DESCRIPTION

Redwood Valley Unified High School A Large-Scale 1990s Educational Interior Environment

“Lessons That Remain”

These halls remember every question ever asked,and every answer life chose to give long after the bell rang.

- Overview

Redwood Valley Unified High School is a large-scale, story-rich interior school environment, inspired by 1990s educational architecture, designed for cinematic productions, games, VR experiences, and educational simulations.

The project focuses entirely on interior spaces while maintaining a strong sense of an external world through windows and entrances, revealing surrounding tall trees, benches, and fenced pathways, creating the feeling of a complete and believable campus beyond the playable area.

  • Building Structure & Scale

4-floor high school building

Realistic spatial planning and navigation

Clear separation between academic, residential, and social zones

Designed to feel authentic, lived-in, and historically grounded

  • Academic & Administrative Areas
  • Classrooms & Offices

18 fully furnished classrooms

4 dedicated study / working rooms

1 teachers’ room

1 principal’s office

Each classroom reflects a classic 1990s high school atmosphere, featuring traditional desks, chalkboards, wooden materials, blinds, and natural daylight.

  • Educational Museum Room

1 museum room

Includes animal skeletons and human skeletal displays

Designed as an internal educational exhibition area

Ideal for:

Biology and anatomy lessons

Narrative-driven exploration

Mystery or atmospheric storytelling

VR educational experiences

  • Residential & Activity Spaces

4 dormitory rooms

1 indoor camping / activity room

Shared sleeping and storage areas

These sections give the environment a boarding high school identity, supporting long-term narratives and immersive simulations.

  • Social & Utility Areas

1 large cafeteria

14 restrooms distributed across all floors

Wide corridors with classic locker setups

Grand entrance and reception area with staircase

All utility spaces are placed for functional realism and player comfort.

  • Exterior Presence Through Interior Design

Although this environment is interior-only, exterior life is suggested through:

Large windows revealing natural surroundings

Benches and fenced outdoor paths visible from inside

Carefully controlled lighting that changes the mood of each space

This design choice ensures:

Optimized performance

Focused interior storytelling

A believable world beyond the walls

  • Ideal Use Cases

  • Cinematic short films

  • Narrative-driven games

  • VR education platforms

  • School simulations

  • Mystery & drama storytelling

  • Walking simulators

  • Technical Details

  • Included Formats

Unreal Engine Project

FBX

GLTF

OBJ

All textures included

  • Asset Quality

Clean topology

Optimized interiors

Consistent texel density

Modular-friendly structure

Easy to relight and customize

  • Art Direction

Authentic 1990s high school aesthetic

Realistic materials: wood, metal, tile, fabric

Neutral, nostalgic color palette

Designed to feel occupied, not staged

  • Final Statement

Redwood Valley Unified High School is more than a school interior —it is a memory container, a learning space, and a cinematic world built for stories that unfold slowly and stay with the viewer.

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Redwood Valley Unified High School EducationalEnvironment 3D model

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OBJ<br />Version: OBJ<br />File Size: 1.85 GB
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Autodesk FBX<br />Version: FBX<br />File Size: 182 MB
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PNG | 2 files<br />File Size: 5.84 GB
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Textures<br />Version: PNG<br />File Size: 4.08 GB
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UnrealEngine | 2 files<br />Version: 5.6<br />File Size: 5.28 GB
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