
Human Skeleton 3D model
Accurate Professional Human Skeleton, based on Dr. Paul Richer’s proportions.
A closely studied Skeleton, according to Dr. Paul Richer’s anatomical study. The model has excellent topology flow around the bones textured and with Subsurface materials. For both Renderman, Arnold and Mental Ray. The Skeleton is rigged for Animation.
Key Features
Skinned in Maya 2015, 2016, 2017. FBX has Joints. Sorry no joints on the OBJ.
Clean Quad topology.
4K quality Textures and Assigned to the right shaders. You will have to contact me for 8K.
PBR shaded.
Posed and Lit ready for Renderman, Arnold and Mental Ray.
File Formats
Maya. 2015, 2016, 2017.
FBX
OBJ
I hope it will be of use to you guys. Enjoy.
- does it have single mesh or all meshes are separted??because i need to show all human joints separated..
- Hi Shyam, If you are using Maya. Select the model and go to "Mesh/Separate". However the Spine Ligaments to the pelvis, the rib cage, the fingers, the tarsals on the feet, the teeth are fused by vertices as a progressive mesh. The joints like the ulna, knee cap the limbs, scapula and head are detachable. I hope this helps.
- Is there any smooth level in your rigging??because i need little bit low poly character with rigging means right now you have 221404 poly could you make it to half may be 1.5 lakh poly??
- No I cannot Shyam. It would take me about 2/3 hours to reduce. I normally charge £35 per hour. That would be £70 extra. What you see is what you get for this price. Sorry.
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