DESCRIPTION

Photorealistic Tree asset, Captured in Reality.

I've captured this model using a Full frame SLR Camera. Took around 300 pictures that were used to contruct the 3D model.

Zbrush is my main retopology/UV- tool. I create a low poly base that has around 5000 Quad Poly's. Next 3 LOD obj files.

Texture map is 16384 x 16384 px resolution. Normal Map Comes in DirectX and WebGL versions at 8192 x 8192 px (PNG format). Also there's a displacement map in .EXR format, also 8192 x 8192px

And lastly 2048 x2048 px Ambient Occlusion and Cavity Maps, both in PNG format.

There's renders made in Zbrush, showing Polygroups and high resolution Topology. In addition Marmoset Toolbag 2 Renders.

A ZTL with 6 subdivisions is included in the package.

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very good job!
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Dead Tree Bark Photorealistic Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 2.4 MB
ZTL
Zbrush<br />File Size: 54.3 MB
TEXTURES
Textures<br />File Size: 293 MB
Provided by designer
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3D Features
Animated
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Rigged
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Low-poly
PBR
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5551 polygons
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/ 2989 vertices
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