








Name: NeoStrike Cap UnitType: Sci-fi mech headgear (robotic cap/head part)Universe Style: Custom Robo / Mecha Arena / Competitive combat botsPurpose: Head module for modular robot character; part of customizable loadout
Design OverviewForm Factor: Compact, aerodynamic, and aggressive in silhouette
Mounting: Fits snugly as the head unit of a humanoid robot/mech
Style Influence: Inspired by Custom Robo, Medabots, and Armored Core aestheticsVisual FeaturesColor Scheme: Glossy metallic base (silver/steel or deep navy) with vivid accent colors (neon blue, red, green, or yellow, depending on variant)
Materials: PBR-friendly textures — brushed metal, reinforced polycarbonate, carbon-fiber details
Finish: Polished with edge wear, heat discoloration near exhaust ports, and light scuff marks for realism
Visor/Lens: Sleek, horizontal mono-eye visor or segmented optical array — emissive glow (customizable color)
Mechanical DetailsStructure:
Front: Angled faceplate with embedded sensors and targeting HUD display
Sides: Vented fins or compact antennae for communication/telemetry
Top: Optional crest or tactical ridge (can include team insignia slot)
Back: Cooling ports or a low-profile exhaust grille
Functional Design Elements:
Lightweight armor plating
Modular attachment points (for upgrades or variants)
Articulated lower jaw or vent flaps (if animated)
Model SpecsTopology: Clean quad-based for deformation (if animated)
Textures: 2K or 4K PBR maps (Albedo, Normal, Metallic, Roughness, Emissive)
Polycount:
Game Ready: ~8k–15k tris
Hero Asset: 20k+ tris
Rigging (optional): Jaw flap or sensor pivot bones
Variants: Color swaps, battle-damaged version, elite edition with glowing lines