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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/14
It contains low poly and high-poly meshes (UV and textures included).
4K PBR pipeline for textures, Game Ready models.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
Pack contain fully setup Blender scene.
Meshes:
SM_Cartridge_1.fbx (poly: 62864; vert: 31439);
SM_Cartridge_2.fbx (poly: 48714; vert: 24402);
SM_Cartridge_3.fbx (poly: 68730; vert: 34413);
SM_Cartridge_4.fbx (poly: 19374; vert: 9689);
SM_Cartridge_Belt_HI.fbx (poly: 1106408; vert: 553571);
SM_Cartridge_Belt_LOW.fbx (poly: 55556; vert: 52551);
SM_Cartridges_Pile.fbx
SM_Belt_With_Cartridges.fbx
Textures for belt:
T_Cartridge_Belt_AO.png (ambient occlusion map)
T_Cartridge_Belt_D.png (diffuse map)
T_Cartridge_Belt_N.png (normal map)
T_Cartridge_Belt_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Cartridge_Belt_R.png (roughness map)
Textures for cartridges:
T_Cartridges_AO.png (ambient occlusion map)
T_Cartridges_D.png (diffuse map)
T_Cartridges_N.png (normal map)
T_Cartridges_M.png (metalness map)
T_Cartridges_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Cartridges_R.png (roughness map)
File Formats:
If you have any questions, or suggestions you can contact me through support.