
Padding on 4k texture - 16 px.
Only fbx archive and blender project have rig
Shark_Rifle_1 - 4224 Tris
Shark_Rifle_2(without aim) - 3321 Tris
Shark_Rifle_3(withot hook) - 3886 Tris
Shark_Rifle_4(withot aim and hook) - 2883 Tris
Shark_Rifle_5(withot clip with bullets and hook) - 3002 Tris
Shark_Rifle_6(withot aim and clip with bullets and hook) - 2099 Tris
Shark_Rifle_Bullet - 202 Tris
Shark_Rifle_Clip(with 5 bullet) - 1086 Tris
model content:
Archive - Shark_Rifle_fbx
Archive - Shark_Rifle_fbx_unity
Archive - Shark_Rifle_obj
Archive - Shark_Rifle_ue_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Roughness, Metal, Normal
Archive - Shark_Rifle_unity_texture(Tga-4k-8bit):Albedo(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Normal, SpecularSmoothness
Archive - Shark_Rifle_all_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Diffuse(1,2,3,4,5,6,7,8), Metal, Specular, Roughness, Glossiness, Normal(OpenGL), Normal(DirectX)