1/18
Elevate your military or sci-fi project with the K90 Enforcer, a high-precision tactical assault rifle designed for modern combat simulations and futuristic warfare environments. This 3D model combines a rugged, battle-worn aesthetic with advanced tactical attachments, making it the perfect hero asset for First-Person Shooters (FPS), VR experiences, and high-quality cinematics.
The model features distinct realistic details, including a custom muzzle brake, a mounted optical scope, a tactical green laser module, and a cloth-wrapped stock with an attached ammo pouch. The texturing showcases realistic wear, metal grunge, and scratches, telling the story of a weapon that has seen active duty.
Key Features:
- High-Quality PBR Textures: Includes 4K texture maps (Albedo, Normal, Metallic, Roughness, Ambient Occlusion) for photorealistic rendering in any lighting condition.
- Detailed Attachments: Comes fully equipped with a scope, laser sight, tactical rail system, carrying sling, and a uniquely modeled cheek-rest pouch.
- Animation Ready: Moving parts such as the trigger, bolt carrier, and box magazine are separated objects, allowing for easy rigging and animation.
- Optimized Topology: Clean geometry designed for efficient performance in game engines like Unreal Engine 5 and Unity without sacrificing visual fidelity.
- Real-World Scale: Modeled to accurate real-world proportions for easy integration into existing character pipelines.
- 4K Textures
Included File Formats:
- .FBX (Multi-format support for most game engines)
- .OBJ (Universal format)
- .BLEND (Native Blender file with shader setup)
Compatibility:
- Unreal Engine 4 & 5
- Unity 3D
- Blender (Cycles & Eevee)
- Marmoset Toolset
- Substance Painter
Usage: Ideal for FPS games, survival horror titles, sci-fi concept art, military simulations, and VR/AR showcases.
Note: The laser beam effect shown in the preview render is a post-processing effect/emission shader and may require setup depending on your render engine.
REVIEWS & COMMENTS
accuracy, and usability.
