XM2010 - Animated FPS Weapon for Unreal Engine

XM2010 - Animated FPS Weapon for Unreal Engine Low-poly 3D model

Description

What's inside?

AAA quality sniper rifle with 4K PBR textures, 3 LODs, VFX, SFX, FPS animated arms and environment props.

Package includes Unreal Engine project & imported assets (FBX, TGA, WAV).

Weapon has a modular structure and consists of separate meshes: body (static & skeletal), optical sight (static & skeletal), bipod (static & skeletal), muzzle brake (static), Picatinny rail (static) for parts permutability with our packs. Materials: monochrome - black, sienna, camo - modern, desert, winter, woodland; supports scratch intensity, color, camo colors parameters. Each arms animation take has 3 versions depended on left hand position (on handguard, with angled grip, with folding grip).

*** INCLUDES BLUEPRINTS, PLAYABLE DEMO MAP ***

Description

It's a bolt action sniper rifle (.300).

Arms animations:

  • A pose
  • Aim in spring
  • Aim out spring
  • Bolt action
  • Check ammo
  • Check chamber
  • Check magazine
  • Equip
  • Equip bolt action
  • Fire
  • Fire aim
  • Fire bolt action
  • Fire bolt action aim
  • Fire empty layered
  • Holster
  • Idle loop
  • Idle loop aim
  • Inspect
  • Interact
  • Jog loop
  • Jog start
  • Jog stop (by jog loop hand position - left, middle, right)
  • Jog to jump (by jog loop hand position - left, middle, right)
  • Jump landed
  • Jump loop
  • Jump start
  • Jump to jog
  • Pick
  • Reload empty
  • Reload loaded
  • Sprint loop
  • Sprint to jump (by sprint loop hand position - left, middle, right)
  • T pose
  • Walk loop
  • Walk loop aim

Rifle animations:

  • Ammo 1 pose
  • Ammo 2 pose
  • Ammo empty pose
  • Bolt action
  • Check ammo
  • Check chamber
  • Check magazine
  • Equip
  • Equip bolt action
  • Fire
  • Fire bolt action
  • Fire empty layered
  • Holster
  • Reload empty
  • Reload loaded
  • Stock collapsed pose
  • Unlocked pose

Bipod animations:

  • Expanded pose

Rifle case animations:

  • Open
  • Opened pose
  • Close

Particle Effects:

  • Muzzle flash
  • Muzzle smoke
  • Bolt gas

Sound Effects:

  • Bolt pull empty
  • Bolt pull loaded
  • Bolt pull half motion
  • Bolt release empty
  • Bolt release loaded
  • Bolt release half motion
  • Bullet shell drop on concrete (5 variations)
  • Magazine attach
  • Magazine detach hard
  • Magazine detach soft
  • Magazine drop on concrete (5 variations)
  • Magazine get in rifle
  • Magazine release push
  • Safety on
  • Safety off
  • Shot empty cocked
  • Shot loud (5 variations)
  • Shot with silencer (5 variations)
  • Trigger push
  • Case open
  • Case close

Environment Props:

  • Ammo box full, container & cover
  • Rifle case
  • Carton box
  • Pallet

Technical Details

Scaled to Epic skeleton: Yes

Collision: Yes, custom

LODs:

  • Arms (No LODs, 37228 t / 37296 v)
  • Rifle (LOD0: 31957 t / 32567 v, LOD1: 20649 t / 22372 v, LOD2: 8506 t / 10861 v, LOD3: 1288 t / 1828 v)
  • Bipod (LOD0: 6236 t / 6758 v, LOD1: 3780 t / 4527 v, LOD2: 1913 t / 2443 v, LOD3: 192 t / 322 v)
  • MuzzleBrake (LOD0: 1138 t / 1242 v, LOD1: 742 t / 846 v, LOD2: 456 t / 540 v, LOD3: 16 t / 30 v)
  • OpticalSight (LOD0: 9436 t / 9842 v, LOD1: 5420 t / 6057 v, LOD2: 1982 t / 2438 v, LOD3: 212 t / 338 v)
  • Picatinny (LOD0: 632 t / 910 v, LOD1: 584 t / 862 v, LOD2: 222 t / 360 v, LOD3: 20 t / 40 v)
  • Case (LOD0: 13292 t / 15425 v, LOD1: 7460 t / 9527 v, LOD2: 2236 t /3411 v, LOD3: 56 t / 112 v)
  • AmmoBox (LOD0: 1620 t / 1362 v, LOD1: 912 t / 922 v, LOD2: 244 t / 340 v, LOD3: 54 t / 108 v)
  • Pallet (LOD0: 372 t / 600 v, LOD1: 48 t / 96 v, LOD2: 12 t / 24 v)
  • CartonBox (No LODs, 12 t / 24 v)

Number of Unique Meshes: 21

Number of Meshes: 5 Skeletal 19 Static

Number of Materials and Instances: 24 Materials, 96 Material Instances

Number of Textures: 161

Texture Resolutions: 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096

Number of Particle Effects: 3

Number of Animations: 134

Number of Audio Waves: 37 Stereo, 37 Mono

Number of Audio Cues: 13 Stereo, 13 Mono

Supported Engine Versions: 4.20 - 4.27

Files

  • PrecisionSniperRifle 4.27.zip - Project for UE 4.27
  • PrecisionSniperRifle 4.26.zip - Project for UE 4.26
  • PrecisionSniperRifle 4.24.zip - Project for UE 4.24, 4.25
  • PrecisionSniperRifle 4.22.zip - Project for UE 4.22, 4.23
  • PrecisionSniperRifle 4.20.zip - Project for UE 4.20, 4.21
  • Assets.zip - FBX, TGA, WAV imported assets

Installation

Сopy the folder PrecisionSniperRifle X.XX/Content/PrecisionSniperRifle to your project's Content folder.

Project Setup

1) Bind axis mappings in project settings similar to official FPS template:

  • Turn: MouseX (Scale: 1.0)
  • LookUp: MouseY (Scale: -1.0)
  • MoveForward: W (Scale: 1.0), S (Scale: -1.0)
  • MoveRight: D (Scale: 1.0), A (Scale :-1.0)

2) Set in project settings Near Clip Plane to 2.0

Retargeting

For best animation retargeting results to UE Mannequin follow this steps:

1) Go to UE Mannequin’s (target) skeleton hierarchy, click “Options” (top left), check “Show Retargeting Options”. All bones should be set to “Skeleton”, except ik-hand-root, ik-hand-gun, ik-hand-l, ik-hand-r – set them to “Animation”.

2) lowerarm-twist-01-[side] are keyframe animated to 100% of hand-[side] non gimbal locked roll rotation. To avoid improper lowerarm deformations for target skeleton:

  • Simple: remove them from humanoid rig for target skeleton before retargeting.

  • Advanced: create virtual bones which copy location/rotation of lowerarm twists at target skeleton hierarchy and assign them in humanoid rig to source skeleton lowerarm twists. After retargeting it will be possible to use this virtual bones as roll source for manipulating lowerarm twists inside AnimBP (with “Apply percentage of rotation” node). For custom character meshes with corrective blendshapes driving twists manually will be more suitable (via “Twist corrective” or “Pose driver” nodes).

Naming Convention

The project structure and file names are adhered to Unreal Engine's naming convention.

Changelog

1.1.2 / 15-10-2021

  • Added procedural arch trajectory and spring for aiming transition.
  • Added smooth transitions for camera shakes.
  • Fixed extra push when jog/sprint stopping with inertia.
  • Fixed bug when start jogging after aiming out.
  • Blueprints refactored.

1.1.1 / 22-08-2021

  • Support for UE 4.27.

1.1.0 / 04-08-2021

  • Added separated versions of check ammo - check magazine and check chamber.
  • Adjusted left hand position on rifle (default and angled grip versions) for all animation takes.
  • Activation of SceneCaptureComponent2D only while aiming to improve performance.
  • Downscaled render target texture to 512x512.
  • Fixed bugs of locomotion.
  • Fixed bugs of playing shot sounds.

1.0.0 / 18-05-2021

  • Initial release

Support & Communication

For quick answer responses or help with product, please use email - write us to support@rebelthorp.com

Item rating
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XM2010 - Animated FPS Weapon for Unreal Engine
$74.99
 
Royalty Free License 
XM2010 - Animated FPS Weapon for Unreal Engine
$74.99
 
Royalty Free License 
Response 68% in 24.0h
Low-poly Modeling
Rigging
Skinning
UV mapping
Texturing
Animating
PBR modeling

3D Model formats

Format limitations
Native
  • UnrealEngine (.uasset) (5 files)9.69 GBVersion: 1.1.2 for 4.27Version: 1.1.2 for 4.26Version: 1.1.2 for 4.24, 4.25Version: 1.1.2 for 4.22, 4.23Version: 1.1.2 for 4.20, 4.21
Exchange
  • Autodesk FBX 1.1.2 (.fbx)1.51 GB
  • Textures 1.1.21.51 GB

3D Model details

  • Publish date2021-05-17
  • Model ID#3045943
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 49,399
  • Vertices 51,319
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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