DESCRIPTION
  1. Preparation
  • Reference Images: Collect photos or design drawings of McDonald's restaurants, including the exterior, interior layout, and iconic elements (such as the M logo, red and yellow color scheme).

  • Blender Basics: Familiarize yourself with Blender's basic operations, such as moving, rotating, scaling, edit mode, and material editing.

  1. Modeling Steps
    1. Exterior Modeling
    • Main Structure: Use a cube to create the basic shape of the restaurant, then adjust the size and proportions in edit mode.
    • Iconic Elements:
      • Create the M logo: Use the curve tool to design the letter shape, then convert it to a mesh.
      • Add red and yellow color zones, differentiating them with materials.
    • Doors and Windows: Use the boolean tool or manual cutting to create openings for doors and windows, then add glass material.
    1. Interior Layout
    • Dining Area: Create table and chair models, and use the array tool to quickly duplicate them.
    • Order Counter: Combine cubes and cylinders to build the counter, and add details like menu boards and cash registers.
    • Kitchen Area: Simply model some equipment, such as refrigerators and fryers.
    • Decorations: Add McDonald's classic elements, such as burgers, fries, and drink cups.
    1. Detail Optimization
    • Use subdivision surface to refine the model, making it smoother.
    • Add bevels to make edges more natural.
  1. Materials and Textures
  • Material Settings:

    • Add red and yellow materials to the exterior walls.
    • Add transparent material to the glass, adjusting the refractive index.
    • Add wood or plastic materials to the tables and chairs.
  • Texture Mapping:

    • Use UV editing tools to add textures, such as the McDonald's logo or menu content.
    • Download or create texture maps and apply them to the model's surface.
  1. Lighting and Rendering
  • Lighting Setup:

    • Use area lights or HDRI environment maps to illuminate the scene.
    • Adjust light intensity and color to create a realistic atmosphere.
  • Camera Angles:

    • Set up camera angles to showcase the restaurant's exterior or interior layout.
  • Rendering Settings:

    • Use the Cycles or Eevee rendering engine.
    • Adjust sampling rate, lighting effects, and shadow quality.
  1. Post-Processing
  • Use Blender's compositor for post-processing, such as adjusting color, contrast, and adding depth of field effects.

  • Alternatively, export the rendered image to Photoshop or GIMP for further editing.

  1. Exporting and Sharing
  • Export the model in common 3D formats (e.g., FBX, OBJ) for use in game engines or other 3D software.

  • Share rendered images or animations on social media or in your portfolio.

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VoxelViper
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McDonald 3D model

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File formats
OBJ
OBJ<br />Version: 3.6.5<br />File Size: 43.3 MB
BLEND
Blender<br />Version: 3.6.5 - Renderer: Cycles 3.6.5<br />File Size: 457 MB
PNG
PNG<br />Version: 3.6.5<br />File Size: 37.2 MB
JPG
JPG<br />Version: 3.6.5<br />File Size: 37.2 MB
DAE
Collada<br />Version: 3.6.5<br />File Size: 37.2 MB
FBX
Autodesk FBX<br />Version: 3.6.5<br />File Size: 52.3 MB
GLTF
glTF<br />Version: 3.6.5<br />File Size: 157 MB
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