DESCRIPTION

FRÖSVI folding chair IKEA 3d modelPRODUCT DESCRIPTION

Originally created with Blender 3.2.1 & Cycles

USAGEThis model was designed for use as a real-time asset in a videogame or simulation

This model is suitable for use in broadcast, high-res film close-up, advertising, design visualization, forensic presentation, etc.

SPECSThis model contains 37561 polygons with non Subdivision Surface ModifierThis model contains Cycles materials(PBR) and Corona Render(3ds max)Important note:For some texture files, note the Gamma values for the same result.GENERALModel is built to real-world scaleUnits used: MetersScene objects are organized by layer

  • No Errors or missing files
  • No Overlapping vertex or faces
  • No NGONS-NOTE: This model contains poles (more than 5 edges that converge to a single vertex.)Please rate if you like my models...Also check out our other models, just click on our user name to see complete gallery.

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FROSVI folding chair IKEA 3d model 3D model

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File format
MAX
Autodesk 3ds Max<br />Version: 2023 - Renderer: V-Ray 5<br />File Size: 11.8 MB
Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
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UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
14874 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 29368 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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