3D Cyborg Alien Character PBR Texture Description

3D Cyborg Alien Character PBR Texture Description Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Concept Overview

A biomechanical alien—a blend of organic life and high-tech materials—designed for next-gen rendering. The character features complex surface detail, realistic material interactions, and multi-layered PBR textures that respond accurately to lighting environments.

Material & Texture Breakdown (PBR Maps)

  1. Base Color (Albedo):

Mix of iridescent alien skin tones — bluish-green base with subtle purples and teals shifting under light.

Cybernetic plating with a brushed titanium or dark graphite hue.

Slightly translucent organic areas (especially around the neck, arms, and torso).

Faint bioluminescent veins glowing faintly near joints and the chest core.

  1. Normal Map:

Deep surface details showing layered skin textures, mechanical engravings, and ribbed tubing.

Fine pores on organic regions; clean bevels on mechanical panels.

Adds realism to small elements like vents, screws, and nanofiber ridges.

  1. Roughness Map:

Skin: medium roughness (0.45–0.6) for subtle specular sheen.

Metal parts: variable roughness — smoother around edges and joints (0.2–0.3), rougher in worn zones (0.5–0.6).

Energy conduits: low roughness (0.1–0.2) to make glowing elements glossy and reflective.

  1. Metallic Map:

Metallic regions cover about 40–50% of the model (arms, legs, spine plating, and head augmentations).

Remaining areas stay non-metallic to preserve organic realism.

Transitions between metal and flesh are soft and gradient-based, showing biomechanical fusion.

  1. Ambient Occlusion (AO):

Deep shadows in armor seams, under cables, and between skin folds.

Enhances detail in high-frequency geometry areas, giving depth and realism.

  1. Emissive Map:

Glowing veins, eyes, and energy core.

Colors vary: cyan or magenta glow with a subtle pulse effect.

Intensity scaled for cinematic lighting (not overpowering).

  1. Height/Displacement Map (optional):

Minor surface depth for organic tissue and layered armor.

Can be used for close-up renders or cinematic shots to enhance realism.

Design Details

Head: elongated and asymmetrical; one side shows exposed circuits under translucent skin.

Torso: biomechanical core with tubing running to a central glowing reactor.

Arms: left organic, right mechanical (integrated plasma emitter).

Legs: digitigrade structure for alien posture; mechanical reinforcement visible.

Back: biomech spine with cables, vents, and glowing segments.

Recommended Texture Resolution

4K (4096x4096) for hero assets or cinematic renders.

2K (2048x2048) for in-game use.

Separate UDIM tiles for head, torso, limbs, and mechanical parts for maximum detail.

Rendering Notes

Works best with HDRI lighting and subsurface scattering (SSS) enabled for the skin.

Use clearcoat for a slightly wet or polished biomechanical finish.

Adjust emissive intensity for environment exposure levels.

Item rating
0 0
3D Cyborg Alien Character PBR Texture Description
$10.00
 
Royalty Free License 
3D Cyborg Alien Character PBR Texture Description
$10.00
 
Royalty Free License 
Response - % in - h
3D Modeling
Lighting
Rendering

3D Model formats

Format limitations

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 120,000
  • Vertices 360,000
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Publish date2025-10-27
  • Model ID#6554614
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