Crate-Box Low-poly 3D model

Crate-Box - PBR, Low poly - game ready.

Made in Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3

Contains: 1 Crate-Box -> 112_verts, 102_faces, 220_tris

Texture Sets: Standard, Unity, UE4 Texture Size: 2k, PNG (Textures can always be scaled down, in any software if needed) [For texture setup read my short tutorial at the end of this description, or in notepad provided in the texture zip file.]


Real world size: 70x70x70cm System units: centimeters

___________UE4 Textures Setup_______

Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map) Double click Roughness-AO-Metallic and disable sRGB.

Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs. [Some of my assets don't have a normal map, so proceed without it]

Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before)

Connect RED channel to AO GREEN to Roughness BLUE to Metallic

That's it.

___________Unity Note_____________ FOR UNITY USE FBX!

For Better results in Unity:

I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear.

That's what I did in my Unity photo example.

[Set Normal map texture type in the inspector to normal map and apply]

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    3D model formats
    • Blender (.blend)84.9 KBVersion: undefinedRenderer: Cycles
    • OBJ (.obj, .mtl)3.4 KB
    • Autodesk FBX (.fbx)7.9 KB
    • Collada (.dae)4.66 KB
    • Textures -
    • 3D Studio (.3ds) -
    • Stereolithography (.stl) -
    3D model details
    • Publish date2019-08-13
    • Model ID#2063360
    • Animated
    • Rigged
    • VR / AR / Low-poly
    • PBR
    • Geometry Polygon mesh
    • Polygons 102
    • Vertices 112
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used