The model is entirely sculpted in Zbrush- no 3d scans used. All the attention was paid to make it look photorealistic in rendering. The interior structures are not meant to be educational aid- they are executed carefully enough to provide naturally looking scattering of light through them while watching from the outside.
The package contains:
-Female_skull_low.mb -Maya 2018 file, with complex materials, textured on the low poly model version. Arnold renderer (MtoA 4.0.1, Arnold Core 184.108.40.206)
-Set of textures (jpg, psd for normal)
subsurface color and subsurface radius- to add some texture to scattering effect color
additional secondary bump to enhance normal maps bump
density- map that takes into consideration bone density (it is uneven) or makes for realistic enamel effect
normal (in subfolders) Not all of them have to be used but they help to provide natural look of the model
-mid poly subfolder with obj. files (uvs included)
skull- 913.592 polys
jaw- 307.472 polys
teeth- 397.606 polys
-low poly subfolder with obj. files (uvs included)
skull- 228.398 polys
jaw- 76.868 polys
teeth- 99.410 polys
-Female_skull.ztl -Zbrush 2018 file with total 25.897 mil poligons.
skull - 14.617 mil polys (5 subdivision levels)
jaw - 4.919 mil polys (4 subdivision levels)
teeth (30) - 6.361 mil polys (4 subdivision levels)
Make sure to include my name (Grzegorz Korniluk) in the credits. In case of any problems with the model please contact me.