DESCRIPTION
- [ USAGE ]
  • a realistic mid poly model which is suitable for high resolution usages like broadcast, high-res film ,close renders, etc
- [CONTENT]
  • packed .blend file including 4k hdri,lights,cameras,textures and settings....just extract then open then hit render and you'll get the first render photo
  • .fbx, .obj, .stl, .collada formates
  • General PBR metalrough including [BaseColor, Normal, Metallic, Roughnessn,displacement ]
  • you can ask for an other texture maps or formates or resolution (1-8k)
  • every single mesh/texture formate is in separate RAR for easy usage and appropriately named
- [GEOMETRY]
  • No subdivision:
  • Polygons: 54169
  • Vertices: 54828
  • Subdivision Level 1
  • Polygons: 216248
  • Vertices: 217985
- [TEXTURES ]
  • the texture are in 8k and you can ask for other resolution [1-4k].
  • all textures are in .png formate and you can ask for other formate.
  • you can ask for any other maps.
- [ GENERAL ]
  • Clean and optimized topology is used for maximum polygon efficiency, only quads , no [tris,n-ngons ,double faces, flipped faces, overlapping faces, inverted normals or stray vertices].
  • Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.
  • All preview images are raw renders without any post production or editing and rendered using cycles renderer of blender 2.8
  • Model is built to real-world scale
  • Model Dimensions: 0.25m x 0.12m x 0.113m
  • This model contains 5 separate objects with one UV-map, collected in one group
  • All objects and textures are named appropriately
  • No third-party renderer or plug-ins
  • Normal map was baked from a high poly model to provide great detail while minimizing the polygon count. Hand painted realistic textures created in substance painter
  • Model unwrapped manually to make most efficient use of the UV space
  • Object pivot points at 0,0,0
  • No cleaning up necessary, just drop your models into the scene and start rendering.
  • I have a low poly triangulated for games,VR and AR for it,please search my store for it
- If you have any questions or any change , please feel free to contact me

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GetDeadEntertainment
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Cool Model!
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dynamite bomb realistic PBR 3D model

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Native file format
BLEND2 files
Size: 261 MB
Cycles 2.8
Cycles 2.8
Exchange formats
OBJ
OBJ<br />File Size: 42.6 MB
FBX
Autodesk FBX<br />File Size: 42.6 MB
DAE
Collada<br />File Size: 42.6 MB
STL
Stereolithography<br />File Size: 42.6 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
54169 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 54828 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
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