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Sherlock, Holmes, Watson, 221b, Baker Street, consulting, London, baskerville, victorian, Edwardian, London, England, UK, deerstalker, meerschaum,
1641 Materials
6-Buildings
Roadway
Sidewalk
Lamp Posts
More than 300 individual items as furnishings and personal effects
121 models, walls, windows roofs, street panels, sidewalks, lamp posts etc.
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Images are 2048 and 4096
INCLUDED SCENES:
221b-Vict-ConsultingRoom-Only-FIN.blend
the Complete 221B Baker Street building and Sherlock Holmes' Consulting Room - I have also included 6 buildings from the Module set around 221b so that you can see period structures out of the windows and even get accurate shots of the front of the building in the victorian context.
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This model of Sherlock Holmes' 221b Baker Street Consulting Room, is based on several versions. The outside is structured on the existing Sherlock Holmes Museum in London.
The inside while reminiscent of the Museum's version has the layout of the Benedict Cumberbach version of Sherlock, which include the larger Consulting Room, the Kitchen/diner which I have made into a library/study, as Victorian gentlemen would dine at their club or have Mr.s Hudson bring up a meal.
There is a hallway from the Library to the back of the flat where there is a bathroom and bedroom which I have not furnished.
The Rooms are furnished and scattered with items from the late Victorian period, with several items referring to specific stories in the Holmes Canon.
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The initial render may take several minutes - be patient, there are a lot of images to load and Blender may want to load render kernels first<------------------------------------------>
The lights for the ground floor can be found in the folders: Ground Floor.001 => GF-Lighting
and The 1st floor has it's lighting in: Floor 1-Furnishings => Lighting
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Each building's elements are parented to it's own 'Empty', so that they are easy to move about.
Designed for Cycles Rendering
I suggest NOT using MATERIAL PREVIEW - My Mac and My PC both crash when I select this setting - However RENDER DISPLAY, SOLID DISPLAY, WIREFRAME and TRANSPARENT all work well
I have Camera CullingTurned on in the RENDER => SIMPLIFY Side Tab
The render Noise threshold is set to .05 and max samples to 512 - the samples can be reduced and the Noise threshold turned up to speed rendering
I also have Fast GI turned on to speed things up a bit.
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Total Polys in Scene: 1,240,043
Total Vertices in Scene: 1,235,482
Tota Object Count in Scene: 1745
YouTube Video:
Consulting Room Walk Through-2.mp4: https://youtu.be/LznlBwhYTNE