A stupa without any painting. The model was captured in north India. Specifically the Spiti valley around the village "Nako". The Building is create for any Himalayan like environment. As usual the model comes in three version, one high-poly, raw scan data as well as base and LOD for games and real-time rendering. Be aware of some texture stretching on the base. Have a look at the Sketchfab model for reference. Further technical information is below.
Features: 8k Textures PBR ready Game-ready Base and LOD mesh High-poly Scan mesh Accurate Sizes of the mesh
Meshes: Highpoly-scanned-mesh (HP) Base-game-ready-mesh (Base) LOD-game-ready-mesh (LOD)
Texturepacks: HQ_Textures.zip (1k Diffuse, Normal, Displacement, Roughness for Base; Same textures in 1k for LOD) GQ_Textures.zip (1k Diffuse, Normal, Displacement, Roughness for Base; Same textures in 256x256 for LOD) HP_Textures.zip (8k Diffuse, Normal, Roughness for High-Poly mesh)
The polycounts are (in verts):
HP: 647,469 Base: 773 LOD: 340
If you have any questions, feel free to ask. If you have whishes for my next model, write me a private message or comment below. If you are interested in my working process, please visit " http://siebencorgie.jimdo.com/start/work-behind-a-model/ "