1/9
- Ready-to-render in all formats; no setups or plugins required.
- Compatible with every 3D software.
- Game Ready (.fbx, .uasset)
- No lights, no cameras, no hidden or unwanted objects (scene with light setup is included in all .max formats)
3DS Max (.max) - ready to render.
FBX standard - compatible with every 3D software, materials and textures loaded; standard shader
Collada (.dae) - materials and textures are loaded.
FBX mentalray - for 3D software with mentalray support; materials and textures loaded.
FBX game ready - for 3D game engines. Single mesh. Materials and textures are loaded. Mesh is triangulated. Lightmap UV channel included. Up to LOD2.
Unreal Engine 4.19 (.uasset) - ready to use, no setups; just drop it into 'Contents' folder of your project. LOD is already setup. Baked lights (shadows) supported.
OBJ - mesh only.
Textures: (*.png, 2048x2048):
- Palm_Leaf_Diffuse
- Palm_Leaf_Opacity
- Palm_Leaf_Normal
- Palm_Leaf_Roughness
- Palm_Bark_Diffuse
- Palm_Bark_Normal
- Palm_Bark_Roughness
Height: ~5,7 m (~18 ft) - correct pivot, you can scale to any height you want.
Created using 3DS Max 2017, rendered with V-Ray 3.6
REVIEWS & COMMENTS
accuracy, and usability.

