision
  • Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.
  • the mesh formats exported without subdivision so if you'll use any format, you should subdivide it to level 3 at maximum to get the same results in my renders
  • All preview images are raw renders without any post production or editing and rendered using cycles renderer of blender 2.8
  • some of the uvs are mirrored (ovelapping)
  • Model is built to real-world scale
  • Model Dimensions: 0.165m x 0.18m x 0.0375m
  • This model contains 6 objects with one UV-map, collected in one group
  • All objects and textures are named appropriately
  • No third-party renderer or plug-ins
  • Hand painted realistic textures created in substance painter
  • Model unwrapped manually to make most efficient use of the UV space
  • No cleaning up necessary, just drop your models into the scene and start rendering.*If you have any questions or any change , please feel free to contact me and i'll what i can do

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gigi22
gigi22Community member
This user is part of the CGTrader community
well done !!!
GetDeadEntertainment
GetDeadEntertainmentCommunity member
This user is part of the CGTrader community
Cool!
zolty
zoltyCommunity member
This user is part of the CGTrader community
nice
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Obrira Goggles Realistic PBR 3D model

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Native file format
BLEND
Size: 439 MB
Renderer: Cycles | 2.8 | 2.8
Exchange formats
OBJ
OBJ<br />File Size: 58.5 MB
FBX
Autodesk FBX<br />File Size: 58.5 MB
DAE
Collada<br />File Size: 58.5 MB
STL
Stereolithography<br />File Size: 58.5 MB
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115205 polygons
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/ 115 vertices
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