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Flying Soldier System - Unreal Engine 5.4 Framework
This project provides a functional framework for a flying character system in Unreal Engine 5.4. It features a specialized soldier character equipped with aerial movement logic, designed for developers looking to study 6-DOF (six degrees of freedom) movement, jetpack mechanics, or aerial combat foundations within a modern engine environment.
The project is structured to be used as a technical reference or a base for single-player prototyping. All core mechanics are handled via Blueprints for accessibility and rapid iteration.
Note on Networking: This project is designed for Single Player use. Movement and combat logic are not replicated for multiplayer environments.
Core Components
- Aerial Movement System: Custom movement logic for ascending, descending, and directional flight using the Character Movement Component.
- Jetpack Mechanics: Includes logic for thrust, fuel management (optional/included), and VFX spawning points.
- Animation Integration: Setup for flight-specific states including take-off, gliding, and landing transitions.
- Enhanced Input: Fully integrated with the UE 5.4 Enhanced Input System for precise control mapping.
- Soldier Asset: Includes a rigged soldier mesh with PBR materials, optimized for Nanite and real-time performance.
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REVIEWS & COMMENTS
accuracy, and usability.
