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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/16
Created in 3ds Max (units: meters). Available formats: .blend, .max, .fbx. Model and textures only (no scene, camera, or lights). Material with applied textures only in .blend format.
There is one object in the scene: Steel_Coil.
The pivot point is located at the bottom of the object.
You can duplicate steel coil, rotate, or combine to create multiple layout variations (you can see variations on preview images).
Model dimensions:
Diameter: 1.5 m
Polygons: 360
Vertices: 360
Textures:
All textures are included in a ZIP archive named Textures, which contains a single folder (also named Textures). There are five PBR maps: BaseColor, Normal (OpenGL), Roughness, Metallic, AO.
Resolution: 2K (2048 × 2048)
Format: PNG
Created in Adobe Substance 3D Painter 8.2.0.
Rendered in Marmoset Toolbag 4.