
fafnyb
FafnyB2025-09-28 12:01:22 UTCThe renders were promising, but the low-poly reality turned out to be brutal. The weapon is completely unusable in the game, especially from a first-person perspective. It feels like the low-poly version of this model was made using rough decimation of polygons and vertices, because I can't think of any other explanation for why the entire gun consists of broken polygons and twisted normal maps (however, this clearly did not work everywhere, which is why we get a huge number of vertices on scope and mag - apparently, decimate turned them into mush with fewer vertices). There is no question of aesthetics whatsoever, and you can forget about close-up in-game shots for the showcase. So far, the only thing this model might be good for in the game is screenshots from a distance, but not for gameplay itself, because all the flaws are visible even from the first person perspective (broken polygons and normals on the charge handle, broken trigger and safety trigger, and depending on the reload animations, the right side of the gun, which has a bunch of its own problems, also comes into view).
The only advantage is that the set includes high-poly sets with poses and rigs, where the model's source files are located. If you know how to make low-poly yourself or want to do some rendering in Blender/somewhere else, you may find this product useful. If that's not your goal, avoid this model