Set of 5 teen bedroom furniture pieces with 2 wood finishes textures.
Perfect for creating a harmonious and contemporary atmosphere in your interior space. This pack is available in two versions: light oak and dark wood, offering flexibility to suit your design preferences.
Materials: wood and painted wood panels, steel handles and plastic feet.
Whether you're visualizing an interior design project or creating a realistic game environment, this furniture pack provides both versatility and elegance.
| MAIN INFORMATION
- Teen bedroom or interior props - Photorealistic wooden furniture
- This pack includes 5 pieces of furniture
- High-quality polygonal models and high-resolution textures (4K PBR) for optimal rendering quality
2 texture sets available: Light Wood and Dark Wood versions
All necessary texture maps for each software are available and organized in specific software folders: Albedo | Ambient Occlusion | Base Color | Diffuse | Normal | Roughness | Glossiness | Metallic | Specular, etc. See the Texture file formats section below for details
Baked textures - Baking map source files are included so you can retexture from scratch if desired, retaining high-poly details such as Ambient Occlusion, Curvature, Normal, etc. (see below Zip files content section for details)
Models are ready to use and suitable for Architecture or Design Visualization, Gaming, Movies, Advertising, Close-up images, and other visual productions
Doors and drawers are separate objects with correctly assigned pivot points, allowing easy movement and rotation as desired (working with Maya and .FBX file only)
Main objects position at World origin point (Coordinates 0,0,0)
File formats: Maya (Native) | .FBX | .OBJ | Blender
Scale modeling: 1:1 (real-world size)
Units: centimeters
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Model dimensions:
- Chest drawer : W 86 x D 33.5 x H 75 cm | W 33,86' x D 12,99' x H 29,53' inches
- Cupboard: W 96,5 x D 43 x H 101,5 cm | W 37,8' x D 16,93' x H 39,76' inches
- Desk: W 128,5 x D 64 x H 75 cm | W 50,39' x D 25,19' x H 29,53' inches
- Desk drawers: W 35 x D 35 x H 65,5 cm | W 13,78' x D 13,78' x H 25,59' inches
- Nightstand: W 56 x D 43 x H 39,5 cm | W 22,05' x D 16,93' x H 15,35' inches
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| GENERAL
- Modeling: Maya | Texturing: Substance Painter | Preview rendering: Marmoset
- Preview render in Marmoset with basic neutral light HDRI Studio and no post-production effects
- HDRI, lights, background or cameras are not included
- No third-party plugin required
- Everything named logically and properly, models and textures
- Clean hierarchy with no name confusion when importing models into your scene
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| GEOMETRY
- Optimized polygon count - No mesh smooth - No subdivision geometry
- The model doesn't need smoothing groups or whatever
- The model can be increased or decreased in polygon intensity easly
- Clean and optimized topology. No cleaning up necessary. Mainly quads polygons. No N-Gones
- For all 5 objects
- Polygons: 5 364
- Vertex: 6 328
- N-gones: 0
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| TEXTURES
- 2 textures versions available: Light Wood and Dark Wood
- PBR textures 4096x4096 - 5 different file formats for each version: .JPG, .PNG, .TGA, .TIF, .UASSET
- All kind of maps (Ambient Occlusion | Color | Height | Metalness | Normal | Roughness | Specular, and more...) are available. See below the Texture file formats section for details
- Extensive compatibility and flexibility according to your needs for Maya, V-Ray, Blender, Unreal; also compatible with Max, Cinema 4D, Unity, CryEngine, and more
- Fully unwrapped - Stack UV Shells only for back furnitures
- A single UV map for easy/faster workflow and optimal real-time computation
- All textures can be easily be modified/replaced by your own textures
- Total of textures applied per object: 1
- Textures may require adjustments as needed
- .FBX and .OBJ file models require texture maps reassignment
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| OTHER
- Additional file formats available on demand
- Feel free to ask anything you need
- Please note that using the same textures with different rendering software may produce varying results
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| TEXTURE FILE FORMATS
- Maya Arnold: 4096x4096 PBR (.PNG) - Alpha | Color | Emissive | Height | Metalness | Normal | Roughness | Specular
- Maya V-Ray: 4096x4096 PBR (.TIF) - Diffuse | Glossiness | Height | Normal | Opacity | Reflection | Self Illumination
- Blender: 4096x4096 PBR (.PNG) - Alpha | Ambient Occlusion | Base Color | Displacement | Emissive | Metalness | Normal | Roughness | Specular
- Unreal (5.3.2 and above: 4096x4096 PBR (.UASSET and .TGA) - Alpha | Ambient Occlusion | Base Color | Height | Metalness | Normal | Roughness | Specular
- Twinmotion: 4096x4096 PBR (.PNG) - Ambient Occlusion | Base Color | Glow | Metalness | Normal | Roughness
- Marmoset: 4096x4096 PBR (.TGA) - Albedo | Alpha | Ambient Occlusion | Height | Metalness | Normal | Roughness
- Sketch fab: 4096x4096 PBR (.PNG) - Albedo | Ambient Occlusion | Base Color | Displacement | Glossiness | Metalness | Normal | Opacity | Roughness | Self Illumination | Specular
- Extra - All texture maps you'll need and more: 4096x4096 PBR (.JPG | .PNG | .TGA | .TIF) - Alpha | Ambient Occlusion | Base Color | Diffuse | Displacement | Emissive | Glossiness | Glow | Height | Metalness | Normal | Reflection | Roughness | Self Illumination | Specular
- All maps are interchangeable
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| ZIP FILES CONTENT
- Zip files are organized according to each software. Just download the one you need. You'll find the textures needed for your software (both Light Wood and Dark Wood versions). For Maya Arnold, Maya V-Ray, and Blender, you'll find the scene files with textures already set up. If you need .FBX/.OBJ, download the model from the same-named folder, then the textures from the Extra - All Texture Maps folder. If you want more texture maps and/or different file formats, also check this same additional zip.
- Baking map source files are available in .PNG (16 bits) and .PSD (16 bits) formats : Alpha Mask | Ambient Occlusion | Bent Normal | Curvature | Height | Normal | Normal OBJ | Position | Thickness | UV Island