
Padding on 4k texture - 16 px.
Only fbx archive and blender project have rig
Undead_Rifle_1 - 7156 Tris
Undead_Rifle_2(Without aim) - 6390 Tris
Undead_Rifle_3(Without clip) - 6598 Tris
Undead_Rifle_4(Without aim Without clip) - 5832 Tris
Undead_Rifle_Bullet - 120 Tris
Undead_Rifle_Bullet_Part_1
Undead_Rifle_Bullet_Part_2
Undead_Rifle_Clip_1 - 558 Tris
Undead_Rifle_Clip_2(without 1 bullet) - 438 Tris
model content:
Archive - Undead_Rifle_fbx
Archive - Undead_Rifle_fbx_unity
Archive - Undead_Rifle_obj
Archive - Undead_Rifle_ue_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Roughness, Metal, Normal
Archive - Undead_Rifle_unity_texture(Tga-4k-8bit):Albedo(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Normal, SpecularSmoothness
Archive - Undead_Rifle_all_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Diffuse(1,2,3,4,5,6,7,8), Metal, Specular, Roughness, Glossiness, Normal(OpenGL), Normal(DirectX)