DESCRIPTION

Content List

  • Esports arena stage (full environment scene)
  • Central circular competition platform with trophy pedestal
  • Player desk setups (multiple PC stations with monitors, chairs, desks)
  • Large overhead cylindrical LED screen structure
  • Transparent perimeter barriers / glass walls
  • Tiered stage platforms and stairs
  • Side platforms and control/observer desks
  • Integrated lighting system (neon strips, floor lighting, accent lights)
  • Decorative architectural elements (curved panels, railings, trims)
  • Camera/lighting props (stage fixtures)
  • Materials and shaders (glass, emissive, metal, plastic surfaces)
  • High-resolution game preview renders
  • Props (PC, laptops, chairs, gaming desks, gaming chairs, computer monitors, keyboards, mice, mouse pads, headsets, desk-mounted speakers/soundbars, laptops, stage desks (caster/commentator desks), large circular display screens, LED stage floor panels, neon light strips, LED wall panels, trophy (championship cup), stage steps, glass partitions/railings, arena seating platforms, overhead lighting rigs, digital signage panels, cables/wiring, monitor stands, control panels/tablet on desk)

This esports stage environment is a high-end, futuristic arena designed for competitive gaming broadcasts, tournaments, and cinematic visualization. The scene is built around a central circular platform that acts as the focal point, featuring a trophy pedestal that reinforces the competitive narrative and final-stage atmosphere.

File Types

  • 3ds Max 2019. Native, ready for rendering. Materials: Default physical.
  • Unreal Engine 5.4.4 Native, ready for rendering.
  • Unity 2021
  • GLTF
  • USDZ
  • FBX
  • OBJ
  • Blender 2.93.6
  • Cinema 4D r21
  • Collada

Preview Render: Vray 3ds Max.

Model

  • Clean topology
  • 1.6 M Polys total
  • Separate elements
  • Textures included
  • Real-world scale

Features

  • High-Quality 3d Models Ready for your Pics, Movies, TV, advertising, Games etc.
  • Clean mesh with no co-planar faces or isolated vertices.
  • No corrections or cleaning up is needed.
  • Correctly named in English.
  • Clean, optimized geometry for performance and scalability.
  • Non-overlapping UVs with proper texel density.
  • Real-world scale for accurate integration into scenes.
  • Ideal for visual effects, animation, games, virtual tours, and previsualization.
  • Compatible with baked and dynamic lighting workflows.

Support

Please message me PM or use my email: oleg.verenko@gmail.com

If you have any questions or issues with my model - do not hesitate to write to me. I always answer and support my clients.

Design

The design emphasizes symmetry, clarity of sightlines, and broadcast-ready composition. The circular layout allows for 360-degree camera movement, making it ideal for cinematic shots and live-event simulation. The elevated central platform is surrounded by player stations arranged in a balanced formation, ensuring visual focus remains on both the competitors and the centerpiece trophy.

Above the stage, a large suspended cylindrical LED display system dominates the vertical space. This structure is designed for dynamic content such as gameplay feeds, branding, and live statistics, enhancing realism and immersion for esports productions.

Style

The style is futuristic and sleek, combining elements of cyberpunk and high-tech broadcast design. Clean curves, layered platforms, and transparent materials create a modern, premium look. The environment is optimized for both realism and stylized presentation, suitable for cinematic rendering as well as real-time applications.

Form

The stage uses predominantly circular and curved forms to guide the viewer’s eye toward the center. Smooth transitions between levels, rounded edges, and continuous flowing lines give the structure a cohesive and polished aesthetic. The transparent perimeter walls add depth without visually blocking the scene, maintaining openness while defining the arena boundary.

Materials

  • Glass: Used extensively for barriers and architectural panels, featuring high transparency and subtle reflections
  • Metal: Structural elements, frames, and trims with polished or brushed finishes
  • Plastic/Composite: Player desks, chairs, and smaller stage components
  • Emissive materials: Integrated into lighting strips, floor patterns, and display accents
  • LED surfaces: High-resolution screen materials for the overhead display system

Colors

The color palette is dominated by deep blues and cool tones, creating a professional and immersive arena atmosphere. Neon accents in pink and cyan are used for edge lighting, floor outlines, and architectural highlights, adding contrast and visual energy. The combination of dark base tones with vibrant emissive highlights enhances depth and readability under various lighting conditions.

*Tags *

esports, esport stage, gaming arena, tournament stage, futuristic stage, cyberpunk, broadcast studio, virtual production, LED screen, arena environment, competition stage, gaming setup, stage design, neon lighting, sci-fi environment, modern architecture, circular stage, glass materials, cinematic environment, real-time ready, event stage, stadium interior, digital arena, high tech, game tournament, VR environment, stage lighting, esports broadcast, production set, 3D scene

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Esports Stage Environment Futuristic 3d Gaming Arena Interior Low-poly 3D model

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Native file format
MAX
Size: 90.7 MB
Renderer: V-Ray | 2019
Exchange formats
BLEND
Blender<br />Version: 2.93.6<br />File Size: 220 MB
OBJ
OBJ<br />File Size: 87.1 MB
FBX
Autodesk FBX<br />File Size: 165 MB
C4D
Cinema 4D<br />Version: R21<br />File Size: 100 MB
GLTF
glTF<br />File Size: 159 MB
UASSET
UnrealEngine<br />Version: 5.4.4<br />File Size: 165 MB
USDZ
USDZ<br />File Size: 126 MB
DAE
Collada<br />File Size: 160 MB
PNG
PNG | 3 files<br />File Size: 635 MB
JPG
JPG<br />File Size: 316 MB
TEXTURES
Textures<br />File Size: 316 MB
UNITYPACKAGE
Unity 3D<br />Version: 2021<br />File Size: 226 MB
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