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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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candle_1_..............251 polygon ..............138 vertices.
candle_2_ ............ 155 polygon ...............88 vertices.
candle_3_............. 203 polygon .............112 vertices.
candle_4................ 242 polygon ..............132 vertices.
candle_5_.............. 334 polygon ..............179 vertices.
candle_6_.............. 692 polygon ..............358 vertices.
candle_7_ ............. 566 polygon ..............294 vertices.
candle_8_............... 354 polygon ............188 vertices.
candle_9................. 702 polygon ..............364 vertices.
candle_10_............. 596 polygon ..............313 vertices.
candle_11_.............. 462 polygon ..............244 vertices.
candle_12_.............. 398 polygon ..............212 vertices.
candle_13_.............. 878 polygon ..............452 vertices.
4096 * 4096 texture.
obj,fbx,blend format model.
uv map:
_albedo
_normal
_specular
_occlusion
_Emissive
game ready.