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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Game-ready tactical breaching tool with interchangeable hammer and axe heads, designed for modern military and tactical environments.
The asset is optimized for real-time use and follows a PBR Metal/Roughness workflow, making it suitable for Unreal Engine, Unity, and other modern game engines.
Clean topology, efficient polycount, and properly named textures ensure easy integration into any project.
Technical Details
The package includes two texture resolutions: 2K and 4K
Two color variations provided: Bronze and Grey
Texture sets are available in both Packed (ORM) and Unpacked formats
The archive contains two separate FBX files:
One version with axe head
One version with hammer head
The handle is shared between both versions; only the heads are unique
Normal map is authored for DirectX (UE5-compatible)
For engines using OpenGL normal format, flip the green (Y) channel
Axe version:
1,852 triangles
953 vertices
Hammer version:
2,360 triangles
1,180 vertices
Fully authored using PBR Metal/Roughness workflow
Optimized for real-time rendering in modern game engines
All textures are properly named and engine-ready