DESCRIPTION

UNREAL ENGINE 4 AND 5 PACK NOT INCLUDED HERE. ONLY AVAILABLE AT MY FAB STORE.

FAB LINK: https://fab.com/s/77c26e3b3154

Rev 2025 Small Update - 9/11/2025

  • 1.- Revised and fixed Normals for Racks 6 and Opacity Rack 6.
  • 2.- Revised Hole alignment and texture for Opacity Rack 6. Now holes align :]
  • 3.- Left old Opacity Rack 6 texture as an extra in the textures folder for each available pack resolution [Inside Folder RACK_6_VAR_OPACITY_OLD] if you liked that one. Just note, holes do not align unless you mirror the rack. So if you needed that just use the new texture.

Metal Rack JFG PACK

IMPORTANT: ANY BLENDER RENDERS YOU SEE ARE MADE IN CYCLES! - LAST RENDERS ARE FROM V1 FOR REFERENCE

IMPORTANT 2: ANY RACKS YOU SEE THAT ARE JOINED [MORE THAN 1 FULL RACK IN A ROW OR COLUMN IN ORDER TO MAKE A BIGGER ONE OF THE SAME STYLE] OR MADE TO MAKE MORE RACKS ARE ONLY FOR SHOWCASE EXAMPLE PURPOSES. THESE ARE INCLUDED BUT IT IS MORE TO SHOW YOU WHAT YOU CAN BUILD WITH THE PACK. THESE ARE EXTRA AND YOU HAVE PLENTY OF VARIATIONS TO CHOOSE FROM TO MAKE SOME LIKE THE ONES IN THE SCREENSHOTS.

  • 2K [2048 x 2048] Texture Sizes - Default Size as you see in any screenshots or viewers.
  • 1024x1024 Resolution and 4096x4096 Resolution Textures included but only for V2 PBR and Unreal Engine Packed Texture profile contents. Not for the Old Original Rack 1 V1.
  • 2 materials and 1 mesh for HD and V1 versions
  • 1 material and 1 mesh for the 6 unique Racks - right area
  • PolyCount: Low Poly 216 Tris to about 1100 Tris - Full Racks
  • Dimensions of V1 rack 1 for reference: 3.13x1x2m
  • Note: Some variations have Overlapping UVs [only a few]. Main Meshes are non-overlapping.
  • Pivots placed generously.
  • OLD V1 Contents available. But these will be not updated anymore. V2 also has some variations of V1 rack in-case you wanted it or liked it. Thank you for your purchase! :)

3D Model formats included

  • .Blend
  • .FBX

Files: Showcase & File with models at 0,0,0 + individual .FBX model exports for everything.

Texture Maps Included

PBR Textures

  • BaseColor / Normal / Roughness / Metallic / Occlusion

UE4 - Unreal Engine 4 Texture Maps [Only at 2K Resolution]

  • _BC / _N / _ORM [Packed]

CHECK MORE RENDERS IN MY ARTSTATION WEBPAGE: https://www.artstation.com/artwork/v2oVex

A FEW NOTES BEFORE YOUR PURCHASE, READ PLEASE BEFORE YOUR PURCHASE SO YOU FULLY KNOW IF THIS PACK IS FOR YOU.

  • 1.- SHOWCASE SCENES MAY INCLUDE MORE POLYCOUNT DUE TO TEXT. SO, IGNORE THAT EXTRA POLYCOUNT.
  • 2.- RENDER SHOWCASES .BLEND FILES ARE PROVIDED SAME AS YOU SEE IN THE RENDER SCREENSHOTS [I DO NOT FAKE OR MODIFY RENDERS SO YOU GET WHAT YOU SEE], USE ONLY ON CYCLES. THE RACKS DO NOT LOOK THAT GREAT ON EEVEE. MATERIAL AND REFLECTIONS JUST DO NOT LOOK THAT COOL ON EEVEE SORRY. THE RACKS SHOULD LOOK OK IN UNREAL ENGINE.
  • 3.- THERE IS AN EXTRA CYCLES RENDER .BLEND SHOWCASE WITH SOME MANUALLY GENERATED RACKS BY ME. THESE ARE JUST EXTRA, INCLUDED AS SHOWCASE FOR EXAMPLES OF WHAT YOU CAN BUILD WITH MY RACK PACK. NOW, IF YOU KNOW HOW TO USE THE SOFTWARE YOU CAN BUILD YOUR OWN RACKS AND THINGS IN MAYBE AROUND 5 MINUTES OR SO. THERE IS NO TUTORIAL THOUGH TO DO THAT, IT IS PRETTY SELF-EXPLANATORY. IF YOU DO NOT KNOW HOW TO USE THIS PACK CONTENTS, PLEASE GET SOMEONE THAT CAN BUILD THE RACKS FOR YOU, THE JOB SHOULD BE SOMEWHAT EASY.
  • 4.- [THIS NOTE IS OUTDATED / FIXED] NOTE, THE RACK 6 OPACITY VARIATION USES OPACITY ONLY. THE HOLES ARE NOT MANUALLY MODELED. NOW, IF YOU WANT TO BUILD RACKS THE HOLES MAY NOT MATCH ON THE LEFT AND RIGHT SIDE [RENDERS REMAIN BUT DISCARD THIS NOTE SINCE THIS IS FIXED WITH NEW TEXTURING ON REV 2025 - LEFT THE OLD TEXTURE SET IN A FOLDER IN-CASE YOU WANTED OR LIKED THOSE, SAME AS THE RENDERS]. TO MATCH THEM PROPERLY IN-CASE YOU CARE ABOUT ACCURACY YOU NEED TO MIRROR THE SECOND RACK IN THE X AXIS. I MANUALLY ADDED THE HOLES IN SUBSTANCE PAINTER BUT IN ALL HONESTY, I DID NOT PUT MUCH ATTENTION TO ACCURACY SORRY. BUT IF YOU CARE OR NEED THAT PLEASE BE AWARE OF THIS SMALL TWEAK.
  • 5.- THIS PACK V2 DOES NOT INCLUDE ANY UNREAL ENGINE UASSETS, SO YOU NEED TO MANUALLY PUT EVERYTHING IN UNREAL ENGINE. 2K RESOLUTION TEXTURES WERE PROVIDED. DO NOT FORGET TO CHANGE THE _ORM IN-ENGINE TEXTURES TO MASKED COMPRESSION OR THE RACKS MAY LOOK WEIRD IN THEIR MATERIAL. BUT THIS IS USUALLY SOMETHING THAT NEEDS TO BE DONE TO ALL PACKED TEXTURES SO YOU GOOD.
  • 6.- THE PACK IS MOSTLY COMPOSED OF STATIC MESHES. I ADDED A FEW SEPARATED PARTS IN-CASE YOU NEED THEM TO BUILD SOMETHING ELSE. MOST THINGS SHARE THE SAME UV AND MATERIALS OR TEXTURES FROM THEIR PARENT OR MAIN MESH. SO, ANY VARIATIONS OF RACK 6 WILL SHARE THE SAME UVS AND TEXTURES OF RACK 6. MOST VARIATIONS ARE NAMED WITH THE WORDS VAR
  • 7.- PIVOTS ARE DIFFERENT IN THE SHOWCASE .BLEND AND .FBX FILES THAN THE EXPORTS AT 0,0,0. I RECOMMEND USING THE EXPORTS AT 0,0,0 EITHER ALL-IN-ONE OR ANY INDIVIDUAL .FBX EXPORTED FILE. THIS SINCE I MODIFIED THE PIVOTS OF EVERY MESH SO THEY TOUCH THE FLOOR AND ALLOW FOR AN EASIER RACK MESH PLACEMENT AND MOVEMENT. THIS SHOULD MAKE YOUR LIFE EASIER AND POSSIBLY SAVE YOU TIME. SEPARATED MESHES MAY HAVE THEIR PIVOTS WHEN NEEDED AT THE CENTER OF THEIR GEOMETRY.

Extra info about the overall construction of my V2 pack in a nutshell: ALL MODELS UV UNWRAPPED; SOME VARIATIONS MAY HAVE OVERLAPPING UVs. ALL SHARE SAME UV AND MATERIAL FROM PARENT MESH. EXAMPLE ALL VARIATIONS FROM RACK 6 WILL USE UVs AND MATERIAL OR TEXTURES FROM RACK 6. ALL TEXTURE SIZES IN RENDERS ARE 2048x2048. Entire Showcase has 11 materials for everything you see, and each rack usually will have one material unless it is V1 or HD labeled, these have two. Polycount focuses on Low-Poly so everything will be around 216 tris to 1.1K or 1.2K in Tris. Some individual separated parts may use less, and some rack variations may use more or less depending on geometry added or removed. But everything is Low-Poly. Thanks.

If you need more variations, check my profile. I have a total of 3 re-textured metal racks like this one.

IMPORTANT - READ BEFORE PURCHASE

THE EXTRA FORMATS SUCH AS .OBJ AND .DAE, ETC. WERE ONLY INCLUDED FOR THE ORIGINAL 2021 METAL RACK V1. V2 USES ONLY .BLEND AND .FBX. YOU CAN USE THE .BLEND TO EXPORT TO ANY FORMAT YOU LIKE THOUGH. THANK YOU.

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Metal Rack 1 Pack V2 JFG Low-poly 3D model

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Native file format
BLEND2 files
Size: 3.02 GB
Exchange formats
OBJ
OBJ | 2 files<br />Version: ONLY FOR RACK V1<br />File Size: 3.02 GB
FBX
Autodesk FBX | 3 files<br />File Size: 3.02 GB
GLTF
glTF | 2 files<br />Version: ONLY FOR RACK V1<br />File Size: 3.02 GB
OTHER
Other<br />File Size: 8.7 MB
DAE
Collada | 2 files<br />Version: ONLY FOR RACK V1<br />File Size: 3.02 GB
TEXTURES
Textures<br />Version: 2K PNG PBR AND UE4<br />File Size: 38.1 MB
JPG
JPG | 3 files<br />File Size: 3.75 GB
PNG
PNG | 3 files<br />File Size: 3.75 GB
FBM
fbm<br />File Size: 2.99 GB
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