Will’s Room with 126 Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail and optimized for Gameready Projects.The environment made by talented Artist 'Jonjo Hemmens'If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.For all your promotional requests, technical support needs, and suggestions, please create a ticket.
Technical detailsFeatures:
126 Unique MeshesAttention to Detail / AAA QualityAll Building Assets are ModularControllable parameters in Material InstancesHigh Quality AssetsGame ready/OptimizedUnique Concepts of AssetsHigh Attention to DetailsMaterial Variations For Some Assets
Texture Sizes:409620481024Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Automatically Generated
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 15K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Books, Lamps, Bed, Chair, Desk, Clothes, Vase,etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Floors, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 126 Unique Meshes
Number of Materials and Material Instances: 221
Number of Textures: 350
Supported Development Platforms: All Platforms
Render Pipeline Disclaimer:This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Scene will open HDRP as default. If you want to open URP or Builtin scenes, you need to create empty file and drag-drop package in your file. Renders and animations were created in HDRP.