DESCRIPTION

Name: NeoStrike Cap UnitType: Sci-fi mech headgear (robotic cap/head part)Universe Style: Custom Robo / Mecha Arena / Competitive combat botsPurpose: Head module for modular robot character; part of customizable loadout

Design OverviewForm Factor: Compact, aerodynamic, and aggressive in silhouette

Mounting: Fits snugly as the head unit of a humanoid robot/mech

Style Influence: Inspired by Custom Robo, Medabots, and Armored Core aestheticsVisual FeaturesColor Scheme: Glossy metallic base (silver/steel or deep navy) with vivid accent colors (neon blue, red, green, or yellow, depending on variant)

Materials: PBR-friendly textures — brushed metal, reinforced polycarbonate, carbon-fiber details

Finish: Polished with edge wear, heat discoloration near exhaust ports, and light scuff marks for realism

Visor/Lens: Sleek, horizontal mono-eye visor or segmented optical array — emissive glow (customizable color)

Mechanical DetailsStructure:

Front: Angled faceplate with embedded sensors and targeting HUD display

Sides: Vented fins or compact antennae for communication/telemetry

Top: Optional crest or tactical ridge (can include team insignia slot)

Back: Cooling ports or a low-profile exhaust grille

Functional Design Elements:

Lightweight armor plating

Modular attachment points (for upgrades or variants)

Articulated lower jaw or vent flaps (if animated)

Model SpecsTopology: Clean quad-based for deformation (if animated)

Textures: 2K or 4K PBR maps (Albedo, Normal, Metallic, Roughness, Emissive)

Polycount:

Game Ready: ~8k–15k tris

Hero Asset: 20k+ tris

Rigging (optional): Jaw flap or sensor pivot bones

Variants: Color swaps, battle-damaged version, elite edition with glowing lines

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Custom Robo Cap 3D Model 3D model

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Stereolithography<br />File Size: 5.72 MB
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