DESCRIPTION

A unique and exclusive interior design. A conceptual and modern modeling that accompanies hyperrealistic textures. The interior is made for optimization without losing quality. It is a High poly model in each of its elements from bottles to its main design.

The main render is Cycles (It is being worked on to be compatible with Arnold soon)

Sample images are rendered in cycles with a resolution of 1280x1280 and 128 samples.

The textures are included in the glb file (Glass materials may not appear in some programs)

The textures are optimized for fast rendering, it has normal and offset

He has hair particles on the carpets and sheets

The model has fabric simulations already applied

The main model is in the blender file called ca.blend

The Texture package is in the corresponding zip file. The textures are original made from scratch each.

The Objects file has individual models of the scene

For now it has two main formats .blend and .glb with the textures included. (Work is underway to include more formats in the future)

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Hotel Room Interior 3D model

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Native file format
BLEND2 files
Size: 611 MB
Cycles 4 | 4.3
Cycles 4 | 4.3
Exchange formats
GLTF
glTF<br />File Size: 328 MB
TEXTURES
Textures<br />File Size: 95.4 MB
PNG
PNG<br />File Size: 95.4 MB
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
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