221b Baker Street Consulting Room and Victorian London Asset Pak
Sherlock, Holmes, Watson, 221b, Baker Street, consulting, asset, victorian, Edwardian, London, steampunk, architecture, building, city, London, deerstalker, meerschaum, baskerville, England, UK
121 Module pieces
68 Buildings in the scene
565 Materials
+/- 78-Buildings
Roadway
Sidewalk
Lamp Posts
More than 300 individual items as furnishings and personal effects
121 models, walls, windows roofs, street panels, sidewalks, lamp posts etc.
Images are 2048 and 4096
<----221b Baker Street Consulting Room INFO---->
INCLUDED SCENES:
221b-Vict-FULL-Inside 221b.blend
221b-Vict-FULL-Walkthrough Street.blend
221b-Vict-FULL-Walkthrough Street-NIGHT.blend
Vict-London MODULES-ASSETTS-PAK-FIN.blend
Don't forget to turn off the FOG visibilty when you go into the building.
This set includes the Complete Modular Asset Pack for building your own Victorian London Streets, as well as the Completed Sample of the Baker Street Environs.(See images)
AND the Complete 221B Baker Street building and Sherlock Holmes' Consulting Room
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This model of Sherlock Holmes' 221b Baker Street Consulting Room, is based on several versions. The outside is structured on the existing Sherlock Holmes Museum in London.
The inside while reminiscent of the Museum's version has the layout of the Benedict Cumberbach version of Sherlock, which include the larger Consulting Room, the Kitchen/diner which I have made into a library/study, as Victorian gentlemen would dine at their club or have Mr.s Hudson bring up a meal.
There is a hallway from the Library to the back of the flat where there is a bathroom and bedroom which I have not furnished.
The Rooms are furnished and scattered with items from the late Victorian period, with several items referring to specific stories in the Holmes Canon.
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The lights for the ground floor can be found in the folders: Ground Floor.001 => GF-Lighting
and The 1st floor has it's lighting in: Floor 1-Furnishings => Lighting
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Each building's elements are parented to their own 'Empty', so that they are easy to move about.
Designed for Cycles Rendering
I suggest NOT using MATERIAL PREVIEW - My Mac and My PC both crash when I select this setting - However RENDER DISPLAY, SOLID DISPLAY, WIREFRAME and TRANSPARENT all work well
I have Camera CullingTurned on in the RENDER => SIMPLIFY Side Tab
The render Noise threshold is set to .05 and max samples to 512 - the samples can be reduced and the Noise threshold turned up to speed rendering
I also have Fast GI turned on to speed things up a bit.
<----Victorian London Asset Pak AND COMPLETE Baker Street Scene--------->
This Asset Pack comes with 121 modules, walls, windows roofs, street panels, sidewalks, lamp posts etc. with which you can build your own Victorian city scenes.
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You place one of the 3 files into your 'Global Asset Manager Folder' and the various assets become available to any new scene.
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I have already constructed an environment with several streets, 78 buildings, and a park, ready to walk through.
Each building's elements are parented to it's own 'Empty', so that they are easy to move about.
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The Street lamps are all lit. In the Folder Victoriqn Street Bits is a subfolder LIGHTING - Street Lamps and in it are subfolders of the six streets in the scene. The lights in these folders are for the lamps on that particular street and they area all instances so changing one lamp will effect all the lamps in that folder.
As well, in the NIGHT version I have lights in many windows and doors
To change those, go to the Building MODULES folder (unchecked - and leave unchecked when done) fine **LIGHTING - Windows and Doors**. The name of the window or door affected is the first part of the name, with the work Light after it. Changing a light will affect all the lights for that particular element type.
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Atmospheric Fog is also adjustable
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Total Polys in Scene: 7,189,629
Total Vertices in Scene: 11,283,282
Tota Object Count in Scene: 1352
Youtube Videos:
FUll Scene Out-LongVersion.mp4: https://youtu.be/BUL2ykdQoEk
FULL-Walkthrough Street-NIGHT: https://youtu.be/QMkvdVV2-04
FULL-Walkthrough Street-WIRE-0001-3401.mp4: https://youtu.be/SElIW8kmqKw
FULL-Walkthrough Street-WIRE.mp4: https://youtu.be/EaD6iWnGL24