DESCRIPTION

Detailed model of a fv4201 CHIEFTAIN main battle tank as used by the British Army during most of the Cold War.

Modelling and Rigging

The model consists of a total of 560,819 vertices and 554,883 faces, in multiple separate meshes to facilitate animation. The wheels and tracks are fully rigged to realistic turn when the main ROOT empty is animated along it's local Y-axis or rotated around it's local Z-axis. The turret can also be rotated separately; as can the commanders cupola, the top-mounted searchlight and machine gun; the main gun can be rotated up and down and the hatches on the main hull and turret can be opened or closed (there is no interior however, just a recessed black space).

Note: The rigging of the wheels and tracks is only available in the native Blender format.

Materials and Textures

The model is fully unwrapped with non-overlapping UVs. It uses four PRB materials - the main hull, the smaller details on the hull, the turret, and the running gear. Each material comes with five 4k texture maps - base colour, metallic, roughness, normal and ambient occlusion - the turret also comes with an opacity map and UV layouts are included for all materials. Materials were created using Cycles but should work in any renderer that uses the metallic PBR workflow.

Note: The textures may not import correctly when using the FBX or OBJ formats (especially the latter), but all materials and meshes are named in such a way that it should be easy to reconnect missing textures if necessary.

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Chieftain fv4201 Main Battle Tank 3D model

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Native file format
BLEND
Size: 327 MB
Renderer: Cycles
Exchange formats
OBJ
OBJ<br />File Size: 320 MB
FBX
Autodesk FBX<br />File Size: 337 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
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Binary FBX
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No unsupported objects
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Geometry
No N-gons
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No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
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UV unwrapped model
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
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Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
554883 polygons
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/ 560819 vertices
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Unwrapped UVs
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