DESCRIPTION

What's inside?

AAA quality assault rifle with 4K PBR textures, 3 LODs, VFX, SFX, FPS animated arms and environment props.

Package includes Unreal Engine project & imported assets (FBX, TGA, WAV).

Weapon has a modular structure and consists of separate meshes: body (static & skeletal), short & long handguards (static), stock (static & skeletal), iron sighs (static), booster (static), picatinny (static) for parts permutability with our packs. Materials: monochrome - black, sienna, camo - modern, desert, winter, woodland; supports scratch intensity, color, camo colors, metallic parameters. Each arms animation take has 3 versions depended on left hand position (handguard, angled grip, folding grip).

*** INCLUDES BLUEPRINTS, PLAYABLE DEMO MAP ***

Description

Assault rifle (5.56×45).

Arms animations:

  • A pose
  • Aim in spring
  • Aim out spring
  • Bolt action
  • Check ammo
  • Check ammo bolt catched
  • Check chamber
  • Check chamber bolt catched
  • Check magazine
  • Equip
  • Equip bolt action
  • Fire
  • Fire aim
  • Fire empty layered
  • Holster
  • Idle loop
  • Idle loop aim
  • Inspect
  • Interact
  • Jog loop
  • Jog start
  • Jog stop (by jog loop hand position - left, middle, right)
  • Jog to jump (by jog loop hand position - left, middle, right)
  • Jump landed
  • Jump loop
  • Jump start
  • Jump to jog
  • Pick
  • Reload empty bolt release push
  • Reload empty bolt release slap
  • Reload empty charging handle
  • Reload loaded
  • Sprint loop
  • Sprint to jump (by sprint loop hand position - left, middle, right)
  • T pose
  • Walk loop
  • Walk loop aim

Rifle animations:

  • Ammo 1 pose
  • Ammo 2 pose
  • Ammo 3 pose
  • Ammo 4 pose
  • Ammo 5 pose
  • Ammo empty pose
  • Bolt action
  • Check ammo
  • Check ammo bolt catched
  • Check chamber
  • Check magazine
  • Equip
  • Equip bolt action
  • Fire
  • Fire bolt catch
  • Fire empty layered
  • Holster
  • Reload empty bolt release push
  • Reload empty bolt release slap
  • Reload empty charging handle
  • Reload loaded
  • Unlocked pose

Stock animations:

  • Buffer collapsed pose
  • Cheek collapsed pose

Rifle case animations:

  • Open
  • Opened pose
  • Close

Particle Effects:

  • Muzzle flash
  • Muzzle smoke
  • Bolt gas

Sound Effects:

  • Bolt drop
  • Bolt pull
  • Bolt pull half motion
  • Bolt release
  • Bolt release half motion
  • Bolt slap
  • Bullet shell drop on concrete (5 variations)
  • Magazine attach
  • Magazine attach wobble
  • Magazine detach
  • Magazine drop on concrete (5 variations)
  • Safety on
  • Safety off
  • Shot loud dry (5 variations)
  • Shot with silencer dry (5 variations)
  • Shot loud wet (5 variations)
  • Shot with silencer wet (5 variations)
  • Shot tail loud
  • Shot tail with silencer
  • Trigger push
  • Case open
  • Case close

Environment Props:

  • Ammo box full, container & cover
  • Rifle case
  • Carton box
  • Pallet

Technical Details

Scaled to Epic skeleton: Yes

Collision: Yes, custom

LODs:

  • Arms (No LODs, 37228 t / 37296 v)
  • Rifle (LOD0: 14468 t / 14928 v, LOD1: 7945 t / 9098 v, LOD2: 2044 t / 2808 v, LOD3: 148 t / 288 v)
  • Handguard S (LOD0: 7014 t / 7784 v, LOD1: 4842 t / 5412 v, LOD2: 1234 t / 1658 v, LOD3: 22 t / 32 v)
  • Handguard L (LOD0: 11910 t / 13528 v, LOD1: 8264 t / 9428 v, LOD2: 2182 t / 2853 v, LOD3: 32 t / 52 v)
  • Stock (LOD0: 3619 t / 3917 v, LOD1: 2199 t / 2468 v, LOD2: 648 t / 823 v, LOD3: 52 t / 100 v)
  • Booster (LOD0: 1046 t / 891 v, LOD1: 452 t / 427 v, LOD2: 100 t / 128 v, LOD3: 16 t / 23 v)
  • IronSight Front (LOD0: 1622 t / 1663 v, LOD1: 813 t / 895 v, LOD2: 146 t / 196 v, LOD3: 22 t / 46 v)
  • IronSight Rear (LOD0: 2044 t / 2130 v, LOD1: 1077 t / 1167 v, LOD2: 139 t / 178 v, LOD3: 24 t / 46 v)
  • Picatinny (LOD0: 764 t / 1084 v, LOD1: 520 t / 740 v, LOD2: 160 t / 304 v, LOD3: 10 t / 20 v)
  • Case (LOD0: 10830 t / 14686 v, LOD1: 7300 t / 10558 v, LOD2: 1230 t / 2062 v, LOD3: 40 t / 80 v)
  • AmmoBox (LOD0: 1620 t / 1362 v, LOD1: 912 t / 922 v, LOD2: 244 t / 340 v, LOD3: 54 t / 108 v)
  • Pallet (LOD0: 372 t / 600 v, LOD1: 48 t / 96 v, LOD2: 12 t / 24 v)
  • CartonBox (No LODs, 12 t / 24 v)

Number of Unique Meshes: 23

Number of Meshes: 5 Skeletal 21 Static

Number of Materials and Instances: 20 Materials, 72 Material Instances

Number of Textures: 130

Texture Resolutions: 256x256, 1024x1024, 2048x2048, 4096x4096

Number of Particle Effects: 3

Number of Animations: 146

Number of Audio Waves: 46 Stereo, 46 Mono

Number of Audio Cues: 15 Stereo, 15 Mono

Supported Engine Versions: 4.20 - 4.27

Files

  • AmericanAssaultRifle 4.27.zip - Project for UE 4.27
  • AmericanAssaultRifle 4.22.zip - Project for UE 4.22 - 4.26
  • AmericanAssaultRifle 4.20.zip - Project for UE 4.20, 4.21
  • Assets.zip - FBX, TGA, WAV imported assets

Installation

Сopy the folder AmericanAssaultRifle X.XX/Content/AmericanAssaultRifle to your project's Content folder.

Project Setup

1) Bind axis mappings in project settings similar to official FPS template:

  • Turn: MouseX (Scale: 1.0)
  • LookUp: MouseY (Scale: -1.0)
  • MoveForward: W (Scale: 1.0), S (Scale: -1.0)
  • MoveRight: D (Scale: 1.0), A (Scale :-1.0)

2) Set in project settings Near Clip Plane to 2.0

Retargeting

For best animation retargeting results to UE Mannequin follow this steps:

1) Go to UE Mannequin’s (target) skeleton hierarchy, click “Options” (top left), check “Show Retargeting Options”. All bones should be set to “Skeleton”, except ik-hand-root, ik-hand-gun, ik-hand-l, ik-hand-r – set them to “Animation”.

2) lowerarm-twist-01-[side] are keyframe animated to 100% of hand-[side] non gimbal locked roll rotation. To avoid improper lowerarm deformations for target skeleton:

  • Simple: remove them from humanoid rig for target skeleton before retargeting.

  • Advanced: create virtual bones which copy location/rotation of lowerarm twists at target skeleton hierarchy and assign them in humanoid rig to source skeleton lowerarm twists. After retargeting it will be possible to use this virtual bones as roll source for manipulating lowerarm twists inside AnimBP (with “Apply percentage of rotation” node). For custom character meshes with corrective blendshapes driving twists manually will be more suitable (via “Twist corrective” or “Pose driver” nodes).

Naming Convention

The project structure and file names are adhered to Unreal Engine's naming convention.

Changelog

2.1.2 / 15-10-2021

  • Added procedural arch trajectory and spring for aiming transition.
  • Added smooth transitions for camera shakes.
  • Fixed extra push when jog/sprint stopping with inertia.
  • Fixed bug when start jogging after aiming out.
  • Fixed bug when jumping while full auto shooting.
  • Blueprints refactored.

2.1.1 / 22-08-2021

  • Support for UE 4.27.

2.1.0 / 04-08-2021

  • Added check ammo while bolt catched.
  • Added separated versions of check ammo - check magazine, check chamber, check chamber while bolt catched.
  • Fixed bugs of locomotion.
  • Fixed bugs of playing shot sounds.

2.0.0 / 18-05-2021

  • Weapon & parts downscaled to match real world.
  • Polycount increased.
  • Textures detailing improved.
  • Arms design changed, now supports retargeting from/to Epic skeleton directly from A pose.
  • Animations redone and added new.
  • Sounds redone and added new.
  • Content related demo blueprints changes.

1.0.0

  • Initial release

Support & Communication

For quick answer responses or help with product, please use email - write us to support@rebelthorp.com

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
View all
0
0
2
linkinpark-bell
linkinpark-bellCommunity member
This user is part of the CGTrader community
Very good
pu
pukamakaraCommunity member
This user is part of the CGTrader community
Very pretty

AR15 - Animated FPS Weapon for Unreal Engine Low-poly 3D model

Royalty Free License
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
Native file format
UASSET3 files
Size: 5.34 GB
2.1.2 for 4.27
2.1.2 for 4.22 - 4.26
2.1.2 for 4.20, 4.21
Exchange formats
FBX
Autodesk FBX<br />Version: 2.1.2<br />File Size: 1.34 GB
TEXTURES
Textures<br />Version: 2.1.2<br />File Size: 1.34 GB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
35473 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 47301 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat