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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/13
Padding on 4k texture - 16 px.
SM_Undead_Blade - 824 Tris
SM_Undead_Halberd - 674 Tris
SM_Undead_Shield - 530 Tris
SM_Undead_Spear - 512 Tris
model content:
Blender project with ready material(For work textures, place the project with the textures folder)
Archive - Simple_Undead_Weapon_fbx
Archive - Simple_Undead_Weapon_fbx_unity
Archive - Simple_Undead_Weapon_obj
Archive - Simple_Undead_Weapon_ue4_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Roughness, Metal, Normal
Archive - Simple_Undead_Weapon_unity_texture(Tga-4k-8bit):Albedo(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Normal, SpecularSmoothness
Archive - Simple_Undead_Weapon_all_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Diffuse(1,2,3,4,5,6,7,8), Metal, Specular, Roughness, Glossiness, Normal(OpenGL), Normal(DirectX)