Sci-fi Turret 3D model

I’ve started from the concept of sci-fi turret by George Hull, but I decided to modify it. I was doing it without high poly, but I placed fine details like nuts and screws using Blender’s add-on “Decal machine”. For making UV I’ve used Maya, because it has good UV editor. Also I’ve planned to use the bevel shader for getting the beveled edges on a normal map after baking and Blender made it perfect. Then I’ve textured it with Substance Painter. Final render on previews I’ve made with Blender’s Cycles.

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    Sci-fi Turret
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    3D Modeling
    Low-poly Modeling
    Lighting
    Rendering
    Rigging
    Skinning
    UV mapping
    Texturing
    Shaders
    Post Production
    Animating
    PBR modeling
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    3D model formats
    • Collada (.dae)33.9 MB
    • Autodesk FBX (.fbx)8.12 MB
    • glTF (.gltf, .glb)34.3 MB
    • OBJ (.obj, .mtl)22.5 MB
    3D model details
    • Publish date2019-05-05
    • Model ID#1971436
    • Animated
    • Rigged
    • VR / AR / Low-poly
    • PBR approved
    • Geometry Polygon mesh
    • Polygons 215,000
    • Vertices 115,700
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Mixed
    • Plugins used
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