DESCRIPTION

NOTE This is developed in Blender 3.0, If the Eevee lighting is missing in newer versions, just rebake the indirect lighting and it will be looking like my renders in seconds.

This download contains a textured and lit scene of the backrooms. This model can be used for commercial purposes and works with realtime game engines.

Short description

This is a Backrooms scene for Blender Eevee and Cycles. A concept/meme on the internet about unsettling and liminal spaces. This scene can be used for animations or level design.The filter you see on the renders is built into the compositor.

Performance (Eevee)

The scene is extremely optimized, perfectly suited for high quality animations with very low memory usage (on most pc’s it will render under a second per frame)

Cycles

All cycles settings are already set up (textures, lighting, samples, bounces, denoiser)

Eevee

This scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. The lighting is generated with emissive materials (not light objects)Every object you import into this scene will automatically adapt the lighting and reflections of the scene

Other engines/software

It’s possible to use this in other (game)engines as well but for optimization reasons all materials only have the diffuse texture in them. The roughness and bumpmaps are generated with nodes that use the data from the diffuse texture. (so only diffuse textures are included)

Use cases:

(commercial/monetized) Examples for this scene can be used for: Game / Environment design, Metaverse, VR, AR and other realtime apps. Research, Interior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, NFT, Film scene

*Polycount *

• Objects: 27

• Vertices: 29,244

• Edges: 57,739

• Faces: 28,535

• Triangles: 58,408

Native file

• BLEND (native)

Exports:

All file exports are exported using blenders default settings.

• FBX

• OBJ

• DAE

• GLB

• STL

• ABC

• PLY

• USDC

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The Backrooms For Blender Eevee and Cycles Low-poly 3D model

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Native file format
BLEND2 files
Size: 86.7 MB
Eevee
Cycles
Exchange formats
OBJ
OBJ<br />File Size: 43.3 MB
FBX
Autodesk FBX | 2 files<br />File Size: 86.7 MB
GLTF
glTF | 2 files<br />File Size: 86.7 MB
ABC
Alembic | 2 files<br />File Size: 86.7 MB
DAE
Collada | 2 files<br />File Size: 86.7 MB
STL
Stereolithography<br />File Size: 43.3 MB
PLY
Ply<br />File Size: 43.3 MB
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58408 polygons
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/ 29244 vertices
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