Modern villa 2021 Blender Eevee and Cycles 1 Low-poly 3D model
NOTE This scene contains textures from Poliigon and may not be redistributed (Visit the Poliigon website for more licencing information). If you don't have a Poliigon licence but you plan to redistribute this in a commercial project, feel free to replace all the textures by your own sourced textures.
This project is developed in blender 2.93.0
This download contains a complete furnished house with garden. everything is textured and the lighting is completely baked for fast Eevee renders (day and night version). This model can be used for commercial purposes and works with realtime game engines.
This is a modern contemporary villa with a furnished interior for Blender eevee and cycles. Its inspired by Modern Los Angeles mansions together with a orginal twist. This is a orginal designed and modeled house and doesn’t exist in the real world.
This furnished version features one of my car designs for free By default the car is turned off in the render layers, but can be switched on.
Day and night version
There are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles
All doors and window covers are animated by keyframes. These keyframes can be moved to suit your animation or static renders. The doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.
The animations are not exported into other file formats.
The scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered eevee viewport uses less than 4gb RAM and GPU memory) If your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.
The car and 3D grass particles are turned off in the viewport for optimization reasons, but are easy to enable in the outliner. If you need more performance, you can turn off more layers like the vegetation, interior lights or lowering the shadow resolution.
All cycles settings are already setup (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room When rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.
The complete structure, all elements, garden design and furniture is originally designed and modeled by me. The artwork are renders from older projects, as well as procedurally generated canvas arts (these artworks are available in the blend file, but not exported into other file formats).
This scene is designed and optimized around eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections.
Objects are named and grouped into categories, so they can be easily hidden/unhidden All objects are easily movable, and objects like interior doors have the pivot point on the hinges.
This house contains a few canvasses with modern art. This is procedurally generated art with Blenders default nodes. When this object is being copied, it automatically generates new artworks. So it is possible to replace a existing piece with something newly generated
It’s possible to use this in other engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.
Some materials like the pool water and canvas arts are procedurally generated and need to be replaced by alternative sources your preferred software.
The 3D grass is a particle system and can't be exported from Blender.
(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene
Feel free to use the assets in and around this house for projects as well.
This project uses high quality PBR materials.
Even though this project has more detail than older projects, the polycount is optimized
House without furniture
- Objects: 935
- Verticles: 130,910
- Edges: 249,196
- Faces: 121,641
- Triangles: 236,984
- Objects: 708
- Verticles: 752,126
- Edges: 1,464,588
- Faces: 719,185
- Triangles: 1,474,332
House and furniture combined (whole scene by default)
- Objects: 1643
- Verticles: 879,857
- Edges: 1,707,421
- Faces: 837,558
- Triangles: 2,242,936
Car (disabled in the scene by default)
- Objects: 52
- Verticles: 1,176,386
- Edges: 2,326,742
- Faces: 1,151,878
- Triangles: 2,316,176
- BLEND (native)
All file exports are exported using blenders default settings. (grass, car, canvas arts and pool water not exported)
The following materials aren't licensed by Poliigon, so they can be redistributed in commercial projects without issues. (other textures are licensed but can be replaced, see the note at the top of this page)
- The tree trunk (texturehaven) and leaves (custom made)
- The book textures (custom made)
- Interior plant textures
- The Canvas art, Pool water and all other procedural materials
- The sky HDRI (procedural generated)
- The blueprint plans
- The image on the PC monitors