DESCRIPTION
JGSDF High Mobility Vehicle (Koukidousha) 3D Model

This is a 3D model of the Japan Ground Self-Defense Force (JGSDF) High Mobility Vehicle, based on the Toyota Mega Cruiser.
The model was created in 3ds Max 2023 and rendered using Blender.

This model is intended not only for rendering and visualization, but also as a reference for learning 3D modeling techniques.

  • Clean topology and naming conventions
  • Organized layer and UV structure
  • Basic but structured rigging setup

While not an exact 1:1 replica of the real vehicle due to limited public references, the model is well-structured for use in rigging practice, UV layout studies, or as a clean base mesh for further refinement.

Rigging Features

This model includes basic rigging (note: this is not a fully rigged setup):

  • Body pitching and rolling
  • Tire compression during pitching (no compression during rolling)
  • Tire movement linked to steering
  • Tire rotation based on body movement

These are simplified rigging setups, suitable for basic motion and presentation, not intended for advanced animation.

File Formats
  • 3ds Max 2023 (.max)
  • FBX (.fbx)
  • Low-poly and high-poly OBJ (.obj) (OBJ files do not include rigging)
UV & Texture Organization

The model uses a UDIM layout, with each UV tile corresponding to a specific mesh group.

  • Layer names are clearly organized by UDIM tile
  • Ideal for high-resolution texturing workflows and UDIM pipelines
  • The UV layout maintains consistent texel density across all islands and is designed with symmetry in mind, making it easier to apply textures manually even without tools like Substance Painter
  • Layer groups:
    • Tire
    • Bonnet
    • Front_Belt
    • Platform
    • Body_Rear
    • Under01
    • Under02
    • Suspension
    • Rear Suspension
Textures
  • All textures are 4096×4096 PNG
  • 45 total texture maps (Albedo, Normal, AO, Roughness, Specular, etc.)
  • Includes mud/dirt texture layers for added realism
  • Texture folder provided as a compressed ZIP archive
  • Texture sets are separated by UDIM and labeled accordingly
Texture Variations

This model includes two texture variations, located in separate folders: Texture and Texture\_B.
Please note that the texture files within each folder have the same names. To use a specific color or detail variation, ensure you are using the textures from the corresponding folder and avoid overwriting files between folders.

Preview & Documentation
  • Includes standard renders, turntable video, and wireframe images
  • Wireframe overlay is displayed with bright line color for visibility against dark gradient background
  • Additional preview image shows UDIM-layered structure
  • README file included
Notes
  • The interior is not modeled
  • Model accuracy may be limited due to lack of publicly available reference dimensions

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JGSDF Japan Ground Self-Defense Force Koukidousha 3D model

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Native file format
MAX
Size: 105 MB
Exchange formats
BLEND
Blender | 2 files<br />File Size: 281 MB
OBJ
OBJ | 2 files<br />File Size: 351 MB
FBX
Autodesk FBX | 2 files<br />File Size: 147 MB
PNG
PNG | 2 files<br />File Size: 666 MB
OTHER
Other<br />File Size: 870 Bytes
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
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Geometry
No N-gons
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No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
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Power of 2 texture sizes
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Assigned materials
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UVs & naming
No UV overlaps
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UV unwrapped model
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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UV Mapping
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Plugins Used
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Geometry
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478192 polygons
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/ 479461 vertices
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Unwrapped UVs
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