DESCRIPTION

Description:

This high-quality 3D model represents a detailed V6 internal combustion engine, accurately designed for use in visualization, animation, engineering simulations, and real-time applications such as games or AR/VR.

The model showcases realistic geometry and fine mechanical components, making it ideal for close-up shots and technical presentations. All major parts of the engine (such as pistons, camshafts, crankshaft, cylinder heads, manifolds, etc.) are individually modeled and grouped for easy control and animation.

Features:

Format(s): [Specify e.g. .FBX, .OBJ, .BLEND, .STL, etc.]

High-resolution mesh with clean topology

Optimized for real-time rendering and smooth animation

PBR materials and textures included (if applicable)

Rigged/Animated: [Yes/No – specify if there’s a working piston/crankshaft animation]

Poly Count: [Insert number]

UV-mapped and Non-overlapping (if applicable)

Ready for use in game engines like Unity and Unreal

This model is perfect for:

Automotive animations

Mechanical engineering visualizations

Educational or training content

Game assets and cinematics

For any questions, custom formats, or modifications, feel free to contact me!

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V6 Engine Mechanical 3D Model CAD Accurate 3D model

Royalty Free License
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Native file format
IAM
Size: 13.6 MB
Renderer: Octane | 2025
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 27.2 MB
PNG
PNG<br />File Size: 13.6 MB
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
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Materials
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The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Nurbs
A model created with curved surfaces using mathematical splines, not polygons.
Unwrapped UVs
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