Collimator sight and cover Sightmark Wolverine FSR 1x28
Hunter and Militiry color variants
Short and Tall mesh variants
Low-poly game model:
Scope and Cover - 8 434 ( 15 064 tris )
Short Scope and Cover - 8 302 ( 14 880 tris )
Scope - 5 903 ( 10 456 tris )
Short Scope - 5 811 ( 10 296 tris )
Cover - 2491 ( 4 584 tris )
Lowpoly, optimized for modern game Unreal Engine.
The normal map was baked from a high poly model.
Model unwrapped manually to make most efficient use of the UV space
PBR Textures: Normal, Albedo, ORM( Occlusion, Roughness, Metallic)
PBR Textures resolution: 4096x4096
Texturing in Substance Painter, Render in Marmoset Toolbag
Also added files Substance Painter, if you want to change some little things in textures or renders
Plus a separate texture OpenGL and DirectX( for Unreal Engine ), as well as a separate file Fbx for Unreal Engine, axis Y top.
Designed for short-range engagements and quick target acquisition, the responsive Wolverine FSR 1x28 is a durable red dot optic with a 2MOA dot reticle.
The Wolverine’s extremely low power consumption delivers an incredible 1,000,000 hours battery life on low and 6 years continuous use on setting 6 from just a single AA battery