A 9th century viking sword. The model has multiple different textures. These textures include: Base color, Displacement and NormalGL. The sword is not scaled to real world size. This is the first time that I upload something on this site, so I am still not yet used to the fancy terms that are used on this site, so I might have gotten some of them incorrect. If that's the case please leave a comment and tell me what I should change it to. Also if anyone knows how to embed textures when exporting into different file types, while also exporting the connections between the nodes in the shading viewport, please tell me how to do that. Created using assets from ambientCG.com (CC0).